Just as a note, I am going to stop posting titles for chapters on this site - check spacebattles or sufficient velocity if you want to see each chapter's title.

Now, on with the show!

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Well, I wont deny it, the party was truly awesome. But overall, it felt somewhat unfulfilling.

I guess this was because there wasn't anyone I knew who was in attendance. I might have been the certain of attention (a first for me), but I didn't really have anyone who I could relate to, which took out some of the fun of the party. Oh well.

But then, after the festivities ended (and I recovered from the ensuing hangover), I got to dig my hands...err, machine arms, into the Spore tech available to me.

And oh man, was it awesome.

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I found my commander within the starship I'd made for the Naverosaurs. It wasn't really aerodynamic, but it didn't really need to be, seeing how it was able to fly anyways. So, there's a plus.

Then, I started examining the tech inside, as well as all the tech my loyal subjects had acquired. It rounded to quite literally EVERYTHING in Spore... well, except for that thing in the center of the galaxy...

Anyhow, back to examining the contents of my races' technologies: I started with the weapons: they were at the highest level, so most of them exceeded any equivalent tech I had in some way, but a few had a trade-off to counter this benefit: mega laser was more powerful but used up more power, bombs took longer to rebuild but had a bigger blast, etc.

What really got my attention was the Terraforming tech: this stuff was incredibly over powered, even by other games' standards. System that creates an atmosphere out of only electrical energy, violating the law of conservation of mass? Check. System that can utterly OBLITERATE matter with no questions accessed, also violating the afromentioned law? Check. System that can return the core of a planet to a molten state after said core completely cools down and solidifies? CHECK. Oh man, this stuff was awesome.

I quickly downloaded all of it into my databanks, and started seeing if I could make any improvements to them as well. Already, I could optimize their power consumption, mitigating their drain on my systems.

Then, I decided to pull up my starship's schematics and see what I could improve.

To say I was surprised by how big it was a colossal understatement.

This ship had an interior that was as big as a planet.

How the hell was that possible?

Well, it would explain how it was able to store a colony incredi-pack inside... along will all of the buildings it could deploy... and the uber turret...

In hindsight, the colossal interior actually makes sense.

Moving on, the first thing that I noticed was that the starship had much bigger hallways than expected. My commander could walkthrough them no problem. According to the logs, they'd been added recently, three hours after my arrival had gone public. Guess that they wanted to allow my commander to be able to use the ship. How thoughtful.

I wouldn't be lying when I said that the ship's main systems occupied areas the size of cities. Though, considering the size of the ship, it was reasonable. Still, there was plenty of room to improve.

As it turned out, my commander was not restricted to Tier 1 equipment: it could build anything from PA and the Titans Expansion. Seizing the opportunity, I started adding in a few T2 powerplants to the reactor room, so that I would no longer have to rely on fuel.

Next step was the hanger. Yes, my ship had a hanger. Well, it had to launc the Uber turret from somewhere, okay?! The hander itself was quite large, even if the entrance was only big enough for a realtively small starship to come out. That might explain why they launched most of the buildings as missiles. Odd.

Back on track, I added an advanced orbital factory to the hanger (which ate up hardly any room) and used it to make orbital fabbers. I also built an air factory inside to make aerial fabbers. I didn't want to retreat when my people view me as a god, so I decided that this thing would need to have some way to repair itself. Now, that was done.

Finally, I decided to make the starship more... personable: I added in a bunch of decorations, all from the city planner, to a special set of living quarters made for the ship's captain. Was I was finished, I decided on one final course of action: set a jump to coordinate's (0,0) from galactic core.

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Because seriously, I'm going to meet the Grox sooner or later, so I might as well do it on my terms.

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AN: I'm going to try and get this story fully ported over from Spacebattles by Sunday, so expect 33 more chapters to be up by then.

So, without further adieu, Read and Review! This is Flameal15k, signing off!