A/N: Hello everyone, I am back with a new chapter. After a month long vacation from Japan, and a week or two, I got the time to work on a new chapter. We will continue where we left off, so let's get this started, but first I want to say happy Labor Day to you all if you live in USA or anywhere that celebrates Labor Day. I am back in college, so I don't think I will have a lot of time to post new chapters, so don't panic if I don't update with new chapter every week or so. Anyway, let's continue this story!
Chapter 36 Calvary of Aqua
"As the rule states, I have to go first." Christine said.
"Sure thing, Miss Aqua." Mike nodded.
"Alrighty! My turn!" She drew her five cards, and analyzed them. "I Normal Summon my Level 4 Maremaid!"
This monster was a horse with a fish fin for the bottom half of the body. Its fishy tail was pink color while the upper body was a beautiful white fur with white mane, and head of a horse with black eyes. It had a decent 900 ATK.
"Nyeeeh!" The monster cried.
"That monster looks so pretty!" Hannah adored at it.
"Thank you." Christine grinned. "I activate its effect. When it is Normal Summoned, my opponent's Life Point is inflicted with 500 points of damage."
"Wait, what!?" Mike gasped.
Her monster swam toward Mike. It swam around him quickly that it created a whirlpool, trapping him inside.
"Wooaaaahhh! Please! Make! It! Stop!" He cried.
The monster stopped spinning, but Mike kept spinning until it wore off. "Uuuuuuhh." Mike moaned with his face green.
"Are you OK, Mike? I hope I didn't hurt you." Christine worried.
"Don't worry." Grogh. "I'll be fine." Mike replied.
"That's good to hear! I was worry there for a second or two." Christine cheered. "But, my turn is not over yet! When I control a Aqua monster, I can Special Summon my Level 2 Seapony from my hand!"
This one was a light blue seahorse creature with a head of a pony, but body of a seahorse. Its eyes looked cartoony and green.
"Awww! That monster is so cute!" Hannah said, adoring at it.
"Two monsters in one turn!? I think I might be in trouble..." Mike moaned worryingly.
"Both my monsters won't stay for long. I activate Seapony's second effect!" Christine declared. "I select one WATER monster I control on the field to increase its Level by 1. I choose Maremaid!"
Seapony blew a bubble through its mouth. It floated up and popped above Maremaid, increasing its Level from 4 to 5.
"Now, I will tune my Level 2 Seapony with Level 5 Maremaid!" She called as Seapony swam forward before it turns into two green rings for Maremaid to pass through. "Elegant unicorn of the seas! With your magical coral horn, and scared power gifted from the great God of the seas, I command you to appear! Synchro Summon! Emerge! Level 7! Coral-Horned Unisea!"
This new monster was a unicorn with pink body, red mane, and blue eyes. Its horn was made of coral with rainbow color. It cried strongly, displaying its 3000 ATK.
"Synchro Summon!? I didn't expect that. Usually, I see people use Synchro Summon in Action Turbo Duel or normal Turbo Duel." Mike said.
"Well, besides a model and actress, I'm also a Turbo Duelist, but I do like to Synchro Summon outside of Turbo Dueling." Christine explained.
"I see. That sounds cool." He said.
Christine chuckled a little. "Thank you, Mike. Now then, I declare Unisea's effect! If this card doesn't attack during my turn, I'll take 700 points of damage during my End Phase."
"Say what!? Why would Miss Aqua do that to herself!?" Hannah asked surprisingly.
"Do not worry. Miss Aqua has plan for this." Her manager said to Hannah.
"I set two cards. Turn end." Christine finished. Her Synchro monster attacked her with a magical beam shot from its horn. After taking damage, she hopped on her monster's back and then rode away. Mike chased after her, but she was too fast. She got an action card before he did.
"My turn. I draw!" Mike drew his card.
"I activate the Action Spell: Bubble Burst!" Christine declared. The said Spell card showed large bubbles with cards inside popping. "When Bubble Burst is activated, my opponent must discard one random card from his or her hand, and if that card is a Spell card, 500 points of damage is inflicted to their Life Point."
Suddenly, six of Mike's cards appeared in front of him. The cards moved fast from left to right.
"So, I have to pick a card. I hope it won't be a Spell." Mike thought out loud. He closed his eye and slowly poke one card. He opened up his eyes, revealing the card he chose was Monster Reborn.
"Oh dang it! And, it's a good Spell, too!" Mike moaned as he send it to the Graveyard and large bubble appeared in front of him, and then popped, pushing him away. His Life Points went down to 3000.
"I guess I have to live with that Spell gone." Mike decided. "Anyway, I Normal Summon Victory Fighter Living Armory."
A large yellow robot appeared out of the white portal. It had orange lines with energy flowing through them, two thick legs, long bendable arms, long fingers, square head, various dents on its body, a container with all sorts of weapons on its back, and glowing red eye with the other one badly damaged.
"I activate Living Armory's monster effect! Once per turn, I can add one Equip Spell from my Deck to my hand!" He said as he took out one card from his Deck. "I add Victory Shield and equip it to my Living Armory!"
Living Armory wielded a red shield with a capital letter V on the center.
"With that equipped, my monster gains 1000 DEF points and it automatically switch to Defense position." Mike explained as his monster went into its defensive stance.
"I set a card. Turn end." Mike finished.
"My turn. Draw!" Christine drew her card. "I normal summon Maredra!"
This one was a horse with 8 heads and reptilian eyes for each head. "Battle! I declare Maredra to attack!"
"But, wait! It has 1800 ATK!" Mike yelled. "Unless..."
"I think you have noticed." She giggled. "Maredra's effect activates! When it battles on target with higher Defense, it gets destroyed and you take damage equals to the difference between your monster's DEF and Maredra's ATK!"
Maredra bashed its eight heads on Living Armory like a printing machine. It broke its shield so easily, but Living Armory was still on the field.
"What's this!?" Her eyes widened.
"Victory Shield's second effect activated! By un-equipping it from my monster and remove it from play from the field, the equipped monster can't be destroyed by battle or card effect!" Mike explained.
"Oh, that's why your monster is still on the field, but you will still take damage from Maredra's effect!" Christine exclaimed.
Maredra tackled down Mike, The impact caused him to crash into the sandy floor.
"I got to say, but that was a good defense. However, it won't stop me!" Christine stated in a very excited tone. "I activate my Trap card: King Fury!"
A card flipped up on her side. It showed an angry king kicking his knights in their buttock.
"While this card remains face-up on the field, I'll take any effect damage by double!" She explained.
"What!?" Mike gasped. "That means that you will take 1400 damage of Coral-Horned Unisea's effect!"
"That's crazy!" Hannah cried.
"However, I won't be the one who will take the damage! I also activate my other set card: Titan's Wrath!"
This one showed a titan with colossal size breaking through a very tall wall, scaring townspeople inside the wall.
"When this car is face-up on the field, all effect damage I take is inflicted to my opponent instead!" She winked at Mike.
"Double what!?' He gasped even more.
"I end my turn. Now, you will take 1400 points of damage!" Her Synchro monster show a magic beam from its coral horn. Mike ran away as fast as possible, but it hit him, nonetheless.
"Gaaaah!" He yelled in pain, causing him to crash near the sunken pirate ship. His Life Points were at the near death 600 points.
"Mike!" Hannah yelled.
He got up as he realized a hole in the sunken ship near him. In the hole, he saw a treasure chest. He had a hunch that there may be an action card inside the chest.
"I'm OK." He replied with confident. "My turn. Draw!" He drew his card when it sparkled. He looked at it as his eyes widened.
"With this card, I can..!" He thought. "I set one monster. Turn end."
"Hmm?" Christine hummed.
Mike ran into the hole in the ship.
"My turn. Draw!" Christine drew her card. "Maredra will attack your set monster! 8-Fold Headbutt!"
Her monster tackled down the monster, which flipped up and revealed to be a blue turtle with a swirly red and green shell while the arms and legs shot out gusts of wind.
"Cyclone Turtle's flip effect activates!" Mike declared, coming out of the ship and walked on top of the deck.
"Flip effect!?" Christine gasped.
"When Cyclone Turtle is flipped up, all Spells and Traps return to their owner's hands!" He elaborated. "Cyclone Spin!"
The blue turtle spun fast like a top, creating tornado of waters. All the Spell and Trap cards returned to their respective owner's hands before the tornado stopped.
"Not bad, Mike. Using that flip effect to return both my Traps so that you won't take the damage. However, you will still take damage by Maredra's effect!" Christine exclaimed.
Maredra attacked Cyclone Turtle with the bashing of all eight heads, causing its shell to crack before it exploded. The impact of the explosion caused Mike to almost trip.
"The Battle Phase isn't over yet! Unisea attacks with Magic Beam!" Christine proclaimed. Her second monster shot a rainbow beam and it pierced through Living Armory's hard armor before it exploded.
"I set a card. Turn end." She concluded. "Since my Coral-Horned Unisea attacked, I don't take the effect damage. You're a good Duelist, Mike, but you only have 600 Life Points left and I have 3300. Once you draw your card, it will determine this Duel."
"She's right! If Mike doesn't draw the right card, it's over!" Hannah worried.
"My turn." Mike put his two fingers on the top of his Deck. "I draw!"
His draw shone with sparkles of light. He looked at the card he drew and smiled at it. "It looks like I came through again! I, using Scale 2 Plus Wizard and Scale 6 Victory Fighter Star Sheriff, set the Pendulum Scale!" He set the cards on either side, and then the word "Pendulum" appeared on the blade.
Two monsters rose up on both side. One on his right was a male person wearing red wizard clothes and red wand with a plus sign on the top, his eyes were red with blue plus sign in each pupil. The one on the left looked a cowboy with only one eye revealing and brown mustache, mechanical arm, and holders for the guns on his belt. There was also a golden star on his cowboy hat.
"With that set, I'm able to summon Level 3 to 5 monsters at the same time!" Mike said excitedly. "Sway, pendulum of my heart! Create an arc to my victory! Pendulum Summon! Come out, my monster friends!"
Three waves of energy came out of the portal.
"From my Extra Deck, Victory Fighter Living Armory!" The robot made a sound to signify its joy for being back on the field.
"Victory Fighter Turbo Sumo!" A machine-like sumo wrestler appeared with yellow eyes, racecar engine on the back with pipes sticking up, and wheels attached to its feet.
"And, my ace monster, Victory Fighter Hope!" The brave samurai with an eye patch showed off his sly, mighty sword.
"Victory Fighter Living Armory's effect activates! I add one Equip Spell from my Deck!" A card shot out of his Deck before he snatched it. "I add the Equip Spell, Victory Spear!"
He added the card to his hand. "I also activate Plus Wizard's Pendulum Effect!" Plus Wizard wavered its wand. "It allows me to use a monster's effect again that can only be used once per turn! I use Living Armory's effect again!" Plus Wizard chanted a spell on Living Armory, making him to get another Equip Spell. "I add the Equip Spell, Victory Power Sword!"
"Let me guess. You'll use those two Spells to make your monster stronger. Nice try, but I don't think that will work against me! Trap open! Equip Lock!" Christine stated.
A card flipped up on her field as it showed an image of Axe of Despair trapped in iron chains.
"This card applies to both players. While this card remains face-up on the field, Equip Spell cannot be activated!" Suddenly, small iron chains locked up Mike's two Equip Spells on his hands.
"Whatever you're planning to do, Mike, I've stopped it! It seems that victory is on my side today." Christine said, smiling.
"I don't think I can agree with you on that, Miss Aqua." Mike replied.
"Hm." She hummed, narrowing her eyes at him.
"Victory Fighter Star Sheriff's pendulum effect activates!" Mike declared. "Once per turn, I can target one monster on my side of the field, and change its Level between 1 to 8. I choose my Living Armory, and make its Level from 4 to 5!"
Star Sheriff took out his gun from the holder and shot a bullet with a tail of shimmering light like a shooting star. It shot on Living Armory, making its body to glow in yellow aura and changed its Level to 5.
"Now, I'll tune my Level 2 Victory Fighter Turbo Sumo with my Level 5 Victory Fighter Living Armory!" Turbo Sumo did its pose like a real sumo wrestler before it turned into two green rings. Living Armory jumped through the rings, transforming itself into 5 spheres of light. Then, burst of energy pierced through the rings with those spheres.
"Warrior from the distant future, travels through time to hear my voice of needs! Aid me in this fight! Synchro Summon! Blast from the future! Level 7! Victory Fighter Future Knight!"
This monster was a female human with long, straight light green hair. She wore sleek, white armor with green lines flowing with energy. There was also a green saber beam sword sticking out on her right arm. To add the futuristic feature, she also wore a green shade to cover her eyes.
"Mike Synchro Summoned a monster!" Hannah cheered.
"I never expected you'll Synchro Summon!" Christine was surprised.
"To be honest, this is my very few time I did this, but if I want to win, I know that this is the only way to defeat you!" Mike admitted. "Victory Fighter Future Knight's effect activates! When she is Synchro Summoned, all Continuous Spell and Trap cards are destroyed as long as they're face up on the field!"
Future Knight slashed up the trap card into tiny pieces before it disappeared. "With your Trap card gone, I can use my Equip Spell! I equip all two of them to my ace monster, Victory Fighter Hope!"
On Hope's left hand, he carried the sword and on his right, the spear. He gave definitive battle cry as his ATK increased to a high 4000.
"4000 ATK!?" Christine gasped.
"That's right! Now, battle! Future Knight attacks your Maredra! Future Drive Slash!" The futuristic knight vanished in thin air for split second, then reappeared in front of Maredra before she slashed the monster in half. Christine took 700 points of damage.
"Here comes more! Victory Fighter Hope! Attack with your Victory Spear! Victory Pierce!" Christine rode away on her Synchro as she was aiming for the action card, which was Avoid.
"If she that card, she can negate Hope's attack!" Hannah yelled.
"I'll not let that happen! I activate the Action Spell: Kraken's Den!" Mike yelled
The Spell depicted a gain squid with its long tentacles, popping out of its den.
"With this Spell, my opponent cannot activate any other Action Spell for this turn!" Mike stated as tentacles came out of the sandy ground and snatched the Action card away before she catches it.
"Hope's attack is still occurring this phase! Go, Hope!" His ace pierced through Coral-Horned Unisea, crying in pain before it exploded. Christine jumped off just in time before her monster destroyed. Her Life Points went down by 1000.
"That was quite an attack, but I still have Life Points left and you have no monster left to attack me!" She pointed out.
"It may looks like so, but surely I win this Duel!" Mike said. "When Victory Fighter monster equipped with Victory Spear destroyed a monster, you take damage equals to half of the equipped monster's ATK!"
"It what!?" She petrified.
"Victory Fighter Hope! Strike with V-Shock!" Mike declared as his ace shot a lightning from the tip of the spear at Christine.
Her Life Points went down to zero, the victory screen showed Mike's win before the field and monsters faded away.
Mike walked over to Christine. "Ummm, I hope that I didn't hurt you."
"Hurt? Why do you think that? That was great! Very exciting! I never had such an awesome Duel since I don't know when!" She laughed.
"Really? Well...I enjoyed Dueling you a lot, too, Miss Aqua!" Mike grinned, feeling relieved.
"Thank you for the awesome Duel, Mike! I had such wonderful time with you." Christine said. "I hope to see you again, dear Mike, in the top 50."
She waved goodbye to Mike and Hannah before she left with her manager. "Hey! Wait a second!" Hannah realized. "Mike! Your crystal piece!"
"Oh crud!" Mike remembered, until Christine came back.
"Oh! Sorry! I am almost forgot! Here is my piece to you, Mike!" Christine said as she gave him the piece of the crystal medallion.
"Thank you, Miss Aqua!" Mike replied.
This time, she really left until they can't see her. Meanwhile, mysterious hooded figure watched from the shadows of the trees as he smirked and slithered out of his tongue like a snake.
New Cards Cheat Sheet
Maremaid-Level 4 Attribute: WATER Type: Aqua/Effect ATK/DEF: 900/500 Effect: When this card is Normal Summoned, your opponent gains 500 points of damage.
Seapony-Level 2 Attribute: WATER Type: Fish/Effect ATK/DEF: 500/500 Effect: When you controls Aqua-type monster, Special Summon this card from your hand. Select one WATER monster on your field to increase its Level by 1.
Coral-Horned Unisea-Level 7 Attribute: WATER Type: Aqua/Synchro/Effect ATK/DEF: 3000/1000 Effect: If this card didn't attack for a turn, during your End Phase, you gains 700 points of damage.
Victory Fighter Living Armory-Level 4 Attribute: EARTH Type: Machine/Pendulum ATK/DEF: 1400/1800 Scale: 7 Normal Effect: Once per turn, add 1 Equip Spell from your Deck to your hand. Pendulum Effect: Once per turn when a monster control with an Equip Spell is destroyed, add that Equip Spell to your hand instead.
Victory Shield-Type: Equip Spell Effect: Equip this to Victory Fighter monster only. The equipped monster gains 1000 DEF. During your opponent's turn, un-equip this card and remove it from play from the field to negate the equipped monster's destruction by battle or card effect.
Bubble Burst-Type: Action Spell Effect: Your opponent(s) must choose and discard 1 random card from their hand. If they choose Spell, then deals 500 points of damage to their Life Points.
King's Fury-Type: Continuous Trap Effect: While this card remains face-up on the field, any effect damage you gains is doubled.
Titan's Wrath-Type: Continuous Trap Effect: All effect damage that you gain is inflicted to your opponent instead.
Plus Wizard-Level 5 Attribute: FIRE Type: Spellcaster/Pendulum ATK/DEF: 2000/1500 Scale: 2 Normal Effect: Unknown Pendulum Effect: Target a monster with the Once per turn effect. You can use that monster's effect again for this turn.
Victory Fighter Star Sheriff-Level 3 Attribute: LIGHT Type: Warrior/Pendulum ATK/DEF: 700/500 Scale: 6 Normal Effect: Unknown Pendulum Effect: Once per turn, target one monster on your field. Change its Level between 1 to 8. The change applies until the End Phase.
Victory Fighter Turbo Sumo-Level 2 Attribute: EARTH Type: Warrior/Tuner ATK/DEF: 600/600 Effect: Unknown
Kraken's Den-Type: Action Spell Effect: All other Action Spells cannot be activated for this turn.
Victory Fighter Futuristic Knight-Level 7 Attribute: LIGHT Type: Warrior/Synchro/Effect ATK/DEF: 2500/2000 Effect: When this card is Synchro Summoned, all face-up Continuous Spell and Trap cards are destroyed and sent to the Graveyard.
Cyclone Turtle-Level 4 Attribute: WIND Type: Reptile/Effect ATK/DEF: 200/2100 Effect: FLIP: Return all Spell and Trap cards to the respective owner's hand.
Victory Power Sword-Type: Equip Spell Effect: Equip it to Victory Fighter monster only. Increases the monster's ATK by 800. During either player's turn, un-equip this card and remove it from play from the field to inflict 1000 points of damage to your opponent's Life Points.
Victory Spear-Type: Equip Spell Effect: Equip it to Victory Fighter monster only. Increases the monster's ATK by 700. When the equipped monster destroyed opponent's monster by battle successfully, inflicts damage equal to half of the equipped monster's ATK. During either player's turn, un-equip this card and remove it from play from the field to inflict 800 points of damage to your opponent's Life Points.
