Shard:Solid Air

Classification:Shaker/Mover

Power: The user can generate invisible solid air panels anywhere within 400 meters of the user. These can be used to generate midair platforms the user can walk/jump on,or protective barriers that are highly durable. Only the user can see and interact with their generated air panels.

Shard:Firebind

Classification:Striker

Power: The user can imbue any held item with the power of flames. Imbued items generate heat and explosions upon impact. The user usually imbues weapons with their power to increase their damage output in combat. The user is immune to the effects of their own power and imbued objects lose their power overtime when separated from the user.

Shard:Metal Shaper

Classification:Shaker

Power: The user can manipulate the shape of any metal within 300 meters of themselves. Metals affected by the user's ability become more durable and stronger for as long as they are within the user's range of control. The user can shape metal into armor and weaponry which they keep within range of themselves.

Shard:Hunter

Classification:Blaster/Shaker

Power: The user can manifest and fire arrows of light at living targets. Targets hit by an arrow will feel their energy being drained away for some time. Drained energy is then used by the user to generate light traps that the user can set anywhere within 200 meters of themselves. These traps can bind foes that step in them in place for some time.

Shard:Bulletproof

Classification:Breaker/Brute/Blaster

Power: The user can enter a Breaker state where all ranged projectiles and attacks are completely ineffective against them. Force from those kinds of attacks are absorbed and converted into energy the user can utilize to generate and fire blasts of energy from afar. However, the user becomes much more vulnerable to melee attacks and is dealt more damage by those types of attacks when in their Breaker state.