I've noticed that this fic doesn't have an intro, lucky for you, we've got one! (Remember the second Garfield and Friends Intro: We're Ready to Party? Imagine that, but sung by Star, the cures and fairies and villains.): HIT IT!

Ladies and Gentlemen, Starmate and Friends!

A drum riff plays as previous clips from boards, as well as events from each team's Pretty Cure season, play during the intro.

Star and the male fairies and villains: We're, *spoken*

(The cures, female fairies and villains: We're, *spoken*}

Star and the male fairies and villains: Ready, *spoken*

(The cures, female fairies and villains: Ready, *spoken*}

Star and the male fairies and villains: To, *spoken*

(The cures, female fairies and villains: To, *spoken*}

All: PARTY! *spoken*

(Singing Part)

The cures, female fairies and villains: We're Ready to Party. We're Ready!

Star and the males: I hope you bring lots of spaghetti!

The cures and the females: Come on in, come to the place where fun never ends. Come on in, it's time to party with Starmate and Friends!

*Spoken part starts*

The cures and the females: Dancing!

(Star and the males: Fiesta!)

The cures and females: Romancing!

(Star and the males: Siesta!)

The cures and females: Somba!

(Star and the males: La Bomba!)

All: Ay Caramba!

Star and the males: Disguises,

(The cures and females: Disguises,)

Star and the males: Surprises,

(The cures and females: Surprises,)

Star and the males: and pies of

(The cures and females: and pies of)

All: all sizes!

Spoken Part Ends

The cures and females: Come on in, come to the place where fun never ends. Come on in, it's time to party with Starmate and Friends! Come on in, it's time to party with Starmate and Friends!

All: Starmate and Friends!

Song over

Star: And pay attention, there will be a test at the end.

If you are wondering about Star's voice: Noah (Total Drama) Human or Peach (Super Mario Brothers) Birdo

As for our players emblems:

Akane: The sun with a flame in the center on an orange background.

Aoi: A gelato with the hint of a lion's mane on a blue background.

Aguri: All four suits in a deck of cards with a black A in the center on a red background.

Regina: A black heart with a red secondary color, on a black background.

Let's start the board and remember, in the immortal words of Skid and Pump, It's Spooky Month!


Turn 1 - Day 1/2

Since this was the first time the KiraKira characters, they were, mostly, interested at how this would go. Meanwhile for the villains, they were interested for a different reason. They wanted to see what this, so called, magic of truth was.

Akane was first to roll for this board, she rolled a 9 on her dice roll. After going past the first two blue spaces, she stops in front of a place marked as a bank. A Koopa Troopa walked out at this point.

"Welcome to the Koopa Bank," the Koopa said, "would you be so kind as to transfer 3 of your coins please?"

"Sure, why not." was Akane's reply as she transferred 3 of her coins, putting her at 7 coins.

"Thank you ma'am. The bank has 3 coins in it." The Koopa said before turning back inside.

With 6 spaces left to travel, she continued on her current path. After choosing to continue in the starting direction, she was forced to go past the item shop for lack of funds. She finished her turn on a blue space in front of the junction to the star, resetting her total of coins to the original count.

Aoi was next to go. Before she rolled, she checked the map and saw the full board layout in front of her. After getting a good look at the board, she put it away and rolled, receiving an 8. Following the exact same path that Akane traveled, she would finish her turn on the blue space, right behind Akane.

Aguri was next and chose to roll. Receiving a 10, she decided to follow the path set by Akane and finished her turn on the blue space next to Koopa Kid.

Last in the rolling order was Regina, achieving an 8, she handed over her 3 coins to Koopa, meaning that the bank had 12 coins, she chose to go up and noticed a gap between the spaces. This was because of a living blue eye named, well, Mr. I. Since she didn't have enough coins, Mr. I simply said that she needed more money, before disappearing.

Regina, after taking in the fact that an eye looked at her and she could tell what he was thinking, finished her turn landing on a blue space. Which meant that we would start with a 4-player minigame.


Water Whirled (MP3)

Totem Pole Pound (MP2)

Balance Ball Brawl (MP10)

Haunted Hallways (MPSR)

Musical Mushroom (MP1)

Rules: Roll over all of the switches!


When the players were brought over to the blue prep realm, they all noticed something.

"Hey, we're back to our normal attire!" Akane realized.

"Well, I guess that means that we only wear those outfits on the board. I guess that makes sense why it's like that." Regina replied.

"Anyway," Aguri's tone became more competitive, "how about we focus on the minigame, everyone knows their color right?"

Akane and Regina both nodded, but Aoi was a little confused. "I know that my Pretty Cure color is blue, but I have a feeling that you mean something different."

"I do, the order we roll is our turn color, for example I roll 3rd so my color is green and your color is blue because you roll 2nd." Aguri explained.

"Okay, I understand now. Can't wait for this thing to start." Aoi said

Meanwhile, the non-players instead see the explanation screen, where the players are pictured in front of their respective color.

"Hold on, they have to move around on balls?" Miyuki asked, not noticing Star trying his hardest not to laugh his butt off at the terminology.

"Yep," Rio said with a straight face, "they have to walk around on top of rubber balls to turn on switches. There's no problem with that, no problem at all."

"Nope, nothing at all." Wolfrun agreed as Star managed to get his laughter under control.

The screen was updated to showcase each girl standing on a ball. Each girl's ball was part white and part their turn color. Each player was in a corner and their arms were outstretched. Laid out on the play area were 7 switches, each one waited to be rolled on. It's time to start the minigame!


Play Rolling Balls (Mario Party 10)

Start.

Each player began by rolling on to the nearest switch in proximity to them. This illuminated 1 of the 4 fragments of the switch in their turn color. Top left for Akane, top right for Aoi, bottom left for Aguri and bottom right for Regina.

As the minigame went on, various yelps occurred as the players bumped into each other. However, it was clear that both Regina and Aguri were leagues and bounds ahead of Akane and Aoi combined. With both girls having 6 switches rolled over, compared to 4, though nearly reaching 5, for Aoi and Akane.

With only one switch neither had pressed, ironically both Aoi and Akane had reached first, both girls rolled to reach the switch first. Both players had, by this point, reached the last switch from different angles.

It was close, but eventually one of the girls rolled over the final switch first.

The roller moved back to reveal a green lit up switch, meaning that Aguri had won the minigame.

Finish


"Sweet!" Aguri said in jubilation as a '1st' text box appeared over her head. The others all groaned in annoyance, with a '2nd' text box appeared over Regina and 3rd place text boxes appeared over Aoi and Akane.

The screen partially grayed as the minigames name appeared above in yellow on a blue background. Standing in placement order, the reactions were as follows. Aguri flipped in the air in happiness before casually skipping. Regina cleaned off the proverbial dust on her dress, smirking all the while, Akane looked skyward, thinking to herself and Aoi shrugged her shoulders as nothing could be done.

Each player received the coins they deserved, 10 coins to Aguri putting her at 20, 3 to Regina moving her coin count to 13 and 2 to Aoi and Akane, putting them at 12.


Turn 2 - Day 2/2

Returning to board play, with their outfits on, Akane started the turn by rolling a 4. Choosing to go in the direction of the star, she passed a blue space and went to go further, but an invisible force forced her to stay in front of Koopa Kid.

"I'm Koopa Kid! I'm here to cause chaos for Lord Bowser," Koopa Kid said "now hand over 5 coins. There is no way out of this transaction, so just do it already!"

Akane mumbled something unintelligible before handing over 5 coins, dropping her to 7 overall. She then traveled along and stopped on a happening space. When she stopped on the space, the warmth of the day became the chill of the night and her turn indicator turned green.

Aoi was the next to go and she rolled an 8. Because she knew she didn't have enough coins, she went the opposite direction of the star. At the second junction, she chose to continue her path and she landed on a blue space. This meant that she had 10 coins.

It was now Aguri's turn! Rolling an 8 and, begrudgingly handing over 5 of her coins to Koopa Kid, she heads upwards on the junction and comes across a Boo.

"Salutations," the ghastly Mario enemy said creeply in a feminine tone of voice, "I'm Boo. I can steal coins or a star for you, but you have to pay me first. It's 5 coins if you want coins and 50 if you want stars. So," Boo lunged forward in inquiry, "what do you wanna do?"

Aguri thought over it and then made her decision. "Would you mind taking coins from Regina? She's exceptionally close to me in coin count and I wanna make this lead as big as it can be."

"No problem, but you have to pay 5 coins to me first." The Boo reminded and Aguri obliged, handing over 5 coins.

Meanwhile, with Regina she was casually minding her own business, when the feminine Boo that Aguri spoke to showed up and started to lick her noggin. As she desperately tried to get the Boo to go away, she didn't notice that the Boo was taking away her cash, when the Boo vanished, Regina checked her coin count and saw that she only had 6 coins on her. She groaned upon realizing what happened.

Aguri was given 7 of Regina's coins. Putting her at 17, but before the Boo left, she wanted to know something.

"Hold on, before you go, may I ask what your name is?" Aguri asked and the Boo, now a bit shy, replied: "Boolinda. My name is Boolinda." With that, Boolinda vanished and Aguri continued along the spaces.

She ended up stopping her trek on a space that was green and had a lightning bolt. A Goomba emerged from the sky, tied to a balloon.

"It's time for a battle minigame! All of you must wager 10 coins!" The Goomba announced and while Aguri and Aoi passed 10 of their coins, the short cashed Akane and Regina, had to give up all of the coins that were on them.

"Only 33 coins? Some of you seriously cheeped out! I'll determine the minigame at random." The Goomba said as Akane and Regina stew over the insult they were given.


Snipe for the Picking (MP8)

Monty's Revenge (MP7)

Day at the Races (MP2)

Rules: Peek out of a hole, but don't let Monty Mole whack your head! The player who stays out longest, wins!

Advice: If Monty smacks you in the head, you'll be stunned. Pull back when he raises his hammer!


"Cures, when you went to the arcades, did you ever play Whack-a-Mole?" Star asked.

"The game where you hit those little plastic moles with rubber hammers? Yes, I've played it, and I'm sure everyone else has played it at least once." Yayoi said and most of the cures had similar responses.

"Well, imagine that, but the roles are reversed, that is this minigame." Star summarized.

"Wait, so the players are about to be the moles in this minigame? I'm fine with this." Joker said.

"I'm not! Regina's in there!" Ira stated, but knew deep down, he couldn't do anything.

Meanwhile, in the game room, the four players, having taken in the rules, prepare for the minigame to start in any way they could.

After some time, Akane, with only her head and part of her upper body visible, was in a hole. She looked around the area and saw 10 other holes in a star-shaped arena. However, she felt a sudden presence behind her and quickly got back into the hole, just barely avoiding a hammer swing from a nearby Monty Mole.

The camera zoomed out to showcase the whole play area. 3 Monty Moles holding hammers stood and the players were all underground, trying to stay up top the longest, while avoiding the hammers. Each character was also given a colored timer to determine the winner.

It's time to battle!


Play Look Out! (Mario Party 7)

Start

The players stuck their heads out holes, ever so often moving, to avoid the Monty Moles. As the players move about, the moles move around and try to smack the girls on their noggins, but each attempt ends in failure. Mostly because the characters begin to sweat as the moles get close to them.

"This is so stressful, I don't know who's gonna win!" Star thought as everyone watched the minigame reach its conclusion.

When the 30 second timer extinguished, the participants ducked back down into the hole that they were on.

Finish


Akane had her head out for 12.58, Aoi's timer read 14.13, Aguri's time was 13.01 and lastly Regina's time was 13.00. This meant that Aoi had won the minigame! Now standing in the dead center of the area, while she, suddenly, pulled out a guitar and rocked out, in the background:

"Run for it, girls!" Akane yelled as she, Aguri and Regina ran away from a mallet-welding Monty Mole. While Aguri's expression became partially nervous, Akane and Regina both seemed scared.

"Why are they chasing Regina, she didn't finish last?" Ira asked as he and the others watched the scene in the background.

"I think it's because she didn't win the minigame,." Akaoni replied as the coins were handed out. 23 coins for Aoi, 8 for Aguri and 1 for Regina, which confused a couple of the members watching.

"I forgot to mention this, but if a value of coins isn't divisible by 10, then a random player will receive a coin. First always gets 70% and second 30% of the coins." Star explained and everyone took in the information.

Regina was last to go on this turn, a little annoyed that she only had one coin. She rolled her dice and got a 3, landing on a happening space that changed the time of day to, well day.

Aguri, Akane and Regina's turn indicators flashed between red and blue, before stopping on red, meaning a 1-vs-3 minigame was going to start.


Pix Fix (MP9)

Sign, Steal, Deliver (SMP)

Flash and Dash (MPDS)


When the minigame was chosen, the DokiDoki and Smile characters outside of the game explained how the minigame worked. Since Aoi was the solo player, the minigame instruction was explained in her mind.

The picture this time took place in a ghost house, with Aoi on the platform in the bottom left and each member of the team was either on a platform (Aguri and Akane) or jumping to a platform (Regina). The pictures' tiles rotated 90, 180 or 270 degrees. Aoi had 6 panels and the team had 12.


Play Think About It (Mario Party 9)

Start

As the minigame began, Aoi started to focus on adjusting the panels at the top and work her way down. Meanwhile, the team, having 6 more panels to work on, split the panels they had in rows, with Regina and Aguri taking the two in the middle and Akane the top and the bottom.

"Okay, so this one should be like this," Aoi thought as she adjusted her 3rd panel, "great! Now I only have three panels left and then I'll win!"

While she moved on to quickly fix the 4th panel, the team had 7 of the 12 panels fixed. Regina had completed all of her panels, Aguri had 2 of the 3 panels complete and was working on the last one and lastly Akane had finished up two of the top 3 panels.

As the finish was near, while both Aguri and Regina had finished their panels and Akane had completed 3 of her panels, they all heard Aoi say "Got it!"

The team looked over and saw that Aoi completed fixing her side of the picture. Seeing all 6 panels shine bright like a diamond, made those not playing groan upon realizing that Aoi had won, while the KiraKira characters cheered at the finish.

Finish


In front of the minigame each player reacted to the minigames result. Aoi jumps up in jubilation before landing with twin thumbs up, and receives her 10 coins, Akane groaned and covered face in shame, Aguri feel to her knees and was sadly looking away and Regina did an annoyed face fault only to recoil so hard, she ends up on her back.

Turn 3 - Day 2/2

Returning to board play, Akane started the turn and received a 9 on her dice roll. Because she doesn't have the money to buy the star, she chooses to go away from the star in the same direction that Aguri went. She landed on a blue space and collected herself 3 coins.

It was now Aoi's turn. Rolling a 8, she dashed across the spaces, passing Akane in the process and landed on a blue space bumping her coin count to 36 coins.

Aguri was next to roll. Rolling a 4, she stopped on a blue space and now had 18 coins.

Lastly, Regina rolled her dice and received a 6. After going across the spaces, she stopped on the space in front of the bank. The Koopa Troopa walked out and he was elated to see her.

"Congratulations, because you landed on this space, you get all of the coins in the bank at this moment!" the Koopa bank teller said as the 12 coins in the bank transfers to Regina, who now has 13 coins. She knew she needed to win the next minigame to claim the star.

Regina's turn indicator went blue meaning that a 4 player minigame was to be played.


Big Blowout (MPDS)

Snowball Summit (MP3)

Slot Car Derby (MP1)

Bridgesaw Puzzle (MPSR)

Ghost in the Hall (MP7)

Rules: Connect the pieces to build a bridge!


With the rules plastered on screen, the in-game players didn't know what they have to cross, or what puzzle they'll have to solve, but they will probably get through it.

When the minigame loads in, they see purple water. All 4 agree that they shouldn't touch it. They then turn around and see containers filled with blocks, 12 of them in each color to be exact, these are the blocks that they must use to cross to the other side. It's time to kick off the first Star Rush minigame!


Play BGM MG006 (Mario Party Star Rush)

Start

Looking at the gap in front of them, the players have to use 3 blocks to get across. The players each take out a block and place it in a configuration to help them get across. Regina finished making her bridge and ran across it earning herself 5 points, Aguri finished next and collected 3 points, Aoi finished making hers and earned 2 points and seconds later, Akane finished making her bridge giving her 1 point.

Round 2 was a bit trickier, as now they had to use 4 blocks, already having moved their containers to part 2. Aguri was quicker on creating her bridge this time around, earning 5 points and putting her at 8. Regina was right behind her and earned 3 points meaning there was a tie for first with 8 points.

Meanwhile, between Aoi and Akane, both had laid out the first 3 blocks and now it was a race to see who would place the final block. It was close, but Akane barely got it placed down before Aoi did. Akane now has 3 points from an additional 2 and Aoi has the opposite point totals in the first 2 rounds.

The final round in the minigame was going to be the decider, the players had to use the 5 remaining blocks in their containers to reach the otherside. Each player placed each of the blocks that they had in an order that made sense with what they had. Aoi placed her last block and stopped reached the other side. Aoi now had 8 points, but she knew it wouldn't be enough.

Akane finished next, earning 3 points and overall finishing with 6 points. Both Aoi and Akane had a silent conversion with each other, knowing that they needed that star and, in Akane's case, needed to win that minigame.

Between Aguri and Regina, they each placed the last block nearly at the same time and while both crossed the finish and, as it turned out, Regina was milliseconds faster than Aguri. Meaning that Regina won with 10 points and Aguri placed second with 9 points.

Finish


As players reacted to their placement, 10 coins went to Regina, 3 to Aguri and 2 to Aoi. Regina had plans to reach the star on the next turn, unfortunately for her…

Turn 4 - Night 1/2

It was now night time, which meant that certain paths were now blocked off, like the path to the star, because magic. The Whomps that were blocking those paths were stationary, meaning that either you land on a happening space or 2 turns pass and then you can get by.

Akane started the turn by pulling out a map to get a visual of where everything was. She took into account which Boo's were active and which ones weren't and what ways she can go with the Whomps being frozen. After putting it away, she rolled the dice and received an 8. As she passed a red space, she saw a Boo appear in front of her.

"H-hI I-i'm Bootney.," The Boo shyly introduced, her voice trembling as she did, "I-I w-would a-ask i-if y-you w-want t-to s-steal, but y-your 2 c-coins s-short o-of m-my f-fare. C-come back l-later, p-please?"

Bootney vanished and Akane dashed across the remaining spaces, landing on a green space with what looked like a chest. Both her and the other 3 players were taken to 2 separate rooms. The 3 players not participating were now in the secret watch room, while Akane was now in the pregame minigame room.

Now wearing her standard clothing, Akane looked around and noticed 5 things in front of her. These 5 things were 5 of the items in this game: a Dueling Glove (Pick an opponent to face in a duel minigame), a Golden Mushroom (Roll 3 dice instead of 1), a Bowser Suit (Put on a Suit that makes you look like Bowser, any players you pass will give you 20 coins because they think you're Bowser, Koopa Kid will give you all the money he's collected), a Magic Lamp (Summons the Mushroom Genie who will take you to the star space) and a Boo Bell (Summons Boo, time of day determines which gender Boos will appear).

"What exactly are these things doing here?" Akane questioned but she got her answer when the minigame explanation, accessed her brain and everyone else saw the rules on their screens.


Rules: The coffins open and close, revealing the Items inside. Open one, if you dare!

Advice: Pay close attention to where the Item you crave has moved. Don't open Koopa Kid's coffin!


"OK. So what do I want?" Akane asked herself as she saw the mini descriptions of the items in front of her. As she thought over her options, the watchers discussed among themselves over what was the best item for Akane to acquire.

Akane was then seen entering a room, this room had 6 coffins. They opened and while 5 of them received the items seen beforehand, one coffin had Koopa Kid enter it, before the shuffling started, he cheekly waved and smiled at Akane. The items were shuffled and as Akane watched, she knew which item she wanted.

Play Got an Item (Mario Party 2)

Start

Akane dashed her feet over to coffin 3 in the back. She decided to punch the coffin in front of her and out came the Magic Lamp.

Got Item!

"I may not have the coins to buy the star now, but once I have enough, it'll be worth it!" Akane said in her mind as the player went back to the board.

Aoi was next to roll, receiving a 10 on her roll. The rocker and hidden rich girl ran across the spaces and landed on a blue space which bumped up her coin count by 3. However, suddenly a block appeared above her, indicating that she was supposed to hit it. Aoi hit it and a star emerged. Meaning, to everyone's shock, she had just earned a star without buying it.

"Cure Whip, since when was Cure Gelato so lucky?" Diable asked, not sure whether he should be angry or shocked.

"I don't know," Ichika replied, "but we could definitely see use in luck with making pastries and other assorted treats for everyone!"

Aguri stared from her place on the blue space she was on. However, she shook it off and rolled a 6. She stopped in front of Bootney's stone. The shy female Boo emerged and, after Aguri paid 5 coins, asked for her to steal coins from Aoi.

"Be back i-in a-a f-flash!" Bootney said as she went over to steal some coins. As Aguri waited, she counted the remaining spaces in her head, and realized that she would land on a red space with what she rolled. Bootney returned, but her expression was frightened.

"T-that w-was s-scary. I-i c-could o-only m-manage t-to t-take 15 c-coins." The timid Boo explained as she gave the 15 coins to Aguri and shivered before leaving.

Aguri continued the rest of the way and landed on the red space, meaning she lost 3 coins. Also meaning that the minigame is either 1-vs.-3 or 2-vs.-2.

Regina was last in the rotation. Rolling an 8 on her roll, she dashed over to the item shop where a friendly Toad asked if she wanted an item.

"I wanna get around the board faster. Do you have a Mushroom item for sale?" Regina asked.

"Yes, I do! Do you have 10 coins?" Toad inquired back.

Regina eagerly handed over her money and received her item. Then she landed on the blue space next to Bowser's space, earning her 3 extra coins. BTW, Koopa Kid accidentally gave 5 coins to Regina so she had a pretty good turn.

Akane's turn indicator flashed between red and blue before finally stopping on red. This meant that it was Cure Sunny and Cure Ace vs. Cure Gelato and the daughter of the leader of the Selfish Kingdom!


Grabby Gridiron (MP8)

Slot Sync (MP3)

Bobsled Run (MP1)

Rules: Catch balls and throw 'em into the goal that matches your team color. Bash rivals to make them drop a ball!

Advice: Teamwork tip! If you and your teammate don't have a ball, gang up on a rival to steal it away!


Akane, quickly seeing that they are allowed to fight each other in the minigame, transforms into Cure Sunny form and turns to Aguri who is still in civilian mode.

"Hey Aguri, how come you're still in civilian mode? We are allowed to use Cure powers, y'know." Akane asked.

Aguri stared at her and sighed. "I have something to admit," she said, nervously twiddling her thumbs, "I can't be Cure Ace any longer than 5 minutes."

Akane stared after hearing that revelation from her fellow cure. "Wait, so you have a time limit on when you can be in Cure form?" When Aguri nodded her head in response, Akane thought over what she could say to that. "Well, um, the minigames don't tend to go past 5 minutes in length so you could still be Cure Ace. Would that work for you?"

Aguri thought it over and replied: "Yeah, I guess it could work. Just allow me to transform when the minigame begins, OK?"

Akane, or should I say, Sunny smiled and said "OK!"

Meanwhile, Regina and Aoi were in a splinter location and they were currently speaking with one another.

"Looks like this minigame has a big fight feel," Aoi said "I wonder what the other cures are going to…" The whole time Regina was smirking at her and this confused her. "Why are you staring at me like that, is there something on my face?"

"Nooo. Just wanted to let you know something. If any minigame, like this one, allows us to fight each other with punches and kicks, then," Regina explained in a bit of an impish, yet informative tone, "all cures are free to transform." Regina looked over at Aoi and her eyes were sparkling in happiness.

Five seconds later, Aoi had transformed into Cure Gelato. Gelato chucked, eager to get the game started.

Meanwhile, in the watch world, there was high-pitched squealing noise was coming from Star. If there was any indication that he loved this minigame, that was it.

Of course, Diable eventually yelled at him to stop and everyone else agreed, though the cures and fairies would've preferred if he said it kinder. Star did explain why he reacted like this, although it was obvious.

On screen, a jumbotron showcased a spinning gridiron football and a techno version of the Underground theme from the first Super Mario game. As the camera shifted to a look of the play area, the players entered the play area. Sunny and Aguri, who had turned into Cure Ace, went to the right and Gelato and Regina went to the left. The endzones were indicated by color, with Team Red's endzone behind Gelato and Regina and vice-versa for Team Blue.


Play Everyone's Runnin' (Mario Party 8)

Start

Almost immediately, two footballs were shot into the arena and when they landed they started to bounce around all over the joint. Ace grabbed one and dashed to the endzone, and Sunny blocked the best she could to prevent Gelato from stopping her. No one noticed Regina catching the other ball and scoring the first point for Team Blue.

"Not so fast, Aguri!" Gelato said as she managed to land a punch, causing the ball to pop out of Ace's hands. However, Sunny was right there to grab the ball, leap over Gelato and score. Making the score 1-1. Two more balls were fired into the fray and the battle began anew.

As Regina tried to, once again, score when no one was looking, she was kicked in the back of the noggin suddenly, causing her to drop the ball, when she looked up she saw the culprit: Cure Sunny. Proving that she can't rely on the strategy working again, and noticing that Ace was in a breakaway to the endzone, she leapt to her feet and tried to prevent that scoring opportunity.

Meanwhile, when that was happening, the ball that Regina dropped was being chased down by Sunny and Gelato. It was wobbling all over the place, but Gelato managed to grab it and took off running.

Gelato was close to her scoring zone and got cocky. "You'll never catch me Akane!" she said as she threw the ball in and a new one shot out, making the score 2-1 in favor of team blue.

Ace, meanwhile, just barely managed to get her ball in before Regina could kick her, knocking her over and briefly dazing her. Ace got back up and saw that the new ball had shot out of the canon, right where she stood! Upon catching it, she dashed to score while Gelato had fended off an attack from Sunny and both teams had scored. The score was 3-2 in favor of team blue.

The 3-2 score became 4-2 after Sunny jumped and passed the ball to Ace who scored. With their backs against the wall, Gelato and Regina needed to score two balls in a row. They quickly got the first score after Regina managed to interfere with Ace and Sunny, who was going after one ball, long enough that Gelato was able to bring the other ball to the endzone, making the score 4-3.

The next ball shot out and Gelato caught it and, as quietly as she could, made the motions to Regina to keep the distractions going. Regina did and she did one better, she managed to punch and kick Ace and Sunny and grabbed the ball. Regina ran to score spotting Gelato toss in her ball, Sunny and Ace were right on her tail. Regina jumped as Sunny and Ace tried to reach her, landed on the scoring hole and tossed in her ball.

Finish


After some time passed, Regina and Aoi stood front and center, while Akane and Aguri were in the background. The former duo was also the main focus of the jumbotron behind them. The victorious team celebrated and earned 10 coins, while the losing team sulked at the loss.

Turn 5 - Night 2/2

Akane, having only 3 coins, rolled her dice and received a 10. As she dashed along the spaces, and gave up her 3 coins, she landed on a blue space between an item space and a happening space. She knew that she had to win the next minigame.

Aoi was next, rolling a 5, she landed on the nearest bank space and claimed the 3 coins in the bank. Aoi was feeling pretty comfortable with her standing by this point.

Aguri was next in turn order, rolling an 8 on her dice roll, she would land on the highest of the two blue spaces above the bank.

Regina was last to go. Rolling a 2, she landed on the happening space in front of her, this turned the time to day time as a result.

Both Aoi and Regina's player indicators turned blue, which started a 4 player minigame.


Slot Car Derby (MP1)

Xylophone Home (MPIT)

Ice Rink Risk (MP3)

What Goes Up… (MP6)

Card Smarts (MP9)


When this minigame was chosen, the question of what a xylophone was emerged from a couple of characters and was quickly explained, and how to play the minigame as well.

Aoi in particular was thinking over what the minigame had in store. "Okay Aoi, a xylophone may not be an instrument that my band uses, but I can still hopefully do well."

Eventually, the screen updated to reveal the players in front of a music sheet with the turn colored xylophones in front of them. As the demo notes landed on the instrument and the keys were hit in time, the minigame was to begin.

Play Super Mario Bros. overworld remix (Mario Party Island Tour)

Start

The track and associated notes started to play. Aoi was having fun hitting the keys on the xylophone as her musical background was really helping her out. Regina and Aguri were keeping the musically entwined girl focused as they were trailing behind her in score. Akane was trying her best but she was increasingly off-tempo.

As it became increasingly clear that Akane would finish last and Aoi would finish first, the focus shifted to Aguri and Regina and who among them would finish 2nd. As the track reached its conclusion, one girl had pulled away from the other.

Finish

Aoi finished with 58 points and Akane had 43. Between the Doki!Doki! cast members, Regina got 50 points while Aguri got 47 points. As the players reacted to their placements, Aoi got 10 coins, Regina 3 and Aguri 2. This officially wrapped up the first 5 turns and everyone prepared for what would happen next.


GAME: Mario Party 2

BOARD: Horror Land

TURN NUMBER: 6/20

MINIGAMES PLAYED: Balance Ball Brawl (Aguri), Monty's Revenge (Aoi), Pix Fix (Aoi), Bridgesaw Puzzle (Regina), Coffin Congestion (Magic Lamp), Grabby Gridiron (Regina, Aoi), Xylophone Home (Aoi)

ITEMS HELD: Akane: Magic Lamp, Regina: Mushroom

PLACEMENTS: 1st Aoi (1 star, 49 coins), 2nd Aguri (40 coins) , 3rd Regina (31 coins), 4th Akane (3 coins)

5 turns down, 15 to go!

I know a lot of you have noticed that Akane hasn't won a minigame yet, don't worry, that'll change soon. For now though, since I still haven't pulled a minigame from 1 or 3 yet, speculate which minigame will be the first for both. To end off this post: and since it fits this board's aesthetic. (This takes place in Japan BTW.)(OMAKE: Haunted Pumpkins)


It's Halloween Night and the cures are trick or treating. Each cure is wearing a different costume and each has collected a lot of candy.

Miyuki and the smile cures are at the front of the line, and between the DokiDoki and KiraKira cures they are in a conjoined group walking right behind them. "Which house should we go to next, girls?" Miyuki asked as the group looked over the remaining houses.

Mana and Alice, while looking over the houses, spot a mansion in the distance that is begging to be tricked or treated. With the ghosts and jack-o-lanterns strewn around haphazardly, it was clear that this house was getting into the spirit.

"How about that one?" Mana asked as everyone turned to the mansion in question. Makoto, Reika and Rikka were suspicious almost immediately. A convenient manor appearing out of nowhere? This was most likely a trap, however as soon as Ichika saw the mansion, she dashed to it. Forcing everyone else to chase after her.

As they passed 2 of the Jack-o-lanterns, none of them saw them start to glow a sickly green color.

Ichika, waiting on the top step for everyone else, was ecstatic. This was going to be the place where they would get a lot of Halloween candy. When everyone else arrived, and Ichika had some time to calm herself, Mana knocked on the door. However, it seemed that no one would answer.

As the girls waited, Himari felt a presence behind her, an unsettling one at that. She turned around and saw 3 of the jack-o-lanterns from earlier, now glowing that same sickly green color, were bounding towards her and the other cures.

Upon seeing that, Himari took a few nervous steps back and, in the process, bumped into Makoto.

"Himari," Makoto went to start but the sweets professor cut her off by saying, loud enough for everyone to hear: "RUN!"

Himari promptly bolted and when the other cures saw the oncoming jack-o-lanterns, they followed suit, with some of them screaming as they ran.

Inside the house were the villains, sans Bibury and Regina, and all of them were laughing hard. Majorina briefly stopped laughing as they watched by saying "Best, Halloween, EVER!"

The villains were watching the animated jack-o-lanterns, thanks to Majorina's magic, chasing after the cures and they knew that even if they don't win all the time, this was definitely a win!


Ciao and see you when Turns 6-10 drop.

(BTW here are the missing Garfield and Friends-esque gags for the chapters that don't have one:

Prologue: Star: The following program was taped in front of an animated studio audience.

GC 1-5: Akaoni: When the world has a collective bad ending, don't pretend that you didn't see it coming.

GC 6-10: Wolfrun: I've heard 1,000 big bad wolf jokes already, I don't need to hear another one.

GC 11-15: Miyuki: Y'know, a funny thing happened to me on the way to the show today.

GC 16-20: Yayoi: The conclusion is almost here, unfortunately it's not an answer to any question except for who will win.

Intro: DD: Candy: When we return, I'll be wearing a big funny hat - kuru.

PPP: Pop: Cartoon Cartoon Weekend - gozaru! You thought I was gonna say Fridays, didn't you - gozaru.

Intro: KKaLM: Mana: We've got a new team coming to the show today. Let's hope I'm allowed to sing today!)