Shard:Puppeteer
Classification:Tinker/Master/Trump
Power: The user is a Tinker who specializes in the creation and maintenance of Puppets. The user can create puppet-like copies of any Parahuman they desire. The created copies may either have weaker versions or alternate interpretations of the original's powers, and generally follow the user's orders. Despite this, created puppets may exhibit exaggerated traits and personalities similar to the Parahumans they are based on.
Shard: One As Many
Classification:Master/Striker/Thinker
Power: The user can take control of any one small animal within 2000 meters. If the user touches that animal, they can create temporary clones of that animal. The user has control over all of that animal's clones,can access all their senses, and is constantly aware of the original animal's location at all times.The user usually clones a pet they own, and keeps the original near them, away from harm to protect them.
Shard: In Between
Classification:Mover/Brute
Power: The user can teleport between any object or person within 700 meters. The user cannot teleport any other way. The user wears a cloak on their back to mitigate this problem.The user can briefly become invincible to all attacks for several seconds after teleporting. This allows the user to get between attacks and tank them without any harm to themselves.
Shard:Ambush
Classification:Changer/Brute/Mover/Thinker/Stranger
Power: The user can transform into an ape-like being that can become invisible. While in this form, the user possesses increased strength,speed, and durability. They can also detect any Strangers within 500 meters of their general area. Their claws on both their hands and feet in this form grant them the ability to scale and climb obstacles with ease.
Shard:Clash
Classification:Master/Shaker/Brute/Trump
Power: The user can emit some sort of gas from their body. This gas, when breathed in, temporarily increases the natural regenerative ability of living targets to high levels while increasing aggression in affected targets. Affected targets are more likely to be easier to anger and pick fights in this state, and their temporary regeneration ability allows them to ignore fatigue and/or injuries in order to keep on fighting.
