"Hello everyone, I'm Bukokelz," "And I'm spell-caster Alex, and today we're looking at the first magic type every created. It's Mage!"
"Mage is the magical buko, the original magic type and one of the few pure magic types in the buko world. Mages are a varied breed with many different personalities and special traits. They're one of the most human-like buko in the world, right along with Elves."
"The natural attacks of a Mage are curse, barrier, aura barrier, mystic bolt, mana bolt, power bolt, reflect, wall clench, and spellwork. Spellwork is a hard one to explain. You see, there are hundreds of different spells. Some with elemental power, some with just practical or taming uses. Far too many to list here, but there are spells for almost everything in the world. In theory, a Mage could be good for combat, sex battles, contests, every day assistance, anything really. All depends on the set of spells they learn. The enhancements to children of Mages include magical affinity and...yeah they really only have the magical affinity going for them."
"With enough training and practice, a Mage will naturally evolve into a Sorcerer, the magical generalist buko. Much like Mages, Sorcerers are hard to explain, as they have far too many variations to document altogether, and what they specialize in really depends on what they learned as a Mage. They do tend to learn more defensive and healing spells at this stage however."
"With even more training, master of at least three schools of magic, and a magical ceremony, the Sorcerer will evolve into an Archmage, the supreme sorcery buko. One of the most powerful pure magic types, this buko is one of the most intelligent in the world. They're capable of learning almost any spell or ritual, and using nearly any relic given a day or so to divine its purpose. They also grow proficient in reading and writing glyphs and runes."
"The natural attacks of the Archmage, aside from the plethora of spells they would have likely learned by now, are dispel, rune chain, gravitation, pretty wink, angel eyes, hypnotizing gaze, and driller thrust. The enhancements for children of Archmages are increased memory, increased senses, magical affinity, magical resistance, and slow aging."
"A Mage has three other possible evolution. If they learn an animation spell and become proficient in bringing dolls to life and fighting with them, they will evolve into a Puppeteer, the doll mage buko, when exposed to battle stress. The magic/normal type has two styles, those that specialize in summoning and fighting with many small dolls about a foot tall, or those that specialize in fighting with one or two human sized dolls."
"Obviously, their base spell is a summoning spell to summon dolls, but aside from that, they naturally learn aura cute, aura bolt, pretty wink, cheer, and barrier. The attacks unique to their dolls are sword-play, spin cut, shuriken throw, levitation, hard thrust, and close combat. If the Puppeteer are using several small puppets, they can use blur, agility, dart throw, multi-thrust, and gang-bang. If they use big dolls, they can use take down, wild charge, and learn to use heavier weapons such as spears, scythes, and axes. The enhancements to children of a Puppeteer are magical affinity, doll manipulation, and increased concentration."
"With enough training, Puppeteer will evolve into a Dollmaster, the master puppet manipulator buko. Upon evolving, the Dollmaster will only be able to use many small dolls or one large doll, able to make them vanish and reappear at will, controlling them with magic wires. They are more dominant, and now have a magic/psychic typing."
"The natural attacks of a Dollmaster are confusion, doll bomb (a sort of magical self-destruct button for the dolls), wires of control (where he connects the magical doll wires to an enemy buko or person), rune chain, call me king, dom aura, and repair (for instant reassembly of a damaged doll).
"A Mage that has specialized in time based magic will evolve into a Tick-tock, the time buko, upon taking a dream stone. Tick-tocks are magic/fighting types, and are quite physically fit for a being a more sagely buko. They use their magic to manipulate time and travel the world, free of the natural flow of time."
"Their natural attacks are crushing punch, hurricane kick, chi blast, hyper dance, pretty wink, and a variety of time based spells. The enhancements for children of a Tick-Tock are magic affinity, increased physicality, and enhanced sense of time."
"And finally is the Elementalist. Here's the issue though, this evolution is gonna take a bit more explaining, and warrants its own chapter. So until then, we hope you enjoyed these buko, and be sure to tune in for the next elemental installment of the bukodex."
