Chapter 1: Another day, another failed scheme


Hear this! I will kidnap Princess Peach OVER and OVER until I pull it off! And no one can stop me!

Losing is not an option, and neither is giving up!

- Bowser. (Awesome) King of the Koopas


- Playing theme: Mario Luigi Bowser's Inside Story Ost: Stolen Koopa Castle -

It has been a few years after that one particular event of the Dark Star shenanigans, that one pisky Benish people named Fawful attempts to take over both Mushroom Kingdom and Bowser Kingdom with a virus incident known as the Blorbs, a man-made virus that causes the infected to have their literal bone fatten up, swell them up like an oversize balloon, immobilized any unfortunate infected soul into a seemly permanent paralyzation for life. But. Thanks to a drug known as "Skeletone Formula: D"(*Results may vary. Not responsible for skeleton damage. *Side effects include dizziness, fainting, and soggy bones.), a chemical formula drug that burns all the redundant Bone Fat the Blorb caused. The Blorb was soon history and no longer a looming life threat over the Mushroom World.

It was one heck of an event. As both the Mushroom Kingdom and Bowser Kingdom nearly succumbed to Fawful's scheme.

While defeating a powerful being like Dark Star is a feat worth boasting for, it was also one of the events that Bowser disliked talking about.

Why? you may ask? Well, it's because...

"MARIO!" (one Bowers's angry yelling piped in.)

Well, there's your answer…

See, during that Blorb Incident and the fateful fight, Mario, the enemy of the entire Bowser Kingdom, alongside his sibling Green-stache .aka. Luigi, had been inside Bowser's body the whole time, along with many Mushroom Kingdom citizens too. INSIDE, HIS, BODY! HIS BODY! ! !

Needless to say, Bowser feels extremely violated after learning the truth, no amount of tooth wash or bleach drinking would make him feel clean ever again, and not even appointments with psychological counseling would do.

At the very least, only a handful of his Minions know this truth, namely: Goomba Storm Squad, Rope Guy Squad, Spinning Koopa Crop, Bob-omb Blitz, and Magickoopa Mob, who later inform Kamek about the detail of the said incident, and they all took an oath (forced) to never let any soul learns about this.

Good, because the fewer people know about this, the better. Bowser has a nearly perfect record of evil images that he needs to keep. Being an evil lord is hard you know.

"This time I will surely crush you for good!"

Anyway... speaking of evil… Today is yet another time where Bowser put his carefully brain-stormed scheme into motion, after the latest operation Grand Moon Wedding ended in failure. All that hard-working, best wedding planner hired from the moon; the most beautiful and perfect size living tiara; biggest wedding diamond ring craft from the ancient civilization; national treasure tier top exquisite wedding gown; banquet made from the rarest flower that could only grow in the cleanest environment and uttermost care; massive advertising of their wedding invention; tastiest stew cooked from the natural volcano inferno by a whole kingdom made of foods; snow soft fluffiness wedding cake made in the only arctic land; even the seawater brewed champagne that couldn't be matched nor rivaled by any drinks in the whole world; and the privation of the holiest chapel on the moon to hold their lovely wedding. All those plans tattered in just in few minutes after four days of nonstop preparation motion, and that final rejection from Peach still stings...

At least Mario got rejected too, which means there's still a chance for him to win over Peach. As long as there's a % of chance that exists, Bowser will pursue it.

After taking a much-needed vacation and absent of evil scheme working, Bowser had gone back to the normal routine, but with a small twist In the mix, of course, doing the same thing again and again and expecting a different outcome is foolishness and madness. That's why he always tries different methods. And Bowser had noticed a small repeating pattern with most of his kidnapping scheme. That those annoying Toads have always been the first ones to inform Mario that he is kidnapping Princess Peach again. This a worrisome pattern that somehow gets overlooked each time, even in the reverse situation where he kidnaps Mario and his scary cat brother Luigi first instead of Peach.

Conclusion: Toads are annoying, nothing good can come with them around.

If charging right toward Princess Peach's castle just to kidnap her will alert their presence, then surely they just need to cut down the unnecessary time waste that causes those annoying Toad to inform Mario he is kidnapping Peach again. Right?

Bam! Genius right there. Yes yes, you may now applaud the Koopa King. Twice even.

So this time, He'll directly dump his entire Kingdom on top of the Mushroom Kingdom, with all his Minions and Henchmen around, no matter how good Mario is, there's no way Mario would be able to handle all of them at once, no way. Uhn Ugh, game over for the plumber.

Unless he manages to get a Power Star that is...

In this plan, they would rush in, take every place over; kidnap Princess Peach; make sure no Power Star is out of their reach, and most important, defeat Mario once and for all. All in a flap of swooper.

With every past scheme so far, this plan isn't one he has thought about before, how did he not think about this earlier, Bowser had no idea, but like that's important, he is going to win this time, and no one will be able to stop him. No one!

If he couldn't take over Princess Peach's castle, why not bargain in with his own castle? It's not like they could throw a castle away, ha, that'll be rich (Super Mario World, cough, cough.) Besides, that one time with Star Rod was he wished for a new castle under Peach's castle, only for the whole thing to be undone by Mario in the end, so technically speaking, since the whole wish is taken back and undone, thus making the wish not exist in the first place, that one doesn't really count.

Now, as for how are they gonna do the plan? Well, over the years, Bowser learns a lot from his defeat, and has improvised a lot too, one of the most important things he learned is that, alongside these defeats, his Minions has grown powerful with it, these experience has driven them stronger, and the scale of plans they could pull each time increased and increased. Difficulty no longer possessed a problem for them. They're the Bowser Kingdom, they can do anything! (Except for conquering the Mushroom Kingdom, that is still a Work in Progress...) Anyways...

So, in this plan, they're going to use Magikoopa's magic casting to teleport themselves to the Mushroom Kingdom. And well, sure, his castle can fly freely now after all these years' re-modification after each destruction, but after some recent incident of their castle crashing through the sky onto a spa resort because someone kept miss-pressing the engine button for the super-weapon button. (Note to self: Had someone rearrange the button sign so nobody pressed it wrong ever. If not, then fire someone.)

Now, teleporting a few people isn't difficult for Magikoopas, but teleporting huge objects is gonna be a challenge. Luckily, resources and manpower never were an issue for Bowser Kingdom, except maybe financially, his insurance is already high enough as the way things are around his kingdom. Curse that damn pesky plumber.

Anyway, Bowser had faith in his Minions, sure, they mess up from time to time, but in the end, they always pull through, and they're reliable when the time calls. (He just wishes it could be more common.)

All that is left now, is the final checking before they launch the attack.


- Time skip -


- Dark Land/ Bowser's castle

It has been a busy week, the gathering of the whole army and sub-force had taken days to proceed, most of the time had been spent in keeping a low profile on the whole operation from watchful eyes (considering the fact that Mario lives directly right next to the border of Dark Land), Minions are putting their double effort to ensure nothing could go wrong with this plan, with years and years of conquering schemes, the Minions have adapted the reflexibility to correct errors or any hiccups in the plan.

Sure it was tiring and sometimes painful, but in the end, it was all for the glory of their King and Kingdom, the minions are more than honored to help their king's vision come to reality.

And Kamek is one of the minions that feels so.

Dressed in a simple blue wizard robe and adorned in a matching blue wizard hat, as well as plain blue round glass that may emphasize the bookworm vibe, with an almost iconic look that always made most people mistake him for another normal Magikoopa, "The Malevolent Wizard", Kamek is the oldest servant of King Bowser among the whole kingdom, back when Bowser is just a toddler, and has earned the title of right-hand Koopa for the king ever since.

And he also is the strongest Magikoopa in known history if he might add and does say so and brag in your face about it.

The still-in-mid-age Koopa with a full hand was checking through each squad's preparation for the plan in his magical scroll: Power-Ups? Checked; Power Star? Checked; Power Moon? Checked; Cannons? Checked; Airship? Checked; Instant install traps? Checked; Backup Plans? Checked; Backup Plans for Backup plans? Checked; The Teleport Magic's ritual circle? Checked; Code M counter plan? Checked; Second and third pair of glasses for emergency backup? Checked.

All seem to be in order, what's left is the beginning of casting the Teleport magic, and they will have the Mushroom Kingdom in their claw in no time.

Kamek can't be helped but cackle in delight, this plan this time was strong and powerful, for once, with Lord Bowser deciding to focus on Teamwork this time, and Young Master Jr. starting taking the leadership duty seriously, they will be sure to come out victorious.

Those pesky plumbers won't know what hits them. Finally, the world will be theirs!

"Sir Kamek!" A voice called, breaking Kamek from his nefarious thoughts.

"Yes?" Turning around, Kamek found himself facing one of the four leading captains of the Minions, Captain Goomba. The second Goomba to receive such an honorable high rank in the Bowser Kingdom after Goomboss became the head figure of Goombas. Their ranking statue just a few layers right below him, the right-hand chancellor. As the Captain holds the authority position to command every trooper of the Kingdom, save for him, Kammy, and the royal family.

"Sir, everyone is in position, we can begin the mission any time at your command." An ordinary Goomba but with a red flag on his head reports dutifully, despite being a nature idiot, he takes every mission with utter seriousness. After all, to serve the king is the highest honor in the kingdom. No matter what rank or status you had. And thankfully, he had been reinstatement to his rank after the embarrassment discharge of causing Lord Bowser to lose his memory during the Beam Beam Kingdom conquest.

Nodding his head, Kamek replies. "Excellent, I shall inform his impacientness that we may initiate the plan soon after. Spread the order and inform everyone we may begin in 10 minutes." Again with his own special way of half-respect, half-disrespect to addressing their King, Kamek is one of the only three people in the entire Bowser Kingdom that could so casually and carelessly address Bowser without feeling his wrath, these small details further proved just how much importance he is.

If only such importance could be acknowledged more often... The blood, sweat, and tears he had given for this Kingdom...

"Yes Sir!" The headstrong Goomba immediately marched down the hallway with his ever-durable stubby feet, to inform his comrades of their latest order.


The never extinguished burning torches hanging on the wall provide barely enough light to illuminate the surroundings, moving through the dimming corridor constructed of stone bricks, the scent of burning lava fills the long hallway, reminding any soul that this place is built directly in the center of a roasting pool of scorching lava, Dark Land was always hot, hellish and rather barren, if the charred land and purplish clouded sky weren't enough of a giveaway. Yet Bowser's Castle always remains cool, brisk, and vitality, making it the precious sanctuary to the kingdom, the red carpet on the floor provides the only sense of direction in the long corridor; hanging solemnly on the wall, various portraits of the Koopa King himself seems to be staring at whichever daring soul that dares to step foot into this aristocratic territory. For any misfortune soul, this place may be a labyrinth of fear, danger, and evil. A labyrinth with no end, a maze with no exit.

But not that the Magikoopa needed any help of direction or guide, after all, he had been living in this old castle for over half of his life, despite receiving many modifications and reconstructions over the years, the whole general layout and secret passages had already embedded into his mind many years ago like a spellbook he can re-write in a backward fashion. In a rare decision and fashion, Kamek made his way to the throne room without riding his ever-convenient flying broom, the Magikoopa simply take his time to savor the moment, before stopping himself in front of a huge oversized metal gate that is seemly made for giants, the menacing burning red color of the gate guarding their king's chamber, delivering the message of "I dare you to come in my chamber." just as his excellency preferred. The two elite ranks armored Koopatrol door guards saluted at the arch-wizard Koopa before opening the gate for the Right-hand chancellor to enter.

Soon after entering the room, the giant door closed tightly to prevent any unwanted trespasser to disturb their king's meeting, and Kamek found himself in the presence of other high-ranking officers of the Kingdom, the Seven-Notorious-Koopalings, their rank right below Kamek and Prince Jr. as they held great weight in the kingdom, being the king's personal favorite command force.


The first member was Ludwig Von Koopa, the eldest of the seven Koopaling, yellow and tan skin with a green head and spike blue shell with orange spike rings, his trademark comb up wild wavy-blue hair, alongside his bucktooth, his round yet sharp black eyes gave the world his sense of confidence, with a bit of arrogance. His magnificent intelligence with his cunning tactics, followed by his soothing rhetoric way with words earns him the non-official title of the leader of the Koopalings, the rational, tactical, reasonable, manipulative, and the brain of the group. His perception sense always read through people like music sheets, and his tactical mind always seems to know how to effectively manipulate others as his own orchestra band, enemies that behave like a class clashing instruments? He would find a way to compose them into his symphony after a few negotiations with him.

The second was Lemmy Koopa, second in line but constantly mistaken as the youngest because of his stunting growth. Yellow and tan skin like Ludwig's, as well as a green head, and features a distinctive pair of orange bars on both sides of the head that is actually a birthmark for some magical reason? And a spike orange shield with yellow spike rings. His most visual trademark being his multi-colored mohawk, which goes from yellow, magenta, cyan, yellow, magenta, to cyan, and ends in a long yellow rat tail that fades to a more orange hue at the tip. Following with his large, oval eyes that are often crossed or even pointing in opposite directions, you're never able to tell which direction he's actually looking at, making him seem like he's always covered underneath a layer of natural aura of illusion, a false sense of security. Plus the seemingly never-running-out magic tricks underneath his shell, make him just the unreadable mysterious magician he strives to become. Childish in his nature he may be, but he does own the right as the second eldest with his impressive power despite being the smallest of the 7, if you let your guard down, you may get hurt badly.

The third was Roy Koopa, the third child of the siblings, the tough guy of the group, no, no seriously, can you name someone that manages to pull off a pink color scheme while being menacingly manly? Same yellow-and-tan skin complexion as the other Koopalings, but his head is Light pink instead of the standard green of most others, spike purple shield with pink spike rings. His distinctive trademark is a pair of cat-eyed hot magenta sunglasses that he never takes off, and the fang-like teeth in the upper corners of both sides of his snout. Confidence follows whenever Roy goes, menacing auras never leave him, never back down from any challenge, his thoughts guard carefully behind his sunglasses, but most importantly, he isn't all brawn and no brain, the rowdy brawner knows how to fight smart or utilizing underhanded tatic. But his most outstanding trait comes in the performance of endurance, Roy had the most stamina among his siblings, his will plus his own stubbornness allows him to fight through waves and waves of enemies non-stopped, however, this state of non-stopping fighting often leaves his mind blank out.

Yet despite looking tough and being tough, Roy is more of a chill, laid-back, and sensitive guy. Just don't get on his bad side. Holding grudges is his best game.

Then comes Iggy Koopa, the fourth, and a hyperactive, demented, and unpredictable guy that seems to have a loose screw in his head. The same yellow and tan skin color as his siblings, as well as a green head. His lanky and tall appearance makes him the highest of the group. Spike line-green shield with purple spike rings. His trademark being the light green hair with dark green fades at the points that resemble the leaves of a pineapple. His large, thick black-framed glasses over his light blue irises; fang-like teeth like Roy's except having another smaller pair stick out the upper corners of both sides of his snout. Being the oddball crazy dude of the siblings, but to many's surprises, Iggy is perfectly sane, he just prefers being crazy because it's more fun this way as he claimed. His unorthodox way of life made even his own siblings unable to tell what was on his mind or predict what he's gonna pull next. And one last thing to note, Iggy can deliver some really mean burns of pride-wounding insults if he desires.

Wendy O. Koopa. The fifth, the solo strong will girl among the group of male boys, the so-called "Pink Rose that grows among the bushes of thorn vegetation", looking feminine but sometimes behaves tomboyish, no thanks to the environment she grows up in. She had a yellow and tan skin complexion just like her Siblings, but she is unique in that her head is also this color instead of the green the boys shared. Spike pink shell with gray spike rings. Her identity trademark being her large pink bow with white polka-dots on her head; her pink puffy lips, golden bracelets on her wrists instead of the spiked metal band other male siblings are wearing; a long, beaded red pearl necklace, and thick, pink heels. Her accurate perception sense made her the devil when it comes to details, and her sixth sense as a lady is somewhat scarring accurate (usually no gossip can escape her), but what really made her stand out from the rest of his siblings is her efficiency, once she set her mind on something, Wendy will get it done. Plus her own agility nature, Wendy is the most flexible among her siblings, often able to dance around her enemy and dazzle them with her charming style.

Yet, despite sharing many positive traits with their king, strong will, determination, drive, and executive. Wendy, unfortunately, shared a rather same type of short-tempered just like their King. And stars have mercy when she gets angry.

Morton Koopa Jr. The sixth and the largest guy of the Siblings. Unlike his brothers, Morton's skin color is deep gray instead of their usual yellow and tan, his head is gray, and the spike shell is black with white spike rings. Morton immediately stands out because of how different he looked compared to his siblings, his trademark was the star-shaped birthmark on his face, and the four, fang-like teeth in the upper corners of both sides of his largemouth in the same way as Iggy's. And three, thin, long, black hairs at the top of his head. If Ludwig had the brain, Lemmy had the trick, Roy had the endurance, Iggy had... err... the unorthodox, and Wendy had the agility. Then Morton simply had the power, being the strongest among the siblings, not even Roy was able to compete with him in the test of pure strength, the title of the team's brutal force is worn by Morton.

However, Morton, is… Morton, there's no better way to describe him, he's not dumb (despite speaking in simple grammar), but he's not smart either. But, Morton is very honorable and loyal to those he cares about. Be glad if you happen to be in that category.

At last, there's Larry, who Looked like a Larry and behaved like a Larry. The seventh and the youngest of the siblings. Same yellow and tan skin color like his siblings, as well as a green head, and the spike shell is light blue with blue spike rings. His trademark was the blue star birthmark on the left side of his head, and the light blue cockscomb that he cared deeply for, and two, fang-like teeth in the upper corners of both sides of his snout, similar to Roy's. Despite being the youngest, Larry shows promising potential amongst the group, as he was able to learn how to breathe fire before his other siblings after Ludwig did. Larry's greatest strengths being his athletic body, acrobatic skills, and his accurate shooting instinct.

Sadly for Larry, because being the youngest, he was constantly struggling under his elder siblings' fame and shadow, eager to show himself to be just as capable, making him distaste failure even more than anyone else. Tantrum throwing was a common thing with him whenever contests are included, big or small.

And then is the future of the Koopa clan, The Young Prince Bowser Junior himself. Jr. is a mini version of Bowser, resembling greatly like his father when he was young, yellow skin tone that lacks the tan seen on his dad and most of the Koopalings, as well as a light green head, with small horns spouted on each side, each being circled with orange rings, small circular beady eyes, as well as his father's fiery orange mane and eyebrows; his hair tied up into a top-ponytail. His mouth is wide, puffy, and con-vexed, with a large snout having one, fang-like tooth in the upper left corner. What differentiates him from his father's younger self look is the white bandana that is decorated with drawn-on fangs that he wears all the time, to make himself more intimidating. (Just you guys wait till I got all my teeth!)

Bold and energetic, but also easygoing and friendly depending on the situation, this little devil offspring was often the reason for commotions to take place in Bowser Kingdom or anywhere in the Mushroom Kingdom, pranks, battle sprees, new demands, or simply complaints about boredom. The mini Bowser himself never seems to run out of energy, always up to something or something new, and the very fact that Bowser himself appoint a whole squad and portion of his army under Junior's command didn't make things better.

But, if there's any saving grace, Jr. is brainier than his father, and is more willing to be humble and admit defeat or his own shortcomings. Even if the likelihood is usually low.


Notice the blue wizard entering the room, Ludwig turns and spokes. "Ahh, Kamek, now that you're here, I believe it's time we began our grand plan is it?"

Before the blue wizard can reply, their king piped in.

"Finally!" Bowser shot his arms up in the air irritatedly, he had been sitting on his throne in boredom for the past 20 minutes. And his ever-short patient is really near empty, he so very wishes to get this invasion done, kidnapped Peach, and trash Mario. "What's taking you so long?"

Kamek bowed to his king, before patiently explaining this inconvenience. "With all due respect, your awaitedness, the grand scale of this teleport magic while being powerful, is also very dangerous, if there is a single tiny bit of interrupted or mistake in the casting process, the result could be messy, especially when it's a scale as large as your plan."

"Bah, like what? Teleport to a different world?" Bowser comments nonchalantly as he huffed.

"Worse, Princess Peach or anyone from this world might never hear of us ever again."

Silence fell through the whole throne room.

"SAY WHAT?!" Nearly everyone except Iggy and Morton yelled at the blue wizard. With Iggy giggling his iconic "Wee Hee!" laughs, and Motorn a few cogs of brain gears behind not processing what that means.

"Hold on, I remember specifically that teleport magics are not that dangerous!" Wendy holds her hands up, recalling the teleport skill lesson they had taken at a young age.

"Oh it isn't dangerous, in small numbers, the worst case in a miss-cast is being teleported to a random direction not far from your goal destination, but in large numbers, the result of miss-casting is always horrible." Kamek answered back, his feature as unruffled as ever, not worried at all.

"And you're completely fine despite knowing it could be super dangerous?" Roy asks, not liking their odds here.

"Of course, there's no need to be concerned or react this violently, young lord, after all, it's a super simple magic, it just can't tolerate mistakes." The Magikoopa stated, as a matter of fact.

"And you thought telling us a lower than 1% danger rate is a good idea?" Ludwig comments while exhaling a tired breath.

"Well, in case if things ever go wrong, I can say I warned you all." The wizard bluntly admits his guilt, thumbing his claws as he tries to avoid eye contact.

Bowser drags his hand down his face as he groans, his mood slightly ruined. Yeah no, just because there's a dangerous risk, doesn't mean he's gonna chicken.

Telling Kamek and his Magikoopa fellows to get in position, the grand heist of the Bowser Kingdom is about to begin.

But fate just had a different idea in mind.


- Time skip -


- Several seconds later, up above in the atmosphere layer in the sky of Dark Land.

Falling through the atmosphere, was a ball of bright green flame that leaves a trail of green light as it descended, if we look closer, we'll find out it was a Prankster Comet. The natural origins of these comets were still unknown, but one thing is for sure, these little things are shooting stars with vile intentions that could make your day miserable. (Hence the namesake. As they're a pain in the ass to collect even if they were stationary in space.)

Why did such things exist? Only Star Spirits know.

But more importantly, this particular Prankster Comet was heading directly toward Bowser's castle, on a collision course right where the Magikoopas are concentrated in their spell casting.

And… I supposed I don't need to tell you how the rest of the event goes, do I?

Oh well, if you insist, then listen well, it goes like this...


Every trooper anticipates the incoming event that's their next major mission, to be teleported to the Mushroom Kingdom, and take over the kingdom in surprise, the mission was simple, don't hurt anyone, just round them up, cut off any entrance they could escape, get every available Power-Ups removed from Mario's reach, and make it quick. While King Bowser himself will head directly to his prize, Princess Peach, and then proceed to threaten Mario to surrender because he had the whole kingdom hostage. If Mario refused, then the Boss Minion shall gang up on him. There's no way the plumber would be able to walk away this time. Uh-hu, nope, Game Over for Mario.

Normally, with how long and how much they've been doing this running gag, they would be casual about it, but the lower than 1% danger still puts many on their toes. Not that the Minions know about that danger that is.

"Oh stars, I'm nervous."

"This is so intense, I think I need to go to the bathroom."

"Is this place getting colder? Or is a boo breathing down my neck?"

"That's me. Sorry. I'm nervous."

While some are giving pep talks to boost morale.

"Alright, we can do this, we'll show what us Goomba can achieve!"

"I'm going to give them an explosion they won't forget anytime soon.

"Careful there Bob-omb, wouldn't want ya to be too exciting and explode before the mission begin."

"Sorry, I just want my first mission to be a big success, to make a big impact!"

"I'm gonna get that Mario this time, he'll taste what it feels like being stomped on!"


- Back at the overseeing balcony.

"Things seem to go according to plan." Pressing his arms on the fence, Larry comments as he looks down at the Minions that are gathering in the courtyard.

"Well, at least nothing could g-" Roy was about to speak his mind, but a hand in his face stopped him from finishing the line.

"Auh ba ba ba ba! Don't you ever think about finishing that line, mister." Wendy shut her brother's mouth tightly while giving said brawner a stern glare. "The last thing we ever need is something to actually go wrong."

"Not to be rude sis, but you just jinxed it." Larry raised a finger, with a faint sweatdrop off his head.

"Heh, he got you there. Oof." Roy smirked at Wendy's expense, only to get a punch shoveled in his chest.

"Bahaha! Wee Hee!" Iggy just watched everything with his usual unnerving laugh, peace or chaos, he can find enjoyment in either way, and he's ready to participate in some sweet sweet chaos.

"Alright, alright, enough messing around, the magic conjure is about to finish, focus." Ludwig stepped in before his young siblings could start another round of daily headbutting.

Down at the center of the courtyard, All Magikoopas gathered around a circle, their wands were drawn out, crouching on the floor, all in full concentration and sync, they all mumbling to conjure the magic spell that was needed for the plan.

Soon, their wands start glowing brightly, from red, to blue, then yellow, and then to white, the color repeating the pattern, a small blue orb of magic forming at the tip of their wands.

Then, the small orb of energy gathers to the center of their circle, merging together, the sphere continues to grow, bigger and bigger, and the magic sphere continues to grow in size, bigger than a Chain Chomp, then a Whomp, then the size of Bowser, and finally, bigger than Bowser himself.

Everyone looks at the performance with awe, it seems this plan really is coming together, Bowser's plan might finally work for once. All seems well for a moment, until...

Because everyone's attention was on the giant blue sphere, nobody noticed the green Prankster Star on the collision course right toward the blue sphere.

"Hey! What's that!?" A Lakitu points out, being the Minions that occupied the airs with better vision view.

But when the green shooting star came into his view, it was already too late.

"Pzzzzzzzz" The star crushed into the magic orb, with the orb absorbing the star's unneeded powerful essence, the orb starts pulsing color randomly, and faster, like a Bob-omb that's about to explode.

"Ah-oh." One Koopa Troopa comments. And after a pregnant pause, all Underwhere was let loose.

- Playing theme: Mario Luigi Bowser s Inside Story Bowser Jr.'s Journey Music Danger DX -

Bowser brings his hand to the hair and pulls it, gaaaaahhh! why must things always go wrong in the most critical moment!?

"Kamek! Do something!" He shouted, which met deaf ears, as every Magikoopa was in full concentration, they can't afford to slip even for just a moment, and that means they don't know something is very wrong right now.

"Kamek! Fire that damn thing away before it kills all of us!" Bowser yelled again, to no available.

The Minions start taking safety measures as survival instinct took over.

"Abort mission! abort mission!"

"Run! Run for your life!" One Hammer Bro shouted, and they began to move away, as far as they could.

Bowser grumbles. "Urrr, you want something done, you gotta do it yourself." He then jumps down the balcony and rushes toward the unstable magic orb.

"Dad!/Lord Bowser!" Jr. and Koopalings yelled in concern, knowing their leader is going to do something reckless again.

"RRRRAAAAAHHHHHHH!" Bowser yelled as he ready his fist, aiming to punch this spell away into the sky.

His fist collides with the orb, and then everything goes white.

If one were to look at Dark Land at that moment, they would witness a huge burst of white light consuming the whole land. Sadly, a certain pair of brothers were not at their homes, as they were requested to fix some Warp Pipes that were never broken in somewhere which totally isn't Bowser's plan to deceive and occupied them away from home so he could conquest the Mushroom Kingdom while they weren't looking.

Truly, life work in a strange way.

When the white flash dies down, the entire castle of Bowser's, along with the entirety of Dark Land, vanished, leaving an enormous empty crater just as impressive as the Kingdom where it once stood.

So, recalling back to the warning of Kamek's: Where did they go and end up in? Only stars know...


To be

Continue:


Bowser Kingdom Final Boss Profile: The King of the Koopas - Bowser Koopa

"Did somebody page the king of awesomeness?"

The King of the Koopas. Bowser is Mario's eternal archrival and is always causing trouble in the Mushroom Kingdom, the main reason and cause why Princess Peach spends most of her time being kidnapped than staying safe in her own castle.

As the all-mighty king, Bowser commands many underlings composed of various species, including Koopas, Goombas, Bullet Bills, and Shy Guys, just to name a few. Whenever he sets his sights on the Mushroom Kingdom or something worth his attention or desire, his plans are often foiled by Mario and his goody-two-shoes band.

Although he had tried his best, his plans often aren't as successful as he had hoped. What's even worse, occasionally, Bowser even finds himself on Mario's side (IT'S MARIO WHO'S HAPPENS TO BE ON MY SIDE!), much to his annoyance and bitterness.

Who knows if a day will ever come when he can win against Mario?