The two space shuttles mixed together as one by Blizzard and John Keyblade's touched down on the Floating Islands with a soft thud, its engines dissipating into silence. Blizzard and John emerged from the vessel, the space shuttle dissolving into particles of lights, returning as their Keyblades in hand.
Together, they began their ascent up the long stairs leading to the office room of Yen-Sid Tower. Each step brought them closer to their destination, but it felt as though the stairs themselves were testing their resolve. The climb was arduous, but they pushed on.
As they ascended, the view expanded, revealing the breathtaking beauty of the Floating Islands. The azure sky above seemed endless, blending seamlessly with the wisps of clouds below. The wind whispered through the air, carrying with it a sense of mystery and anticipation.
After what felt like an eternity, they finally reached the top of the stairs. With their chests heaving from exertion, they approached the ornate doors of the Yen-Sid Office. John took the lead, pushing the doors open.
Inside, Yen-Sid sat at his desk, engrossed in a book. He looked up as the doors creaked open, surprise evident on his face as he took in the sight before him. His eyes widened at the sight of the young comatose body in Sergeant Jameson arms.
Blizzard: Yen-Sid, we need your help.
Young Yen-Sid: What is it that you guys require? To be honest, I did not expect you three to returns so soon.
Blizzard: We've come across a comatose Keyblade wielder and his father. We need you to keep them safe here while we go back to the Locked World.
Young Yen-Sid: You guys already found one? I see. Very well, I shall ensure their safety.
Sergeant Jameson: Please, I need you to take care of my son. He's been in a coma for 118 years.
Blizzard: Thank you, Yen-Sid. We will return as soon as possible.
Young Yen-Sid: Be careful, Blizzard. The darkness is growing stronger, and we cannot afford to waste anymore time.
Yen-Sid stood alone in his tower, watching through the window as Blizzard, John, and the Dream Eater hurriedly made their way down the stairs. His gaze shifted to the comatose body of the 16-year-old boy held by his father, a flicker of curiosity crossing his face.
As he observed their departure, a mischievous smile tugged at the corners of Yen-Sid's lips. This unexpected turn of events had sparked his interest, breaking the monotony of his solitude in the tower. He approached the comatose boy and his father, his eyes glimmering with newfound excitement.
Young Yen Sid: Well, well, (Yen-Sid spoke, his voice laced with a hint of sarcasm.) Seems like things are getting rather interesting around here, isn't it?
He circled around the comatose boy, studying him intently. His youthful demeanor betrayed his immaturity, relishing in the unfolding of this intriguing situation. He turned to the boy's father, a playful glint in his eyes.
Young Yen Sid: It appears your son hasn't aged a day in the last 118 years, and he still clings tightly to his Keyblade. (Yen-Sid remarked, his tone filled with amusement.) Quite the unusual circumstance wouldn't you agree?
The father looks at his son with a sad expression.
Sergeant Jameson: It appeared in his hands the day those creatures attacked the earth, and he has been carrying it ever since. It's all I have left of him, and I couldn't bear to part with it.
He paused for a moment, letting the weight of the situation sink in. Despite his youthful demeanor, Yen-Sid was no stranger to the mysteries of the Keyblade and the forces that shaped the worlds.
The young Sorcerer nods understandingly.
Young Yen-Sid: I see. Well, I will keep your son and his Keyblade safe. You have my word. Now please, rest and recuperate while we wait for Blizzard and John to return. We will do everything we can to assist them after their mission.
With a final nod, Yen-Sid turned his attention back to the window, the glimmer of curiosity still evident in his eyes. The journey that awaited Blizzard, John, and the Dream Eater had piqued his interest, and he couldn't help but anticipate the unfolding of their tale.
As Blizzard and his Dream Eater and John returned and entered the Locked World of Camelot, they both noticed that the darkness had grown even stronger. Heartless and Nobodies roam the streets, attacking anything in their path. John and Blizzard quickly engage in combat, using their Keyblades to defeat the creatures.
The Dream Eater also joins the battle, unleashing spells and attacking the Heartless with fire and ice magic. John fights alongside them, wielding his own Keyblade with average skill.
As they make their way to the castle, they encounter stronger and more powerful Heartless, but they manage to defeat them with teamwork and strategy.
Finally, they reach the castle gates, where they are met by King Arthur and the Priest. King Arthur nods to them, indicating that he has managed to hold off the darkness for a while longer.
The trio enter the castle, suddendly, as they enter the Throne Room. In the depths of their minds, a taunting feminine voice echoed, piercing their thoughts with a mix of amusement and disdain. The voice, tinged with magic, spoke directly into their heads, mocking their achievements and questioning their abilities.
Feminine Voice: Oh, how amusing it is to see humanity regress to the medieval era just to survive in this Locked World. (the voice taunted.) But did you truly eliminate Xanderius yourselves? The weakest member of Organization 14th, what a disappointment. Still... It's been without my permission. How dare you deprive me of the pleasure of witnessing his demise myself? Such insolence will not go unpunished.
As the voice taunted them, a dark portal materialized before them, emanating an aura of malevolence. From within the depths of the portal emerged a black cloaked hooded figure, their features obscured by the heavy fabric. Only a pair of piercing purple eyes glowed through the darkness, their intensity filled with wicked amusement.
The cloaked hooded figure slowly pulled back the hood covering their head, revealing a woman with black hair and those mesmerizing purple eyes. She smirked, her gaze fixated on Blizzard, John, and the Dream Eater, exuding an air of confidence and power.
Norgam: Ah, but here I am, Member 13 of Organization 14th, Norgam. (She declared, her voice laced with a blend of mystery and arrogance.)
Norgam: Your humans should feel honored, you know. Not everyone gets the pleasure of meeting a member of Organization 14th.
She paused, allowing her words to hang in the air, savoring the tension that filled the space between them.
Norgam: Yes, this is true that you three may have eliminated Xanderius, but let's not forget that he was the weakest among us (Norgam sneered, her voice dripping with disdain.) It's hardly a noteworthy accomplishment, even if you claim to have done it yourselves.
Norgam, the enigmatic member of Organization 14th, stood before Blizzard, John and the Dream Eater, her dark cloak billowing around her. As she began to speak, her voice carried a mix of arrogance and a twisted sense of purpose.
John and Blizzard exchanged a look of concern. They knew that if Organization 14th was involved, the situation in Camelot could be even more dangerous than they had anticipated.
Norgam: I am the first Nobody in all of history (She declared, her voice dripping with dark power.) Once upon a time, in the real world, my human self was known as Morgan the Witch. She met an untimely death, a curse that tore her heart asunder, birthing both a Heartless and a Nobody.
Her lips curled into a malevolent smile as she continued,.
Norgam: You see, the Organization has its own goals, its own agenda. And I am their faithful servant, bound to carry out their wishes.
Norgam's gaze fell upon Blizzard and John, her eyes gleaming with a mix of curiosity and amusement.
Norgam: But it seems fate has thrown a rather intriguing twist into the mix. Two Keyblade wielders, along with a peculiar creature that look like a plushie. I must admit, I didn't expect such interesting company on my little excursion.
Norgam paused for a moment, her gaze scanning the surroundings, as if assessing the situation. She then proceeded to divulge her true purpose.
Norgam: I am here on behalf of Organization 14th to acquire all the artifacts of this locked world, including the Excalibur of King Arthur. You see, we have a keen interest in these artifacts, and we believe that they would be of great value to us. Of course, we are willing to compensate you for your cooperation, if you value your own life that is.
Blizzard and his Dream Eater exchanged a brief glance, their expressions betraying a mix of surprise and caution. The Dream Eater's eyes narrowed, displaying a sense of readiness, while Blizzard's brows furrowed with aggressivity.
On the other hand, John seemed momentarily captivated by Norgam's appearance. A smile began to form on his face as he found himself charmed by her striking looks. However, before he could utter a word, Blizzard swiftly intervened.
With a swift motion, Blizzard's hand shot out, delivering a sharp slap across John's face. The sound reverberated in the air, momentarily breaking the effect that Norgam's presence had cast over him. John's head snapped to the side, his eyes wide with surprise and confusion.
John: What the hell, Blizzard? (John exclaimed, rubbing his cheek, his voice tinged with both pain and irritation.)
Blizzard: Snap out of it, John! (Blizzard admonished sharply, his voice tinged with frustration.) She's not a human. She's a Nobody and an enemy. We can't afford to be distracted by appearances!
John's head snapped to the side from the force of the slap, his smile quickly fading. He blinked, momentarily taken aback by the sudden impact. Regaining his composure, he nodded, his expression now serious.
John: You're right, Blizzard (John replied, rubbing his cheek.) I got carried away.
Blizzard: We will not allow you to take the Excalibur or any other artifacts from this world. These are important historical items that belong here.
John: Yeah! We're not going to just hand over everything to your organization.
Norgam: I see. Well, I was hoping we could resolve this peacefully, but it seems we must do it the hard way. I suggest you hand over the artifacts willingly, or we'll have to take them by force.
Blizzard: We won't back down. We'll protect these artifacts at all costs.
John: We'll fight you if we have to. We can't let you just take these things away.
Norgam: Very well then. I was hoping to avoid this, but it seems we have no choice. Prepare yourselves, Keyblade Wielders, for you face the wrath of Organization 14th.
Norgam's left hand crackled with dark purple energy, coalescing into the form of a menacing giant scythe. The blade of the scythe gleamed with an ethereal purple hue, its edges razor-sharp and infused with an otherworldly power. The handle extended to her height, accentuated with intricate engravings that seemed to pulse with dark energy.
In her right hand, Norgam conjured a massive purple spear that hummed with arcane energy. The spearhead glowed with an intense purple glow, radiating a sense of malevolence. Its shaft, long and slender, was adorned with mysterious symbols that seemed to writhe and twist as if alive.
As Norgam brandished her dual weapons, the air around her seemed to grow heavy with an oppressive darkness. The sight of her formidable arsenal sent a chill down the spines of those who dared to oppose her, a chilling reminder of the danger they now faced.
With caution in their eyes, John, Blizzard, and the Dream Eater readied themselves to face the formidable Norgam. As Norgam lunged forward, wielding her giant scythe and spear with deadly precision, the trio swiftly moved in unison to evade her attacks.
John moves in from the side, his Keyblade glowing with a bright light. He sends out a barrage of thunder-based magic attacks at Norgam, forcing her to dodge and weave through the air. Blizzard charges forward, his Keyblade glowing with frost magic and launches himself at Norgam.
Norgam is quick and nimble, easily dodging the attacks of the trio. She counters with dark-based magic attacks, sending dark energy blasts at them from her scythe. The trio dodges and weaves through the air, trying to get close enough to land a hit on Norgam.
The Dream Eater make use of it's ice magic at Norgam, but she deflects the ice blast with her spear. John launches himself forward, his Keyblade glowing with thunder magic and lands a solid hit on Norgam's shoulder. She grunts in pain and stumbles backwards.
Norgam regains her footing and charges forward, her scythe spinning in a deadly arc. Blizzard summons a wall of ice to block the attack, but Norgam shatters it with a blast of dark energy. The trio is thrown back by the blast, but they quickly get back on their feet, ready to continue the fight.
John used his agility to dodge Norgam's sweeping strikes, using his Keyblade to parry and counter whenever possible. His movements were fluid and calculated, constantly seeking openings to exploit.
Blizzard, fueled by his own strength, unleashed a flurry of strikes with his Keyblade, aiming to disrupt Norgam's offensive maneuvers. He darted around her, delivering swift and powerful blows while utilizing his elemental magic to keep her off balance.
The Dream Eater, using its small size and speed, weaved through the battlefield, launching magic projectiles and creating distractions to divert Norgam's attention. It utilized its unique abilities to enhance John and Blizzard's attacks, bolstering their strength and providing them with strategic support.
As the battle raged on, Norgam's attacks intensified, her movements becoming faster and more precise. She unleashed waves of dark energy, attempting to overwhelm her opponents. But the trio's coordination and resilience kept them one step ahead, allowing them to narrowly avoid fatal blows.
John, with his keen tactical mind, directed his allies, orchestrating their movements and exploiting Norgam's openings. Blizzard's raw power fueled their counterattacks, while the Dream Eater provided vital support and assistance whenever needed.
The clash of weapons and bursts of magic echoed through the battlefield as the fight intensified. Though Norgam's power was formidable, the combined strength and teamwork of John, Blizzard, and the Dream Eater allowed them to hold their ground.
Despite the escalating danger, the trio fought on, refusing to yield to Norgam's overwhelming presence. They knew that the fate of their world and the lives of countless innocents depended on their success. With every strike and every evasive maneuver, they inched closer to victory, their resolve unbreakable.
Blizzard charges forward, his Keyblade glowing with ice magic. He lands a solid hit on Norgam's leg, causing her to stumble. John moves in from the side, his Keyblade glowing with thunder magic. He lands a powerful hit on Norgam's other leg, causing her to fall to the ground.
With Norgam down, the trio stands over her, ready to finish her off, and ending the fight. But before they can strike the final blow, Norgam disappears in a puff of dark smoke, John, Blizzard, and the Dream Eater looked around in frustration, realizing that their enemy had slipped away.
The trio stands there, catching their breath and looking around for any sign of Norgam. But she is nowhere to be seen.
King Arthur burst into the room with a concerned expression, followed closely by his loyal knights. He quickly scanned the area, his eyes searching for any signs of danger or harm.
King Arthur: Blizzard! John! Are you both alright? (King Arthur asked, his voice filled with genuine concern.)
Blizzard: Arthur, we encountered a Nobody belonging to Organization 14th. Her name is Norgam, and she came here to steal all the Artifacts of this Locked World, including your Excalibur.
John: We managed to defeat her, but she escaped. We need to be on guard for any future attacks.
King Arthur: I see. Thank you for informing me. We must ensure the safety of our kingdom and its treasures.
Blizzard: We'll do everything we can to protect Camelot. We must also find a way to unlock this Locked World and bring it back to its original state, but first.
Blizzard: Your Majesty, do you know of the center of this world?
King Arthur: The center of this world? What do you mean, Blizzard?
Blizzard: There is a place where the power of this world is said to reside. The heart of this Locked World, so to speak.
King Arthur: Ah, yes. I believe it may be a lake, where the Fairy, the Dame of the Lac, resides, she is a powerful fairy who guards the sacred sword Excalibur. But what makes you think that the center of this world lies with her?
Blizzard: It's just a hunch, Your Majesty. We need to investigate further.
King Arthur clears his throat before speaking.
King Arthur: The Lady of the Lake is not someone to be taken lightly. She is a psychopath who relishes in causing chaos and destruction. She once challenged me to a test of strength to prove my worthiness as a king. When I refused, she tried to kill me. Luckily, I was able to defeat her and claim Excalibur.
He shakes his head.
King Arthur: But that was many years ago. I have not heard from her since. I do not know if she still resides in the lake or if she has moved on to other pursuits. But be warned, if you seek her out, you do so at your own peril.
John couldn't help but let out a sarcastic chuckle.
John: Well, I can't say I'm surprised. It seems like psychopaths are just drawn to positions of power, huh? (He smirked, clearly amused by the irony.)
Blizzard shrugged.
Blizzard: Well, psychopath or not, we've dealt with our fair share of dangerous foes. We'll handle her too.
Blizzard: We have to find the Keyhole of this Locked World to unlock it and restore it to its proper place in the Hyper Space. And that Lake might be the key to that.
King Arthur nods in agreement.
King Arthur: I understand. But you must be careful. The Lady of the Lake is not to be trifled with.
Blizzard responds.
Blizzard: Don't worry, we'll handle it. We have faced some dangers on our journey, and we have always come out on top. We won't let this fairy stop us.
John: And we'll make sure to protect you and your kingdom while we're gone. We won't leave Camelot undefended.
King Arthur thanks them and gives them his blessings before they set off on their journey to the Lake.
John: You know, in the books I used to read as a kid, the Lady of the Lake was never portrayed as a psychopath. She was actually a wise and kind fairy who helped many heroes on their quests.
Blizzard: Well, I guess things are different in this world. We have to be careful and stay alert. Who knows what kind of dangers we might face on our way to the lake.
Dream Eater: It's possible that the portrayal of the Lady of the Lake in the fairy tales was different because those tales were written in a different time and context. Also, as you said, this world was forced to regress back to a medieval era to hide the truth of their situation, so it's possible that the Lady of the Lake's true nature has been distorted or lost over time.
John: That's a good point. It's like how history can be rewritten or altered depending on who is telling the story.
Dream Eater: Exactly. We should be prepared for anything when we meet the Lady of the Lake. She could be an ally, or she could be an enemy.
John: Yeah, we don't know what kind of test she might have in store for us.
Dream Eater: But we must push forward and find the Keyhole of this Locked World. It's the only way to unlock it and free its people from their prison.
As the camera faded to black, and once again faded out to a familiar white room.
The cloaked black hooded person's eyes widened as Norgam teleported into the meeting room, clutching her wounds.
Member 1 chuckles softly.
Member 1: Norgam, it seems you've returned empty-handed once again. Your failure is becoming quite the pattern, this reminds me of Xanderius.
Norgam, her purple eyes glowing with a mix of frustration and anger, steps forward.
Member 12: What happened? Did you obtain the artifact? (The person asked urgently.)
Norgam groaned in pain.
Norgam: No, I failed. There were two Keyblade wielders who were too powerful for me to handle alone. (She replied, gritting her teeth.)
The leader of Organization 14th shook his head in disappointment.
Leader: You should have waited for them to leave the Locked World first. We cannot risk exposing our existence to them. (He said sternly.)
Norgam winced as she stood up straight.
Member 2 leans back in their chair, a smirk hidden beneath their cloak.
Norgam: I know, I know. But they caught me off guard. They were more powerful than I anticipated. (She explained.)
The cloaked person sighed.
Member 11: It doesn't matter now. We'll have to come up with a new plan to obtain the artifact. (They said, turning to the leader.)
The leader nodded.
Leader: Yes, we will. But for now, we must focus on healing Norgam's wounds and ensuring that our presence in this Locked World remains hidden (He replied, looking at Norgam with concern.)
Member 1 leans forward, their voice low and calculating.
Member 1: Remember, Norgam, failure is not an option. We are counting on you to retrieve the artifacts and fulfill our plans next time.
Norgam nodded, wincing in pain as she did so.
Norgam: Don't underestimate the Lady of the Lake. She's unpredictable and dangerous. Even I barely escaped her wrath. And once Blizzard and John face her, they won't stand a chance.
Member 1: Very well. We'll wait for them to face the Lady of the Lake and then make our move. But don't disappoint us again, Norgam.
Member 2: Indeed. Failure is not tolerated in our organization.
The Leader of Organization 14th, a tall figure cloaked in black, steps forward and addresses the group.
Leader: Norgam, your failure is unacceptable. We cannot afford to lose the artifacts of the Locked Worlds we are targeting. If we fail in our mission once again, the consequences could be catastrophic, be well prepared next time, if you don't want to end up like Xanderius.
Norgam hangs her head in shame, knowing that she has let the Organization down.
Norgam: I understand. I won't fail you again. Just give me one more chance to redeem myself.
The Leader turns to the cloaked persons standing next to him.
Leader: Member 1 and Member 2, I want you to accompany Norgam on her next mission. Make sure she does not make the same mistake twice.
Member 1 and 2 nod their heads in agreement, and the Leader continues.
Leader: And as for Blizzard and John, they will not be a problem for us. We will find a way to deal with them and retrieve the artifact of Camelot.
Leader: Actually, I think i have a better suggestion. Why don't we go on a mission to Camelot with all our members at once? This way, we can easily overpower them and steal the artifact. And this time, we will not fail.
Cloaked Person 1: That's a great idea, Leader. We have enough members to outnumber them.
Cloaked Person 2: And with our combined powers, we can easily take down any resistance, why no one thought of doing that before? This could actually work!
Norgam: I'm in. I want to get my revenge on that Keyblade wielder and his friend for what they did to me.
Leader: Excellent. We'll prepare for the mission right away. This time, we'll show them the true power of Organization 14th.
Norgam: I cannot wait to see the looks on their faces when we take the artifact right from under their noses. And if they manage to survive the Lady of the Lake, we'll be there waiting for them. They are no match for our power and strength. This Locked World will be ours for the taking!
With that, the Leader dismisses the meeting, and the black cloaked hooded persons disperse. Norgam lingers behind, feeling the weight of her failure on her shoulders. She knows that she must succeed in her next mission, or face dire consequences.
As the camera pan back into the Forest of Camelot while the trio is on their way to the Mysterious Lake, they approach the lake, the temperature drops rapidly. The air around them becomes foggy, and they can hear the sound of ice cracking.
Blizzard shivers.
Blizzard: I can't believe how cold it is here. It's like we're in the middle of winter.
John nods in agreement.
John: I think the lake is the source of all this cold air. We need to be careful. Who knows what kind of danger we'll face.
The Dream Eater walk beside them.
Dream Eater: It's so cold here, my fur are freezing. Let's hurry up and find this Lake, so we can leave this place.
They continue walking towards the lake, and as they get closer, they notice a figure standing on the edge of the frozen water. It's a woman dressed in a long blue dress with long hair as white as snow.
Blizzard stops in his tracks.
Blizzard: That must be her, the Lady of the Lake.
John nods.
John: Let's approach her cautiously. We don't want to startle her.
Blizzard and John cautiously approach the frozen lake, their eyes fixed on the figure of the Lady of the Lake standing at its edge. The air is tense, and the Lady's expression is twisted with madness. She grips her weapon tightly, ready to strike at any moment.
The woman turns to face them with a cold stare.
Crazy Lady of the Lake: Who are you and what brings you to my lake?! (She asks in a stern voice.)
Blizzard: Wait! We are here to find the Keyhole of this Locked World and unlock it. We need to free this world and its people from being trapped here.
John clears his throat, attempting to defuse the situation with a touch of sarcasm.
John: Lady of the Lake. We are just passing through, you know. Not really interested in whatever precious artifacts you've got hidden under that icy surface. So, no need for any trouble, right?
The Lady of the Lake's eyes narrows, her voice dripping with menace.
Crazy Lady of the Lake: JUST PASSING THROUGH?! You come here to steal from me! Just like that fool King Arthur and his knights! You won't leave this place alive!
Blizzard glances at John, a wry smile forming on his face.
Blizzard: Seems like you have the worst luck with womens, John. First Norgam, now this deranged lady. Maybe you should just stay away from them.
John lets out a nervous chuckle, his sarcasm tinged with genuine anxiety.
John: Yeah, tell me about it. It's like I'm a magnet for psycho womens. Can't catch a break.
The Lady of the Lake's menacing aura intensifies, her eyes burning with a mixture of fury and insanity.
Crazy Lady of the Lake: Enough chatter! I shall rid this world of your pathetic presence!
Blizzard and John quickly dodge the incoming blasts of ice, and Blizzard summons his Keyblade to defend himself.
Blizzard: We don't want to fight you! (Blizzard shouts over the sound of the ice blasts.)
But the Lady of the Lake continues to attack them relentlessly, laughing maniacally all the while. Blizzard and John try to reason with her, explaining that they are here to find the Keyhole of this Locked World and unlock it, but their words fall on deaf ears.
Blizzard swings his Keyblade at the Lady of the Lake, but she easily dodges it and continues her barrage of ice blasts. John looks around and notices that the ice blasts are creating a wall of ice around them, trapping them in place.
John: We need to find a way to break through that wall. (John says to Blizzard.)
Blizzard: Otherwise, we'll be stuck here forever.
Blizzard focuses his energy on his Keyblade, casting a powerful blast of fire magic that melts the ice wall. They quickly take advantage of the opening and rush towards the Lady of the Lake.
Blizzard swings his Keyblade again, but the Lady of the Lake dodges it once more. John, however, manages to land a powerful strike on her, causing her to stumble backwards.
Crazy Lady of the Lake: You cannot defeat me (The Lady of the Lake says, her voice dripping with contempt.) I am a powerful fairy, and I will not be defeated by mere mortals like you!
Blizzard and John exchange a worried look. They knew that defeating the Lady of the Lake would not be easy, but they were more than willing to unlock the Keyhole and bring an end to this Situation.
The Lady of the Lake spoke in a crazed tone.
Crazy Lady of the Lake: However. I can give you what you want, my dear. Give me your Dream Eater and the man life, and I can grant you your deepest desires. It's a fair trade, isn't it?
Blizzard and John exchanged a look of shock and disbelief.
Blizzard: What kind of sick deal is that?
The Lady of the Lake only laughed in response.
Crazy Lady of the Lake: Oh, don't be so naive, my dear. You must know that everything comes with a price. And for you, this is the only way.
Blizzard shook his head, unwilling to give in to her madness.
Blizzard: No deal. I won't sacrifice my friends for your twisted wishes.
The Lady of the Lake's face twisted with anger at his refusal.
Crazy Lady of the Lake: THEN YOU LEAVE ME NO CHOICE! YOU WILL NEVER LEAVE THIS PLACE ALIVE!
Blizzard grits his teeth as he feels his body becoming numb from the cold. He turns to John, who looks equally as exhausted.
Blizzard: We need to end this fast.
John nods in agreement, and they both charge towards the Lady of the Lake. The dream eater follows close behind,
As they fight, Blizzard notices that the lady's attacks seem to be getting weaker. He takes advantage of this and launches a powerful fire spell at her. It hits her square in the chest, sending her flying backwards.
The Lady of the Lake gets back up, her face twisted in anger.
Crazy Lady of the Lake: You...you think you can kill me? I am the Guardian of this world! You cannot stand against me!
Blizzard: We don't want to kill you! We just want to unlock this world and move on.
John: Yeah, we don't have time for this!
The lady lets out a maniacal laugh.
Crazy Lady of the Lake: You want to unlock this world? Fine. This will be your last chance, humans. I'll make this deal with you one more time. Give me your Dream Eater, and I'll unlock this world this instant.
Blizzard looks down at his Dream Eater, then back up at the Lady of the Lake.
Blizzard: No deal!
The Lady of the Lake's expression turns from one of the amusements to one of the angers.
Crazy Lady of the Lake: Y̸O̴U̸ ̶F̶U̴C̶K̶I̷N̴G̶ ̵I̸N̷S̷O̴L̴E̸N̴T̷ ̵B̷R̵A̸T̸!̶ FINE THEN! If you won't give me what I want, I'll destroy you myself!
She launches herself at them with a powerful blast of ice, but they dodge out of the way and counterattack with their own spells. The battle continues, but now Blizzard and John have the upper hand. They manage to freeze the lady in a block of ice, effectively ending the battle.
As they are catching up their breath, the ice around the Lady of the Lake starts to crack and break apart, and she lets out a chilling laugh.
