Author's note: By the way, don't skip the author's note. At the end, there are tons of information that will help you understand this chapter better.
Puente Antiguo, New Mexico
Year 2011, a week before the first Thor movie
I awoke lying on the ground in a province unfamiliar to me. Taking in my new surroundings, I skim around. I appear to have waken outside of a small rural town populated with small but nice-looking houses and a couple of shops and inns. The sun gleamed high in the sky, giving the town a friendly and warm atmosphere. Getting on my feet, I looked at myself through a small pond and noticed I stood a lot shorter than in my previous life.
I was about 4'8 and in my previous life I was about 6'3, so I have officially entered midget territory. Wait, am I a fucking child!? Calming myself down, I took in my appearance: spiky black hair that had a bang hanging off in the front, sharp facial features, onyx eyes and a tan skin complexion. Looking good to me! Not gonna lie, the hair kinda reminds me of Gogeta.
I also noticed that I had another appendage, a brown monkey tail, which didn't freak me out, because I had wished to be a saiyan. Deciding to test out the tail I realize it comes natural to me moving it about and making it go back and forth, I got an idea from canon that could be a potential weakness for me and grabbed my tail resulting in extreme pain and me falling to the ground for a couple minutes, note to self work on eliminating that flaw of being a saiyan.
I saw what I was wearing, and I was sporting a black jacket with a grey shirt, black cargo pants and a blue headband, like Bardock. Fidgeting with my pockets, I drew out a smartphone and switched it on, the battery life having an infinity symbol for how much charge I have left. I opened the app titled CYOA [Choose Your Own Adventure]" and smirked.
_
"Hello! Welcome to the Company App courtesy of 'The One Above All'! The app was originally from a multiversal scale company with countless features. Unfortunately, because of being from the 'One Above All' version instead of the company, one select stock are not available. However, we hope to help you out along with capturing Waifus and other business needs. Here is what's available."
… After reading, I scrolled through the features. To only find out that everything was available except buying companions, which meant that I had to get off my lazy ass and get them myself.
_
Name: Kaminari
World Name: Marvel
Condition: Cinematic Universe w/ TV shows and Mutants (No TVA)
Danger Rating: 7
Intensity: PvE Mode
Origin: No Origin
Bindings: None
Lures: None
Other Controls: None
Talents & Perks: None
Ride: No Ride
Defences: None
Credits: 590
Waifus captured: 0
_
I stood there contemplating the information. I looked at all the other options and opened the store. In the store there was a variety of Bindings, Lures, Perks, Talents and Defences, each ranging from 0 credits to an EX Ticket. Honestly, this is exactly what I was hoping for. So many options, so many ways to get extremely powerful. If I play my cards right and save up my points, there's no telling how powerful I can get.
Alright what to buy, hmm?
After a while, I went into defense and noticed something very useful: mind defense. That's a good one, especially since I don't want people like Emma Frost, Charles Xavier, and Jean Grey peeking about in my head. Mm, it says here I can gain it once and I will have slight immunity. But. If I buy mind defense 2, I will have complete immunity; what to choose, what to choose… I guess I'm going with slight immunity. No need to go overboard right off the bat, so might as well try to save my credits. There were tons of other options that looked great, but I held off until I had more points. By the time I became content with my selections, it became dark. Before spending my credits, I read through my list one last time.
Bindings: [Company Stamp ]
Lures: None
Other Controls: None
Ride: No Ride
Home: [Pocket Space, Pocket Apartment, All Roads Lead to Home, Sweet Home, My House, My Rules! ᵈˡᶜ, Armoryᵈˡᶜ, Home Securityᵈˡᶜ ]
Talents: [Everlasting Talent, Soul Talent, Martial Talent, Money Talentᵈˡᶜ ]
Defences: [Mind Defense, Wild Defense, Information Defense, Environmental Defense2, Destiny Defense2, Paradox Defense2, Soul Defense2, Fatality Defense ]
Misc: [Mapper, Exit Stage Left, We Will Meet Again, Sexual Calibration, Pursued by a Bear, Fertility Calibration I, Returning Homeᵈˡᶜ, Appearance Changeᵈˡᶜ, Psychic Paper ]
Generic: No Generic Perks
Credits: 110
I clicked spend.
Abruptly, I felt something in the very fabric of my soul shift; it was an uncomfortable feeling that made me feel uneasy.
"...Huh?"
Pain shook every part of my body and limbs. Yet as soon as it came, it was gone.,Suddenly, I noticed there were two swirling energies inside of me. Deciding to take action I called upon one energy and willed it to surround my body. It took effort, but I managed. I let out a whoop of joy as what I now realize is my KI flowing wildly around me in a brilliant display of a dark blue aura. I cut off my KI and concentrated on using that other energy. It was explosive. It differed vastly from KI, so much so it was absolutely fascinating. Void black lightning danced around my fingertips, giving me a feeling similar to an adrenaline rush.
I tried manifesting the lightning around my body because I wanted to try something from an anime I watched where the character manifests lightning around his body to boost his reaction time and overall momentum, but I got no results. The lighting destabilized and fizzled out. Alright, so the perk Soul Talent is exactly as I read. It makes it easier to learn and control supernatural energies but doesn't automatically make you a master. I can work with this!
Putting training on hold, my stomach grumbles and I let out a groan. I'm starving. Due to me trying to harness my powers, I failed to notice my new senses. They have been heightened because of my Saiyan biology. Getting a waif of the air, I smell something good cooking up, and not being the one to pass up a good meal; I headed towards the delightful scent.
Instinctively wrapping my tail around my waist so I didn't freak anyone out. A child with a monkey tail might draw attention. Okay, based on my appearance earlier, I can say I'm probably about 9 to 10 years old, and I definitely don't have any money, so if I just play the sad orphan, I'm sure they will give me something to eat. Walking into the camp, I see a motorhome. With a bunch of science equipment, I turn to see three people sitting on logs near a campfire. I called out to them.
"H-Hello, is there anyone there? Please help me!"
They stopped laughing and they all quickly scrambled to their feet and watched as I walked into their camp. Their looks were one of concern and curiosity. I went with the flow and took the cowardly approach and raise my hands in the air with a shaken look on my face.
"Please, I just need something to eat I won't bother you anymore but just some food would be really nice!"
I held in my surprise as Darcy Lewis and, oh fuck Jane Foster, came walking towards me. I pray to Stan Lee and hope that I'm not about to meet Thor today. Darcy crouched down to get eye level with me and asked,
"Hey kid, what are you doing out here all by yourself?"
I looked down, acting sad. "My parents abandoned me a year ago." "I have been stealing and sleeping outside and I'm just so tired,"…. "Is there any chance you could let me get something to eat and maybe stay with you guys?"
Darcy looks at me with pity and smiles, as does Jane, the old man which I recognized as Erik Selvig, who gives me a concerned look.
Maybe I can prevent him from going crazy. He could be useful to me. If I remember correctly, he stated in the films, that the reason he went crazy was because of having a god in his head. I think it was Loki….. Whatever, I will figure it out later.
Time- Skip
After eating and thanking everyone for the food, they pestered me to stay and sleep in one of the sleeping bags. Not being one to disagree with a good night's sleep, I pick up my bag and move just far away enough to sleep with some privacy.,. With my newfound knowledge of the abilities I have gained, i experimented with them just trying them out after I have gone to sleep, but tomorrow it's time to train. Thanks to the perk [Mapper] I have figured out I have a week before Thor's arrival. Alright sleep then training! Let's do this!
Authors note: Alright here is the information on all his perks
Company Stamp 0 credits- This permanent magical tattoo instills only the mental effects common to all bindings. To capture targets, you may apply this tattoo using a thumb-sized ink stamp. You can only have one stamp at a time, and only you and your retinue members can perceive the stamp when it's not in use. The inked part, on one end, contains the tattoo's core, a circular design that serves as your emblem.
Stamping requires 3 seconds of sustained contact with the target's skin, from the stamper's perception, to start the tattoo-creation process. You must apply enough pressure to make the ink transfer properly. The most popular stamping sites are typically the pubic region, lower Back, or back of the neck. Newly applied tattoos require 72 hours to ramp up to their full effect, from the perception of the person stamped.
During the ramp-up period, additional ink will fill itself in around your emblem to form a much more elaborate design, about the size of the subject's palm, that represents her history and personality. Captured subjects and people they know will not notice a tattoo in-progress until it completes itself, at which point they'll rationalize away its sudden appearance. If a tattoo's location is ever damaged or severed, its effects will continue and it will reappear when the skin is regenerated or the body part replaced.
Stamped targets only count as captured at the end of this period, when the tattoo completes. Completed tattoos are always perceptible. A stamp's location on a target's body may be repositioned after the fact through the company app; a generated 3D model of the target serves as a reference.
The stamp never runs out of ink and cannot be used accidentally. If you are stamped by yourself or another, it will only have cosmetic effects. If one of your subjects marks someone new with it, the newbie will feel its effects as if you had used it on her yourself. The anti-loss, -theft, and -destruction measures on the company's smart device also apply to this stamp.
Pocket Space
(Cost: 5)- Credits
You now possess a timeless extra dimensional inventory space. They may access this inventory via an app on your smart device, Apportation, or certain heritage perks. Transferring an item into the inventory via the app requires it to be in contact with you before transport. An. item pulled from the inventory via the app will be deposited into your hand or within one meter of your position.
Your Inventory has a volume of 1m by 1m by 3m. They may store living beings within, but not any resisting or unwilling ones. Stamped or otherwise bound retinue members always count as willing and unresisting. Time does not pass within your Inventory, for good or ill.
Everlasting Talent
(Cost: 10)
You live. You have weak immortality and eternal youth. If you are older than the peak age for your species (25 years for humans), your body is reset to that point; otherwise, you'll continue to physically mature to that point but not experience any aging afterwards. This will not interfere with deliberate age-manipulation effects from within your retinue, whether from the company's transformation suite or third-parties. If any means had halted your maturation process, it will now continue until your peak age. The "Fog of Ages," including atrophy of unused skills, will never affect you.
This perk will not make you unkillable or grant any form of auto-resurrection. It just means you won't grow feeble and die of "natural causes," so try nothing foolish. The benefits of this perk will apply to your purchased and captured waifus, but you can disable it for specific individuals if you wish.
Soul Talent
(Cost: 10)
To unlock new types of mystical arts beyond "styles anyone can use* and whatever might be unlocked by your Extra, Substitute, or Possess origin, use Added Potential, Advanced Template Stacking (Enlightened), Advanced Template Stacking (Green), or various Heritage perks.
You feel. You have prodigious talent for ki arts (aura, chi, Hamon, Phonic Gain, Spiral Power, etc.) and magic and will rapidly learn any such mystical arts you encounter and are capable of using. Unlike the buffs from Heritage or Shroud elements, this is an experience and skill acquisition multiplier, not a flat improvement. This effect scales to the strength and skill of your opponents and trainers: the better they are than you, the faster you learn, until you've caught up to them. This does not apply to scientific forms of magic
Pocket Apartment
(Cost: 20)
A 100 sq m extradimensional residence, for when you need a place to crash. It has all the basics: two medium bedrooms, one bathroom, a living area, kitchenette, and closet space. All characters with alternate outfits, shown in any official source, will find them stored in their room or closet.
Access it by plopping a portal onto any reasonably flat surface. Only one portal may exist at a time and you may close it with a thought at any time, whether you're in or out of the apartment; if you're inside when the portal is closed, the new exit must be reasonably close to the previous entrance.
Some independent multiverse travelers may enter your universe directly, but only requires dedicated and deliberate effort and a beacon to follow.
Your inventory becomes a sealed vault inside the apartment. You may open the vault while in your Pocket Space, but doing so subjects its contents to the passage of time. If you or a resisting or unwilling subject is inside the vault when it is sealed again, time will continue to pass.
All Roads Lead to Home
(Cost: 10)
Your purchased and captured retinue members may now create portals to your apartment. Multiple portals are now allowed. Portals will automatically close when not in use, but their locations will be saved into memory for you and your retinue to sense and re-open later.
Martial Talent
(Cost: 10)
You fight. You have prodigious martial talent and can rapidly learn any personal, non-supernatural combat skills you encounter, whether melee or ranged. Supernatural extensions of martial skill are instead affected by Psychic or Soul Talents. This is an experience and skill acquisition multiplier, not a flat improvement, and scales to the strength and skill of your opponents and trainers: the better they are than you, the faster you learn, until you've caught up to them. This applies to both command ability and personal skill.
Money Talent
DLC
(Cost: 10)
You are extremely talented at making money. You can smell opportunity and feel the flow of the market in your bones. As long as you actually put effort into it you can go from being broke to being a millionaire in a few months.
Can be shared
My House, My Rules!
DLC
(Cost: 10)
Special: Will not work on anyone with mental defences and T8+ characters.
Do you have your own home or maybe the island you own legally? Do you want to have a little more control over everything that happens inside? Want to ban Hawaiian shirts? Make pineapple pizza illegal? Or maybe obscene curses harm your mental well-being? Or maybe everyone should wear crocs with white socks? Now it is possible! You can now set your own rules of conduct here. Just read them out loud and any of your companions, guests or visitors will be compelled to follow them and find them reasonable. It effect does not count as mind control and all possible side-effects from it will be rationalized as unimportant when they leave area of effect.
Require :
[ Pocket Apartment ]
Sweet Home
(Cost: 10)
Your residence is double the size: 200 sq m, equivalent to a small house. It has a master suite (one large bedroom and one attached large bathroom), three other medium bedrooms, one and a half other bathrooms, a large living area, full-size kitchen with attached eating area, closet spaces, and one each of very large, large, and medium rooms that you can decide how to use: dojo, garage, library, a shared workshop, extra bedrooms, separate dining room, etc. You may also repurpose unneeded bedrooms until they're filled. You may now make your Pocket Space any clearly delineated space within your Sweet Home, and not simply a physical vault.
Require :
[ Pocket Apartment ]
Armory (DLC)
A room-or pocket-dimensional space similar to the Pocket Space perk full of weapons, armor, and ammunition becomes available to you with this upgrade. It holds a wide variety of standard and specialized equipment from both your new world and your old one. This does include equipment that would normally only be available to special forces, but does not include custom-made or heavily customized variants on weapons. Weapons you or your companions acquire in the field can be sent to this armory with a few seconds of concentration, and each of you can choose up to ten pieces of equipment - such as a gun, a shield, or a full set of armor - to be able to equip or return at will. The armory will automatically repair and maintain weapons stored within it. This doesn't work for fully destroyed artifact items unless you help supply the magical oomph.
Require :
[ Sweet Home ]
Home Security
DLC by Despin
(Cost: 0)
The portals to access your Pocket Apartment, and any perks that follow from it, can not be perceived or entered by anything you do not allow, including creatures, contaminants, and remote viewing.
Require :
[ Pocket Apartment ]
Wild Defense
2
Discount
0
(Cost: 10 )
Special: Individual hails from a harsh climate.
You are equally comfortable on a glacier as you are in a sandy desert, steamy jungle, irradiated wasteland, or temperate floodplain. Combined with Body Defense, you are never at risk of suffocation in a gaseous atmosphere. You can dive far deeper than any human, provided you bring an air supply with you. At the base level, survival will not necessarily be pleasant. Non-fatal/crippling injuries (burns, crush or decompression injuries) are a real possibility.
Mind Defense
1
Discount
0
(Cost: 25 )
Special: Individual is known as a psychic or mind-manipulator.
You are protected from all mind control effects from outside of your retinue and unwanted attempts from within. Attempts to influence you will be weaker and you have an easier time noticing them and fighting them off. At least part of your mind will always remain beyond any control, leaving you free to fight your controller from within - creatively reinterpreting orders, temporarily suppressing or weakening their influence, leaving part or all of your body locked in indecisive spasms, or even throwing off their control entirely if what they're trying to make you do goes too far against your true self. Successful mind control within your retinue will require your consent, not the victim's. Friendly psychics may still contact you or your retinue through telepathy.
Information Defense
1
Discount
0
(Cost: 25 )
Special: Individual is known for their ability to read or sense people.
Scouters can't read your power level. Information about you, from mind-reading, super-analysis, or metaphysical senses will tend to be unclear, incomplete, misleading or even flat-out wrong, or similarly unreliable - the more important any secret of yours is, or the more dangerous to you, the more difficult it will be to perceive, much less perceive accurately. This applies to both attempts from outside of your retinue and unwanted attempts from within, but not Conjunction. You may still allow friendly or neutral third parties to use such abilities on you.
Soul Defense
2
Discount
0
(Cost: 50 )
Special: Individual can drain or feed on life, mana, or souls.
You are the master of your soul. You are protected from all vitality-, mana-, and soul-draining effects. At the resistance level, attempts to feed on you will have diminishing returns, leaving your attacker unable to drain you completely. Waifus who feed on souls or lifeforce can get all the nutrition they need from you or your other waifus without causing harm, even from side effects such as loss of fluids. This protects you and your retinue from third parties, but not vice versa. This perk does not reduce the energy use from your own efforts in any way - you want Inexhaustible for that.
Fatality Defense
1
Discount
3
(Cost: 50 [0] )
Special: Individual is known for inflicting instant death or not dying even when killed.
Conceptual instant death and other soul-destroying effects may hurt and weaken you, but never kill you. Alternatively, you will be able to cling to life as a disembodied shade until your retinue can produce a replacement body for you to inhabit, or you simply force yourself to resurrect after some time.
Require :
[ Everlasting Talent ]
Destiny Defense
2
Discount
2
(Cost: 100 [60] )
Special: Individual is known as a fate- or luck-manipulator.
You are the master of your fate. Attempts to change your fate or luck will be more difficult, less reliable, and weaker than they would normally be - increasingly so the more directly they target you instead of just your surroundings, the more improbable they are, and the more precision they require. Changes that do go through will be more easy to reverse than they would be otherwise.
As with the other Defense perks, you may still experience any beneficial effects of these sorts of manipulation even if you have the second perk for immunity.
Paradox Defense
2
Discount
0
(Cost: 100 )
Special: Individual is known as a time-manipulator.
You are the master of your timeline. Temporal slowdowns will have increasingly weaker effects on you the stronger they are - a weak slowing effect will be even weaker, but a stronger one and even a total time-stop will not leave you completely unable to react. You will retain memories of previous timelines, loops, or other resets, even if they are faded or incomplete, and any attempts to spy on or change your timeline will have the same problems mentioned under Information, Trace, and Destiny Defenses. Attempts to erase you entirely will merely leave you weakened, faded, or flickering into and out of existence randomly.
This perk also blocks forced unwanted teleportation, whether that involves sending you somewhere else or sending something into your current position. Resistance to such effects may make the teleport require more effort or send you somewhere inconvenient to both yourself and the teleporter.
Environmental Defense
2
Discount
0
(Cost: 50 )
Special: Individual can ignore hazardous environments.
Wild Defense's protections now apply to true extremes. allowing you to enter the oceanic abyss or hard vacuum, or even go sun-diving and live. This also protects against purposeless, degenerative, relatively mundane mutations. This perk does not protect against injuries.
Require :
[ Wild Defense ]
Mapper
(Cost: 10)
This app offers maps of the current world you're on, with points of interest annotated. No information that could not be discovered by casually asking around is listed, so while a public facing organization like a merchant's guild will be annotated, the local thieves' guild will not. This map will update itself if you discover a point of interest that would normally be left off of the map. You are also able to search for points of interest. Tapping on a point of interest (or the equivalent for your smart device) will bring up a short description of it. You can add any number of your own annotations to the descriptions. Descriptions will update in real time if there are significant changes, such as a store closing.,
If you have Rainbow Bridge, you can toggle to any world you have access to at the current time.
Exit Stage Left
(Cost: 5)
The company app in your smart device has a new feature. Its main display is simply a progress bar that measures everything you do in your current location, whether that's capturing local waifus, defeating baddies, or otherwise accomplishing story goals. Once the bar is full, a button on the screen will light up that opens a portal to a randomized new world within one danger level of your current one. (If you have Pocket Apartment or We Will Meet Again, the randomizer will choose based on your most recent new world.) These portals are one-way only, and will last no more than two minutes or until you and all of your waifus have passed through, whichever is shorter. This includes any vehicles your group is using. If any of your waifus stay behind, this perk will not help you retrieve them. If your destination world has a lower danger rating than your current one, a second "penalty" bar will appear above the regular progress bar. It must be filled before the regular progress bar will start to move. The larger the gap between the two ratings, the more work you'll need to do in the new world.
We Will Meet Again
(Cost: 15)
You may freely return to previously-visited worlds using the Exit Stage Left app. All worlds you've visited since the start of your journey, including your Pocket Apartment if you have one, will be listed with their danger ratings. (Pocket Apartment does not have a danger rating.) You can sort the list alphabetically, by danger, or by your first or most recent visits. Your return portal will always be within 2 km of its last location, at the least dangerous point in that radius. If you have not purchased Pursued by a Bear, Exit Stage Left's basic functionality will now display the next world's danger rating. Time is assumed to pass at the same rate in every world you visit, including your Pocket Apartment, unless you explicitly use magical, technological, or other means of time travel or dilation.
Require :
[ Exit Stage Left ]
Sexual Calibration
(Cost: 2)
The little inconveniences that can make sex less fun no longer apply to you. Your partners will always be as clean as needed and smell just as you like. If you have a refractory period, it is removed. Any unintentional or incidental damage that your sexual sessions might cause simply doesn't take place. This includes unwanted pregnancy and any complications of pregnancy; note that this perk cannot guarantee a desired pregnancy. Exhaustion will not be an issue for any participant in your sexual sessions until at least you are satisfied. You can extend all of this to your partners as well.
Pursued by a Bear
(Cost: 40)
The Exit Stage Left app now allows you to select your next world. It will offer seven worlds to choose from, with their danger ratings clearly displayed. Worlds may have any danger rating. In addition to choosing a world, you can also save an option for later or reject one outright. Rejected world choices will not appear for the next selection. Saved choices will continue to appear until you choose them. Choices that you don't go to, save, or reject will return for up to three selections including the first. After the third miss, it will stop appearing for a time, until the randomizer offers it again. Rejected worlds will never reappear, unless you remove them from the app's list of rejected worlds.
Require :
[ Exit Stage Left ]
Fertility Calibration I
(Cost: 2)
You now have total control over the chances of pregnancy in any sexual encounter involving you or a member of your harem, even overriding any fertility control your waifus may employ. This perk does not alter the chance of multiple fetuses relative to the chance of just one.
Require :
[ Sexual Calibration ]
Returning Home
CelestialDragon DLC
(Cost: 0)
At the end of your first world, or after you complete the mission or at your own discretion you can return home with all the powers, perks and waifus that you obtained. Able to go back and forth between worlds at any time. The time on Earth will not have moved since you left and you can change how fast or slow (or at all) Earths time and the other worlds time flow.
Require :
[ Exit Stage Left ]
Appearance Change
DLC by BenFang322
(Cost: 1)
Because sometimes you just don't like the way you look, and would rather look different or like someone else instead. Can only be used to change cosmetic aspects of yourself only, and provide's no practical benefits outside of a different appearance.
If purchased at Chargen alongside Extra, your new appearance will be how your Extra'd self always looked so as to avoid accidentally changing your new identity a second time.
Psychic Paper
(Cost: 5)
Exactly like in Doctor Who, this blank white card shows the reader whatever you want them to see. In most practical cases, this will likely be a form of local identification, but that's far from the only use. Psychic paper will not work on geniuses or people with feeble imaginations. People with basic psychic training are also immune; powerful psychics can reflect its effect back on the user. Illiterate people can still read psychic paper, provided their civilization has invented writing.
Now with defenses, here is what happens
Defense perks protect you and your retinue members, regardless of whether they were purchased or captured, from the relevant effects. All Defenses are purchased in two stages. The first stage, or copy, of a Defense offers resistance to the effects it covers, and the second expands that to total immunity.
Like all company-supplied powers, the powers granted by these perks cannot be nullified, copied, or stolen. Some of these perks may be partly or entirely redundant, depending on your choice of Origin.
A/N: forgive me for the information overload just wanted you guys to know what was going on and here is the link to the site with all the info
talents/talent
