Shard:Portal

Classification:Shaker

Power: The user can create miniature portals anywhere within 600 meters of themselves. These portals are big enough to let an adults' arm fit through them. The user can fire bullets or throw objects inside a portal, and it will be ejected out another portal at high speeds. The user can only connect and have up to 2 sets of portals active at a time.

Shard: Gatherer

Classification:Tinker

Power: The user is a Tinker who specializes in the creation and maintenance of Gathering tech. Tech made to help the user find/gather specific materials. The user can create gatherer drones that can find and gather materials automatically, auto miner bots, dredger pods that dive into the sea to gather materials from there,etc.The user's tech is hardy and needs little to no maintenance from them.

Shard:Looking

Classification: Stranger/Master

Power: The user can force all targets within 400 meters to look at their face and only their face. Targets affected will find themselves unable to turn away or look at anything else but the user's face. This allows the user to perform some sleight of hand tricks that will go over affected targets, or even attack them without repurcussion. Affected targets can't and won't do anything but stare at the user's face until the user leaves their range.

Shard:Needle

Classification:Blaster

Power: The user can generate needles all over their body and fire them at enemies. These needles deal minimal damage but can pierce through steel with ease, requiring the user to aim for vital spots for maximum effectivity. The user can rapid fire them like a machine gun or the user can charge up and fire a more powerful needle that can punch through steel and flesh in one go.

Shard: Kingstaff

Classification:Striker

Power: The user can materialize hard light staves that can charge up power by absorbing ambient energy from their surroundings. The charged up energy can be used to empower the staves with various effects. These effects are: range extension, increased durability and weight, and explosive blows from the end of the staff. The generated hard light staves do not last long in combat, requiring the user to remake them over and over again during the course of combat.