Athena/Minerva= Wisdom/Knowledge, Intellect, Reason, Civilization, Mathematics, Strategy, Warfare, Crafts, The Arts, and Skills


Sacred animals: Owls and Snakes

—Mind Shifter: Has complete and total control over their brain, all its parts, and their mind. Their brains work faster than supercomputers and can execute various thought processes at once, they can kinetically accelerate/decelerate all/any parts of their brain/mind and can control and manipulate their neuro-psyche, the gateway between the mental and physical plane, which gives the user endless psionic potential.
—Reboot: Can temporarily scramble their opponents' minds, confusing them and preventing them from formulating strategies. (If you read Michael Vey, it's basically the same as Taylor rebooting people)
—Skill Chameleon: Can pick up on skills, not as fast as Hermes/Mercury children, but faster than most people, especially if they've seen it multiple times.
—Wiseman: Has a deeper understanding of the knowledge, experience, and how to apply them to life.
—Mathematician: Able to see the equations and math of everything.
—Telepathy/Mental Compulsion: Able to sense and hear the minds of others. Can hear thoughts and even see images people are thinking about. Can also plant thoughts inside the heads of other beings, influencing their mind a bit.
Is not passive, to prevent the child's mind from being overflowing with thoughts of others, and has to be turned on. Can be blocked with mental training.
—War Charge: Their mental attributes and physical prowess increase during wars or a fight.
—Sage: Has a Deeper understanding of everything they know along with a faster build-up of wisdom
—PlayThing Of The Mind: Has full and total control over their bodies and Everything in it with their minds, enabling them to enhance any or all physical attributes or manipulate their DNA and cells and even alter the chemical properties and physiology of their bodies with their minds.
This allows them to gain almost any realistic biology-based ability they can think of. All changes made can be turned off and on just like a switch.
The potential of this ability all depends on the user's creativity and understanding of the science. Overuse of the power itself, not the abilities gained, will weaken all other powers temporarily.
+The changes can be permanent if they wish.
—Intellect Increase: All their powers and abilities become more powerful the smarter they become.
—Reason Ruler: Able to enhance or nullify people's sense of reason.
—Numerical Wizard: Able to control and alter the foundation and laws of mathematics. Will be stunted for a while if they are hit in the head.
—Psionic Potential: After mastering mind shifting, they have the potential to use any psionically-based ability possible. The amount of potential psionic abilities that can be used at once depends on the user's mental strength. Head injuries can stunt psionic powers temporarily and the more psionic power the user is using, the longer their psyche will need to recover when hit. Overexertion will cause headaches.
—Mental Physical Synergy: Able to enhance the synergy between the mind and body, boosting all types of movement that can accomplish.
—Reason Revealer: Can see the reason for everything and everyone.
—True Wisdom: As only some know:
True Wisdom and Strength is knowing when not to use it
As such, The children of Athena/Minerva intellect will dimmer down when they subconsciously feel like they should be following their hearts.