—Probability Precog: Can see all odds of any situation in 2-4 seconds in the form of numbers and respond accordingly. Can also see ALL possible outcomes to any situation. doesn't use any power.

—Lucky Enhancement: Can Temporarily increase the luck, both good and bad, of themselves or those around. However, it will cause those affected to be over-confident and reckless if good and paranoid and jumpy if bad.

—Fortune Finder: Can sense anything and anyone valueable and can see the value of anyone and anything.

—Down To The Dice: Rolls symbiotic dice bonded to the users physical body. Whatever These dice land on it the physical boost the user gets. Can be re-rolled as many times as wanted to get the physical boost wanted.

—Luck Drainer: Can absorb luck, both good and bad, give it to others, store it up and keep it for themselves, or blast it at others.

—Life Of A Gambler: Since fighting and slaying monsters is also an event of chance, children of Tyche/Fortunate get a boost, enhancing their demigod abilities and physical attributes, but only when it comes down to chance and luck.

—Chance Control: Able to manipulate the chances and probabilities surrounding them in anything. Overuse of this power will result in physical strain on the body.

—Lucky Slasher: Able to infused weapons with good luck, increasing the chances of more successful strikes and even adding more power.

—Bad Cut: When struck by a weapon blessed with Lucky Slasher, the user can absorb the good luck of their opponents. If absorbing bad luck, whoever the user cuts next with be cursed with all the bad luck the absorbed at the moment.

—Deadly Items: can magically summon, control, and weaponize objects of chance and luck, like clovers, dice, cards, etc. Can use them for offense, defense, or support. Things like hardening and/or sharpening cards and clovers and shooting dice around like bullets. Objects will always be infused with monster-killing metals related to the situation.

—Seer: Able to see to see their future whenever they want. Is never set in stone and is always changing

—Dice Of Destiny: Rolls symbiotic infinitely shapeshifting dice bonded to the users being. These dice can alter fate, and even change reality so when they're rolled, anything can happen. However its never something that can kill the user.

—Fate-Breaker: Can temporarily completely rip their destiny from The Fate's hands and take control over their own fate, giving them the power to even interfere with prophecies.

—Slippery String: The Fate's have limited control over Tyche/Fortuna and her children, therefore they have the most control over their destiny.

—The Fields Of Chance And Luck: Can take all the luck, good, bad, or unpredictable, and can place it on areas. What happens in these fields are determined by the type of luck used:

-Field Of Paradise: Anything that can't go right, will go right, meaning that only good things happen, things too good to be true and shouldn't happen, will happen.

-Field Of Hell: Anything that can't go wrong, will go wrong, meaning that only bad things happen, things too impossibly bad that shouldn't even happen, will happen.

-Field Of Enigma: Unpredictable. There is a chance of everything impossibly good happening but at the same time, everything impossibly bad happening.