Shard: Heated Ringer
Classification:Blaster
Power: The user can generate rings of burning fire that orbit around them and can be fired at enemies to cut and burn them. Generated rings are the size of the user's hand and the user can only have up to 6 rings active at a time. Rings dissipate after impact with a target. The user is immune to the effects of their own rings.
Shard:Pillar Guardian
Classification:Shaker/Master
Power: The user can generate pillars of ice within 400 meters of themselves. If enough damage is dealt to a pillar, that pillar will melt into water that becomes a watery minion with decent strength,speed, and the ability to shot water bullets at foes. The user can direct this minion into attacking enemies.
Shard:Physics Reverser
Classification:Breaker/Trump
Power: The user has a breaker form that allows them to temporarily be able to negate Changer and other Breaker powers through physical contact. While in breaker form, the user is immune to effects and abilities sourced from Changer/Breaker forms.Changers and Breakers that are already transformed that come into physical contact with the user are forced to exit their states and are unable to activate them for some time.
Shard: Clearwater
Classification:Shaker
Power: The user can generate blobs of floating water from air pulled from the atmosphere. They can be placed down as traps that explode with great watery force if approached by targets. They can also act as barriers that slow down enemy projectiles that hit them.
Shard:
Classification:
Power: The user can transform into a bat-like humanoid form. This form grants the user flight, enhanced hearing, and the ability to emit sonic attacks from their mouth.