If Yu-Gi-Oh! Cards were written like Vanguard cards (Spell Counter Pendulums)
Round two! This time we have the Endymion and Mythical Beast Pendulum cards; mostly. The scales will not be printed to the effects.
See the previous one of these for references.
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Servant of Endymion
[CONT]: You may only Special Summon "Servant(s) of Endymion" once per turn.
[AUTO](Pendulum Zone): Each time Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves.
(This effect ignores Spell Speeds and Chain Links, and cannot be negated directly.)
[ACT](Pendulum Zone): [COST][Remove 3 Spell Counters from this card], Special Summon this card and 1 monster from your Deck with 1000 or more ATK that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
[CONT](Monster Zone): If this card has a Spell Counter, it can attack directly.
[ACT](Monster Zone)[1/Turn](Quick Effect): During your opponent's turn [COST][Discard 1 card], place 1 Spell Counter each card you control that you can place a Spell Counter on.
[AUTO](Monster Zone): If destroyed, you may place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster, if any.
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Magister of Endymion
[CONT]: You may only Special Summon "Magister(s) of Endymion" once per turn.
[AUTO](Pendulum Zone): Each time Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves.
(This effect ignores Spell Speeds and Chain Links, and cannot be negated directly.)
[ACT](Pendulum Zone): [COST][Remove 3 Spell Counters from this card], Special Summon this card and one monster from your Extra Deck that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
[AUTO](Monster Zone):When this card declares an attack, place 1 Spell Counter on it.
[ACT](Monster Zone)[1/Turn](Quick Effect): During your opponent's turn [COST][Remove 3 Spell Counters from your field], Special Summon 1 monster from your Deck that you can place a Spell Counter on.
[AUTO](Monster Zone): If destroyed, you may place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster, if any.
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Endymion, the Mighty Master of Magic (*sigh* here we go)
[ACT](Pendulum Zone): [COST][Remove 6 Spell Counters from your field] Special Summon this card, then destroy cards on the field up to the number of cards you control that can have a Spell Counter and place Spell Counters on this card equal to the number of cards destroyed.
You may only use this effect of a "Endymion, the Mighty Master of Magic" once a turn.
[AUTO](Monster Zone)(Quick Effect)[1/Turn]: When a Spell/Trap Card or Effect is activated, you can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation and destroy it. Then, you may place same the number of Spell Counters that card had on this card.
[CONT](Monster Zone): Cannot be targeted or destroyed by an opponent's effect while it has a Spell Counter.
[AUTO](Monster Zone): When destroyed by battle, if it had a Spell Counter, you may add 1 Normal Spell from your deck to you hand.
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Reflection of Endymion
[CONT]: You may only Special Summon "Reflections(s) of Endymion" once per turn.
[AUTO](Pendulum Zone): Each time Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves.
(This effect ignores Spell Speeds and Chain Links, and cannot be negated directly.)
[ACT](Pendulum Zone): [COST][Remove 3 Spell Counters from this card], Special Summon this card and one monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
[AUTO]: If Special Summoned, [COST][Target 1 card your opponent controls and 1 card you control with a Spell Counter except this card], return those targets to the hand, then place the same number of Spell Counters on this card that your returned card had.
[AUTO](Monster Zone): When destroyed by battle, if it had a Spell Counter, you may add 1 "Endymion" card from your deck to you hand.
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Mythical Beast Jackal
[ACT](Pendulum Zone): If you have no card in your other Pendulum Zone, [COST][Target 1 face-up card you control that you can place a Spell Counter on] destroy this card and, if you do, place 1 Spell Counter on that target.
You may only use this effect of a "Mythical Beast Jackal" once a turn.
[AUTO](Monster Zone): Each time Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves.
(This effect ignores Spell Speeds and Chain Links, and cannot be negated directly.)
[ACT](Monster Zone): [COST][Remove 3 Spell Counters from your field and tribute this card], Special Summon 1 "Mythical Beast" Effect Monster from you Deck.
You may only use this effect of a "Mythical Beast Jackal" once a turn.
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Mythical Beast Jackal King
[ACT](Pendulum Zone): If you have no card in your other Pendulum Zone, you may destroy this card and, if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King".
You may only use this effect of a "Mythical Beast Jackal King" once a turn.
[AUTO](Monster Zone): Each time Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves.
(This effect ignores Spell Speeds and Chain Links, and cannot be negated directly.)
[AUTO](Monster Zone)[1/Turn](Quick Effect): When a opponent's Monster activates an effect [COST][Remove 2 Spell Counters from your field], negate the activation, and if you do, destroy that card.
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Mystical Beast Master Cerberus
[ACT](Pendulum Zone): If you have no card in your other Pendulum Zone, you may destroy this card and, if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand.
You may only use this effect of a "Mythical Beast Master Cerberus" once a turn.
[AUTO](Monster Zone): Each time Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves.
(This effect ignores Spell Speeds and Chain Links, and cannot be negated directly.)
[CONT](Monster Zone): Cannot be destroyed by card effects while 4 or more Spell Counters are on your field.
[ACT](Monster Zone)[1/Turn]: [COST][Remove 4 Spell Counters from your field and target 1 monster your opponent controls], banish that target, and if you do, this monster ATK equal to the banished monster's original ATK until the end or you opponent's turn.
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Mythical Beast Garuda
[ACT](Pendulum Zone): If you have no card in your other Pendulum Zone, [COST][Target 1 other Spell/Trap on the field], destroy both this card and that target.
You may only use this effect of a "Mythical Beast Garuda" once a turn.
[AUTO](Monster Zone): Each time Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves.
(This effect ignores Spell Speeds and Chain Links, and cannot be negated directly.)
[AUTO](Hand): When your opponent Normal or Special Summons a monster(s) (except during the damage step) [COST][Remove 3 Spell Counters from your field], Special Summon this card and return that opponent's Summoned monster(s) to the hand.
You may only use this effect of a "Mythical Beast Garuda" once a turn.
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Chronograph Sorcerer
[ACT](Pendulum Zone): You may destroy this card, and if you do, take 1 "Timegazer Magician" from your hand or Deck and either place it in your Pendulum Zone or Special Summon it.
You may only use this effect of a "Chronograph Sorcerer" once a turn.
[AUTO](Hand): If your card is destroyed, you may Special Summon this card, then you may Special Summon 1 monster from your hand.
[ACT](Monster Zone): [COST][Banish this card and 1 "Pendulum Dragon", "Fusion Dragon", "Synchro Dragon", and "Xyz Dragon" from you hand, field, and/or GY], Special Summon 1 "Supreme King Dragon Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)
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Timegazer Magician
[CONT] You cannot activate this card in your Pendulum Zone if you control a monster.
[CONT](Pendulum Zone): If your Pendulum Monster battles, your opponent cannot activate Trap Cards until the end of the Damage Step.
[CONT](Pendulum Zone): Unless you have a "Magician" or "Odd-eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
[CONT](Monster Zone)[1/Turn]: If a card(s) in your Pendulum Zone would be destroyed by an opponent's effect, it is not destroyed.
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Supreme King Dragon Darkwurm
[ACT](Pendulum Zone)[1/Turn]: If you control no monsters, you may place 1 "Supreme King Gate" Pendulum monster from your Deck in your Pendulum Zone. For the rest of this turn, you cannot Pendulum Summon monsters except DARK monsters.
(You may only use each of the following effects of "Supreme King Dragon Darkwurm" once a turn.)
[AUTO]: If Normal or Special Summoned, you can add 1 "Supreme King Gate" Pendulum monster from your Deck to your hand.
[ACT](GY): If you control no monsters, you may Special Summon this card.
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Supreme King Gate Zero
[CONT](Pendulum Zone): If you control "Supreme King Dragon Z-ARC", you take no damage.
[ACT](Pendulum Zone)[1/Turn]: If you have Supreme King Gate Infinity in your Pendulum Zone, you may destroy both card in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell card or "Fusion" Spell card from your Deck to your hand.
[ACT](Monster Zone)[1/Turn]: [COST][Target 1 other face-up card you control], destroy this card and that target, and if you do, Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra Deck, but its ATK and DEF become 0, its effect are negated, and it cannot be used as Material for a Synchro or Xyz Summon.
[AUTO] (Monster Zone): If destroyed, you may place it in your Pendulum Zone.
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Supreme King Gate Infinity
[CONT](Pendulum Zone): If you control a monster, you cannot Pendulum Summon. This effect cannot be negated.
[ACT](Pendulum Zone)[1/Turn]: If you control "Supreme King Dragon Z-ARC", [COST][target 1 face-up monster your opponent controls], gain LP equal to its ATK.
[ACT](Monster Zone)[1/Turn]: [COST][Target 1 other face-up card you control], destroy this card and that target, and if you do, Special Summon 1 Dragon-Type Xyz or Pendulum Monster from your Extra Deck, but its ATK and DEF become 0, its effect are negated, and it cannot be used as Material for a Synchro or Xyz Summon.
[AUTO] (Monster Zone): If destroyed, you may place it in your Pendulum Zone.
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Odd-Eyes Vortex Dragon
1 "Odd-Eyes" monster + 1 Pendulum Monster
[AUTO]: When Special Summoned [COST][Target 1 of your opponent's face-up Attack Position monsters], return that target to the hand.
[AUTO](Monster Zone)(Quick Effect): When a Spell/Trap Card or another Monster's effect is activated you can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card.
You may only use this effect of a "Odd-Eyes Vortex Dragon" once a turn.
