Disclaimer: I don't own the Legend of Mana or any other game series.
Author's Note: This is both for the reader and myself to keep track of things since I've been doing a lot and throwing in elements and characters from different games. In the future, I may possibly add entries for the different in-game encyclopedias. Also, if this is hard on the eyes to read, then please let me know so I can fix it. I know how reading Bold Text can strain the eyes. I'm currently working on Chapter 13 and I've been writing down ideas for it.
Name: Sean Rent
Race: Human
Title: Town Defender
Age: 21
Level: Lvl 22 Next Level:0/4600
Affinities: Water: (85), Lightning/Thunder: (85), Wind: (90), Fire: (440), Wood/Plant: (400), Sound: (80), Moon/Space: (420), Soul: (320)
HP: (Base: 1625/1625) 2502.5/2502.5 Regen: (796.3) per minute
TP: (Base: 5700/5700) 9895.5/9895.5 Regen: (1692) per minute
MP: (Base: 1750/1750) 2362.5/2362.5 Regen: (304.8) per minute
STR: 146 + (45%) + (9%) + (25%) = 261.34
VIT: 65 + (45%) + (9%) = 100.1
DEX: 82 + (45%) + (9%) + (10%) = 134.48
INT: 70 + (30%) + (5%) = 94.5
WIS: 86 + (30%) + (5%) = 116.1
SPI: 188 + (30%) + (5%) + (25%) = 300.8
LUK: 74
Synchro Effect: [HP Recovery Lvl 1]
Synchro Effect: [MP Recovery Lvl 1]
Stat Points: 35
Perk Points: 44
Lucre: 33795 L
[-Skill List-]
Gamer's Mind (Passive) Lvl 2
Allows the user to calmly and logically think things through. Allows a peaceful state of mind. Immunity to psychological status effects. Level 2 grants the mind immunity to corruption.
Gamer's Body (Passive) Lvl 2
Grants a body that allows for the user to live the real world like a game. Sleeping in a bed restores HP, TP, MP and removes all negative status effects. Level 2 grants the body immunity to corruption.
Observe (Active/Passive) Lvl 45 [29%] Cost: 5 MP
Through continuous observation, a skill to observe objects, situations, and people was generated that allows for quick information gathering. The higher the skill, the greater the data obtained.
You can see information on people up to 20 Levels above you.
Lvl 1: The user can see the target's stats and a basic description.
Lvl 2: The user can see how much experience the target needs to reach the next level.
Lvl 5: The user can see the Synchro Effect of the target.
Lvl 6: The user can see how many stat points the target has.
Lvl 10: The user can now see what perks the target has.
Lvl 13: The user can now see all of the target's titles.
Lvl 15: The user can now see what equipment and items the target is carrying or wearing.
Lvl 18: The user can now see what items can be stolen or dropped from a monster or enemy.
Lvl 20: The user can see the target's like and dislikes.
Lvl 23: The user can now see the target's thoughts and feelings towards the player.
Lvl 25: The user can see a greater description of the target.
Lvl 28: The user can see a list of the target's skills and spells.
Lvl 31: The user can see the target's racial traits and related abilities.
Lvl 35: The user can see the target's elemental affinities and weaknesses.
Lvl 40: The user can use the [Appraise] ability.
Lvl 44: The user can see the target's inventory and all of the items they're carrying.
Lvl 45: The player can now see information on people up to 50 levels above him.
Yoga (Active/Passive) Lvl 15 [50%]
At first a group of Hindu disciplines that originated in ancient India, the term "yoga" refers to Hatha yoga in the Western world which is a branch of Yoga that focuses primarily on asanas (the physical positions) to exercise the body. Yoga also incorporates breath control to help relax the mind.
Passively increases STR by 45% (+3% per level)
Passively increases VIT by 45% (+3% per level)
Passively increases DEX by 45% (+3% per level)
Breath Control (Active/Passive) Lvl 18 [12%]
This ability allows the user better control over the intake of oxygen and over the regulation of air in their bodies. Breath Control also increases the time that the user can hold their breath, making it possible for them to spend greater lengths of time underwater or in other areas where oxygen is absent or where toxic fumes may reside.
Current Limit: 2 Hours and 10 Minutes
Effect: +90 Wind Affinity (+5 per level)
1H Sword Mastery (Active/Passive) Lvl 7 [91%]
This ability allows the user to freely handle 1H swords. This skill only applies to the user when wielding a single 1H sword at a time.
Effect: +35% increase in attack damage with 1H swords (+5% per level)
Effect: +14% increase in attack speed with 1H swords (+2% per level)
Iai Strike [1H Sword Technique] (Active) Lvl 5 [86%] Cost: 200 TP
A sudden lunge, followed by a slice through the enemy.
DMG = STR * 110% (+2% per level)
Physical Endurance (Passive) Lvl 13
This skill increases the body's durability and lessens the amount of physical damage inflicted on the user.
Effect: 39% decrease in damage from physical attacks (+3% per level)
Drink Crafting (Active) Lvl 21
This skill allows the user to create various kinds of drinks with a diverse range of ingredients. Depending on the ingredients and recipe used, the user can receive different effects from their concoctions. Recipes can be discovered through experimentation, by trying new drinks, or finding hidden notes scattered throughout Fa'Diel. This skill doesn't include potions.
Leveling this skill increases the chances of successful drink creation and permits the user to try making more difficult drinks.
Cartographic Ambition (Passive) Lvl 6
A gift for trying to restore Mana back to its proper state in the world, this skill is unique to the artificer. Like a Cartographer making maps in the days of old, the user can only level this skill by further completing the World Map. This skill increases for every location to have ever appeared on the map.
Effect: Passively increases SPI by 30% (+5% per level)
Effect: Passively increases WIS by 30% (+5% per level)
Effect: Passively increases INT by 30% (+5% per level)
Prayer (Active) Lvl 10 Cost: 0 TP
Normally meant as a way to convey thanks to or ask God for something, this skill allows the user to heal their entire party for a small amount of HP. This skill cannot be silenced or reflected.
Effect: Heals the whole party for 20% of Max HP (+2% for each level)
Sense Danger (Passive) Lvl 6 [78%]
This skill lets the user detect things and situations that present an imminent threat or danger to the player. Can also notify the user of danger to party members when in a party. At higher levels, this restriction can be bypassed.
Range: 30 meters
Jump (Active) Lvl 12 [0%] Cost: 0 TP
This skill allows the user to take the basic action of jumping to new heights. At higher levels, the player can propel themselves to altitudes never before thought possible.
Effect: The gamer can jump 30 feet into the air.
Mana Manipulation (Active/Passive) Lvl 1 [0%] Cost: Varies
Throwing fireballs and shooting lightning can be fun, but without proper control and understanding, the user won't advance far beyond that. This skill allows the gamer to create mana constructs and shape their magic in ways they never thought possible. The cost of the spell depends on the difficulty of what the user is trying to do.
It is recommended that beginners and first year students start small to avoid magical accidents.
Arcane Mastery (Passive) Lvl 1 [0%]
Often associated with magic, the term "Arcane" refers to that which is secret or mysterious in nature and understood by very few. This skill cannot be trained directly. Only through studying and properly practicing spells can the user level this ability and uncover the secrets of the arcane and the mysteries of magic.
Effect: Passively increases SPI by 5%
Effect: Passively increases WIS by 5%
Effect: Passively increases INT by 5%
Effect: Decreases Spell Cost by 1%
Cooking (Active) Lvl 18 [37%]
This skill allows the user to create various kinds of food and meals from a wide range of ingredients. Depending on the ingredients and recipe used, the user can receive different effects from the culinary arts. Recipes can be discovered through experimentation, by trying new foods, or by finding recipes within the lands of Fa'Diel.
Leveling this skill increases the chances of cooking food successfully and permits the user to try more difficult challenges. This skill includes baking.
Hand-to-Hand Mastery (Passive) Lvl 15 [58%]
The ability to use one's body in combat. This skill applies to the gamer whether they're fighting using their fists, feet, or other body parts. This skill includes the use of gloves and items such as brass knuckles which can open the avenue for new techniques that fighting barehanded wouldn't have unlocked.
Effect: +75% increase in attack damage with fists, feet, gloves, etc.
Effect: +30% increase in attack speed with fists, feet, gloves, etc.
Swimming (Active) Lvl 3 [14%]
This ability allows the user to travel through water using their arms and legs. Can be handy when exploring the depths and searching for sunken treasure. At a high enough level, this skill can remove the drag on the user's movement the water creates.
Effect: Passively increases STR by 9%
Effect: Passively increases VIT by 9%
Effect: Passively increases DEX by 9%
Drawing (Active) Lvl 20 [70%]
A form of visual art where the user makes use of writing instruments such as a pencil to produce imagery and depict the world around them and their inner imagination. Higher levels allow the user to produce better artwork. Could be profitable to the right person.
Juggling (Active) Lvl 5 [25%]
A form of entertainment where the performer tosses multiple objects into the air and catches them without dropping any. At higher levels, the user can juggle more items.
Current Limit: 2 Balls
Effect: Passively increases DEX by 10% (+2% per level)
Corruption Resistance (Passive) Lvl 5
This skill allows the user to resist corruption in all its forms.
Effect: Has 5% chance to resist corruption
Madness Resistance (Passive) Lvl 1 [0%]
Away from Earth, the writing of Lovecraft and other suddenly become a lot more real. This skill allows the user to resist descending into madness whether that be from the stresses of life or from eldritch abominations.
Effect: Has 1% chance to resist madness
Sense Corruption (Passive) Lvl 5
This skill allows the user to sense corruption from certain distances. At higher levels, the user can detect corruption from greater distances and with more precision, even sources that are well hidden.
Range: 20 meters
Mental Fortitude (Passive) Lvl 1 [0%]
Everyone is entitled to their personal thoughts and this skill keeps it that way. It protects the user against the likes of telepathy, mind control, and brainwashing.
Effect: Has 1% chance to resist the mind arts
Glitch (Active) Lvl 1 [0%] Cost: Nothing
An ability unique to the gamer, it allows the user to shape and bend reality to their whims. Higher levels could potentially unlock other skills.
Effect: Has 1% chance of success
Warning: This ability is not to be used lightly, not even in the direst of circumstances. It can lead to corrupted save files, freezing, and even worse. Tread carefully.
Unlock (Active) Lvl Max
Faced with Restoring the Tree of Mana, wouldn't it be nice to have allies who could stand with you on equal footing? This skill makes that desire a reality. When meeting the right requirements, the player is able to give an ally the knowledge of how to perform a skill or cast a spell.
Note: There are limitations to this skill. Any skill or spell the person learns will start out at Level 1, regardless of the user's level.
Appraise (Active/Passive) Lvl 5 [0%] Cost: 0 MP
The act of assessing an item's value, this skill allows the player to do just that. Any information gained from this skill will be added and updated to the various encyclopedias in the gamer's possession.
Lvl 1: The user can assess the value of [Common] items.
Riding (Active) Lvl 1 [10%]
This ability enables the player to ride and steer any mount without fear of falling off or losing control. Higher leveled and stronger mounts require a stronger user and greater levels in this skill.
Intimidate (Active) Lvl 1 [50%] Cost: 0 TP
This skill allows the user to frighten the target into giving up or running away. At higher levels, this skill manifests an aura specific to the player. Exercise caution. This skill has the potential to kill.
Effect: Chance to scare enemy away or force their surrender dependent on skill level, stats, and player level in relation to target.
Effect: Has chance to inflict target with [Dread] status effect.
Effect: Has chance to cause target to faint.
[-Spell List-]
Fire (Active) Lvl 7 [88%] Cost: 5 MP
This is the most basic fire spell and deals a small amount of damage to enemies. This spell can be altered to form different attacks. At higher levels, the spell will deal more damage.
Deals fire-based damage according to this formula: Total = (SPI + Fire Affinity)
DMG = Total + (Total * 14%)
Current Level: Deals +14% Fire Damage
Effect: Has 7% chance to inflict the [Burn] status effect
Cure (Active) Lvl 23 Cost: 20 MP
This spell heals a small amount of damage dealt to the user or target. At higher levels, the spell will be able to heal more damage.
Effect: Heals 23% HP
Repair (Active) Lvl 9 Cost: Varies
A basic spell that can come in handy in life. It allows the user to repair or fix just about anything. The cost of the spell is dependent upon factors such as the size and complexity of the thing the user is trying to fix.
Aero [Wind] (Active) Lvl 8 [14%] Cost: 10 MP
This is the most basic wind spell and deals a small amount of damage to enemies. There are two variations of this spell. The first is a strong blast of wind that can hurt and knockback enemies. The second is a gust of razor-sharp air that can cut and shred through foes. At higher levels, the spell will deal more damage. Mastery of this spell increases wind affinity.
Deals wind-based damage according to this formula: Total = (SPI + Wind Affinity)
DMG = Total + (Total * 16%)
Current Level: Deals +16% Wind Damage
Protect (Active) Lvl 8 [20%] Cost: 20 MP
This skill creates an invisible shield around the user or party member that increases their physical defense for a certain amount of time depending on the skill's level. This spell can stack with other spells and effect.
Current Level: Increases Physical Defense by 16% for 5 Minutes
Calm (Active) Lvl 5 Cost: 15 MP
This spell causes the target to essentially calm down as indicated by the spell's name. The target's free will remains unaffected by this spell. Can be used on ? to unlock ?.
Current Level: Has 15% chance of working
Effect: Can be used to cure the [Berserk] status effect
Flamethrower (Active) Lvl 3 [40%] Cost: 10 MP (Initial Cast)—5 MP per second
An alteration of the basic [Fire] spell, this spell allows the user to bathe their enemies in a stream of hot fire. At higher levels, the range of the spell increases though is usually outclassed by other fire spells. Mastery of this spell increases fire affinity.
Deals fire-based damage according to this formula: Total = (SPI + Fire Affinity)
DMG = Total + (Total * 6%)
Current Level: Deals +6% Fire Damage
Effect: Has 6% chance to inflict the [Burn] status effect
Thunder [Lightning] (Active) Lvl 6 [8%] Cost: 10 MP
This is the most basic lightning-elemental spell and deals a small amount of damage to enemies. Upon use, a small bolt of electricity is sent slamming into the enemy from the user's hand. This spell serves as a good beginning ranged attack. Mastery of this spell increases lightning affinity.
Deals lightning-based damage according to this formula: Total = (SPI + Lightning Affinity)
DMG = Total + (Total * 12%)
Effect: Has 6% chance to inflict [Paralyzed] status effect
Blizzard [Ice] (Active) Lvl 5 [23%] Cost: 10 MP
This is the most basic ice-elemental spell and deals a small amount of damage to enemies. Upon use, the target is struck by a blast of freezing cold, causing parts of their bodies to frost over. Mastery of this skill increases ice affinity.
Deals ice-based damage according to this formula: Total = (SPI + Ice Affinity)
DMG = Total + (Total * 10%)
Effect: Has 5% chance to inflict [Frozen] status effect
Water (Active) Lvl 6 [12%] Cost: 10 MP
This is the most basic water spell and deals a small amount of damage to enemies. Upon use, rapid water surrounds and pummels the target. Mastery of this spell increases water affinity.
Deals water-based damage according to this formula: Total = (SPI + Water Affinity)
DMG = Total + (Total * 12%)
Current Level: Deals +12% Water Damage
Numb (Active) Lvl 1 [0%] Cost: 50 MP
This spell allows the user to numb and remove all sensation from a part of the body. Can be particularly useful when used prior to casting the [Restore] spell. At higher levels, this spell can affect the whole body.
Effect: Has 5% chance to successfully numb the targeted area.
Esuna (Active) Lvl 31 Cost: 20 MP
Also known as Heal, Remedy, and Clear, Esuna is one of the most common White Magic spells and one of the most powerful. This spell cures status effects and, with the exception of KO [Knocked Out], can become powerful enough to remove any or all of them at higher levels.
Lvl 1: The user can heal the [Poisoned] status effect.
Lvl 3: The user can heal the [Confused] status effect.
Lvl 5: The user can heal the [Paralyzed] status effect.
Lvl 8: The user can heal the [Blind/Darkness] status effect.
Lvl 12: The user can heal the [Berserk] status effect.
Lvl 15: The user can heal the [Petrified] status effect.
Lvl 18: The user can heal the [Burned] status effect.
Lvl 23: The user can heal the [Stunned] status effect.
Lvl 27: The user can heal the [Frozen] status effect.
Lvl 30: The user can heal the [Sap] status effect.
Sonic Boom [Blue Magic] [Sound] (Active) Lvl 1 [0%] Cost: 100 MP
Learned from [Stratoavis], this spell shoots a blast of pure sound from the user's hand which produces a loud explosion upon impact similar to the sonic boom of a jet. Mastery of this spell increases sound affinity. It can potentially deafen the target.
Deals sound-based damage according to this formula: Total = (SPI + Sound Affinity)
DMG = Total + (Total * 10%)
Current Level: +10% Sound Damage
Effect: Has 1% chance to inflict [Confused] status effect
Effect: Has 1% chance to inflict [Bleed] status effect
Effect: Has 1% chance to inflict [Sap] status effect
Purify (Active) Lvl 11 Cost: 5 MP
This skill allows the user to cleanse a person, monster, object, or even location of corruption and other malevolent influences. Can also be used to filter water and perhaps other things as well.
Effect: Able to cleanse low level corruption
Haste (Active) Lvl 5 [70%] Cost: 30 MP
This spell temporarily increases the target's speed upon casting.
Effect: Raises the target's dexterity by 25% for 3 minutes.
Bravery (Active) Lvl 4 [35%] Cost: 30 MP
This spell temporarily increases the target's strength upon casting.
Effect: Raises the target's strength by 20% for 2 Minutes and 30 Seconds.
Candlelight [Light] (Active) Lvl 3 [57%] Cost: 20 MP
When cast by the user, this spell creates a hovering light that initially lasts for 60 seconds. Allows the gamer to better navigate dungeons, crypts, and other dark areas and makes it easier to spot traps and find treasure. Mastery raises Light-based affinity.
Duration: 1 Minute and 10 Seconds
Shooting Stars [Moon/Space] (Active) Lvl 4 [31%] Cost: 20 MP
Shoots several yellow, star-shaped projectiles of mana at the target. A variant of this spell allows the stars to spin like shuriken to cut into foes. Mastery raises Moon-based affinity.
Deals moon/space damage according to this formula: Total = (SPI + Moon Affinity)
DMG = Total + (Total * 8%) (Increases by 2% per level)
Shell (Active) Lvl 4 [72%] Cost: 20 MP
This spell creates a magical shell around the target that temporarily increases their magic defense. This spell can stack with other spells and effects.
Current Level: Increases Magical Resistance by 8% for 2 Minutes and 30 Seconds.
Fear (Active) Lvl 4 [14%] Cost: 30 MP
This spell temporarily decreases the target's strength, making them easier to handle. Also has a chance to cause enemies to flee.
Effect: Decreases target's strength by 20% for 2 Minutes and 30 Seconds.
Effect: Chance to scare enemy away dependent on skill level, stats, and player level in relation to target.
Effect: Has chance to inflict target with [Dread] status effect.
Bushwhacker [Plant] (Active) Lvl 5 [49%] Cost: 15 MP
When cast, a whirlwind of leaves forms around a single target, pelting them for damage. The leaves can also be used to cut the enemy.
Deals plant-based damage according to this formula: Total = (SPI + Plant Affinity)
DMG = Total + (Total * 10%)
[-Stat Skill List-]
For reaching 50 STR, the user gained this skill:
Beginner Physique (Passive) Lvl Max
Everyone has to start somewhere and this skill is just the first step on the user's path to gaining a body men envy and women dream of. Get those muscles moving!
Effect: Grants +25% to STR and +25% to HP Regeneration
For reaching 100 STR, you've gained a new skill:
Aeronaut (Passive) Lvl Max
Any landing you walk away from is a good one and this skill does just that. With this ability, the user is immune to all fall damage. Environmental hazards such as spikes and lava can still hurt the player.
For reaching 50 VIT, the user gained this skill:
Oak Body (Passive) Lvl Max
Through this skill, the user's body become tough like the mighty oak tree, lessening the damage taken from physical attacks.
Effect: Reduces all physical damage taken by 25%
For reaching 50 DEX, the user gained this skill:
Ambidextrous (Passive) Lvl Max
This skill grants the user the ability to use their right and left hands equally no matter the activity whether wielding weaponry or drawing a picture. This skill helps to unlock ?
For reaching 50 INT, the user gained this skill:
Eidetic Memory (Passive)
Also known as [Photographic Memory], this skill allows the user to completely recall and memorize any experience he goes through or any knowledge he obtains whether that be from reading, sight, sound, etc.
For reaching 50 WIS, the user gained this skill:
Multicasting (Passive)
No longer limited to one spell at a time, the user can now cast multiple spells on his friends or enemies.
Note: The number of spells the gamer is capable of using is determined by the level of the [Mana Manipulation] skill and the level of the [Arcane Mastery] skill.
Current Limit: 3 Spells
For reaching 50 SPI, the user gained this skill:
Novice Spellcasting (Passive) Lvl Max
Every journey begins with a single step and this skill marks the first steps the user has taken towards becoming a great magic wielder.
Effect: Increases SPI by 25%
For reaching 100 SPI, the user gained this skill:
Dual Synchro (Passive) Lvl Max
A mechanic unique to Legend of Mana, a Synchro Effect is a special ability that allows party members within close proximity to share certain benefits. This skill doubles the dun and allows the user a second Synchro Effect.
First Synchro Effect: [HP Recovery Lvl 1]
Effect: Boosts HP Regen by 30% when within 20 ft. of a party member while standing still.
Second Synchro Effect [MP Recovery Lvl 1]
Effect: Boosts MP Regen by 30% when within 20 ft. of a party member while standing still.
For reaching 50 LUK, the user gained this skill:
Critical Strike (Passive)
Tired of drawn out battles. Struggling against enemies. Now your hits pack the occasional extra punch to make life easier.
Effect: Grants +10% chance to inflict critical damage on a target or enemy. Applies to all forms of physical and magical combat.
[-Perk List-]
Due to being exposed to interdimensional energies, you have gained a new perk!
[Perk] Rift Runner
The fabric of reality is a delicate thing, something not to be trifled with. Beware interloper, for untold consequences follow in the footsteps of the perpetrators, no matter the level of innocence.
Effect: Increases STR by +10 per level up
Effect: Increases SPI by +10 per level up
Effect: [?] will be unlocked when certain criteria are met
Due to being exposed to [?], you have gained a new perk!
[Perk] Oddity
"The right man in the wrong place can make all the difference in the world. So, wake up, Mr. Freeman…wake up and…smell the ashes."
Anomaly. Stranger. One from another land. What path will you choose to take?
Effect: Increases Wood/Plant Elemental Affinity by 200
Effect: Increases Wood/Plant-Based Affinity by +20 per level up
Effect: Increases Chance of Obtaining Rare Produce from Seeds
Due to encountering [?], you have gained a new perk!
[Perk] Moon Presence
Gazing out into the dark of night, you've always found a certain beauty to the moon and its ethereal glow while others slept in their beds. Even more when it rests amongst the clouds, staring back at you. A muse for many artists throughout the course of time.
Effect: Increases Moon/Space Elemental Affinity by 300
Effect: Increases Moon/Space Elemental Affinity by +20 per level up
Effect: HP, TP, and MP Regen increases by 100% when bathed in the light of the moon
Effect: All attributes increase by 100% when bathed in the light of the full moon
Note: The other phases of the moon offer lesser benefits
Due to coming into contact with [?], you have gained a new perk!
[Perk] Ashen One
On the precipice of death, it is often said that a person sees a tunnel with a bright light at the end. You wouldn't know anything about that, fire stealer.
Effect: Increases Fire Elemental Affinity by 200
Effect: Increases Soul Elemental Affinity by 200
Effect: Increases Fire and Soul Elemental Affinities by +20 per level up
Effect: Upon death, the player revives with 20% HP. Can be used once per day.
Effect: [?] will be unlocked when certain criteria are met
[-Recipe List-]
Food:
Peanut Butter and Jelly Sandwich
Mashed Potatoes
Spaghetti and Meatballs
Macaroni and Cheese
Sour Dough Bread
Chocolate Chip Cookies
Sirloin Steak
Chicken Cordon Bleu
Caesar Salad
Drink:
Blood Orange Tea
Pineapple Juice
Lemonade
Fruit Punch
Coffee
Strawberry Daiquiri
[-Summon List-]
Remora [Thunder/Water] Cost: 50 MP Cooldown: 30 Minutes (Upon Defeat)
Link: Lvl 8 Next Level: 0/500 AP
Standing: 100/1000
HP: 18,000/18,000 (2250 HP Each)
TP: 0/0
MP: 16,000/16,000 (2000 MP Each)
STR: 170
VIT: 90
DEX: 160
INT: 80
WIS: 64
SPI: 160
LUK: 17
Overdrive: [El Niño]—El Niño is an ability where Remora unleashes an intense, swirling vortex of water upon the enemy, sucking them up before hitting them with a powerful geyser. DMG Formula: SPI + (SPI * 300%)
Summon Effect: +85 Thunder/Lightning Affinity (Passive) (Initial: 50)
Summon Effect: +85 Water Affinity (Passive) (Initial: 50)
Summon Effect: Grants the user +1 SPI every time they or the user levels up
Description: Remora is a species of golden-colored, river-dwelling fish similar in appearance to the piranha. This creature is unusual in that while it is indeed aquatic in nature, it is also thunder-elemental. This summon normally travels in schools of up to 7 or 8 fish and can constrict or tear apart weaker enemies in a matter of seconds.
Bomb [Fire] Cost: 100 MP Cooldown: 30 Minutes (Upon Defeat or Detonation)
Link: Lvl 5 Next Level: 70/310 AP
Standing: 0/1000
HP: 8,000/8,000 (2,000 HP Each)
TP: 0/0
MP: 5,000/5,000 (1,250 MP Each)
STR: 60
VIT: 80
DEX: 60
INT: 50
WIS: 50
SPI: 110
LUK: 10
Overdrive: [KaBOOM!]—KaBOOM! is an ability where one or all of the Bombs rapidly expand and detonate, consuming enemies in a fiery blast that they will not walk away from unscathed. DMG Formula: (SPI + (SPI * 300%)) x 1 to 4
Summon Effect: +70 Fire Affinity (Passive) (Initial: 50)
Summon Effect: Grants the user +1 STR every time they or the user levels up
Description: Bombs are living explosives, prone to destroying themselves along with their enemies with their powerful "Self-Destruct." Bombs take the rage built up by being attacked and transform it into energy. This, in turn, makes them grow, sometimes to incredible sizes.
Mandragora [Plant/Sound] Cost: 100 MP Cooldown: 30 Minutes (Upon Defeat)
Link: Lvl 7 Next Level: 0/450 AP
Standing: 100/1000
HP: 12,500/12,500 (2,500 HP Each)
TP: 0/0
MP: 11,250/11,250 (2,250 MP Each)
STR: 110
VIT: 100
DEX: 190
INT: 90
WIS: 50
SPI: 80
LUK: 30
Overdrive: [Echo Chamber]—Echo Chamber is an ability where an invisible soundproof field is created around the enemy. A cacophonous collection of soundwaves then bombard the enemy, pummeling them with physical force and growing stronger with each reverberation as they bounce around the field. DMG Formula: (SPI + (SPI * 300%))
Summon Effect: +80 Plant Affinity (Passive) (Initial: 50) (+5 for each level up)
Summon Effect: +80 Sound Affinity (Passive) (Initial: 50)
Summon Effect: Grants the user +1 WIS every time they or the user levels up
Description: Sometimes called "Onion Children," Mandragora are a sentient species of plant who use an advanced form of non-verbal communication to 'speak' to one another and love to play pranks and cause mischief. Known for their deadly screams, these diminutive seedkin boast a rich culture, creating their own homes and clothing.
Moves:
-Lullaby [Sound] (Active} Lvl 1 [25%] Cost: 10 MP
-Wrap: Lvl 1
-Sonic Boom: Lvl 2
-Photosynthesis: Lvl 1
-Leaf Spin: Lvl 1
-Dig: Lvl 5
-Grow: Lvl 10
Red Wolf [Fire] Cost: 100 MP Cooldown: 30 Minutes (Upon Defeat)
Name: Faith
Link: Lvl 1 Next Level: 0/50 AP
Standing: 0/1000
HP: 750/750 HP
TP: 2,500/2,500 TP
MP: 750/750 MP
STR: 50
VIT: 30
DEX: 50
INT: 30
WIS: 20
SPI: 20
LUK: 10
Overdrive: [Burning Fang]—Burning Fang is an ability where Faith runs through the enemy and leaves behind a sea of flames in her wake. DMG Formula: SPI + (SPI * 300%)
Summon Effect: +50 Fire Affinity (Passive) (Initial: 50)
Summon Effect: Grants the user +1 DEX every time the summon or user levels up
Description: Faith is a Red Wolf from another dimension and has heightened senses such as those found in wolves back on Earth. She also possesses a strong pack mentality and holds whoever summons her to a standard of strength and bravery.
[-Artifact List-]
[Legendary] Artifact: Mailbox
A few letters a month can mean a lot to a lonely, far-off home.
See Home
[Legendary] Artifact: Colorblocks
The town changes through the ages according to its citizens. It doesn't change to accommodate a new age. It changes to bring about a new age.
Allows the artificer entrance into the town of Domina.
[Legendary] Artifact: Jade Egg
By taking a stone formed through the ages inside the earth and shaping it into the source of all things, the earth's creative power was captured inside.
Allows the artificer entry into Mekiv Caverns
[Legendary] Artifact: Officer's Badge
Rightfully earned by an individual's strong sense of justice and duty, this badge has been imbued with a strange power and acts as an emblem of safety against the wickedness of the world.
Allows the artificer entrance into the town of Norwich
[Legendary] Artifact: Archer's Arrow
An ordinary arrow altered by the power of The Gamer, this projectile once meant for death has allowed the player to continue his life.
Allows the artificer entry into Fort Reed.
[Legendary] Artifact: Quaich
A shallow two-handled drinking cup or bowl hailing from Scotland and used for drinking whisky or brandy, this Quaich has been historically used to establish trust and friendship between the various Chobin Hood clans. A purpose that quaichs on earth have shared.
Allows the artificer entry into Rider's Rest
[-Locations List-]
[-Home—]
Home sweet home! Your home is comfortably located near a great tree, surrounded by nature. Many visitors come and go.
See Mailbox
[-Domina-]
A lively town frequented by traveling merchants and entertainers. The outskirts boast a church with a fabulous view of the countryside.
See Colorblocks
[-Mekiv Caverns—]
This limestone cavern was created by underground currents. Over the centuries it was hollowed out, and pillars were created. The cavern is made up of many levels.
See Jade Egg
[-Norwich—]
A beautiful town situated near the sea, it is the home of the Police Headquarters. This eclectic hub of culture and commerce offers a wide range of goods and services and stands as testament to good racial relations.
See Officer's Badge
[-Fort Reed-]
A fortress created long ago by Rider to protect his people after [?]. Knowledge of this place is guarded closely and hidden by [?], making it virtually untraceable.
See Archer's Arrow
[-Rider's Rest-]
Home of Clan Reed. Much like Fort Reed, knowledge of Rider's Rest and its location is guarded closely and hidden by [?]. The village has stood for centuries since the time of its founder, offering sanctuary to Chobin Hoods and other weary souls.
See Quaich
[-Title List—]
[-Artificer—]
This title allows the user to unleash the mana contained within various artifacts. When near an artifact, the user will hear a pulsing noise indicating that one is close by. The closer the user is, the louder the pulse will become. The user will either have to move far enough away from the artifact or obtain it for the sound to stop.
This title doesn't need to be equipped to take effect.
[-Town Defender—]
When equipped, this title grants the user a 25% boost in all stats while fighting in the defense of a town, city, village, or other settlement.
[-Current Item List-]
Equipment:
[Uncommon] Business Suit: (Count: 1)
[Common] Cellphone: (Count 1)
[Common] Menos Hauberk Durability: 100/100
A shirt of chain mail that is made of Menos Bronze. Can be worn together with plate armor for higher defense. There is a wide range of hauberk types, from highly-decorated ceremonial hauberk to hauberk that is too heavy for practical use.
Physical Defense: +10
[Common] Menos Sword Durability: 100/100
A long sword that was forged from Menos Bronze. Most are double-edged and have sharp tips. The sword is considered a holy weapon due to the precious metals it is made from. It is wielded in one hand, so the rate of movement is average.
Attack: +10
Effect: Grants access to one-handed sword techniques.
[Rare] Frozen Fury [1H Sword] (Ice) Durability: 500/500
Crafted from the bones and teeth of Du'Inke, this blade is enchanted with the freezing power of the creature's internal flame. A cut from this sword can leave enemies frozen in their tracks.
Attack: +50
Effect: Deals +20 Ice-elemental damage
Effect: Has 30% chance to inflict [Frozen] status effect
[?] Whip (Unobserved)
[?] Pair of Daggers (Unobserved)
Arrows (Count: 400)
Quivers: (Count: 15)
Broken Bows (Count: 15)
Black Shirt (Count: 1)
[Clothing] Coral Nook Inc. Aloha Shirt
Among the items stolen by Clan Reed, this shirt is the property of Tammy Nook and Nook Incorporated. Size: Men's Large.
The Rest of Sean's Wardrobe
Potions:
[Common][Item] Potion (Count: 5)
A cherry red potion that restores 25% of the user's HP.
[Common][Item] Ether (Count: 5)
A berry blue potion that restores 25% of the user's MP.
[Uncommon][Item] Echo Screen (Count: 1)
A light grey potion that removes the [Silence] status effect from the user.
Spell Books:
[Rare] Revive Spell Book
This spell book grants the player the [Revive] spell. Can be used to cure the [KO (Knocked Out] status effect. At higher levels, it might even be able to [?].
[Rare] Teleport Spell Book
This spell book grants the player the [Teleport] spell. Handy for saving on travel time.
[Rare] Restore Spell Book
This spell book grants the player the [Restore] spell. Can be used to return things to their prior state.
[Uncommon] Float Spell Book
This spell book grants the player the [Float] spell. Can be useful in avoiding earth attacks.
[Common] Stitch Spell Book [Value: 30 Lucre]
This spell book grants the player the [Stitch] spell. It is primarily used to fix tears and holes in clothing.
[Common] Shade Spell Book [Value: 50 Lucre]
This book grants the player the [Shade] spell. It can be used to protect the player from harmful UV rays.
[Common] Clean Spell Book [Value: 30 Lucre]
This book grants the player the [Clean] spell book. It is commonly used to clean dishes, laundry, and get rid of tough carpet stains.
Summoning Items:
[Rare][Summon Sphere] Goblin
Using this item gives the user access to the [Goblin] summon. Be shrewd when dealing with them.
[Rare][Summon Sphere] Werewolf
Using this item gives the player access to the [Werewolf] summon. Being moon/space-elemental in nature, it is one of the rarer summons. Be mindful of the phases of the moon.
[?]
[Rare][Summon Sphere] Brothers
Using this item gives the player access to the [Brothers] summon. Make sure you're strong enough to face them.
[Rare][Summon Sphere] Siren
Using this item gives the player access to the [Siren] summon. Be wary of her enchanting song.
[Rare][Summon Sphere] Cockatrice
Using this item gives the player access to the [Cockatrice] summon. It has a petrifying gaze.
Crafting Items:
[Rare][Crafting Item] Du'Inke's Tail
This item, while not as valuable as a Du'Cate's tail, can be sold for 15,000 Lucre to the right buyer. On the other hand, it can be used to craft certain items.
[Common][Crafting Item] Crimson Eyeball
This rather macabre item can be used to enhance the Shade-elemental alignment of a piece of equipment.
Artifacts:
None Currently
Quest Items:
None Currently
Seeds:
[Common] Round Seed (Current: 2)
[Common] Small Seed (Current: 1)
[Uncommon] Crooked Seed (Current: 3)
Other Items:
[Uncommon] Treasure Chest (Current Amount: 1)
An empty chest that can be used to store and organize items.
[Inspector Boyd's Card]: (Count: 1)
[Junk] Rusted Knife (?)
1 of 30.
[-Quest List-]
Current Quests:
Polly Want a Smacker
For one reason or another, you have been brought to the world of Fa'Diel by a blue-feathered pelican against your will. Show the mail carrier why doing such a thing was a bad idea.
Success: Decreased Reputation with Pelican, ?, ?
Failure: ?, ?, ?
Restore the Tree of Mana:
Nine centuries ago, the Mana Tree burned to ashes. The power of Mana lived on inside Mana stones, enchanted instruments, and artifacts. Sages fought with each other for control of these last remnants of Mana.
Then, after hundreds of years of war, as the power of Mana began to wane, those who sought it grew scarce, and the world returned to peace.
That's not to say that the Mana Tree didn't return, however, and still bearing the scars of these conflicts, a rotting corruption took ahold of the mighty tree.
Success: Varying Exp, ?, ?, ?
Failure: Death, Destruction of Fa'Diel, ?
Plant Care 101
Li'l Cactus is a shy little cactus who happens to be thinking about many things, but not enough words to spare. Find out how to take care of your cactus and what sustenance he needs.
Reward: 50 Exp, Produce Encyclopedia, 100 Lucre, ?, ?
Bonus: Find out how Li'l Cactus knew about your trip to Domina.
Failure: None
The Petrified Potioneer:
In the "Knight of Jema" item shop in Domina, you stumbled across a lifelike statue sculpted in the likeness of one of the young mages from the Academy of Magic at Geo. Find more information on the statue and how it came to be in Mark and Jennifer's store. Then track down the one who "made" it.
Success: Potion Making Skill, 500 Exp, ?, ?, ?
Failure: None
Searching for Friends:
With restoring the Tree of Mana, fighting monsters, and facing various other threats on your plate, you're going to be quite busy. Find people to help you so you won't be overwhelmed. There's no way you can do this alone.
Success: Reward dependent on number of allies gained
Failure: Potential Game Over, Potential Destruction of Fa'Diel
Monster Mash:
In order to prove yourself, Soiree's tasked you with helping slay the Chocobo Eater, a monster that, you guessed it, eats Chocobos. Defeat the Chocobo Eater before it becomes an even bigger issue.
Success: 5000 Exp, 3000 Lucre, Chocobo Summon, Increased Reputation, New Title
Failure: Potential Death(s), Destruction of Chocobo Ranch, Decreased Reputation with Norwich, Decreased Reputation with Various Characters
Paw Patrol
Koroku is the leader of a pack of five dogs, but the other four are missing. Help him find them around Fa'Diel and reunite the pack.
Main Objectives:
-Find Koichi (0/1)
-Find Connie (0/1)
-Find Kosanji (0/1)
-Find Kogoro (0/1)
Success: 10,000 Exp, 5,000 Lucre, Increased Reputation with Koroku and his pack, Cerberus Summon, Koroku's Combination Attack
Bonus Objectives: [Expand the Pack]:
-Find Dogmeat (0/1)
-Find Bran (0/1)
-Find Sceolang (0/1)
-Find Angelo (0/1)
-Find Mira (0/1)
-Find Hewie (0/1)
Bonus Reward: New Title, 5,000 Exp (per dog), 20,000 Lucre, Black Shuck Summon, Dog Whistle
Quest Failure: Death of Koichi, Connie, Kosanji, and Kogoro. Koroku runs away forever.
Completed Quests:
Find Your Bearings:
A stranger to the world of Fa'Diel, you find yourself lacking a point from which to move forward. Look for more information and discover when you are in the timeline and how to proceed.
Success: 50 Exp
Failure: Unforeseen Consequences
Bring Home the Bacon:
Being new here, you've found yourself with very little of the local currency and sadly your debit card won't help. Find a job or other method of bringing in cash to support yourself and keep your household running.
Reward: 50 Exp, A Steady Source of Income, Esuna Spell Book
Failure: Potential Death(s), Inability to buy things
Robbin' Hood
The first part of a quest chain. For the past two weeks, there has been a string of thefts and break-ins within Domina, making some residents fearful and driving away business. Find the perpetrators and bring them to justice.
Success: 300 Exp, 500 Lucre, Item Encyclopedia, Equipment Encyclopedia, Perk Shop Opened, Reputation System Unlocked, New Title: Town Defender, Numb Spell Book
Failure: Potential Death(s), Chance of quest failure: Bring Home the Bacon, Further Damage to Domina, Possibility of Missing Later Quests
Bonus: All of the Chobin Hoods survive
Success: Access to Blue Magic, Daily Quests Unlocked
Failure: Game Over
Going Ape:
As a way to get stronger, you and your group decided to take a trip to Mekiv Caverns only to attract the attention of the head honcho. Defeat Du'Inke.
Reward: 5000 Exp, 3000 Lucre, Remora Summon, Goblin Summon, Thunder Spell Book
Failure: Death, End of Domina, Destruction of Fa'Diel
Flight of Fancy
A flock of monsters has suddenly appeared with its sights set on Norwich. Dispatch the hate-filled fiends before they carry out their aerial assault on the town.
Reward: 50,000 Exp, 7000 Lucre, Increased Reputation, Bravery Spell Book, Candlelight Spell Book
Bonus: Kill [Stratoavis] Alone: [Failed]
Quest Failure: Potential Death(s), Potential Destruction of Norwich, Decreased Reputation, Loss of Future Quests
Bonus Reward: Tornado Spell Book, Sleep Spell Book
Healing Hand
The second part of a Quest Chain. Clan Reed has suffered too long under the effect of [The Fifth Day], a deadly poison created by Mantis Ant. Cure them of this affliction and prepare for the imminent battle.
Healed: (412/412)
Reward: 100,000 Exp, 10,000 Lucre, Increased Reputation with Clan Reed, Clan Loch, and Clan Noctis, Shell Spell Book, Fear Spell Book
Bonus Objective: Cure the Captive of [The Fifth Day]: [Completed]
Bonus Reward: [Artifact: Quaich]
Quest Failure: Potential Death(s), Potential Game Over, Decreased Reputation with Clan Reed, Clan Loch, and Clan Noctis
Pest Control
The third part of the Chobin Hood Quest Chain. The guillotine hanging over the heads of Clan Reed has been destroyed by your helping hand. It's time to finish this. Kill Mantis Ant.
Reward: 5,000 Exp, 10,000 Lucre, Increased Reputation with Clan Reed, Clan Loch, and Clan Noctis, Brothers Summon, Bushwhacker Spell Book
Bonus Objective: Purify [Mantis Ant]: [Completed]
Bonus Objective: Kill [Mantis Ant] Alone: [Failed]
Bonus Reward: Siren Summon, Quake Spell Book [Missed]
[-Reputation List-]
Town of Domina: (Friendly: 800/1999)
Mark: (Friendly: 500/1999)
Duelle: (Friendly: 900/1999)
Town of Norwich: (Neutral: 220/499)
Soiree: (Friendly: 1000/1999)
Gengen: (Friendly: 550/1999)
Inspector Boyd: (Friendly: 500/1999)
Biggs: (Neutral: 330/499)
Wedge: (Neutral: 470/499)
Koroku: (Friendly: 1000/1999)
Muto: (Friendly: 700/1999)
-Norwich Police Department: (Friendly: 600/1999)
-Norwich Advance Guard: (Neutral: 100/499)
"Sweet Hickory" Jack: (Neutral: 100/499)
Chobin Hood Tribes:
-Clan Reed (Loyalists): (Neutral: 250/499)
Schierke: (Neutral: 200/499)
Dawn: (Neutral: 150/499)
Horatio: (Neutral: 250/499)
Vetch: (Unfriendly: -150/-1999)
Quill: (Neutral: 350/499)
-Clan Reed (Traitors): (Unfriendly: -1100/-1999)
-Clan Loch: (Neutral: 150/499)
-Clan Noctis: (Neutral: 220/499)
Others:
Magissa: (Unfriendly: -630/-1999)
Forza: (Unfriendly: -700/-1999)
[-Cactus Diaries-]
[-Find Your Bearings-]
My master forgot what day it was today. I think he should get a calendar. Especially the one with the little smiley faces. Those ones are the best.
[-Going Ape-]
Today I heard about an angry monkey in the caverns. Why's a monkey in the caverns? There are no bananas there.
[-Robbin' Hood-]
Hooded mice tried to rob Domina, but my master stopped them with fish. This story sounds silly.
[-Bring Home the Bacon-]
Bring home the bacon? But my master's kitchen is empty. Meat isn't very good for a cactus. Too greasy.
[-Flight of Fancy-]
A giant bird came back to life and my master got kidnapped by a group of mice. Zombies make me feel icky.
[-Healing Hand-]
My master cured the hooded mice and made them feel better. Is master a doctor? I think he should leave things to the professionals.
[-Pest Control-]
An ugly bug was holding the mice hostage and my master kicked his butt with plants. It rocks to be a cactus.
