Shard:Energy Factory
Classification:Striker/Brute/Blaster/Mover
Power: The user can generate an energy field around themselves that drains energy from all living targets that contact it except the user. The drained energy can be used to fuel certain abilities. It can be used to grant the user bursts of super strength, the ability to fire blasts of energy, and flight that lasts for as long as there is energy in the tank.
Shard:Wildfire
Classification:Changer/Mover/Striker
Power: The user can transform into a massive living fireball. This form is immune to all forms of conventional damages, burns all enemies upon contact with their body, and can teleport within 500 meters of their general area.The user is incable of movement, except via their teleportation ability, and each time it is used, the user's Changer form becomes smaller and smaller until the user is forced back into their normal form.
Shard:Bastion
Classification:Breaker/Brute/Shaker
Power: The user possesses a Breaker form that allows them to negate all physical force applied to their body. This means the user cannot be moved if they don't want to and can negate physical damage from attacks. Exiting their Breaker form results in explosive damage to their surroundings equal to how much physical force was negated in that state, dealing heavy damage to enemies and the environment. In addition, while in their Breaker state, the user is incapable of dealing any damage to enemies.
Shard: Stealth Mode
Classification:Tinker/Mover
Power:The user is a Tinker who specializes in the creation and maintenance of Stealth Vehicles. They can create vehicles that possess installed stealth capabilities. Examples includes stealth motorcycles that are completely silent, vans with notice me not fields, and invisible tanks.
Shard:Energy Bound
Classification:Striker
Power: The user can generate ropes of energy from their hands. These energy ropes are highly durable and have a maximum length of 500 meters. Enemies bound via these ropes have their energy drained for as long as they are bound by them. Each manifested rope requires a steady amount of energy to stay active, with each active rope requiring more and more energy to stay active. Energy drained from enemies can help fuel these ropes.
