"Well, then. I might have to try one of these 'NerveGear' things for myself."

Leave it to brain-computer interfacing to awaken the curiosity of a neurosurgeon. A mother of 15, avid gamer like her children, and her grandchildren. And she hadn't thought of it before.

Doctor Alamea Harbinger. It was her 12th day of being 40 years old, and I piqued her interest with virtual reality technology by talking about a game I had played 12 hours a day for all of August.

It was the morning of September 1st, 2022. A relaxing Thursday after a long, exhilarating month. The wise doctor and I were alone in the kitchen of the family office block at 6:30 in the morning, Japan Standard Time. I finished a spicy mocha with a smile as I gazed out the window over Taito City.

Not pumpkin spice, that is. Literally spicy. The first morning or two of each month, I'd run hot sauce through a coffee maker instead of water. I mean, it worked for Rhett & Link when they played with a coffee maker on Good Mythical Morning. Why not? And I enjoyed every sip, savouring the last as I set the glass down on the counter.

"Remember that if that machine ends up breaking, you're paying for it."

"Give it a try," I chuckled as I leaned against the counter, "If it breaks on your turn, it'll become your problem instead."

"Oh, eh..." Dr. Harbinger hesitated with a smile. "I can't have anything too spicy at the moment."

"Don't want to disrupt your work space?" I chortled as she took the glass and washed it in the sink.

"Yeah, you could say that." She set the soaked glass on the rack with her answer. "Speaking of, it's about time I head to work, too."

"Fair enough. Enjoy your shift." I couldn't be more sarcastic about the stress of healthcare work, the doctor giggling as she exited the kitchen, at the same time as all of her daughters flooded the room.

I looked around at the small crowd of the doctor's beautiful offspring. "Hey, where's Adsila?"

"She went straight to your room after our shower, knew you'd be back shortly."

I was caught off-guard by the answer to my question, and didn't quite catch who answered it. But I made my way to my combined bedroom and office nonetheless, hoping her sister exaggerated.

This office block had undergone a semi-permanent renovation near the start of the year, converted into what amounted to a small condo so that the Harbinger family and I could live in it. The main office floor had been split into multiple bedrooms, and the kitchen was expanded into where the cafeteria used to be. All under the instruction of the woman waiting for me to finish breakfast.

Sure enough, there she was at my desk, sitting in my chair. Thankfully, she had on a black skirt and an off-black T-shirt with the company logo on the chest. Exactly what I expected from my boss.

The woman solely responsible for my knowledge of the game I had discussed with her mother.

The CEO of Black Yeti Studios, eldest daughter of Alamea. My best friend, sometimes my adoptive mother and/or older sister, despite being two months younger than me. Adsila Harbinger.

"You had chicken for breakfast again, didn't you?" This girl knew me too well.

"We went to KFC the day after I arrived in Tokyo."

"It was close enough to Christmas," Adsila rebutted as she stood up, "A few days after, but still."

"Don't pull the tradition card on me when you're as Japanese as I am." That was to say, zero.

She sighed as she passed me and shut the door. "I suppose it was right to treat you to a filling meal after taking such a big trip before 18."

I chuckled with a pat to her head. "Your mother walking me through the door of her condo and right into your arms was enough of a treat. My jet lag melted down into simple tiredness that night."

"It was a good thing we had set up your room ahead of time." She was a little too quick to clarify the context to someone who had been there. Her face barely even changed colour at the thought of any other scenario. "Even if it didn't mean much after we got that small office together."

"Being alone with you was better than being stuck in Australia." That got her cheeks burning.

"I didn't expect you to be so salty when we got the next office to share with Abequa & Amira."

Now she had me red. "If I wanted a harem, it wouldn't be with an entire family of co-workers."

"Even if they were all MILFs?" Damn, she really knew my tastes.

"E-Either way…" I had to take a couple seconds to breathe. "You're still all just, this massive family."

"True," she giggled softly as she also locked the door, "Also, we weren't even co-workers until we stopped being study buddies in university."

"A commercial office is nothing like a co-ed college dorm," I sat down at my desk, where she had sat when I walked in, "Plus, a co-ed dorm implies trust in the students."

Adsila smirked as she walked back over to the desk. "Are you saying it's less fun when it's allowed?"

I flinched at her phrasing. "A-Am I wrong?"

She giggled as she stopped my foot from turning the office chair. "Of course not."

I glanced up at her as she moved her foot away from the base of my chair. I hadn't seen it often, but her eyes had that rare sign of life at the moment, which had always meant one of two things.

The first, was when Black Yeti was given the right to use world-famous intellectual properties. This only happened once so far, when we and ILCA had each been pursuing the opportunity to develop remakes for Pokémon Diamond & Pearl. And our company was chosen. Of course, her excitement subsided almost immediately after I offered to give her CPR following the news.

The second meaning of these eyes, of course, was much more sinister. It meant she was about to bring out the 'big guns', in terms of psychological artillery aimed straight at my libido.

And without any support for the first option, I knew what was coming. Sure enough, with a slow, taunting 180-degree turn in front of me, my boss firmly planted herself on my lap.

In a regular workplace, this scene would not fly. But Adsila's were the curves that made me forget Human Resources even existed as a concept. She knew this, and she loved it – conveying as much through a slight wiggle of her hips against the tent being pitched.

She would then wait for me to finish my light shiver, before continuing with business as usual.

"You ready, Sig?" The same, smug tone persisted, no matter her expression. I nodded nervously.

"S-Sure, ready." After my answer, she moved her fingers to the keyboard, as I began to dictate.

Argus, Development Branch 3, and Akihiko Kayaba.

Thank you for selecting me to participate in the Sword Art Online Closed Beta. Even 31 days later, I have been in tears from such an unforgettable experience. I can confidently say that you don't just have the best hand on the table – the entire deck is in your hand. And every individual card in it, is a Royal Flush all on its own, waiting for its chance to clean house.

I'm very grateful for the content policies which prevent any digital constructs from being completely indistinguishable from reality. Because I completely forgot that the real world was even a thing. With all due respect to your craft, I must give myself credit for keeping down a Pork Frenzy after my first death in the game. It's delicious meat, but the same piece should not be eaten twice in a row.

"Thanks for making me type that."

"Thanks for rolling your hips while I dictate, and not your eyes."

Now that all of the praise is out of the way, here are my hang-ups from the beta. The importance of each issue is not in any particular order, but I hope it can be understood in context.

First off, I assume the lack of cooldown on quests, was just so that they could be tested as easily as everything else. Because it's a little strange to, for example, receive a sword described as a 'family heirloom' as a reward, and then get the same reward again from the same NPC less than three hours later. Or to get a reward for rescuing a calf, only to find out the same calf is lost again, immediately after receiving the reward.

Next, the more sapient enemies – especially humanoid-structured creatures – need more autonomy, or at least the impression of autonomy. You rarely find them outside of their primary habitat, despite acting intelligent enough to mimic most human behaviour. This extends even to the bosses, who seldom seem to act any more intelligent than their minions or otherwise-inferior counterparts.

Like, come on. The kobolds on the first floor appear to have some form of settlement in the swamp, but it just seems like a farming spot for players who have already made it to higher floors. Give some of the little guys something to do somewhere else.

Speaking of kobolds, I'm disappointed to see that the boss rooms are just blank white rooms with just a handful of props related to the boss. Like, Illfang only gets a throne? Why isn't the entire 1st floor labyrinth decorated like a capitol office or something? He's the Kobold Lord, so you say.

Same with the minotaurs – or Taurus – on the 2nd floor. Baran and Nato have military ranks as their titles, both at the officer level. Where's the rest of them? And the tower has a bull emblem on it, so it isn't just somewhere they've set up camp after occupying it – they've had this stronghold from the beginning. Thus, there should be all kinds of personnel present, and all the props and décor that the labyrinth's purpose entails.

Moving on from immersion, it's onto gameplay. Fortunately, I only encountered one issue with it. Unfortunately, it's a huge one. The Heads-Up display and user interface.

You'll never find a time where you need to touch the HUD, so there is no need to have it in a kind of 'peripheral bubble' around you. Make it an overlay directly on top of the avatar's vision. That way, it won't be obscured by the avatar's hair, or by other users' bodies.

As for the user interface, the menu is absolutely abysmal. It's visually appealing to be elegant and unintrusive, but we need an option to display more information at once, if need be.

I will review each dropdown option individually by its functionality, using bullet points.

Inventory & Equipment – The sub-menus don't need to be there. You could re-arrange three boxes around the circular icon, representing each. Also, don't just use text and a list that displays five readable items at a time. Give us a 5x5 grid with thumbnails of the items.

Equipment – Doesn't need sub-menus of its own. Make all equipment changing options available from the body diagram that appears on the left. Put the weapon selection at the bottom of the box. And give us an option to filter items by type.

Skills – You can use a list here, but make the entire length of filled skill slots readable, which includes a basic bar for proficiency. As for the Sword Skills, try to include a GIF thumbnail of the activation sequence, if not the full attack.

Items – Not only is this menu the most important to turn into a grid instead of a list, but an option to pop-out the grid, and lock its presence and position, is beyond crucial. If neither of these options are possible, at least make it possible to carry more quick-access items in our belt pouch, which is our only real equivalent to a 'hotbar' for now. It only fits one item. If not, maybe backpacks of varying sizes? There are already head-sized sacks for finger-sized items.

Friends/Guild – Use the same grids from the previous points, to display avatar faces, and display the names beneath.

Party – The options in this sub-menu can be attached to the side of the grid displaying all members, and we should get options to manage specific members when selecting them.

Friend – All that needs to change, is displaying them as a grid, and an option to manage the friendship status.

Guild – Again, a grid. But allow us to sort and filter by rank. Maybe bookmark members, too.

No complaints for the communication window, except for a thumbnail grid in the trading menu. The only real problem is that there should be an option to pop-out the chat window.

The other two main menu options, Maps/Quest and Settings, are fine. Let us pop-out the quest log.

Please do your best to find the time for all of these issues, as I understand there are only two months before the release, and after that, only a week before service begins. If anything, prioritize the issues with the inventory, over all of my other complaints. Resolve everything else after launch, if need be.

I look forward to playing again when SAO launches, and I am certain that I will enjoy myself even if none of these issues are fixed. But it would make for a better game, overall.

All respect and well-wishes,

-SAUER (Player: XXXX)

"Whew," Adsila sighed as she sent the email, "Beta testing sure is a chore, isn't it?"

"Well, I was going to mention the differing sensations after edibles, but it isn't significant."

While that wasn't entirely true, the only difference was that I had greater response to stimuli, and superior control of my avatar, than if I had not taken CBD to treat my Asperger's Syndrome.

"Now that we're done," I grunted as I leaned back in my chair, "Can I take my shower?"

"If you insist, big boy." After her answer, she gave me another little wiggle of her hips before sliding off of my lap. She then smugly made her exit, with a wink at the door before closing it.

I took a spiteful deep breath, and then proceeded to the shower.

After half an hour getting squeaky-clean, and another half-hour in my room checking all the clicker games I'd been playing, I brushed my teeth and then finally began work. By this time, 7:30, the younger girls were at school, and the adults were all working hard in their office-bedrooms alongside myself. While I had breakfast and discussed SAO with Alamea, every last one of her daughters were in the same shower together, and then they had breakfast while I had my shower before then brushing their teeth while I was back in my room.

Since there was only a handful of men in the building – the elder sisters' husbands and myself – all but four regular toilets and two sinks were removed from the men's room of the office, followed by the walls being moved to make space for a 9-person shower and 4-person bathtub. This room was placed between the office bathrooms, with an adjustable label warning of which sex was inside.

Because the official Black Yeti HQ was another building altogether, the company executives such as myself and the Harbinger family elders, would use traditional virtual conference services to interact with the common staff. This was mostly restricted to the creative team, most of whom consisted of the family elders – gaming seemed to be the calling of Adsila and her sisters, compared to their medically-inclined mother and their late, multimedia-editing father.

"How's Fairy Best Friends 8 coming along?" Adsila was always the first to ask about my games.

"Should have a trailer out by Christmas." I tended to aim for a release every January, having enough new content every year just like ZUN had for the canon Touhou games.

24-year-old Abequa's 'Butterfly FX' was the longest-running series in the company, until I began publishing my own series, 'Fairy Best Friends', through the company rather than as an indie project. My series was a licensed Touhou Project fangame series, published for profit through ZUN's crazily loose copyright policy, and followed the story of a regular fairy, granted a human lifespan through an anomaly of human interaction. I released the seventh entry on all ninth generation consoles this past January, as well as Steam and the Switch, right on the birthday of our next incoming executive.

"And what about Butterfly FX 7?" It was never 'Snap to it,' or 'When will it be done?' Adsila only ever asked each executive how their own intellectual property was going overall.

Abequa answered for hers. "I don't think it'll line up for release on my birthday like Number 6 did."

Butterfly FX was only one entry behind my series. The first game in the series was Black Yeti's first release, and was developed in a four-person office, between herself, me, Adsila, and Amira, while all of us were still less than halfway through uni – we could only even make anything because of Epic's policy for using the Unreal Engine, wherein it had been free to obtain, with royalties paid to them for successful games after release. But by the time we reached a point where we technically owned two separate office blocks, those royalties were trivial by comparison to our net profits. We even used Unreal to develop the Pokémon Diamond & Pearl remakes, and we found out later that ILCA had planned to use Unity to do it, had they been chosen for the project. Thank Arceus, they weren't.

The premise of her series was simply a showcase of events in time that would be different if certain events in the past were changed. For example, the first game, 'Butterfly FX: Bronze Turtle', was an interpretation of how Native American history would change if they had metallic alloy knowledge around the same time as the Old World.

Actually, it wasn't just my own series that had sufficient content for yearly releases – every IP made under Black Yeti had something new to offer each year.

"What about you, 'boss'? What are you doing?"

"Amira, I don't take sass from staff or sisters," Adsila scolded the soon-24-year-old, "You've seen the trailer for Butterfly FX Aether Trilogy on the anniversary of Aether 3's release. You know, when the release date at the end read 'September 2nd, 2022'? As in – tomorrow?"

Butterfly FX Aether was Adsila's spinoff of her sister's series, and was centered around a branching timeline wherein collectible monsters were born as a result of the Bronze Turtle's influence. Each entry in the series would match the setting of the original series' respective number – so, the first iteration was set in the Bronze Age-advanced Americas. For the 'Trilogy' entry, however, rather than compiling the three games made previously, it would use its own continuity, in which the collectible monsters from all three games' settings would be available in the same game.

"Yes, yes, it's not like Kart Garage 6 will be out by Christmas too."

"Okay, okay," Adsila giggled softly, showing her support after a touch of playful pressure, "You did graduate only a year after Bishop and I, after all." I chuckled at her usage of my wrestling name.

Amira's 'Kart Garage' series was very much inspired by MarioKart, while taking most of its features from Need for Speed. From the beginning, karts were customizable to the same intricate degree as NFS while retaining the simplicity of gameplay from traditional kart racers. 'Engine Craft', the first entry, even featured a prologue of sorts, centered around building a go-kart. '2Tired Revolution' introduced motorcycles and bumped the engine displacement ceiling from 50 to 100cc, with story continuity assuming you'll always have the funds to buy vehicles instead of building them. And from that entry on, some new feature would enter the spotlight, such as freeroam in '3Way Assault', ATVs in '4WD', and on-wheels combat akin to Mad Max or Road Rash in '5-By Warfare'.

"You joke about being so hard on us," I interjected, leaning back in my chair, "But your interest in every game we make, shows your love behind the mask."

"Oh, please. Amira knew I loved her when I added an Aztec faction to KG6."

That was true. One of the new enemy factions in 'Kart Garage: 6th-Sense Pursuit', was an Aztec biker cult who augmented their bodies with cybernetics, and used rituals to reanimate stitched-together copies of their original bodies. The game's new feature was the addition of homing weapons, which necessitated warnings on the interface for incoming attacks.

Adsila giggled over the call. "And Alaqua, is your game ready for this month?"

"I could release it before I'm 23!" She couldn't be prouder to have the release date on her birthday.

Alaqua had been in charge of 'RKWC+SAWS' since the two schools became popular enough for their own licensed pro wrestling game. After Yuke's Co. had left the WWE2K project in 2019, Black Yeti scooped them up to take over development for Alaqua, with them helping to finish the second game and then taking over completely from the third game onward. 'Class of 2022', the upcoming entry, included versions of now-adult alumni such as Atepa, Awenasa, and Awinita, from their work in mainstream wrestling promotions; and the RKWC versions of students who were now in SAWS.

"Alawa, Ur Band?" Oh, great. Adsila's making puns from our game titles.

"Hah, of course," Alawa giggled after realizing she was still present, "As expected, we shouldn't need another entry for a while. Just keep adding more songs as DLC."

"Fantastic. We have all instruments covered by now anyway."

The 'Ur Band' instrument-controller games had options for every traditional rock band instrument, along with an extra instrument for other genres of music. 'Ur Band 4 Playing Drums', the fourth instalment to the series, was released just this past June.

"And where's your man, Algoma?" Wow, way to be straightforward.

"He's in this call, obviously!"

"Your husband is not 6-Foot 4." My comments never stopped her.

"That's why you're still the series mascot!"

I rolled my eyes as usual. Joking flirt aside, Algoma's 'Six Foot' series was, in a sense, a spiritual successor to Konami's DDR, but with six foot-panels instead of four. She had my body scanned for a character model, and I was in a majority of the series' marketing from the very beginning. It was her way of taunting me, back in the first game, about having turned 18. She'd teased me in a similar way when I turned 18 shortly after she started visually maturing. She loved to jokingly accuse me of being invested in her physical development, as she'd go out of her way to highlight how she'd grown.

Of course, that quickly died down once she got a real boyfriend a few years later. She would always remind me of the way she used to taunt me afterward, but she remained loyal to her now-husband, the father of her three children with a fourth on the way. I no longer needed to exploit her allergy to crustaceans just to keep her away, but I still replaced my shrimp spray once a month, just in case.

"In any case, you have a lot of time since you just put the third out this April." Adsila giggled at the current absence of her sister's husband, before resuming business talk. "And Anna, are you focusing on more content for your other games, or do you have a new project?"

"I'm sticking to extra content, for the time being. I don't know what else to do yet."

"That's fair." Adsila knew Anna would deliver. Her games were both gacha-based, but placed more focus on allowing free players to keep up with the premium players. 'Tabletop Arena' was a card battling game with cross-platform play, and included physical cards that had both a QR code for camera-bearing devices, and amiibo functionality for the Switch. 'Gacha Gunners', however, was released on everything but mobile, and the gacha pulls were for the firearms used, including the option to craft guns alongside upgrading those already in possession.

"And Atepa, I understand Starfall Navy is slated for December too?"

"That's the plan." Atepa did her wrestling pose on camera as she answered. "And that's what will happen, so I'm pretty hyped for my first project."

Atepa was at work a lot less often, due to her being a wrestler – but she poured her heart and soul into both jobs. And it showed, from what I had playtested of 'Starfall Navy'. Its focus was to use RPG mechanics in 2D and 3D traditional fighter gameplay, with the theme heavily based around magical girl-style transformations, and wish-granting artifacts.

"Twins, what about you?" It wasn't a surprise that Adsila was asking in their first year of university.

"You've seen our trailer!" Awenasa was much more enthused than Awinita. "Can we… upload it?"

"You should have done it yesterday, darlings." Adsila never failed to reassure her sisters with that motherly tone she managed as naturally as their own maternal guardian.

The twins had opted to pair up for their IP, and with teamwork, they had kept up with the rest of us through their first year of work – and the youngest to have significant progress on their projects in Black Yeti, as no other sister had finished an idea in their first year of university.

Theirs was the second spinoff to Butterfly FX, 'Date Catcher'. It was a dating game set across the branching timelines of the series, pulling attractive men, women, and everything in-between, from the tips of every branch. Modern Native Americans from 'Bronze Turtle', rich Chinese soldiers from 'Porcelain Chieftain', Persian movie stars from 'Kicked to Hell', the list went on. Any kind of player could date any number of characters, and see into their home domains.

"Well, that was fairly swift," Adsila sighed with a relaxed look, "Gives the uni girls more time to go to class today, huh?"

"It sure does!" Algoma hopped up out of her seat with just enough force for her skirt to flip up, for only the split second she needed me to notice, before leaving the call.

"We need all the time we can get." Anna logged out like a normal person.

"Anna, you forgot your cards!" Atepa grabbed a stack of booster packs on her way out.

Almost on cue, I felt a pair of lips on either cheek. "I was wondering where you two went."

The girls still on-call giggled in sync with the twins as the pair stepped out of my office.

"We'll see you at dinner!" Awenasa slipped out the door past Awinita. "Adsila, kick us from the call!"

And kick them, she did. "Those two sure are a handful, aren't they, Mr. Blackhawk?"

"They're each a pair of handfuls," I said without a second thought, distracted by the use of my stage name in an office setting, "But like, also in the same context that you meant."

"Right," Adsila chortled, as she shut off all video feeds in the call, "You know you want to go back to wrestling just to have them as valets."

"I'd go back to wrestling just for the experience. But my passion is gaming."

Adsila giggled as the other ladies left the call. "And a passion, it sure is…"

The call ended, and I took a deep breath before resuming work. Many of the girls in the Harbinger family were a pair of handfuls, when I thought about it. Algoma with her teasing and empty flirting, Anna with her self-deprecating 'flat' jokes, Atepa with her wrestling holds, and the twins with their double-penetration of my ears when I'm trying to sleep – yes, they taunted me with ASMR, too.

But none were so infuriatingly adept at pushing every button, as Adsila was. My boss, for the last eleven years, had been consistently finding ways to verbally and physically edge me, without either party seeing any more of the other's flesh than we would show in public. She did it in the fanmade MMO in which we met back in 2011, she did it in the first minute when we met in person, and she had been doing it ever since. And I was pretty sure she was the one who taught the others the craft, and they simply perfected their own specialties. But she was the master of all of these techniques.

I dreaded to think what she could teach her other sisters when they grow up. Or rather, whenever they grow out the artillery that she knew was so effective on me. Oh, how she could tempt me.

Algoma's taunting, on the other hand, had begun when she was 14, just a month after I turned 18. She had known that her gift as an early bloomer had a great deal of power over me, knowing the Japanese Penal Code overflowed with double standards in regards to gender and age. There was nothing malicious about what she did, but I had always worried if someone outside the family circle would misunderstand. Luckily, I had been able to limit her mind games with the help of various crustacean products. At least, until she finally found her now-husband. She was out of my way.

Atepa, the first in the family to sign up to Teen Joshi Academy before it was rebranded as Shoujo Academy of Wrestling, had practiced holds on me during her time at home, but once she got out of high school, she held onto a copy of her uniform just so she could wear it while she practiced high kicks on me. She kicked high. In a skirt. Without skirt shorts. She would even wear a new pair of panties for each session, even if a pair used in a previous session had been recently washed. It was like she was trying to find my favourite design.

It was fine when the younger girls were at school, as they would not see what their older, naughtier sisters were getting up to. But my co-workers didn't exactly settle down during the summer break. There was enough seen by the teens, that after enough Augusts had passed, I was sure that they would begin to replicate the behaviour of their adult siblings.

That was why I knew how awful it was, to be the only male in a house full of females. Because it was not just my home life – but my work life as well. Even if they were getting under your skin in the best way you could imagine, it would grow to be a chore. It didn't take a relationship counsellor to realize that you couldn't love an entire family all at once. There were just too many factors at play.

Which of them were actually interested? Which of them were mocking me? Which of them were mocking each-other? Which of them were just playing around for mutual enjoyment? And whatever other questions that could be asked in response to this kind of scenario.

In my case, at least, I knew that for all of them, it was just fun and games. And they knew how to properly convey other feelings when they needed to. But sometimes, I would second guess myself.

Just in my head, though. I never tried to take anything further than they intended. But I would lay awake on some nights, wondering the exact percentage of lewd pranks that were, in fact, pranks.

And they knew when to stop, too. There had been times when I needed space, and they would give me space. It was just like them to know, too. I didn't have to say a word.

But even when they knew I was having fun, I couldn't let myself get too worked up. If I did, I would quickly run out of NSFW animations to watch. I realized, shortly after I obtained my NerveGear, that the time for me to start finding escapes from a life that was too good, was fast approaching.

And as I sat at my desk, programming a boss for my next game, I couldn't help but think about how much more enjoyable my life was, just in that past month. And how I couldn't wait for the next two months to go by. Just so I could be free from this, even if only for around seven hours a day.

I glanced over at the shelf in my bedroom-office, where that futuristic-for-this-time VR headset was sitting, that glorious, wire-and-chip-filled helmet. I got up, and walked over to the shelf. I knelt down in front of the device, picturing it on my head. And I gave it a pat.

"Soon, friend," I promised to the headgear, as my hand brushed over the top, "And you'll be back where you belong."

I chuckled at myself for talking to an object. Autism and prescription CBD were both factors in that.

"Soon."