Disclaimer: I do not own Yu-Gi-Oh!, Yu-Gi-Oh! Gx, or Yu-Gi-Oh! 5Ds or any characters from the Yu-Gi-Oh! Franchise. I do own any OCs I make, but most will be likely be minor characters (even more so than the minor characters in the show - save for Nozomi and Hiroshi. My fingers ran away with them, and I like the dynamic they made too much to change it. I find them amusing). I make no money from this fanfiction as it is a tribute to a fandom I really like and want to play around in. If you see this on a paid site, please note that someone has plagiarized me and let me know so I may take steps to prevent fines or whatever. Also, I will be using the Japanese names, so if you're only familiar with the English, 4kids swapped two names: Blitz is Nerve and Nervin is Blitz.

Chapter 2 of three, no new news this time, so we go straight to the chapter. Onward, Sapphire!

Sapphire Pegasus (thinking): Why do I put up with this insane creature? *flies off with me on his back*

Godwin watched in horror from the surveillance room as one of the Signers he had found suddenly used the powers of Darkness. He flashed back to his brother, how he had been a Signer, before the Netherworld infected him and took over. Seeing another Signer choose Darkness over Light… Was there any hope at all?

The cameras were still working, piercing through the Shadow Realm somehow, and hearing Yusei's words explained why. As well as confused Godwin. Two forms of Darkness? Was this true? Yusei didn't appear to be struggling with his power despite both Light and Dark manifesting in their own ways on his body, though that could be because of the seal on him. The Satellite was mistaken. The Light wasn't "running alongside the Darkness", it was keeping it at bay with the help of the seal. That was the only explanation. Light and Dark could not exist together in the same space without destroying each other, Rudger had proved that. Yusei may be tapping into Darkness right now, but the Light was still stronger. Godwin would have to find out more about that seal so it could be repaired. Once the Signer had done his job and sealed the Darkness again, he'd be dealt with to avoid a new threat rising up.


Yusei: 3000LP (Deck 30-29)

Takasu: 3600LP

Takasu growled as Yusei drew his next card. This Shadow Game proved once and for all that he was right and this Satellite scum was no Signer. Whatever that Mark was, there was no way it was a Signer Mark, it was just a fabrication.

Yusei looked at his card and chose a different one from his hand. "I activate the Magic Card, Nightmare Iron Cage, from my hand!" A spiked cage appeared, surrounding him, less of a cage for him, and more of a defense in appearance and function. "When this card is activated, no monster can attack for two turns."

"Heh. Not even summoning a monster out, huh?" Takasu grinned, all bravado. This scum may have them in the Shadow Realm, but he'd still lose. After all, if the Satellite really was allowing everyone to watch unhindered, then Takasu would still win.

"I place a card face-down and end my turn."

Yusei: 3000LP (Deck: 29)

Takasu: 3600LP

Takasu waited for his men to tell him what card Yusei just played, but there was only static. Gritting his teeth, he drew his card.

"It's my turn!" Glancing at his card, he smirked. It didn't matter what trash was used, he had what he needed for his combo now. "Hmph, you seem to think that you can fend off against damage so long as that Iron Cage is around, but how true does that hold up? Appear now, Chain Snake!" Takasu's second Chain Snake came into play, hissing at Yusei. "Next, Chain Repairer's effect Special Summons a level four or lower Chain Monster! Be reborn, Chain Snake!" Chain Repairer swung his massive sledgehammer, striking the floor, and drawing the first Chain Snake from the Graveyard. "Next, I activate two Permanent Spells!" Two Spells appeared on the field as Takasu smugly informed, "During a turn I haven't battled, Poison Chain sends my opponent's cards from their Deck to their Graveyard equal to the total number of levels of all my Chain Monsters. The total number of all my monsters' levels is ten, therefore, you'll send ten cards from your Deck to your Graveyard!"

Yusei calmly pulled the top ten cards from his deck and slid them into the Graveyard. Takasu was falling deeper and deeper into his trap. Soon, Yusei would be able to use his counter strategy to Takasu's Deck Destruction one.

Yusei: 3000LP (Deck 2919)

Takasu growled at Yusei's dispassionate stare, as if he didn't care that his deck was being destroyed. Though given the power he was using, it was likely he didn't care.

Yusei however, made note of each card sacrificed as they entered the Graveyard, silently thanking them for their help. He noted one card in particular that would be useful thanks to being in the Graveyard and adjusted his plans slightly.

"That puts the number of cards in your deck to 19." Takasu pointed to his other card. "Next is Paralyze Chain! When an effect that sends cards from my opponent's deck to the Graveyard is activated, this inflicts 300 points of damage!"

Yusei: 3000LP2700LP (Deck 19)

Yusei screamed as electricity coursed through him, but he endured it, the wash of power from behind the seal healing the damage once again and the sigils pulsed as another crack appeared.

"What -why are you still allowing that to happen? Doesn't a Shadow Game mean you could stop that?" Takasu questioned, stunned.

Yusei breathed out slowly, letting the pain fade away before answering. "I could, but why should I? Right now, I'm harnessing the magic of Pain to Power. The more pain I endure, the more power I have access to as this seal on me weakens. All you have done is sped up your own fate, Takasu. You will not win this duel. You will pay for your crimes. This I promise you. And any who know me will tell you: I never break a promise."

Takasu flinched before regaining his bravado. "Big words from someone who only has two turns left!"

"Do I?" Yusei asked mildly, his rage having gone from volcanic to sub-zero. "It's my turn! Draw!"

Yusei: 2700LP (Deck 1918)

Looking at his hand, he glanced at Takasu. He knew the Warden was using the cameras to spy on his hand, and if his strategy was to work, he'd have to take a gamble. He altered the Shadow Fog slightly, allowing Takasu's communications device to work. If he used it, it was Takasu's own fault for the penalty he'd pay. "I place three cards face down."

Takasu felt relief when his watchers told him what Yusei just put down and where. "Quick Play Spell! Psychic Cyclone! This card allows me to declare whether a set card is a Spell or Trap and if I'm right, it'll destroy that card and allow me to draw one card!" Yusei just gazed at Takasu, no emotion on his face, and the Warden grimaced before plastering on a (fake) confident grin and continuing, "And I'll choose… let's see here… The leftmost card! That's a Trap Card!"

Yusei didn't flinch as his Dust Tornado was destroyed. In fact, he was inwardly pleased that that was the one Takasu chose. It was his decoy, the one he wanted in the Graveyard since the strategy he was using would benefit from it. Takasu figured his opponent was so stoic because he just didn't care anymore and not because he had a damn good poker face.

"Dust Tornado, huh? That's such a shame. Traps cards can't be activated on the turn they're Set. If you were able to destroy my Poison Chain with that card, you would still have had a chance. I draw due to the effects of Psychic Cyclone!"

"I place one more card face down. I end my turn."

Yusei: 2700LP (Deck 18)

Takasu 3600LP

"Heh, heh, heh. It's my turn." Smirking as he saw what he drew, he immediately summoned it to the field. "I summon Chain Shooter (ATK:1100/DEF:0)! Plus Poison Chain's effect will send a number of cards from your deck to the Graveyard equal to the combined level of my Chain monsters. Go ahead and discard your twelve cards!"

Yusei pulled the twelve cards out and discarded them, once again noting each one and thanking them for their help. Not that Takasu noticed.

Yusei: 2700LP (Deck 186)

"That puts your deck at six cards. If you run out of cards to draw on your next turn, at that point in time, your defeat will be set!" Takasu gloated. All this Satellite reject's Shadow Game had done was make matters worse for the piece of trash. Takasu's victory was assured! "Next, my Paralyze Chain's effect inflicts 300 points of damage when my opponent sends cards in his Deck to the Graveyard!"

Yusei: 2700LP2400LP (Deck 6)

Yusei screamed again as the pain from the current shot through him, followed by the pain of another crack appearing in the seal. This time he noticed the pulse keeping whatever was up with the ridges on his back sealed. Well, that answered one question, and created a ton more.

"Activating Chain Shooter's Effect! I send Chain Snake to the Graveyard…" Chain Snake turned into energy that was loaded into Chain Shooter's barrel. "Fire!"

Yusei: 2400LP1600LP (Deck 6)

Yusei screamed even louder as the current from the last attack had yet to fade and there was an audible crack as one sigil "chain" shattered under the blow, going dim before vanishing. A burst of crimson and purple energy whipped around Yusei before fading as Yusei felt a huge surge in power.

"Chain Repairer's effect summons a Level four or lower Chain Monster from the Graveyard!"

Chain Repairer swung his sledgehammer, bringing back Chain Snake once again.

"I end my turn at that. And, on this turn, the Nightmare Iron Cage you activated dissipates."

Yusei staggered, panting heavily as he kept a tight hold on the power surge he just experienced. He was surprised when the lights went out - Yusei knew it wasn't his doing - but took the chance it gave him. He gave his word to allow the others to watch, he never went back on his word. That wouldn't stop him from using a bit of underhanded tricks himself if his opponent was cheating though. He'd pay a penalty for this when the Game ended, but he'd pay it willingly if it meant keeping everyone safe.

Takasu spoke into his collar, "What happened?"

"No idea, sir. However there is nothing currently out of the ordinary."

Glaring at the Shadow Duelist before him, he scoffed. "So an ordinary power outage. Feh. Fine. Guess the Satellite still thinks he can win."

Yusei glanced to his cell, noticing Aoyama wasn't watching anymore. Did he succeed in busting out? Get out of here! I'll buy you that much time.

Yusei: 1600LP (Deck 65)

"Resuming the duel! Trap activate, Jar of Greed! I draw one card!" Yusei showed the back of the card he drew, purposefully holding it up for the cameras to catch. Takasu was getting overconfident. It would be his downfall.

Yusei: 1600LP (Deck 54)

"Shortening our own deck, are we? Now your deck only has four cards!"

"Trap card, Call of the Living Dead! This card Special Summons a card in my Graveyard in attack mode! Be reborn, The Kickman!" The Kickman came back out, raring for a fight.

"What good will reviving that weakling card do for you?" Takasu mocked.

"The Kickman can equip itself with an Equip Card in my Graveyard when it's Special Summoned," Yusei answered, matter-of-factly.

"What card in your Graveyard?" Takasu hoped it wasn't an extraordinarily powerful one. The Satellite trash had a lot of cards there right now.

"The cards you outright discarded… Among them lies unlimited potential! I equip Demon's Axe to The Kickman (ATK 1300→ 2300/DEF:300)!" The Kickman laughed sinisterly, a gleam in his eye as an oversized axe with a handle of gnarled wood appeared in his hands. "Next, I summon Rogue Mercs (ATK:1000/DEF:1000)!" A group of six bandits appeared on his field, all of them eager for blood. "The Kickman, attack Chain Snake!" The Kickman jumped up high, swinging his new toy over his head and bifurcating the monster that had led to his destruction before, happily getting his revenge.

Takasu: 3600LP2100LP

Suddenly, an electric current shot through Takasu's Duel Disk and Yusei felt a cold satisfaction at the pain the corrupt Warden now felt. Yusei didn't let up.

"I attack the other Chain Snake with my Rogue Mercs!"

"No, you idiot! W-w-w-w-wait a sec!"

Yusei was amused. To him, Takasu's stammering sounded like the clucking of a chicken just now. He thought back to his prank and had to hold back a laugh. Kentucky Fried Takasu, anyone? He couldn't stop the small smirk or the glint of amusement in his eyes at his thought.

Takasu: 2100LP1900LP

"I-impossible. Why is a current streaming from my Duel Disk?" Takasu groaned before he fell flat on his face as he passed out.

Alarms started blaring almost immediately after, rousing the Warden as an announcement was made. "We have secured the intruder in the electronic control room! I repeat- We have secured the intruder in the electronic control room!"

"What intruder? Takasu snarled. Yusei was curious too, so when some guards stopped just outside the Fog, Yusei allowed it to thin enough for those within to see through. He was shocked to see Aoyama being restrained. There was a proud, unrepentant smile on his face at his accomplishment.

"Aoyama…" Yusei gasped. He thought his cellmate would be long gone by now. Why was he still here?

"How the hell'd you escape?" Takasu demanded.

"Warden, there was a hole under his bed to escape," a guard responded. It was one of the kinder ones, but Yusei had to admit to himself, some people truly did belong here, and a security breach like that could put innocent lives in danger. Yusei had planned on finding a way to fix the hole as they left before all this happened.

Takasu growled. "Hurry up and cut the power to my Duel Disk."

"Sorry, but 'fraid you can't," Aoyama cut in smugly.

"What do you mean!?" Voices crackled from his collar, and Takasu growled angrily. "Why you! After I'm done beating the tar out of this piece of Satellite trash, I'm gonna kill you!"

Yusei's focus sharpened instantly. Like hell. Even if, and it was a big if with all the pieces now in place, Yusei lost, he wouldn't let Takasu kill anyone else.

"Say whatever you want," Aoyama replied, unconcerned. "You're not gonna beat Yusei anyway."

Takasu just grit his teeth at that. Yusei wanted answers.

"Why did you come back?"

"Because you were right. If you run away and abandon your friends, your heart will no doubt be shackled down. No matter how you live that way, you won't gain true freedom."

Yusei nodded in acknowledgement, glad Aoyama had heard him, even if he now worried about the guy's chances here. "If you are going to judge his crimes at your discretion, I'm going to add a new condition." Everyone stiffened at that. "If I win, a blind eye will be turned to his break out."

"Yusei…" Aoyama breathed. He knew Yusei inspired loyalty, but he hadn't quite realized the loyalty Yusei was happy to share in return.

"Yeah, fine. But if you go down, he goes down with you!" Takasu decided, meaning Aoyama would face the penalty of losing the Shadow Game if Yusei lost.

"Let's resume the duel!" Yusei declared, ignoring Takasu's own condition. It settled into the Rules anyway, but it didn't matter. Yusei wasn't losing. "I release Rogue Mercs to destroy your Chain Repairer!" The grinning bandits, satisfied with their kill, went to the Graveyard without protest. It didn't hurt that they were taking an enemy down with them. "I end my turn!"

"It's my turn!" Takasu looked at his card and scoffed. "Not a monster, huh? You're lucky." Yusei watched as Takasu thought for a bit, wondering if he was thinking about the "upper hand" he would have had if he was up against anyone else. "I activate the Spell card, Reload!" Takasu showed him the back of both his cards. "I return my hand to my deck…" the Disk automatically shuffled his deck, "...and draw cards equal to that amount!"

Yusei resisted the urge to bare his teeth in anger as that annoying laugh happened again. Takasu must've drawn something he wanted.

"Spell card, Cyclone! This is gonna destroy the card on the left side of your field!" Takasu slid the card into the Spell/Trap Card Zone. "Activate!"

A cyclone shot out, hitting Yusei's card, Provoke, destroying it. The shock on Takasu's face was beautiful. In a "You get what you deserve, finally" kind of way.

"What? That wasn't Battle Mania!?"

"Penalty Game! For each instance of cheating done during this duel, one cut will appear on our bodies!" Yusei declared, calling in the Penalty Game now that Takasu had slipped. Two small cuts appeared, one on each of Yusei's cheeks. Takasu, however, wound up riddled with them. The Warden howled at the sudden stinging pain. "Now I activate a Trap! Battle Mania! This trap guarantees monsters on the field battle during this turn!"

Takasu growled. He didn't need confirmation on what happened. Yusei, via calling in that Penalty game and receiving two cuts, had admitted his own crime. However, Takasu could do nothing since he was covered with them, showing that the Satellite scum had more honor than him. A humiliating admission.

"I summon Chain Coil (ATK:1100/DEF:1600)!" His Tuner Monster appeared on the field, immediately changing into four rings and surrounding Chain Shooter, turning it into two stars. "I tune Chain Coil together with Chain Shooter! Synchro Summon! Appear now, Chain Dragon (ATK:2500/DEF:1300)!"

A blue and black dragon appeared with chains draped over both shoulders. It glared down at Yusei and roared its challenge. The Duelist felt a strange urge to shriek right back with his own challenge, but stopped himself in time.

"By removing Chain Monsters in my Graveyard, Chain Dragon has its attack power increased by 200 points for each one until the end of this turn! I have five Chain Monsters in my Graveyard. And accordingly, Chain Dragon's attack power increases by 1000 points!" Takasu declared victoriously. (Chain Dragon ATK:2500→ 3500/DEF:1300)

Yusei stared down the Dragon, unflinching. "An attack power… of 3500…" It shouldn't do more than scratch him, something told him, before he shook the odd thought away.

"Go, Chain Dragon! Chain Blast!"

Yusei was shocked out of his odd thoughts quite literally when The Kickman was destroyed. The electric current did a good job of that.

Yusei: 1600LP→ 400LP (Deck 4)

"And now Chain Dragon's other effect activates! When this card attacks, it sends three cards in my opponent's deck to the Graveyard!"

Yusei pulled out three of his final four cards, showing the backs of them to Takasu with a glare, and discarding them silently. This ended on his next turn.

Yusei: 400 LP (Deck 4→ 1)

"Next, Paralyze Chain causes 300 points of damage!"

Yusei: 400LP→ 100LP (Deck 1)

Yusei screamed as the Shadow Game sensed he seemed to be close to losing and increased the pain to the point he fell to his hands and knees for the second time this duel. He stayed down a moment, gasping for air and barely hearing the worried shouts that rang out once more.

"That'll end my turn," Takasu said, smugly.

Still breathing heavily, Yusei pushed himself to his feet, fighting the urge to pass out. "My turn…" He drew.

Yusei: 100LP (Deck 1→ 0)

Takasu burst into mocking laughter once more. "Your Life Points are already down to 100, you have one card in your hand, with zero in your Deck, and you have no face down cards. This match is already set, wouldn't you say?"

Yusei kept his head down, hiding his smirk. "Yeah, the match is already over." He lifted his head, his fierce crimson eyes seeming to look directly into Takasu's soul. "Ending in your defeat!"

"What!?"

"Thanks to you sending so many cards to the Graveyard, I'm now confident I'll win. You've called us all trash, but you've got it wrong. This duel is going to prove that there's no one the world doesn't need." He clenched his left hand, allowing the card he hid up his sleeve to slide into his hand. "I know that you've been spying on my hand through the surveillance camera. I allowed it because it was insignificant. However, I made sure to shift my trump card so the cameras couldn't see it during the power outage when I drew it." The Shadow Duelist revealed the card he spoke of. "When the information from the cameras was wrong, you should have been more careful."

Takasu growled. "Why you…"

"Here goes! I summon King of Rubble (ATK:0/DEF:0) from my hand!" A monster sitting on a stone throne appeared on his field. Takasu could only watch his approaching demise with dread. "This card can activate a Trap from my hand when there are 30 or more cards in my Graveyard! I activate this card!" Yusei revealed the card he drew this turn. "Trap card, Ruins Blasting! This card inflicts 3000 points of damage to my opponent when there are 30 or more cards in my Graveyard!"

"What!?

King of Rubble raised his hand as all the cards that had been sacrificed appeared one final time, turning into shards of rock. He pointed at Takasu, and they all converged on the Warden. Takasu screamed as his Life Points dropped from 1900 to 0 in an instant.

Yusei stood there as the Shadows began to converge on the loser, crimson eyes changing back to sapphire blue as both the Mark and seal sigils faded from visibility. He watched as the Shadows dissipated, leaving behind an empty husk. A guard rushed over to check the body.

"He's dead."

Yusei's eyes widened. What? The Shadow Game wouldn't have killed him unless… "His crimes were so great, his soul will be destroyed at the end of his sentence, as per the rules," he croaked. He said that out of anger, he hadn't actually expected it to be valid! "I- I didn't mean for this to happen. I didn't think he'd done that much. I didn't think it would be a valid Rule.

"What have I done…?"

Ouch. Though I knew that would be the end result once the Shadow Game started, still. Ouch. My poor heart. Why do I do this to my poor baby? Or, right, plot. DARN YOU PLOT! I can't just write oneshots, no, I always need it to be part of something bigger. And you can't have plot without some angst and drama, lest things get boring. Even comedy has some, the humor just outweighs the rest. (50 First Dates is comedy, but if you think about it, think about what isn't shown… Angst. Pure angst, drama, and Fridge Horror. And it's not even shown as a dark comedy - because they just skip over it all. But you know there's pain behind the laughter.) Though, rest assured, the angst is over (for now), as I need a break from it. Next time: We learn why Rei's the coolest Aunt in the world.

Oh, and the reason Yusei chose the Penalty Game he did, well, Takasu's cheating was no more than an annoyance to him, and while paper cuts are painful at first, they're really just annoying after the first sting. It's equivalent. Is it petty? You betcha, but if there's one thing prison did for Yusei, it's let him be the teen he is from time to time. And teens can be some of the pettiest people around when annoyed - second only to small children. (Alas, growing up means you can't act like a kid, which means you can't just stick out your tongue at someone when they annoy you. Sometimes I hate being an adult, I've had to hold my tongue so often. At least here I can let my inner sugar-fueled child run free!) Also, the whole Death by One Thousands Cuts thing is real, so… It also fits with the bloodthirsty nature of Penalty Games with less risk to both combatants (since there's no way someone could cheat over a thousand times in such a short amount of time).

Cards used in this chapter:

Nightmare Iron Cage (Nightmare Steelcage) - no TCG equivalent

Card type: Spell

Property: Normal

Card Description:

This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.

Poison Chain (Poison Chain)

Card Type: Spell

Property: Continuous

Card Description:

If you did not attack this turn, your opponent sends cards from the top of their Deck to the Graveyard, equal to the combined Level of all face-up "Iron Chain" monsters you control.

Paralyzing Chain (Paralyzing Chain)

Card Type: Spell

Property: Continuous

Card Description:

When a card(s) is sent from your opponent's Deck to the Graveyard by a card effect, inflict 300 damage to your opponent.

Psychic Cyclone (Psychic Cyclone) - no TCG equivalent

Card type: Spell

Property: Quick Play

Card Description:

Select 1 face-down Spell or Trap Card your opponent controls and declare if it is a Spell or Trap Card. Destroy that card. If you were right, draw 1 card. If not, your opponent draws 1 card.

Chain Shooter (Iron Chain Blaster)

Card Type: Monster

Attribute: Earth

Types: Warrior/Effect

Level: 2

ATK/DEF: 1100/0

Card Effect Types: Ignition

Card Description:

Once per turn, you can send 1 "Iron Chain" monster you control to the Graveyard to inflict 800 damage to your opponent.

Jar of Greed (Jar of Greed)

Card Type: Trap

Property: Normal

Card Description:

Draw 1 card.

Call of the Living Dead (Call of the Haunted)

Card type: Trap

Property: Continuous

Card Description:

Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.

Demon's Axe (Axe of Despair)

Card Type: Spell

Property: Equip

Card Description:

The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.

Rogue Mercs (Exiled Force)

Card Type: Monster

Attribute: Earth

Types: Warrior/Effect

Level: 4

ATK/DEF: 1000/1000

Card Effect Types: Ignition

Card Description:

You can Tribute this card to target 1 monster on the field; destroy that target.

Reload (Reload)

Card Type: Spell

Property: Quick Play

Card Description:

Add all the cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.

Cyclone (Mystical Space Typhoon)

Card Type: Spell

Property: Quick Play

Card Description:

Target 1 Spell/Trap on the field; destroy that target.

Battle Mania (Battle Mania)

Card Type: Trap

Property: Normal

Card Description:

Activate only during your opponent's Standby Phase. All face-up monsters your opponent controls are changed to Attack Position, and cannot change their battle positions this turn. All monsters your opponent currently controls must attack this turn, if able.

Chain Coil (Iron Chain Coil)

Card Type: Monster

Attribute: Earth

Types: Machine/Tuner

Level: 4

ATK/DEF: 1100/1600

Card Effect Types: Ignition

Card Description:

Once per turn, you can select 1 "Iron Chain" monster you control to have it gain 300 ATK and DEF as long as this card is face-up on the field.

Chain Dragon (Iron Chain Dragon)

Card Type: Monster

Attribute: Earth

Types: Dragon/Synchro/Effect

Level: 6

ATK/DEF: 2500/1300

Materials: 1 Tuner + 1 or more non-Tuner monsters

Card Effect Types: Ignition, Trigger

Card Description:

You can remove from play all "Iron Chain" monsters from your Graveyard to have this card gain 200 ATK for each card removed, until the End Phase. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard.

King of Rubble (Rubble King) - no TCG equivalent

Card Type: Monster

Attribute: Earth

Types: Rock/Effect

Level: 1

ATK/DEF: 0/0

Card Description:

If you have 30 or more cards in your Graveyard, you can activate 1 Trap Card from your hand. This effect can only be used once per turn.

Ruins Blasting (Blasting the Ruins)

Card Type: Trap

Property: Normal

Card Description:

You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.

Once again, a big thank you to the Yugioh Wiki and KissAnime for making it easier to get the info I needed to write this duel. And thanks to my beta, Shenluen, whose insanity matches my muses and is making this more than it could be if I was writing alone. (So, when are we taking over the world again? ... Uh, none of you heard that.)