Shard:Skill Loaner
Classification: Thinker/Striker
Power: The user can temporarily gain mastery of a specific desired skill by touching a target that possesses the desired skill. In exchange, the target temporarily loses the ability to use that skill. How long the user retains the stolen skill depends on how long they have been touching the target, and they can only retain one skill at a time.
Shard:Gungnir
Classification:Shaker/Blaster
Power: The user can generate and telekinetically control large needles of electricity within 50 feet of themselves. These needles can be launched at enemies at high speeds, and shocks them for several minutes upon impact with them. Needles dissipate upon impact and leave no visible physical damage on a target's body. The user can only have up to 5 electrical needles active and controlled at a time, and generating a needle takes several seconds to accomplish.
Shard:Minerva
Classification:Changer/Mover/Blaster
Power: The user can transform into a humanoid owl-like creature that possesses enhanced senses, flight ability, and increased strength and durability. The user's feathers can be fired from their body at a straight line and can pierce through steel with ease. The user is extremely vulnerable to electricity in this form, and their blaster ability can only be used so many times before they have to de-transform to reset the ability.
Shard: Fire With Fire
Classification: Blaster/Striker/Shaker
Power: The user can create a mirror projection of any weapon a target is holding and use it as if it were the real object. This projection only lasts for 10 minutes and the user is extremely vulnerable to enemies who fight without armaments or fight with just their powers. The user can only have one projection active at a time, and cannot create projections of weapons that are the result of an enemy power.
Shard: Supreme Blades
Classification: Striker
Power: The user can manifest blades of elemental energy within 5 meters of themselves and use those blades as weapons. The user has access to fire blades, electrical blades, and ice blades, each one having their own unique effects when used during combat. Fire blades burn enemies upon contact and set flammables on fire, electric blades shock and stun enemies and fry electronics and machinery upon contact, and ice blades freeze enemies in place and generate frost upon contact with a target.
