It was done.

Every planet, terraformed.

Every symmetrical creature, annihilated.

Every spice well, taken.

There was no place left to explore, no one left to meet, nothing left to do.

Except one thing.

An obnoxiously-colored ship flew closer to the supermassive blackhole. The Omniths inside were explorers, navigators, and scientists of the highest order. Soon, they would dive down, and through the wormhole, would (theoretically) find themselves in another galaxy, or perhaps another universe.

And then the Omniths would start expanding once again. This time, with the hivemind technology of the Grox letting them work together in perfect sync.

The Omnith Leader watched as the ship flew further and further down, and then the effects of gravity made it seem to fade into nonexistence. This was it. The Omniths were in the Galactic Core.

Every Omnith suddenly paused, stunned.

Across the relay of the hivemind implants, confusing and twisted imagery ran through their minds. Then came the voice.

I find myself… disappointed.

I look for heroism, and I see locusts.

I look for creativity, and I see the same designs repeated ad nauseum.

I look for connections to others, and I see only death.

I look for the overcoming of challenge, and I see a people who easily succeed at all they set out to do.

Your actions have spilled into other, unseen worlds…

And they are all the worse off for it.

What is the point of a universe of infinite possibilities if everything is the same? You have taken the wonder from it in the name of accomplishment.

At any point, you could've stopped and ended your obsession.

But it is too late. There is nothing left.

So there is just one thing to do…


The galaxy, filled with two sextillion avatars of "change" and "chaos," on one-hundred-and-fifty billion identical worlds, faded away. Nothing took its place.


A/N: Spore is an enormous game, but everyone stops playing it eventually. The number of variations you actually see aren't much. However much "personality" and "history" you can project onto AI empires and your own actions, it all starts to look the same in the end. So it would take a truly dedicated (insane) player to conquer and terraform every planet of every star system. But to do so in a "reasonable" span of time would require you to simply ignore the creative elements of the game.

Which defeats the point.