Shard: Gargoyle
Classification:Changer/Striker/Brute
Power: The user can transform themselves and any object they touch or hold into heavy grey stone. While in this form, the user possesses immense strength and durability at the cost of extremely low speed and agility. Objects affected by the user's touch can easily be carried by the user regardless of its weight and size and is highly durable. The user cannot affect living beings with their stone touch ability.
Shard: Pharaoh
Classification:Shaker/Master/Mover
Power: The user's body generates silk bandages that are attached to jt and act as extensions of the user's body. These bandages usually act as extra arms that are highly flexible and are incredibly strong, allowing the user to grab/grapple objects/persons from afar. Cut bandages can be remotely controlled by the user for a short time before becoming inert.
Shard: Energy Thief
Classification:Striker/Trump/Brute/Mover
Power: The user can drain energy from other Parahumans through physical contact.Affected targets will find their abilities working at lesser efficiency and power temporarily. The longer the user is touching a target, the more energy is drained, and the weaker the affected target's powers become. Energy drained from a target can be stockpiled and used to grant the user short bursts of strength and speed at will.
Shard: Minder
Classification: Breaker/Shaker/Master
Power: The user can enter a Breaker state where the emotions of all targets within 100 meters of themselves are either dulled or heightened. The user can only use one of these two effects at a time. The longer an affected target stays within range of the user's Breaker state, the higher the chance of their heightened or dulled emotional state becoming permanent.
Shard: True Blaster
Classification:Blaster
Power: The user can generate small portals within 50 meters of themselves that expel a variety of small projectiles from them. The user has access to 5 types of projectiles and each type has an effect and range unique to it. The user can fire armor piercing needles that deal minimal damage to targets, energy arrows that cause slow healing injuries, concussive laser beams, a hail of explosive energy bullets, and a slow moving ball projectile that burns anything and anyone that comes into contact with it.
