Shard:Timer
Classification:Thinker
Power: The user can look at any electronic device or any machinery and determine how long it will last until it breaks. A timer appears above the target along with certain symbols. These symbols determine how the targeted object will fail or break, and the indicated timer determines when exactly the object will break or fail. Addressing the indicated issues will increase the timer while neglecting or adding more issues decreases it.
Shard:Shadow Tendril
Classification:Shaker
Power: The user can generate masses of tentacles made of dark energy from any shadows within 300 meters of their general area. The user is fully aware of the positions of all active tentacle masses, accessing their tactile senses, and being able to control them with extreme precision.Up to 4 tentacle masses can be active and controlled at the same time.
Shard:Electric Mine
Classification:Shaker
Power: The user can create small balls of electricity and place them around the battlefield. These balls slowly grow in size and power overtime, and upon contact with a target, blow up with great electric force. Affected targets are paralyzed for some time, the duration of which is determined by the size of the exploded electric ball.
Shard:Forgemaster
Classification:Striker
Power:The user can safely consume inorganic material and use that consumed material to generate weaponry made of said material, out of their body.The user is limited to melee ranged weaponry and cannot create guns or other complex weaponry. The larger the weapon, the more material the user needs to consume to create it.
Shard:Selector
Classification:Striker/Shaker/Thinker
Power: The user can create projections of any object they've touched before. These projections are, more or less, perfect replications of those objects at the time they were touched. Inside the user's mind are two lists. One of those lists describes every single object they've touched in their life, and the other is a list of " equipped"objects the user can summon. The latter list has a limited space
of 5 slots and forces the user to pick and chose which objects they can "equip" from the first list. Once those objects are picked, they are erased from the first list, meaning if the user is forced to "de-equip " an object from their second list, they won't be able to pick it again, unless they've touched that object again.
