A World-Weary and Familiar Tune's Already Written Musical Sheet (Servant Profile Page):
Servant Archer
Master: Tohsaka Rin
Name: EMIYA (True Name: EMIYA Shirou)
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Route: Fate/Stay Night - Fate Route, ? ? ? (Lacking Affection for Saber, But Surviving Until The End)
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Origin: Sword
Attribute: Reinforcement
Element: Sword
Alignment: True Neutral
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Hidden (Servant) Attribute: Human
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Parameters (Tohsaka Rin as Master):
Strength: D
Endurance: C
Agility: C
Mana: B
Luck: E
NP: ?
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Class Skills:
Magic Resistance D
Although EMIYA was a magus during his life and possesses unusual Projection magecraft, his affinity with "magecraft" is much worse compared to the Heroic Spirits of ancient times who saw Magecraft and True Magic as commonplace. The level of his Magic Resistance is a result of this. EMIYA's Magic Resistance is weak.
Its rank is D, in other words, spells more than one bar will annul this resistance. The benefit this skill provides him is just the equivalent of an anti-magic amulet. Thus, even spells greater than two steps can be lethal to him if hit.
This level of resistance can be easily overcome by a relatively strong magus, and depending on the situation, EMIYA may even have to pay attention to the attack of Masters. This puts him at a disadvantage against Caster class servants such as Medea, who has powerful sorceries at her disposal.
Independent Action B
Normally if a Servant loses his Master, he will disappear within hours if he cannot replenish the mana required to remain in this world.
The amount of time each Heroic Spirit has before disappearing varies, however, those with this skill possess the ability to act independently for a period even if magic energy supply from the Master is severed.
At B rank, even if EMIYA loses his Master he is able to stay materialized for a period of 2 days. However, this is the ideal value achieved by maximally conserving mana and avoiding battle and Noble Phantasm usage. Furthermore, even if EMIYA's spiritual core sustained lethal damage, he would still be able to survive for a short period of time.
EMIYA's ability to survive is extremely great. Archer is able to switch Masters, and can continue to operate independently, even if his Master is taken out.
Personal Skills:
Clairvoyance C
The visual ability, also called Hawkeye, that improves both static visual acuity and kinetic vision.
It affects the accuracy of bows, allows him to execute his "ultra long-range sniping" precisely even against targets moving at high speeds as long as they are within a four kilometer range. With accuracy transcending the realm of men, it is an ability often used for scouting that is able to fully survey the town simply upon looking down from a high location.
Utilizing the "must-have ability" of the Archer class, such strikes greatly differ from his regular arrows, and they are a means to certainly kill the opponent. Differing from his former Japanese shooting method, nocking the arrow in the palm of the left hand, Archer utilizes the traditional European method of nocking the arrow over the back of the left hand.
He is skilled enough to mark two enemies and fire a single arrow with the intention of striking both, surpassing the normal rules being unable to alter its course. On a higher rank, even x-ray vision and future sight becomes possible, but rank C does not reach such a level.
Mind's Eye (True) B
Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. A danger-avoidance ability that calmly grasps of the enemy's strength as well as his own situation during predicament and deduces the available means of survival on that situation.
As long as there is even a 1% chance of comeback, it draws in the chance to put said strategy into motion. Although closely similar to the Skill "Instinct", this is not a result of talent, but an overwhelming amount of combat experience. A weapon wielded by none other than a mortal, gained through tenacious training.
Magecraft C - A+
A magic that reproduces tools by his image, though only for several minutes. The pair of swords that Archer favored, Kanshou and Byakuya, was something created by means of projection magic as well. Its rank rapidly increases only when the projection subject is categorized as a "sword". Due this special trait of "can prepare counterfeits many times over", EMIYA destroys the projected Noble Phantasms. By having them explode, the destructive power is momentarily raised beyond its normal limit.
Capable of using orthodox Thaumaturgy, such as Reinforcement to temporarily increase the essence of the tool and Projection to grasp the structure of the substance and temporarily replicate it. During his life time, the magecrafts learned by EMIYA are unremarkable. Before becoming a Heroic Spirit, even Reinforcement was quite difficult. However, the Projection sorcery he wields is quite special, as it is able to duplicate weapons, including all the components, though with minor degradations in quality. In addition, during duplication, he can even read the wielder's skills, which allows him to gain all kinds of Noble Phantasms and combat skills.
When the target of projection falls under the category of "Sword", does the Rank rapidly jumps up to A+.
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Noble Phantasms:
Unlimited Blade Works: Infinite Creation of Swords
(Type: Anti-Unit (Anti-World))
The Reality Marble that embodies and manifests Archer's internal world and imprints it upon the World as a bounded field for a short amount of time.
A Noble Phantasm that summons forth Archer's image of Hell, An Unending Hill of Swords.
A steel manufacturing factory (blacksmith's forge) which contains all of the raw materials and sorcery needed for the formation of countless Swords and other famous weapons and defensive armaments. It records and analyzes all weapons and defensive armaments which are encountered by the user. The number of unique weapons encountered and recorded by Archer exceeds numerous thousands, most of which are Noble Phantasms each possessing deadly powers. Their entire histories, compositions, and designs are all perfectly recorded, allowing for instant proficiency with the weapons by inheriting all combat skills and techniques utilized by their original owners.
The quality of projected weapons will always be degraded by one rank due to humans being unable to fully conceptualize the existence of an object through only one sense, and they will never equal the originals without a technique such as detonating them as Broken Phantasms.
It is the one true specialization of magecraft, the result of "Sword" being both Archer's Origin and Elemental Affinity and the basis of Archer's projection and reinforcement skills. It is the definite answer obtained by someone whose life was saved by Sword, merged and lived with a Sword, and acted as Sword for his whole life.
Archer's personality:
His personality is very contradictory.
While he is thoroughly cynical and nihilistic, he is at the same time devoted and protective, and even a little childish to the point that it makes him hard to hate. He does not lie, but he does keep secrets and tell half truths. He means well and is capable of being nice, but often ends up being sarcastic, especially so when he gives advice.
He cannot approve of Shirou's ideal of becoming a Hero of Justice due to his own experience, but at the same time he cannot deny it for the very same reasons.
Archer is a very bitter person not because of the events of his life, but because of his status as a Counter Guardian, a being that is forced to "clean up the messes humanity has made". Although he was constantly betrayed by those around him, he never held any grudges towards anyone.
Even so, he despaired over the fact that he could never live up to his ideal of "saving everyone, regardless of friend or enemy."
The reason he chose to become a Counter Guardian was because he believed that he could save as many people as possible. And in a way this was true. But the reality was that the Counter Force merely sent him to a point in time where it believed humanity was on the brink of collapse and had him kill each and every person it had deemed to be the perpetrators, whether they were good or evil.
He believed that gaining power as a Counter Guardian would help him save everyone, but it was a mere continuation of his life's work where he had to sacrifice a minority for the good of the majority.
Because of his employment as a Counter Guardian and his subsequent summons into all eras throughout history regardless of past or future, the record of the Heroic Spirit Emiya on the Throne has very fragmented memories. He claims that his memory is confused to the incomplete nature of his summoning, but that is only half truthful. He is able to assess the situation and deduce his circumstances the night of his summoning, believing himself to have the opportunity to achieve his goal to kill Shirou.
He had forgotten the name "Tohsaka Rin" over the period of his life, but remembers her the instant she introduces herself. Murmuring "―Rin. Ah, that's the name―" under his breath, it is a statement from his heart filled with "much endearment close to insanity."
He claims to no longer have Shirou's memory, but remembers the day Kiritsugu Emiya saved him and the feelings he felt upon seeing Kiritsugu's smile.
The only memory regarding the Holy Grail War he has is a hazy one of the moment when he first met Saber. He no longer feels beauty from the moment as he did during his life, but the moment itself is stored in his soul like a picture. He has a fond remembrance of the moment Saber was first summoned that he will always recall vividly "even if he should fall into the depths of hell."
Archer gains much joy and pride in housework, especially cooking much like Shirou. He himself, however, denies that he enjoys doing them.
If this was Fate/Grand Order:
Bond CE:
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Interlude Skill Change:
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Author's Notes:
Also, on a meta-level, this is literally just copied from the Type-moon wiki. So, it's a copy sheet in that sense, too, fitting in with the whole theme on a meta-level.
