Swords of Darkness

Percent increases per job level per job rarity:

6 per common

Nine per uncommon

12 per rare

Sub stat(magic damage): 1.5 for every basic stat

Sub sub stat(earth elemental damage) : two for every basic stat

Sub sub sub stat(crystal elemental damage) : 3 for every basic stat

For the character sheets, magic is divided into the 2 main types, Divine and Arcane, which each work differently, arcane magic uses power from the user themselves while define magic uses powers from an outside source. Then these two types are divided into sub categories with different job classes focused on the different subcategories


NINYA:

Race: Human

Level: 11 (silver)

Stat Points: 550 (base), 628( effective amount)

Constitution: 44 (base)

Dexterity: 33 (base)

Luck: 22 (base)

Wisdom:121 (base) 174 (effective base)

Strength: 33 (base)

Ph def: 55 (base)

Perception: 44 (base)

Magic Def: 66 (base)

Intelligence: 99 (base) 121 (effective base)

Charisma: 33 (base)

Job Levels:

(genius) Wizard: 11/15

Tier Magic: 2nd

Boosts:

44% increase wisdom

22% increase intelligence

Penalty: N/A

Other:

Talent: 100% increase experience gain from magic based activities (including combat with magic),

Peter Mauk:

Race: Human

Level: 10 (silver)

Stat Points: 500 (base), 542 ( effective amount)

Constitution: 80 (base) 91 (effective base)

Dexterity: 80 (base) 91 (effective base)

Luck: 40 (base)

Wisdom:20 (base)

Strength: 80 (base) 91 (effective base)

Ph def: 50 (base)

Perception: 50 (base)

Magic Def: 50 (base)

Intelligence: 20 (base)

Charisma: 30 (base)

Job Levels:

fighter: 7/15

Weapon master; sword: 3/10

Tier Magic: N/A

Boosts:

14% increase strength

14% increase dexterity

14% constitution

36% increase sword damage

9% decreased sword use requirements

Penalty: N/A

Other:

Martial arts

Dyne Woodwonder:

Race: Human

Level: 12 (silver)

Stat Points: 600 (base), 694 ( effective amount)

Constitution: 60 (base) 74 (effective base)

Dexterity: 40 (base)

Luck: 24 (base)

Wisdom:96 (base) 119 (effective base)

Strength: 60 (base) 70 (effective base)

Ph def: 60 (base) 70 (effective base)

Perception: 60 (base)

Magic Def: 60 (base) 70 (effective base)

Intelligence: 96 (base) 119 (effective base)

Charisma: 40 (base)

Job Levels:

Druid: 8/15

Battle Mage: 4/10

Tier Magic: 2nd

Boosts:

24% increased wisdom

24% increase intelligence

16% increased magic defense

16% increase physical defense

24% increase constitution

16% increase strength

Penalty: N/A

Lukrut Volve:

Race: Human

Level: 12 (silver)

Stat Points: 600 (base), 614 ( effective amount)

Constitution: 44 (base)

Dexterity: 96 (base)

Luck: 44 (base)

Wisdom:44 (base)

Strength: 72 (base)

Ph def: 44 (base)

Perception: 120 (base) 134 (effective base)

Magic Def: 44 (base)

Intelligence: 48 (base)

Charisma: 44 (base)

Job levels:

Archer: 6/15

Ranger: 6/15

Boosts:

12% bow damage (Archer)

12% bow accuracy (Archer)

12% bow fire rate

12% decreased Terrain movement penalties

12% increase perception

18% increase stealth

penalties: N/A

Other: N/A