[Death Knight:

Race: Undead (death knight)

Level: 35 (lower realm of heroes)

Stat Points: 2100 (base), 3106( effective amount)

Constitution:350 (base) 595 ( effective amount)

Dexterity: 70 (base)

Luck: 70 (base)

Wisdom:0 (base)

Strength:420,(base) 630 ( effective amount)

Physical def:595 (base) 1041 ( effective amount)

Perception: 70 (base)

Magic Def:525 (base) 630 ( effective amount)

Intelligence: 0 (base)

Charisma: 0 (base)

Job Levels:

Zombie: 15/15

Zombie Knight: 10/10

Death Knight: 10/10

Tier Magic: N/A

Boosts:

50% Strength

75% Physical Defense

55% physical weapon damage added to attack as negative energy damage

70% Constitution

20% Magic Defense

mind magic immunity

Infinite stamina

Sleep immunity

Hunger immunity

Thirst immunity

Poison immunity

Paralysis immunity

Critical hit immunity

Energy drain immunity

Breathing immunity

Disease immunity

50% necromancy magic resistance

25% physical debuff resistance

biological penalty immunity

Ice damage immunity

0.05 % of health regenerated per second in negative energy filled area per tier (up to tier 5)

80% bludgeoning Resistance increase

Penalty:

80% slashing damage taken

10% decreased movement speed

Health does not naturally regenerate

100% fire damage taken

100% light, or holy damage taken

0.1 % of health taken per second in consecrated area per tier (up to tier 5)

Other:

Negative blade aura II (passive): All those killed by the user that is lower level then the user is turned into a zombie Squire half the level of the user

Death Protection: any attack that will kill the user will instead leave them at one health once per day per 5 racial level 30 minute cooldown

Turn Resistance II: protects the user against undead control or domination effects up to 6th tier

Negative Energy Strike: add negative energy damage to a attack equal to 50% of the attacks damage 35 times per day, three minute cooldown,

Corps eater: eat part of a corps to add 10 % of that creature's max health to the users own 35 times per day, 10 minute cooldown

Brain Eater: eat part of a corps to add 10 % of that creature's Max MP to the users own 35 times per day , 10 minute cooldown

Flesh Eater: eat part of a corps to add 10 % of that creature's base strength to the users own for one hour 11 times per day, 15 minutes cooldown (does not stack)

Job Eater: eat part of a corps to add 10% of the victims job levels in random job classes for one hour 3 times per day , 30 minute cooldown

Foul Flesh I: all weapons that do damage to the user take 20% higher durability damage then standard

[Death Warrior:

Race:Undead. (Death Warrior)

Level: 35 (Lower Realm of Heroes)

Stat Points: 2100 (base), 2851( effective amount)

Constitution: 315 (base) 473 ( effective amount)

Dexterity: 245 (base)

Luck: 140 (base)

Wisdom: 0 (base)

Strength: 525(base) 998 ( effective amount)

Physical def: 315 (base) 425 ( effective amount)

Perception: 280 (base)

Magic Def: 280 (base)

Intelligence: 0 (base)

Charisma: 0 (base)

Job Levels:

Zombie: 15/15

Zombie Knight: 10/10

Death Warrior: 10/10

Tier Magic: N/A

Boosts:

Dark vision

mind magic immunity

Infinite stamina

Sleep immunity

Hunger immunity

Thirst immunity

Poison immunity

Paralysis immunity

Critical hit immunity

Energy drain immunity

Breathing immunity

Disease immunity

50% necromancy magic resistance

25% physical debuff resistance

biological penalty immunity

Ice damage immunity

0.05 % of health regenerated per second in negative energy filled area per tier (up to tier 5)

80% bludgeoning Resistance increase

90% strength

35% Physical Defense

50% constitution

75% physical weapon damage added to attack as negative energy damage

Penalty:

100% fire damage taken

100% light, or holy damage taken

0.1 % of health taken per second in consecrated area per tier (up to tier 5)

80% increased slashing damage

10% decreased movement speed

Health Does not naturally regenerate

Other:

Negative blade aura II (passive): All those killed by the user that is lower level then the user is turned into a zombie Squire half the level of the user

Death Hunt: increase the user's movement speed and physical damage by 30% when a opponent has less then 30% health until the opponent's death once per day per 5 racial level 30 minute cooldown

Turn Resistance II: protects the user against undead control or domination effects up to 6th tier

Foul Flesh I: all weapons that do damage to the user take 20% higher durability damage then standard

[Nazarick Old Guarder:

Race:Undead (skeleton warrior)

Level: 18 (platinum)

Stat Points: 1,080 (base), 1,240 ( effective amount)

Constitution: 108 (base)

Dexterity: 196 (base) 272 ( effective amount)

Luck: 90(base)

Wisdom: 0 (base)

Strength: 216(base) 300 ( effective amount)

Physical def: 180 (base)

Perception: 144 (base)

Magic Def: 144 (base)

Intelligence: 0 (base)

Charisma: 0 (base)

Job Levels:

Skeleton: 15/15

Skeleton Warrior: 3/10

Tier Magic: N/A

Boosts:

39% strength

39% Dexterity

39% physical weapon damage added to attack as negative energy damage

80% Piercing Resistance increase

Dark vision

mind magic immunity

Infinite stamina

Sleep immunity

Hunger immunity

Thirst immunity

Poison immunity

Paralysis immunity

Critical hit immunity

Energy drain immunity

Breathing immunity

Disease immunity

50% necromancy magic resistance

25% physical debuff resistance

biological penalty immunity

Ice damage immunity

0.05 % of health regenerated per second in negative energy filled area per tier (up to tier 5)

Penalty:

80% increased bludgeoning damage

Health Does not naturally regenerate

100% fire damage taken

100% light, or holy damage taken

0.1 % of health taken per second in consecrated area per tier (up to tier 5)

Other:

Corrupted Blade I: Each Strike on a opponent decreases Dexterity and prevents health regeneration

Negative Energy Strike: add negative energy damage to a attack equal to 50% of the attacks damage once per racial level per day, three minute cooldown

Bone regeneration: repair all damaged or missing components of the users body once per 3 racial levels per day, eight minute cooldown

Bone Shrapnel I: every time the user is hit with Bludgeoning attacks every enemy within 5 m of the user is hit by none Shrapnel dealing 5% of the Bludgeoning damage taken

[Nazarick Elder Guarder:

Race: Undead (Skeleton Warrior)

Level: 24 (Orichalcum)

Stat Points: 1,440 (base), 1,753 effective amount)

Constitution: 133 (base)

Dexterity: 261 (base) 410 ( effective amount)

Luck: 120(base)

Wisdom: 0 (base)

Strength: 288 (base) 452 ( effective amount)

Physical def: 240 (base)

Perception: 192 (base)

Magic Def: 192 (base)

Intelligence: 0 (base)

Charisma: 0 (base)

Job Levels:

Skeleton: 15/15

Skeleton Warrior: 9/10

Tier Magic: N/A

Boosts:

57% strength

57% Dexterity

57% physical weapon damage added to attack as negative energy damage

80% Piercing Resistance increase

Dark vision

mind magic immunity

Infinite stamina

Sleep immunity

Hunger immunity

Thirst immunity

Poison immunity

Paralysis immunity

Critical hit immunity

Energy drain immunity

Breathing immunity

Disease immunity

50% necromancy magic resistance

25% physical debuff resistance

biological penalty immunity

Ice damage immunity

0.05 % of health regenerated per second in negative energy filled area per tier (up to tier 5)

Penalty:

80% increased bludgeoning damage

Health Does not naturally regenerate

100% fire damage taken

100% light, or holy damage taken

0.1 % of health taken per second in consecrated area per tier (up to tier 5)

Other:

Corrupted Blade I: Each Strike on a opponent decreases Dexterity and prevents health regeneration

Negative Energy Strike: add negative energy damage to a attack equal to 50% of the attacks damage once per racial level per day, three minute cooldown

Bone regeneration: repair all damaged or missing components of the users body once per 3 racial levels per day, eight minute cooldown

Bone Shrapnel I: every time the user is hit with Bludgeoning attacks every enemy within 5 m of the user is hit by none Shrapnel dealing 5% of the Bludgeoning damage taken

[Nazarick Master Guarder:

Race: Undead (skeleton lord)

Level: 30 (Adamantite/ Lower Realm of Heroes)

Stat Points: 1,800 (base), 2,266 ( effective amount)

Constitution: 166 (base)

Dexterity: 261 (base) 467 ( effective amount)

Luck: 150 (base)

Wisdom: 0 (base)

Strength: 360 (base) 630 ( effective amount)

Physical def: 300 (base)

Perception: 240 (base)

Magic Def: 240 (base)

Intelligence: 0 (base)

Charisma: 0 (base)

Job Levels:

Skeleton: 15/15

Skeleton Warrior: 10/10

Skeleton Lord: 5/10

Tier Magic: N/A

Boosts:

75% strength

75% Dexterity

75% physical weapon damage added to attack as negative energy damage

80% Piercing Resistance increase

Dark vision

mind magic immunity

Infinite stamina

Sleep immunity

Hunger immunity

Thirst immunity

Poison immunity

Paralysis immunity

Critical hit immunity

Energy drain immunity

Breathing immunity

Disease immunity

50% necromancy magic resistance

25% physical debuff resistance

biological penalty immunity

Ice damage immunity

0.05 % of health regenerated per second in negative energy filled area per tier (up to tier 5)

Penalty:

80% increased bludgeoning damage

Health Does not naturally regenerate

100% fire damage taken

100% light, or holy damage taken

0.1 % of health taken per second in consecrated area per tier (up to tier 5) Other:

Corrupted Blade I: Each Strike on a opponent decreases Dexterity and prevents health regeneration

Negative Energy Strike: add negative energy damage to a attack equal to 50% of the attacks damage once per racial level per day, three minute cooldown

Bone regeneration: repair all damaged or missing components of the users body once per 3 racial levels per day, eight minute cooldown

From Death I Shale Rise I : once per day be resurrected after death with 25% health

Bone Shrapnel I: every time the user is hit with Bludgeoning attacks every enemy within 5 m of the user is hit by none Shrapnel dealing 5% of the Bludgeoning damage taken

[Elder Lich:

Race: Undead (Elder Lich)

Level: 22 (Mithril)

Stat Points: 1,320 (base), 1,659 ( effective amount)

Constitution: 88 (base)

Dexterity: 110 (base)

Luck: 110 (base)

Wisdom: 244(base) 493 ( effective amount)

Strength: 88 (base)

Physical def: 88 (base)

Perception: 132 (base)

Magic Def: 220 (base)

Intelligence: 176 (base) 266 ( effective amount)

Charisma: 66 (base)

Job Levels:

Skeleton Mage: 15/15

Elder Lich: 7/10

Tier Magic: 4'th

Boosts:

102% wisdom

51% intelligence

80% Piercing Resistance increase

Dark vision

mind magic immunity

Infinite stamina

Sleep immunity

Hunger immunity

Thirst immunity

Poison immunity

Paralysis immunity

Critical hit immunity

Energy drain immunity

Breathing immunity

Disease immunity

50% necromancy magic resistance

25% physical debuff resistance

biological penalty immunity

Ice damage immunity

0.05 % of health regenerated per second in negative energy filled area per tier (up to tier 5)

Penalty:

80% increased bludgeoning damage

Health Does not naturally regenerate

100% fire damage taken

100% light, or holy damage taken

0.1 % of health taken per second in consecrated area per tier (up to tier 5)

Penalty:

80% increased bludgeoning damage

Health Does not naturally regenerate

100% fire damage taken

100% light, or holy damage taken

0.1 % of health taken per second in consecrated area per tier (up to tier 5)

Other:

Undead Blessing: Can sense other undead beings within 100 m of the user lower level then the user

Negative Energy Touch: deal negative energy damage and decrease the strength stat of any person in physical contact with the user

Negative Energy Strike: add negative energy damage to a attack equal to 50% of the attacks damage 22 times per day, three minute cooldown

Bone regeneration: repair all damaged or missing components of the users body 7 times per day, eight minute cooldown

Create Low Tier undead: Create 11 Low Tier undead for free per day