DRAKE ATLAS

DECK 1: SUPERHEAVY SAMURAI

1- Superheavy Samurai Beast Kyubi x1 (ALTERED CARD):

Level 9, EARTH, Machine/Effect

ATK 1900/DEF 2500

Can only be Tribute Summoned using "Superheavy Samurai" monsters. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard, this card gains 400 DEF for each Special Summoned monster your opponent controls.

2- Superheavy Samurai Big Benkei x2

3- Superheavy Samurai Big Waraji x2

4- Superheavy Samurai Blowtorch x2

5- Superheavy Samurai Blue Brawler x2

6- Superheavy Samurai Drum x2

7- Superheavy Samurai Flutist x2

8- Superheavy Samurai Kabuto x2

9- Superheavy Samurai Magnet x2

10- Superheavy Samurai Ninja Sarutobi x1 (ALTERED CARD)

Level 8, EARTH, Machine/Effect

ATK 1800/DEF 2600

Can only be Tribute Summoned using "Superheavy Samurai" monsters. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent.

11- Superheavy Samurai Shutendoji x1 (ALTERED CARD)

Level 6, EARTH, Machine/Effect

ATK 500/DEF 2500

This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. When this card is Tribute Summoned, while you have no Spell/Trap Cards in your Graveyard: You can destroy all Spell and Trap Cards your opponent controls.

12- Superheavy Samurai Scales x2

13- Superheavy Samurai Scarecrow x2 (ALTERED CARD)

Level 1, EARTH, Machine/Effect

ATK 0/DEF 0

While you have no Spells/Traps in your GY, you take no battle damage from attacks involving this card. If you have no Spells/Traps in your GY: You can discard 1 monster, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scarecrow" once per turn.

14- Superheavy Samurai Soulbang Cannon x2

15- Superheavy Samurai Soulbeads x2

16- Superheavy Samurai Soulclaw x2

17- Superheavy Samurai Soulhorns x2

18- Superheavy Samurai Soulpeacemaker x2

19- Superheavy Samurai Soulpiercer x2

20- Superheavy Samurai Soulshield Wall x2

21- Superheavy Samurai Stealth Ninja x1 (ALTERED CARD)

Level 7, EARTH, Machine/Effect

ATK 1200/DEF 2400

Can only be Tribute Summoned using "Superheavy Samurai" monsters. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card.

22- Superheavy Samurai Swordsman Musashi x1 (ALTERED CARD)

Level 5, EARTH, Machine/Effect

ATK 300/DEF 2300

This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. When this card is Tribute Summoned: You can target 1 Machine monster in your GY; add it to your hand, also if you have a Spell/Trap in your GY, you cannot Normal or Special Summon it, or a monster with its name, for the rest of this turn

23- Superheavy Samurai Swordsman x2

24- Superheavy Samurai Transporter x1

25- Superheavy Samurai Trumpeter x1

26- Superheavy Samurai Wagon x1

27- Superheavy Samurai Warlord Susanowo x1 (ALTERED CARD)

Level 10, EARTH, Machine/Effect

ATK 2400/DEF 3800

Must be Tribute Summoned using 3 "Superheavy Samurai" monsters. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card in your opponent's Graveyard; Set it to your side of the field, but banish it when it leaves the field.

TOTAL CARD COUNT: 45

-O-

ANNA O. WITZER

DECK: INFINITRACK OBLITERATION

Main Deck:

1- Air Cracking Storm x1

2- Barricadeborg Blocker x3 (ALTERED CARD)

Level 4, EARTH, Machine/Effect

ATK 1000/DEF 1800

If this card is summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.

3- Crusher Run x2

4- De-Fusion x1

5- Drill Driver Vespenato x1 (ALTERED CARD)

Level 5, EARTH, Machine/Effect

ATK 2200/DEF 2000

If this card attacks a Defense Position monster, inflict piercing battle damage. If this summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.

6- Evenly Matched x1

7- Fusion Recovery x1

8- Fusion Recycling Plant x1

9- Fusion Reserve x1

10- Heavy Forward x1 (ALTERED CARD)

Spell Card, Continuous

When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Monster you control; change its battle position. You can only activate 1 "Heavy Forward" per turn.

11- Infinitrack Anchor Drill x3

12- Infinitrack Brutal Dozer x3

13- Infinitrack Crab Crane x3

14- Infinitrack Drag Shovel x3

15- Infinitrack Goliath x2 (ALTERED CARD)

Level 3, Earth, Machine/Effect

ATK 1000/DEF 1000

If this card is sent from the field to the GY: You can target 1 Machine Monster in your GY; add it to your hand. A Fusion Monster whose original type is Machine that is Fusion Summoned using this card as a material gains this effect:

This card cannot be destroyed by card effects.

16- Infinitrack Harvester x3

17- Infinitrack Trencher x3

18- Infinitrack Tunneller x3

19- Iron Draw x1

20- Machine Assembly Line x1

21- Metal Reflect Slime x1

22- Negate Attack x1

23- Outrigger Extension x1 (ALTERED CARD)

Spell Card, Continuous

Your opponent cannot target Machine Fusion Monsters you control with card effects. Once per turn: You can target 1 "Infinitrack" Fusion Monster you control; Special Summon from your Extra Deck, 1 Machine monster that is 2 levels higher than that target, then return the target to the Extra Deck, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters (even if this card leaves the field).

24- Polymerization x3

25- Pot of Greed x1

26- Pulse Mines x2

27- Spin Turn x2 (ALTERED CARD)

Trap Card, Normal

Activate 1 of the following effects:

Target 1 EARTH Machine Fusion Monster you control in Attack Position and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's monster.

Target 1 EARTH Machine Fusion Monster you control in Defense Position and 1 Spell/Trap your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's Spell/Trap.

28- Torrential Tribute x1

MAIN DECK CARD COUNT: 50

Extra Deck:

1- Infinitrack Earth Slicer x2 (ALTERED CARD)

Level 9, EARTH, Machine/Fusion/Effect

ATK 3100/DEF 2100

2 "Infinitrack" monsters

When this card destroys an opponent's monster by battle: You can target one card in the field; destroy it. If this card is in your GY: You can Tribute 2 Machine Monsters; Special Summon this card in Defense Position.

2- Infinitrack Fortress Megaclops x2 (ALTERED CARD)

Level 10, EARTH, Machine/Fusion/Effect

ATK 4000/DEF 3500

3 "Infinitrack" Monsters

Must be Fusion Summoned (from the Extra Deck) with the above materials. Cannot be destroyed by battle, except with a Fusion Monster. You can target 1 Fusion Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, destroy that opponent's card, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.

3- Infinitrack Mountain Smasher x2 (ALTERED CARD)

Level 7, EARTH, Machine/Fusion/Effect

ATK 2100/DEF 2500

2 "Infinitrack" Monsters.

When this card destroys an opponent's monster by battle: it gains 500 ATK. If this card is in your GY: You can Tribute 1 Machine Monster; Special Summon this card in Defense Position. You can only use each effect of "Infinitrack Mountain Smasher" once per turn.

4- Infinitrack River Stormer x2 (ALTERED CARD)

Level 5, EARTH, Machine/Fusion/Effect

ATK 2500/DEF 500

2 "Infinitrack" monsters

When this card destroys an opponent's monster by battle: take 1 EARTH Machine monster from your Deck, and either add it to your hand, or send it to the GY. If this card is in your GY: You can Tribute 1 Machine Monster; Special Summon this card in Defense Position. You can only use each effect of "Infinitrack River Stormer" once per turn.

EXTRA DECK CARD COUNT: 8

~O~

Good boys and girls get a double-helping of lore for waiting so long for the chapter.

Here we have the listing for Drake's Superheavy Samurais and Anna's Infinitrack Decks. As you can see, any cards that were modified for the fic have their new effect written underneath them, so that you can know the difference from the IRL cards. This can be either in terms of ATK/DEF, effects, or as you have witnessed from the last chapter, the different type of card they have become.

Hopefully, the balancing is good.

And I swear to God if some asshole comes in yelling about "YOU CHANGED IT, IT SUCKS" or something, I'm gonna be pissed.

Also, for everyone outside of SB and SV, a little tidbit: I posted on those places "Character themes", essentially songs that I believe best fit the new/original characters in the story. Right now we only have four, that being for Drake, Anna, Seras and Sora, but as more characters get added their themes will be added as well… Or, in special cases, themes will be updated.

I speak this because I've seen quite a few people guessing Seras to be a yandere… And while I'll spoil it a bit and say that's not the case… It's technically close c:

Stay tuned, folks~