Shard:Dark Arrow

Classification:Blaster/Shaker

Power: The user can manifest and fire arrows of darkness at targets. Targets hit by an arrow will have their vision and hearing impaired with smoke around their head for a short time. The user can charge up and fire a massive darkness arrow that explodes with concussive force and releases massive amounts of smoke upon impact, but drains the user considerably.

Shard: Energy Reservoir

Classification:Blaster/Shaker

Power: The user can absorb energy from nearby sources within 200 meters of themselves and use that energy to create energy bombs. Different energy types absorbed result in different types of bombs. Solar energy bombs generate a massive flash of light to blind enemies, electric energy bombs shock and stun all nearby enemies upon impact, radioactive energy bombs irradiate both the surroundings and nearby foes after exploding and so on.

Shard:Skincatcher

Classification:Striker

Power: The user can remove patches of their skin and fuse them with anything and anyone that comes into contact with them. The user can use their skin to patch up surface injuries on targets, fuse skin between a target and a static object binding them in place, and suffocate enemies by fusing skin over their mouth and nose. Areas where skin is peeled regenerate new skin after some time.

Shard:Expulsion

Classification:Shaker/Blaster

Power: The user can create a vacuum around themselves that sucks in any and all loose objects within 200 meters and are expelled with great force and power from all directions. This allows the user to deal heavy damage to all enemies in any direction at the cost of heavy collateral damage. Projectiles and people can be drawn into a generated vacuum if the user isn't careful.

Shard:Null

Classification:Breaker/Trump

Power: The user can enter a Breaker state where they are completely immune to the effects of all Parahuman abilities except their own. The user cannot access any of their physical senses in this state. This includes sight, hearing, smell, taste, and touch. As a result, the user only enters their Breaker state for brief moments and then quickly exits it. When timed correctly, the user cannot be harmed by the powers of other Parahumans, though they are still very much vulnerable to any non-Parahuman sourced attacks.