Swords of Darkness
Percent increases per job level per job rarity:
6 per common
Nine per uncommon
12 per rare
Sub stat(magic damage): 1.5 for every basic stat
Sub sub stat(earth elemental damage) : two for every basic stat
Sub sub sub stat(crystal elemental damage) : 3 for every basic stat
For the character sheets, magic is divided into the 2 main types, Divine and Arcane, which each work differently, arcane magic uses power from the user themselves while define magic uses powers from an outside source. Then these two types are divided into sub categories with different job classes focused on the different subcategories
NINYA:
Race: Human
Level: 11 (silver)
Stat Points: 550 (base), 628( effective amount)
Constitution: 44 (base)
Dexterity: 33 (base)
Luck: 22 (base)
Wisdom:121 (base) 174 (effective base)
Strength: 33 (base)
Ph def: 55 (base)
Perception: 44 (base)
Magic Def: 66 (base)
Intelligence: 99 (base) 121 (effective base)
Charisma: 33 (base)
Job Levels:
(genius) Wizard: 11/15
Tier Magic: 2nd
Boosts:
44% increase wisdom
22% increase intelligence
Penalty: N/A
Other:
Talent: 100% increase experience gain from magic based activities (including combat with magic),
Peter Mauk:
Race: Human
Level: 10 (silver)
Stat Points: 500 (base), 542 ( effective amount)
Constitution: 80 (base) 91 (effective base)
Dexterity: 80 (base) 91 (effective base)
Luck: 40 (base)
Wisdom:20 (base)
Strength: 80 (base) 91 (effective base)
Ph def: 50 (base)
Perception: 50 (base)
Magic Def: 50 (base)
Intelligence: 20 (base)
Charisma: 30 (base)
Job Levels:
fighter: 7/15
Weapon master; sword: 3/10
Tier Magic: N/A
Boosts:
14% increase strength
14% increase dexterity
14% constitution
36% increase sword damage
9% decreased sword use requirements
Penalty: N/A
Other:
Martial arts
Dyne Woodwonder:
Race: Human
Level: 12 (silver)
Stat Points: 600 (base), 694 ( effective amount)
Constitution: 60 (base) 74 (effective base)
Dexterity: 40 (base)
Luck: 24 (base)
Wisdom:96 (base) 119 (effective base)
Strength: 60 (base) 70 (effective base)
Ph def: 60 (base) 70 (effective base)
Perception: 60 (base)
Magic Def: 60 (base) 70 (effective base)
Intelligence: 96 (base) 119 (effective base)
Charisma: 40 (base)
Job Levels:
Druid: 8/15
Battle Mage: 4/10
Tier Magic: 2nd
Boosts:
24% increased wisdom
24% increase intelligence
16% increased magic defense
16% increase physical defense
24% increase constitution
16% increase strength
Penalty: N/A
Lukrut Volve:
Race: Human
Level: 12 (silver)
Stat Points: 600 (base), 614 ( effective amount)
Constitution: 44 (base)
Dexterity: 96 (base)
Luck: 44 (base)
Wisdom:44 (base)
Strength: 72 (base)
Ph def: 44 (base)
Perception: 120 (base) 134 (effective base)
Magic Def: 44 (base)
Intelligence: 48 (base)
Charisma: 44 (base)
Job levels:
Archer: 6/15
Ranger: 6/15
Boosts:
12% bow damage (Archer)
12% bow accuracy (Archer)
12% bow fire rate
12% decreased Terrain movement penalties
12% increase perception
18% increase stealth
penalties: N/A
Other: N/A
