Allies and enemies from reincarnation and suit and Equipment
Allies and enemies from reincarnation
Moon girl( Barbara Gordon aka Oracle)
Edric Blight(Richard "Dick" John Grayson aka Nightwing)
Emira Blight(Selina Kale aka Catwoman)
Alador Blight(Lucius Fox)
Warden Wrath(James Gordon)
Odalia Blight(The Riddler)
Vee(Jason Todd Aka Red Hood)
Viney(Vicki Vale)
Steve(Aaron Cash)
Gus Porter(Timothy Jackson Drake aka Robin)
Camila Noceda(Alfred Pennyworth)
Jerbo(Hugo Strange)
Coven Guard(Base
Electrocutioner
Albert King
Clayface
Professor Pyg
Killer Croc)
Coven Scout(Deadshot
Copperhead
Two-Face
Ra's al Ghul
Christina Bell
Talia al Ghul
Deathstroke
Firefly
Black Mask
Anarky
Mad Hatter
Calendar Man
Poison Ivy
Candy
Harley Quinn
Henry Adams
Johnny Charisma
Azrael
Tracey Buxton)
Perry Porter(Jack Ryder)
Grometheus the Fear Bringer(Scarecrow)
Kikimora(Shiva)
Angmar(Cobblepot aka Penguin)
Bria(Joker)
Bat-Suit
Season 1
The Batsuit in Arkham Origins
XE Suit
Arkham Asylum Armored Batsuit
Season 2
Batsuit V7.43
Season 3
Batsuit V8.04
Gadgets
Season 1
Batarang - Thrown at thugs to stun or knock them over. Also used to hit buttons. it can also be used to explode fire extinguishers to surprise enemies, or provide cover to take one down silently. They can also be used to distract enemies by throwing them near-by.
Batclaw - Used to disarm thugs or pull foes closer. Could be used to pull down vents or weak walls.
Smoke Pellet - Used to escape from armed henchmen when under fire or to distract enemies and beat them down.
Grapple Hook/Gun - Used to grapple to vantage points and ledges. By Arkham Knight, the force is enough to make Batman airborne several meters in the air.
Sonic Batarang - Used to attract the attention of nearby foes and can incapacitate them when detonated. However, they have the downside of never working twice in the same area if detonated to knock out an enemy.
Remote Control Batarang - Batarangs which could be remote controlled to move in any direction, with adjustable speeds. Can be used to trick enemies into thinking Batman is in the wrong direction, or to take enemies by surprised by using the reverse batarang feature.
Remote Claw - Used to aim at enemies to attach and pull them together to knock the unconscious temporarily. It can use to attach objects to enemies and or hang them from vantage points (the gadget was used by Deathstroke before Batman took it).
Concussion Detonator - Used to throw at enemies and as it detonates it flashes at them and causes dizziness.
Glue Grenade - Thrown at enemies to stick them in glue and can block steam vents. But the glue grenade was unstable that has degraded into dust since Christmas Eve.
Remote Electrical Charge Gun - Used to shock foes or activate items such as doors. Can be used to disable Jammers and Optical Camouflage armor.
Freeze Blast - Caused the target to be frozen in ice and unable to move. Can be used to block steam vents and allow passage.
Line Launcher - Launched a horizontal wire which allowed travel over gaps.
Cryptographic Sequencer - Used to access radio frequencies and hack security consoles.
Disruptor - Used to override guns, medic packs, gun crates and detonate mines.
Season 2
Voice Synthesizer - Used to mimic any voice to manipulate thugs and identified to voice access codes with the synthesizer. It can only be use so many times before the enemy figures out the trick, and either ceases orders or changes radio channels.
Remote Hacking Device - Used to hack security consoles and download security codes on drones controlled by the militia that can turn the drones against them. Can be used to control the airship's system. (Replaces the Crypto Sequencer, minus the ability to scan radio waves.)
Glue gel Launcher - Fast launcher glue grenade and explosive gel. (Obsolete as of Cold, Cold Heart)
double Batarang - Batman throw two batarang
triple Batarang - Batman throw three batarang
Thermal Batarang - Batman throw batarang in ice pole to defeat enemy
Electric gloves - Batman maybe charge generator and fight from enemy
Thermal gloves - Batman maybe rescue people from ice
Ultra Batclaw - pulls walls (Only used in Arkham Asylum, despite it's usefulness)
Shock Batarang
explosive batarang - it is sonic batarang only explode
explosive gel
freeze grenade - Blocks the movement of the enemies standing next to him
