Shard:Tagging
Classification:Striker/Thinker
Power: The user can tag a living target via touch and become aware of their location and emotions at all times. This allows the user to easily track down tagged enemies and discern their state of being before acting on them. Only one target can be tagged at a time. Tagging a person while a tag is active, simply removes the latter and applies it on the new target.
Shard:Animalia
Classification:Tinker
Power: The user is a Tinker who specializes in the creation and maintenance of Anima Tech. The user can create technology that is meant to be outfitted or implanted in animals for their own use. Such examples include a fire breathing implant for geese, translator collars for dogs that translates their thoughts into speech, and high tech carrier packs meant for avians to be worn on them.
Shard: Advisor
Classification:Master
Power: The user can imbue a target within 400 meters of themselves with the compulsion to blindly follow the orders and/or suggestions of other people near them. The user cannot influence targets themselves but targets can be influenced by people unaffected by the user's power. Once a given order or suggestion is performed, the affected target reverts back to normal, with no memory of having done such things.
Shard:Execution
Classification:Blaster
Power: The user can charge up energy in their hands and release it in a form of a spiraling energy blast. This energy blast can pierce through multiple targets at once if used correctly and can result in massive explosion in the end that greatly damages enemies and their surroundings near the explosion point. The user cannot attack for a couple minutes after that, and must wait until time is up to attack again.
Shard:Wolfpack
Classification:Breaker/Thinker/Stranger
Power: The user can enter a Breaker state where they become a pack of shadowy wolves that all share the mind of the user. In this state, all members of the user's Breaker form can phase through inorganic matter, cannot be harmed by physical attacks, have anti-Thinker abilities that prevent such powers from working on them. In exchange, they have a high aversion to light and light based attacks, esoteric attacks or effects can still harm them, and the "death" of even one of their pack in their Breaker form, will revert the user back to their normal form, forcing them to wait for a while for a while before entering their Breaker form again.
