Shard:Icarus
Classification:Master/Mover
Power: The user can manifest a massive eagle-like construct. This construct is incredibly strong, fast, and durable, and with their wings, possesses great flight capability. This projection seems to have its own personality, but will generally follow the user's commands when prompted. The user will often ride this projection as a means of transport and protection as the user is simply just a squishy human.
Shard:Soulcall
Classification:Master/Trump
Power: The user can create a projection of a dead Parahuman and control it.The user must be holding an item dear to the deceased Parahuman in order to create a projection of them. The more important it was to them, the more accurate their projection may turn out. The created projections have weaker versions of their original's power and only one projection can be active at a time.
Shard:Nightmare
Classification:Blaster
Power: The user can fire dark energy spikes from their hands. These spikes can be 2-5 inches long and when fired, are strong enough to imbed themselves in rock. Targets hit by these spikes will feel drowsy and will enter a nightmare filled sleep that will continually drain them of their energy unless forcibly woken up by outside force.
Shard:Serpentera
Classification:Changer/Mover/Shaker/Brute
Power: The user can transform into a dragonic sea serpent that not only can slither on land and breathe underwater, but can also emit freezing mist from their body that freezes enemies near them in ice. Their massive size grants the user immense strength and durability but makes them a massive target for ranged attacks.
Shard:The Unseen
Classification:Stranger
Power: The user can become invisible when entering or exiting a room/building. This requires the user to have the intent to enter and/or exit it. The user will stay invisible for a couple seconds after a successful exit or entry, but after that, the user must wait several minutes to use that power again.
