The minute that the Slime demon died, I started entrenching my base even further, just in case its death didn't stop the horde attacking me. After all, there was a non-zero chance that all I'd done by killing the monster was make everything else angry at me, and I did not want to get killed by mooks just after I'd killed the meanest one around.
Fortunately, it seemed that the death of the demon had indeed broken the monsters' will to fight. In fact, some of them had decided to take a lunch break, feasting on either the plants that hadn't been demolished by the kill-fest that had happened earlier or on the many carcass that had resulted from said kill-fest.
Deciding that it was safe, I sent out several fabbers to the corpse of the demon and began examining the body. I wasn't surprised that the fabbers had bio-scanners onboard, since they could convert trees into usable resources. Anyways, most of the results were mundane things, at least in regards to the monster I'd just fought, but then one of the fabbers examined a chunk of flesh lying nearby the Atlas' legs and things got interesting. It turned out it was a piece of the demon's brain and that it was designed to emit some kind of signal. I found it relatively easy to copy the signal, so I did just that and started shooting it out of my radar.
The minute it went out, all of the creatures within range ceased whatever they were doing and looked toward my base, as if asking for orders.
Huh, so that's how it commanded them. Maybe I should use it later.
Anyways, now onto the next problem: it turned out that the demon's death had only removed the threat of terrestrial attacks; the sea beasties were still after me. Right now, they were dying in droves at the hands of my base defenses, but I had a feeling that if I waited too long, whatever was controlling them would come after me, and I did not want t o deal with a giant sea monster, so I started to drawing up plans to deal with it.
First, I modified my sonar to search for the signal used to control the creature. To my surprise, it found two sources of that signal.
Looks like I had two monsters to deal with.
Well, time to start innovating.
First, I pulled out my submarine design and modified it, adding in a sensor to detect the signal I was looking for. I also made it's torpedoes able to target the signal as well.
Then, I began working on my bombers. I still didn't get why they didn't need to refuel and rearm after a while (I was used to building air staging facilities from Supreme Commander, so this wouldn't have been a problem for me), but I wasn't complaining. That just let me focus on my modifications; namely, giving them depth charges. Since the signal I was getting was coming rom extreme depths, I made the charges have a massive depth limit, so that I'd actually be able to reach their targets before exploding.
Finally, I decided to add in a signal emitter to my frigates, which was tuned to emit the same signal that the slime demon emitted. Hopefully, this would confuse any monsters that the demon used against me, and let me focus on the boss monster.
I also gave my sub torpedoes IFF systems, just so I could avoid having my torpedoes hit my frigates. I WAS GOING TO BE HOISTED BY MY OWN PETARD.
Anyways, once the changes were made, I saved the designs separately from the originals, since I'd like to use the original designs as starting points for other advances. Also, I liked thee originals and didn't really want to part with them.
With all of the changes set, I started building up a new fleet. Time to go deep sea fishing.
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AN: Originally, five creatures were planed to be controlling the sea monsters, but then I decided I wanted to give the monsters a bigger fight scene, so I just shortened the amount to two. Next chapter will be the second to last before we finally end up in another universe.
So, read and Review! This is Flameal15k, signing off!
