[Death Knight:
Race: Undead (death knight)
Level: 35 (lower realm of heroes)
Stat Points: 2100 (base), 3106( effective amount)
Constitution:350 (base) 595 ( effective amount)
Dexterity: 70 (base)
Luck: 70 (base)
Wisdom:0 (base)
Strength:420,(base) 630 ( effective amount)
Physical def:595 (base) 1041 ( effective amount)
Perception: 70 (base)
Magic Def:525 (base) 630 ( effective amount)
Intelligence: 0 (base)
Charisma: 0 (base)
Job Levels:
Zombie: 15/15
Zombie Knight: 10/10
Death Knight: 10/10
Tier Magic: N/A
Boosts:
50% Strength
75% Physical Defense
55% physical weapon damage added to attack as negative energy damage
70% Constitution
20% Magic Defense
mind magic immunity
Infinite stamina
Sleep immunity
Hunger immunity
Thirst immunity
Poison immunity
Paralysis immunity
Critical hit immunity
Energy drain immunity
Breathing immunity
Disease immunity
50% necromancy magic resistance
25% physical debuff resistance
biological penalty immunity
Ice damage immunity
0.05 % of health regenerated per second in negative energy filled area per tier (up to tier 5)
80% bludgeoning Resistance increase
Penalty:
80% slashing damage taken
10% decreased movement speed
Health does not naturally regenerate
100% fire damage taken
100% light, or holy damage taken
0.1 % of health taken per second in consecrated area per tier (up to tier 5)
Other:
Negative blade aura II (passive): All those killed by the user that is lower level then the user is turned into a zombie Squire half the level of the user
Death Protection: any attack that will kill the user will instead leave them at one health once per day per 5 racial level 30 minute cooldown
Turn Resistance II: protects the user against undead control or domination effects up to 6th tier
Negative Energy Strike: add negative energy damage to a attack equal to 50% of the attacks damage 35 times per day, three minute cooldown,
Corps eater: eat part of a corps to add 10 % of that creature's max health to the users own 35 times per day, 10 minute cooldown
Brain Eater: eat part of a corps to add 10 % of that creature's Max MP to the users own 35 times per day , 10 minute cooldown
Flesh Eater: eat part of a corps to add 10 % of that creature's base strength to the users own for one hour 11 times per day, 15 minutes cooldown (does not stack)
Job Eater: eat part of a corps to add 10% of the victims job levels in random job classes for one hour 3 times per day , 30 minute cooldown
Foul Flesh I: all weapons that do damage to the user take 20% higher durability damage then standard
[Death Warrior:
Race:Undead. (Death Warrior)
Level: 35 (Lower Realm of Heroes)
Stat Points: 2100 (base), 2851( effective amount)
Constitution: 315 (base) 473 ( effective amount)
Dexterity: 245 (base)
Luck: 140 (base)
Wisdom: 0 (base)
Strength: 525(base) 998 ( effective amount)
Physical def: 315 (base) 425 ( effective amount)
Perception: 280 (base)
Magic Def: 280 (base)
Intelligence: 0 (base)
Charisma: 0 (base)
Job Levels:
Zombie: 15/15
Zombie Knight: 10/10
Death Warrior: 10/10
Tier Magic: N/A
Boosts:
Dark vision
mind magic immunity
Infinite stamina
Sleep immunity
Hunger immunity
Thirst immunity
Poison immunity
Paralysis immunity
Critical hit immunity
Energy drain immunity
Breathing immunity
Disease immunity
50% necromancy magic resistance
25% physical debuff resistance
biological penalty immunity
Ice damage immunity
0.05 % of health regenerated per second in negative energy filled area per tier (up to tier 5)
80% bludgeoning Resistance increase
90% strength
35% Physical Defense
50% constitution
75% physical weapon damage added to attack as negative energy damage
Penalty:
100% fire damage taken
100% light, or holy damage taken
0.1 % of health taken per second in consecrated area per tier (up to tier 5)
80% increased slashing damage
10% decreased movement speed
Health Does not naturally regenerate
Other:
Negative blade aura II (passive): All those killed by the user that is lower level then the user is turned into a zombie Squire half the level of the user
Death Hunt: increase the user's movement speed and physical damage by 30% when a opponent has less then 30% health until the opponent's death once per day per 5 racial level 30 minute cooldown
Turn Resistance II: protects the user against undead control or domination effects up to 6th tier
Foul Flesh I: all weapons that do damage to the user take 20% higher durability damage then standard
[Nazarick Old Guarder:
Race:Undead (skeleton warrior)
Level: 18 (platinum)
Stat Points: 1,080 (base), 1,240 ( effective amount)
Constitution: 108 (base)
Dexterity: 196 (base) 272 ( effective amount)
Luck: 90(base)
Wisdom: 0 (base)
Strength: 216(base) 300 ( effective amount)
Physical def: 180 (base)
Perception: 144 (base)
Magic Def: 144 (base)
Intelligence: 0 (base)
Charisma: 0 (base)
Job Levels:
Skeleton: 15/15
Skeleton Warrior: 3/10
Tier Magic: N/A
Boosts:
39% strength
39% Dexterity
39% physical weapon damage added to attack as negative energy damage
80% Piercing Resistance increase
Dark vision
mind magic immunity
Infinite stamina
Sleep immunity
Hunger immunity
Thirst immunity
Poison immunity
Paralysis immunity
Critical hit immunity
Energy drain immunity
Breathing immunity
Disease immunity
50% necromancy magic resistance
25% physical debuff resistance
biological penalty immunity
Ice damage immunity
0.05 % of health regenerated per second in negative energy filled area per tier (up to tier 5)
Penalty:
80% increased bludgeoning damage
Health Does not naturally regenerate
100% fire damage taken
100% light, or holy damage taken
0.1 % of health taken per second in consecrated area per tier (up to tier 5)
Other:
Corrupted Blade I: Each Strike on a opponent decreases Dexterity and prevents health regeneration
Negative Energy Strike: add negative energy damage to a attack equal to 50% of the attacks damage once per racial level per day, three minute cooldown
Bone regeneration: repair all damaged or missing components of the users body once per 3 racial levels per day, eight minute cooldown
Bone Shrapnel I: every time the user is hit with Bludgeoning attacks every enemy within 5 m of the user is hit by none Shrapnel dealing 5% of the Bludgeoning damage taken
[Nazarick Elder Guarder:
Race: Undead (Skeleton Warrior)
Level: 24 (Orichalcum)
Stat Points: 1,440 (base), 1,753 effective amount)
Constitution: 133 (base)
Dexterity: 261 (base) 410 ( effective amount)
Luck: 120(base)
Wisdom: 0 (base)
Strength: 288 (base) 452 ( effective amount)
Physical def: 240 (base)
Perception: 192 (base)
Magic Def: 192 (base)
Intelligence: 0 (base)
Charisma: 0 (base)
Job Levels:
Skeleton: 15/15
Skeleton Warrior: 9/10
Tier Magic: N/A
Boosts:
57% strength
57% Dexterity
57% physical weapon damage added to attack as negative energy damage
80% Piercing Resistance increase
Dark vision
mind magic immunity
Infinite stamina
Sleep immunity
Hunger immunity
Thirst immunity
Poison immunity
Paralysis immunity
Critical hit immunity
Energy drain immunity
Breathing immunity
Disease immunity
50% necromancy magic resistance
25% physical debuff resistance
biological penalty immunity
Ice damage immunity
0.05 % of health regenerated per second in negative energy filled area per tier (up to tier 5)
Penalty:
80% increased bludgeoning damage
Health Does not naturally regenerate
100% fire damage taken
100% light, or holy damage taken
0.1 % of health taken per second in consecrated area per tier (up to tier 5)
Other:
Corrupted Blade I: Each Strike on a opponent decreases Dexterity and prevents health regeneration
Negative Energy Strike: add negative energy damage to a attack equal to 50% of the attacks damage once per racial level per day, three minute cooldown
Bone regeneration: repair all damaged or missing components of the users body once per 3 racial levels per day, eight minute cooldown
Bone Shrapnel I: every time the user is hit with Bludgeoning attacks every enemy within 5 m of the user is hit by none Shrapnel dealing 5% of the Bludgeoning damage taken
[Nazarick Master Guarder:
Race: Undead (skeleton lord)
Level: 30 (Adamantite/ Lower Realm of Heroes)
Stat Points: 1,800 (base), 2,266 ( effective amount)
Constitution: 166 (base)
Dexterity: 261 (base) 467 ( effective amount)
Luck: 150 (base)
Wisdom: 0 (base)
Strength: 360 (base) 630 ( effective amount)
Physical def: 300 (base)
Perception: 240 (base)
Magic Def: 240 (base)
Intelligence: 0 (base)
Charisma: 0 (base)
Job Levels:
Skeleton: 15/15
Skeleton Warrior: 10/10
Skeleton Lord: 5/10
Tier Magic: N/A
Boosts:
75% strength
75% Dexterity
75% physical weapon damage added to attack as negative energy damage
80% Piercing Resistance increase
Dark vision
mind magic immunity
Infinite stamina
Sleep immunity
Hunger immunity
Thirst immunity
Poison immunity
Paralysis immunity
Critical hit immunity
Energy drain immunity
Breathing immunity
Disease immunity
50% necromancy magic resistance
25% physical debuff resistance
biological penalty immunity
Ice damage immunity
0.05 % of health regenerated per second in negative energy filled area per tier (up to tier 5)
Penalty:
80% increased bludgeoning damage
Health Does not naturally regenerate
100% fire damage taken
100% light, or holy damage taken
0.1 % of health taken per second in consecrated area per tier (up to tier 5) Other:
Corrupted Blade I: Each Strike on a opponent decreases Dexterity and prevents health regeneration
Negative Energy Strike: add negative energy damage to a attack equal to 50% of the attacks damage once per racial level per day, three minute cooldown
Bone regeneration: repair all damaged or missing components of the users body once per 3 racial levels per day, eight minute cooldown
From Death I Shale Rise I : once per day be resurrected after death with 25% health
Bone Shrapnel I: every time the user is hit with Bludgeoning attacks every enemy within 5 m of the user is hit by none Shrapnel dealing 5% of the Bludgeoning damage taken
[Elder Lich:
Race: Undead (Elder Lich)
Level: 22 (Mithril)
Stat Points: 1,320 (base), 1,659 ( effective amount)
Constitution: 88 (base)
Dexterity: 110 (base)
Luck: 110 (base)
Wisdom: 244(base) 493 ( effective amount)
Strength: 88 (base)
Physical def: 88 (base)
Perception: 132 (base)
Magic Def: 220 (base)
Intelligence: 176 (base) 266 ( effective amount)
Charisma: 66 (base)
Job Levels:
Skeleton Mage: 15/15
Elder Lich: 7/10
Tier Magic: 4'th
Boosts:
102% wisdom
51% intelligence
80% Piercing Resistance increase
Dark vision
mind magic immunity
Infinite stamina
Sleep immunity
Hunger immunity
Thirst immunity
Poison immunity
Paralysis immunity
Critical hit immunity
Energy drain immunity
Breathing immunity
Disease immunity
50% necromancy magic resistance
25% physical debuff resistance
biological penalty immunity
Ice damage immunity
0.05 % of health regenerated per second in negative energy filled area per tier (up to tier 5)
Penalty:
80% increased bludgeoning damage
Health Does not naturally regenerate
100% fire damage taken
100% light, or holy damage taken
0.1 % of health taken per second in consecrated area per tier (up to tier 5)
Penalty:
80% increased bludgeoning damage
Health Does not naturally regenerate
100% fire damage taken
100% light, or holy damage taken
0.1 % of health taken per second in consecrated area per tier (up to tier 5)
Other:
Undead Blessing: Can sense other undead beings within 100 m of the user lower level then the user
Negative Energy Touch: deal negative energy damage and decrease the strength stat of any person in physical contact with the user
Negative Energy Strike: add negative energy damage to a attack equal to 50% of the attacks damage 22 times per day, three minute cooldown
Bone regeneration: repair all damaged or missing components of the users body 7 times per day, eight minute cooldown
Create Low Tier undead: Create 11 Low Tier undead for free per day
