Shard:Magnetic Field

Classification:Shaker/Mover

Power: The user can generate magnetic fields around them that grant them a variety of abilities. The user is able to levitate within the area of a magnetic field and can attract or repel all metal within it as well. The user can create a magnetic field that spans up to 2000 meters long and 200 meters high.

Shard:Gaseous

Classification:Breaker/Mover

Power: The user has access to a breaker state that shifts their body into a gaseous state. The user is incredibly mobile in this state, being able to fly at high speeds, and can traverse vents and small openings with ease.The user cannot be harmed in this state, but they are unable to interact with the world until they revert back to their normal state.

Shard:Repulse

Classification:Brute/Blaster

Power: The user possesses a personal forcefield that is incredibly repulsive and repels nearby enemies and projectiles with extreme force, knocking back foes and returning enemy fire back to targets.

This effect turns off the forcefield for brief microseconds, leaving a very tiny opening for enemies to attack the user.

Shard:Energy Fill

Classification:Striker

Power: The user can create "hollow" energy blades that fill up with energy during the course of battle. Once filled with energy, an energy blade will temporarily have its range and power increased until its charge runs out. Once it runs out of charge, that energy blade disintegrates into dust, forcing the user to create a new blade.

Shard:Power Link

Classification:Trump/Thinker

Power: The user accumulates charges overtime throughout the course of the day. These charges can be used to temporarily link multiple Parahumans to each other, allowing for telepathic communication and sharing of powers between each other. Affected Parahumans gains weaker versions of all linked Parahuman's abilities for as long as the link is up. The user can link up to 3 Parahumans with themselves and each other and can only be dismissed by the user.