Shard: Ammunition

Classification:Striker/Blaster/Tinker

Power: The user can transform several small objects at once into ammo for long ranged weaponry. These small objects must fill up and/or fit into the palm of the user's hands to convert them into ammunition. Likewise, the desired ammunition type the user wishes to convert a small object into must also fit and/or fill up the palm of the user's hands.

Shard:Darkblade

Classification:Striker

Power: The user can generate blades of dark energy and wield them as weapons. These blades can drain a variable amount of energy from living targets that are cut by these blades. How much energy is drained is dependent on the size of the cut. Drained energy can be used to briefly increase the cutting power of a blade.

Shard: Encroaching Darkness

Classification:Breaker/Shaker/Striker

Power:The user can enter a Breaker state that enshrouds the user in darkness. While in this state, all electronics and machinery within 500 meters of the user malfunction for as long as they are within the user's range. The user absorbs energy from those devices and uses it to generate shadowy tentacles from their body that are used to grapple, crush, and/or throw objects/people within 200 meters of the user. If the user doesn't absorb any electric energy for some time, they will automatically exit their breaker state and become vulnerable for several hours before being able to enter it again.

Shard: Power Sample

Classification:Shaker/Trump

Power: The user can manifest thorns on any object within 200 meters of themselves. If the user succeeds in harming a Parahuman with a thorn, they will gain a temporary copy of that Parahuman's power that they can use for themselves. Copied powers have an energy meter that goes down each time they are used. Once that meter is empty, the user no longer has access to that copied power. The user can obtain multiple copies of the same power if they succeed in harming the desired Parahuman multiple times with their thorns.

Shard: Roulette

Classification:Blaster

Power: The user can generate balls of light that when thrown can transform into a variety of hard light objects. They may become a hail of cutting blades, a hail of small hard light concussive bullets, a hail of piercing arrows, a capture net, a spear, and a massive spike ball. The user has no control over these transformations, and mostly relies on chance when throwing a light ball to get the desired outcome.