Shard: Energy Burner

Classification:Shaker

Power: The user can create stationary balls of fire that drain the energy of any enemies near them. The drained energy is funneled back to the user which can be used to create more balls of fire. Placed fire balls burn enemies upon physical contact with them, but can be destroyed by certain attacks.

Shard:Mental Pressure

Classification:Thinker

Power: The user can detect the stress level of a chosen target within their line of sight. The target's stress level is represented by a colored percentage number above their heads. The color of that number determines how easy or how hard it is for the target to stress out, with red meaning they are extremely easy to stress out and green meaning that stressing them out will be difficult. The user may gain intuitive knowledge of what actions to take to increase or decrease a target's stress level.

Shard:Spike Hazard

Classification:Striker

Power: The user can generate hardlight spikes on any object the user touches or is holding. Affected objects can be thrown at enemies like caltrops, or used to increase the power of a melee weapon, granting extra deadliness to it.These spikes can be broken with enough force, shattering them into motes of light.Injuries inflicted via these spikes are much slower heal.

Shard:Vacuum

Classification:Blaster

Power: The user can create vacuums that pulls in air and fires it with great concussive force. The amount of air sucked into a vacuum determines the strength of the concussive force released. Loose objects may be sucked in and launched as an additional damage dealing projectile.When creating a vacuum, the user is momentarily breathless, which means the user is unable to spam multiple concussive air bursts at once.

Shard:Power Rot

Classification:Striker/Trump

Power: The user can empower objects they touch or hold with the ability to weaken Parahuman abilities in targets holding those objects. Empowered objects can retain their weakening effect for over a day, before becoming a normal object again.The user can trick a target into taking an empowered object beforehand to weaken them before confronting them or the user can empower bullets,arrows, and/or throwing knives to weaken enemies hit by them. How a target's power is weakened is random.