Shard:Aqua Cutter

Classification:Shaker

Power: The user can control and shape any water within 400 meters of themselves into cutting blades. These blades turn back to normal water if they leave the user's control range. Generated blades will automatically attempt to absorb any nearby fluids into their mass to make them bigger, which includes blood.

Shard:Nail

Classification:Blaster

Power:The user can create and fire massive energy needles. These needles pass through living targets and do not harm them, but if they are Parahumans, nullify and prevent the usage of their powers for some time. Needles dissipate after some time, and the user cannot make another needle as long as one is still active.

Shard:Fleshcrafter

Classification: Striker/Master

Power: The user can transform inorganic material into fleshy balls with a touch.These balls will transform into some sort of fleshy minion that the user can control. Created minions are highly durable and can spit acid from their mouths. The user can only control up to 5 fleshy minions at a time.

Shard: Connection

Classification:Striker/Thinker/Trump

Power:The user can form a mental link with a targeted Parahuman via physical contact.Both the user and the target must have an emotional connection to each other to work. The stronger the connection, the stronger the link. This link allows the user to mentally share thoughts with the target and utilize a version of the target's power for themselves. How strong this power is, is dependent on the strength of the mental link. The user can only link with one Parahuman at a time.

Shard: Frozen
Classification:Shaker/Blaster
Power: The user can generate shards of ice by using air from the atmosphere. These shards are telekinetically controlled by the user and can be used to stab enemies or impale them by firing an ice shard at them. The user has a control range of 300 meters; any further and ice shards out of the user's range melt immediately.