[WARNING!]
[This page contains Spoilers if you haven't read up to Chapter 9 of Blessing of the Fortuity Shard. Turn back now if that's the case.]
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Basic info:
True Name: Lemminkäinen
Also known as: Lieto Lemminkäinen, Kaunis Kaukomieli
Character type: Servant, Human
Characteristics:
Gender: Male
Height: 186 cm
Weight: 82 kg
General Information:
Place of origin: Kalevala, Finland
Likes: "Impossible" quests, fierce women
Dislikes: Disrespect, Witch Queens
Talents: Hunting, fishing, equipment making, absurd lung capacity
Natural enemy: Louhi
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Servant stats:
True Name: Lemminkäinen
Type: Servant
Source: the Kalevala, Finnish Mythology
Region: Finland
Alignment: Chaotic Good
Hidden Attribute: Earth
Armaments: Sword
Qualified Servant classes: Saber, Caster, Rider
Parameter:
Strength: B
Endurance: B
Agility: A
Mana: B+
Luck: C++ (D)
NP: A+
Class skills:
Magic Resistance: B
Riding: A+
Personal skills:
Dauntless Scorching Resolve: A++
Magecraft (Combat): B+
Eye of the Mind (True): B
Benevolent Gift of the Honeybees: A
Noble Phantasm:
Tuliterä: Anti-Unit: B+ (The Blazing Sword of the Fiery Hero) [1]
[][][][][][][][][][][][][][][][][][][][][]: Anti-Army: [] ([][][][][][][][][][][][][][])
Sampo shard: Anti-Unit (Self): D (Fragment of the Prosperity Bestover)
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Profile:
Identity:
Saber's True Name is Lemminkäinen, one of the Three Great Heroes of the Kalevala, the National Epic of Finland.
Appearance:
A well-built man in his early twenties known for his good looks. In poetry, he was always described as beautiful instead of handsome. His most notable feature is his flowing, fiery red hair, a rarity in his homeland, which flows down to his upper back. Matching his hair, his golden eyes flicker like sparks from a fire.
He wears a vermillion coat with white fur surrounding the collar, ends of the sleeves and the hem. Simple metal armor covers his chest, shoulders and upper arms. From the waist down he has dark brown pants that end in his boots, black leather with some armor, with white fur at the top.
Personality:
A frustrating man best described as "shockingly capable." His actions will greatly depend on his Master and any possible allies. Despite his wild, reckless nature, he will at least make sure that others don't get caught up in any problems he might cause, making him an overall valuable ally despite his mostly inconsiderate personality. In a situation where he is summoned on his own, without allies, it is safe to assume that he will go straight after his enemies without any schemes or notable plans, and either win or go out in a blaze of glory.
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Relationships:
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Abilities:
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Skills:
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Magic Resistance: B
Nullifies spells that have a chant of three verses or below. Receives almost no damage even against great magecrafts and Greater Rituals. As Lemminkäinen has great experience with dealing with witches and possesses considerable magecraft capabilities himself, his resistances are excellent despite not possessing the blood of mystics.
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Riding: A+
All vehicles and all creatures up to the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind. Having captured both the Demonic Elk Hiiden Hirvi and Horse Tulisuu Ruuna, Lemminkäinen boasts a beast taming/riding ability to qualify for the Rider class. Although, it's not that Lemminkäinen possesses some natural talent to command and understand beasts. In his case, it's just that once he sees a fine mount and desires to subjugate it, his usual, fiery determination takes hold, doing everything in his power to conquer the beast. When facing off against such determination, even the most hard headed Phantasmals will immediately, instinctively think: "Ah. So this bastard is not going to give up no matter what, huh?" usually leaving them to submit to him after a good scuffle.
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[NEW]
Dauntless Scorching Resolve: A++
A Skill that represents the attitude Lemminkäinen held during his life, particularly against great challenges and opponents. A composite Skill that combines the effects of Determination of Steel and Long-Distance Dash, plus a tinge of Madness Enhancement. By focusing his attention onto a single target, he is able to ignore all possible distractions, whether they're targeting his physical senses or his mind, all to reach that desired goal. No matter what kind of pressure, confusion or fear is thrown at him, his burning heart enables him to push through without issue. If it is activated for simple one on one combat, his Strength parameter rises in rank. However, the Skill's true value lies in chasing down fleeing targets. The effects shine at their brightest once he begins to chase a notably desired target, raising his Strength, Endurance and Agility parameters by a full rank. If used in combination with his magecraft, this enables him to keep pace with Phantasmal and Demonic Beasts for even extremely long distances. Aside from just running, it is also possible to be used with other forms of manual travel, such as skiing. Although it is very possible for Lemminkäinen to be too focused on his target and destroy his equipment simply by traveling too quickly. An extraordinarily effective Skill if he is ordered to either capture or kill a singular target. Though it can also make him extremely difficult to manage, as if he becomes focused on a particularly elusive target capable of fast movement over great distances, he might just take off and keep chasing said target for literal days without rest until finally deciding to try a different approach.
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Magecraft (Combat): B+
Possessing knowledge and skill in magecraft to the point that Caster could even be called his most suitable class, Lemminkäinen is still able to deploy a wide range of effects as a Saber. Skills such as personal strengthening, manipulation of the elements, healing, and counter-curses are still all usable to him. However, compared to if he'd been summoned as a Caster, both the strength of his magecraft and the speed of his chants are greatly reduced. And while he hardly seems like the type, he's actually quite skilled in Item Construction and Territory Creation, even if both of those talents have been reduced considerably in his current class. While he's still able to create high quality equipment and workshops, the process takes him far longer. Some of his more advanced arts have also been rendered nearly unusable, such as shapeshifting, divination, weather manipulation, and summoning. Noted for his ability to fight the husband of the Witch Queen Louhi to a draw with only magecraft, in a battle between human mages, his skill can be considered first-rate. Thus it is during combat when this skill truly shines, letting his true potential peak through by lifting some of the restrictions set upon him. As long as the spells he casts are utilized in combat, he receives a minor increase in his maximum firepower and his chanting speed is only slightly lower than if he'd been summoned as a Caster.
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Eye of the Mind (True): B
Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. While the term "calm" analysis hardly applies to him, Lemminkäinen has over the years of battling both human and inhuman foes gathered an impressive amount of combat experience. While he doesn't use this skill on his own too often, the times when he has to make sure his allies don't end up biting the dust, it truly shines at its brightest.
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[NEW]
Benevolent Gift of the Honeybees: A
A unique Skill Lemminkäinen received due to one of his legends. Once, upon traveling to the Finnish underworld Tuonela, he was impaled through the back and heart by a vengeful adversary, leading to him falling into the Underworld's river and getting his body chopped into pieces by one of the Underworld's Gods. He was eventually saved from such a grim end by his mother, who managed to put his body back together by reattaching the parts with different salves, as well as with honey brought to her by a compassionate bee. While the salves did their part, it was the honey that played the key role in his revival. As he is summoned as a Servant, this Skill lets him survive impossibly severe wounds and allows his lost body parts to be reattached with honey. But, as his mother is not summoned with him, this leaves his Master as the one who must do the deed. By properly coating any flesh cut off with honey and placing it in the right spot, even lost limbs can be easily reattached, letting him use them as if nothing had happened. With this, it is possible for him to get his head chopped off or to be quite literally cut in half, while still holding the possibility of a quick, full recovery. Of course, if he suffers a deadly injury like decapitation, it is not possible for him to continue fighting or otherwise act in any way, but his body will still remain "alive" for a few days, giving his Master time to put him back together. The main limitation of this Skill comes from the nature of his injuries. The cuts must be clean enough for the separated parts to be reattached. Should he be pulverized, burned or something similar, it is not possible to restore his body with just honey, making other methods of healing mandatory.
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Noble Phantasms:
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Tuliterä (The Blazing Sword of the Fiery Hero)
Type: Anti-Unit
Rank: B+
Max number of targets: 40 people (approximately)
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Tuliterä is the primary Noble Phantasm Lemminkäinen wields, while also granting him access to the fabled Saber-class. It is a straight, double-edged, northern-European style sword with a length of about 90 centimeters. The sword's hilt is shaped like an eagle, with the pommel formed like the tail feathers, the guard its spread open wings, and the blade emerging from its beak. A grandiose golden raptor with ruby eyes. The blade doesn't fall short either, the finely tempered metal shining like a decorative sword that had not seen a single battle, despite crossing battlefields both human and inhuman. The appearance gives it a feeling of quality that it was forged by something beyond humans.
In the simplest of terms, it is a sword that can generate fire from its blade. But despite the simple ability, its usage can be anything but thanks to the magnificent skill of the forger. By simply swinging it and letting its power flow out, it can generate blasts of fire powerful enough to instantly kill any normal living creature. But, such use is a waste of its true potential. Unlike most weapons of its kind that just unleash blasts of fire, Tuliterä's wielder can choose the exact point on the blade that its flames are released from, as well as their intensity. By unleashing flames from a limited area with great intensity, it becomes possible to produce results akin to a rocket engine or Mana Burst (Flame), allowing the wielder to perform normally impossible feats such as: rapid change of direction in the middle of a swing, rapid acceleration during a swing, or even having the sword fly with the bursts of heat, negating the demerits of throwing it. Of course, it is also possible to simply improve the speed and power of regular attacks with this boost. The main obvious drawback it holds is the consumption of magical energy with each burst, making prolonged uses over time quite unviable, though this can be mitigated with a large supply of energy.
Upon its True Name being released, the eyes of the eagle on the hilt glow and it narrowly opens its beak, allowing for the maximum firepower of the sword to be unleashed. Instead of the flames bursting from all over the blade, it is all collected to a single point and direction, forming a blade of pure fire roughly 20 meters in length. To a modern person, it could be best described as an extremely long, giant blowtorch. With the great speed it is swung, the target is effectively cut in half before they manage to catch fire, making it look like they simply explode as a result of the slash. It can slice through even the stronger kinds of wyverns without issue, and a hit anywhere on the torso will be enough to kill most Servants in combination with the heat. Its main drawbacks lie in its range and expenditure. Although it is technically possible to kill a large number of targets with a single strike from the sword, they would all need to fairly close both horizontally and vertically for it to connect, thus leaving it in the Anti-Unit range. And while there is effectively no limit to how long the great blade can keep burning or how many swings can be made with it, keeping it in this state consumes great amounts of magical energy, so anything longer than a few seconds is generally a waste.
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Sampo shard (Fragment of the Prosperity Bestover)
Type: Anti-Unit (Self)
Rank: D
Max number of targets: 1 person
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A fragment of the Sampo, the masterpiece of smith god Ilmarinen that was destroyed in a battle for its ownership. In its original glory, the Sampo was comparable to something like a cornucopia or a Holy Grail, a magical artifact capable of bringing fortune and prosperity for an entire nation. However, these powers were lost once it was shattered into pieces and fell into the sea during a tremendous battle between Väinämöinen and Louhi. Eventually, a large number of its fragments washed up on the shores of Väinölä, whereupon Väinämöinen and Ilmarinen modified them into personal charms for the people of their homeland, hoping to salvage at least some of their powers for the good of the nation. Among these people was of course, their companion Lemminkäinen.
The shard itself is piece of golden-bronze colored metal, small enough to fit onto one's palm with room to spare with carvings running along its surface, fashioned into a necklace. Given its appearance that suggests it being a part of something, most would write it off as a makeshift jewelry at first glance, not paying further attention to it. But despite its somewhat shoddy appearance, it still holds a fraction of the original Sampo's power, granting blessings upon its wearer. As a continuously active Noble Phantasm, the shard can be considered an extremely potent good-luck charm, capable of saving its owner from a number of dangers. Simply by wearing it, the owner's Luck stat is raised by an entire rank and gets a further "++" added to it. Should the wearer be targeted by a negative effect of some kind that relies on their Luck to affect them, the multiplier will go into effect, offering further protection. It also offers an effect similar to a low ranking Golden Rule, boosting the owner's fortune to acquire wealth. Furthermore, should the shard be buried into the ground, it will greatly boost the fertility of the soil within a range of roughly a kilometer.
While it is technically possible for the shard to be lent to others, only those with Finnish blood can benefit from the blessing, so it is a meaningless act in most cases.
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Developer thoughts:
And here it is! The profile of my first OC Servant in the story, Lemminkäinen.
First off, yes, this is barebones as hell at the moment, but that's on purpose. For the same purpose, all of his fights have been off-screen thus far, because this is how you'll really get to see what he can do in Orleans. I'll add proper descriptions over the course of the Singularity, as spoiling things like the effect of Benevolent Gift of the Honeybees just wouldn't be as fun. Those who know of Lemminkäinen can probably guess what it is about already, and I can confirm that it is indeed ridiculous.
[1] Those familiar with Lemminkäinen will probably say: "Wow. I didn't know that was the name of his sword." And you'd be right to, because it isn't. Tuliterä is actually closer to a label or a description, as it literally means: "flame blade". Now, you might be asking: "Why use it then? Why not just use the proper name for the sword?" The answer to that is very simple: IT DOESN'T FUCKING HAVE ONE! This is the most infuriating thing about Finnish mythology, because aside from something like Sampo, they never name their damn magical objects! As another example, Väinämöinen has a really awesome sword. When Louhi sends a big monster bear to attack Väinölä, it gets killed off with a single strike from the sword. It's also said to be able to chop up mountains and is described in such detail that we basically know exactly what it looks like. And it still doesn't have a name! Tuliterä is just the label used most often for the sword Lemminkäinen uses, which is why I picked it.
