Summary: James and Lily Potter have always been different but unknown to them they are avatars of Gods. And somehow they are even more special as they are already Demigods. Thanks to that Bloodline Harry Potter is born to 4 Parthenons. So now, at 6 he must deal with a wider world than anyone has ever dealt with while living his life.
Fandom: Harry Potter, Percy Jackson, Supernatural, The Vampire Diaries AU, Lord of the Rings, Merlin AU, Skyrim
Notes:
Biblical is the first.
Hindus are the second.
Valar
Greeks/ Romans are under the Hindus in power as they are bound to the Western fire.
Norse.
Shinto
Chinese/Japanese gods/ Asian Gods.
Egyptian.
Celtic/Irish/Welsh are the same gods.
African
Voodoo/Hoodoo
Hindu Gods are powerful enough to create their worlds so they took the Chinese with them.
Aliens exist in this one and they too have gods and monsters.
Hawaiian, Persian, Slavic, and more have all faded.
Pagans are false gods that are Creations created by Chuck and Amara/ Cthulhu and Melkor.
Cthulhu is Valar who was the first to be kicked out of Valinor while Melkor led a rebellion against the Valar.
Edu Iluvater the King of the Valar Banished the two from their realm where they arrived on Earth.
Where they took new identities.
Chuck was always evil but Amara was more destructive.
The Deadra are children of Melkor.
While the Dragon gods are children of Cthulhu.
The storyline of Elder Scrolls has already happened.
The Deadra are 7-10.3
The Great Dragons are 8-11.
Merlin and Morgana 9.3.
Yahweh is the god of the bible but not the god of the creator council.
The Dragonborn was the son of Rhea and Odin.
He's now the God of Dragons, Arcane, and Martial Combat.
Tier 10.3
The reason the Hindu gods left was that they became so powerful that they started to mess with the mortal planes.
The only reason Yahweh hasn't been forced to do the same is he already created a plane and learned to create a custom vessel if he needs to be in the mortal plane.
Yahweh has never stepped foot on earth he spends his days staying in the heavenly planes and visiting the infernal planes with Lucifer and the angels who followed him.
Kruts, Sickles, Galleons ( Magical Currency)
1 Krut equals 1$
1 Sickle equals 16$
1 Galleon equals 116$
16 Kruts: 1 Sickle
7 Sickles: 1 Galleon
Most Ancient and Noble house of Potter: 25,000,000 G, 50,000 S, 15,000 K Trust vault 10,000 G, 500 S, 100 K
Ancient and Noble House of Mikaelson: 2,469,135,802 G, 469 Sickles, 136 K
End of Notes
November 29, 1958,
Mount Olympus
Council Chambers
The Olympians, Minor Gods, and Daemons sit on their thrones looking intensely at the center of the palace chambers.
The reason they are all staring at the fates is at the center, Zeus asks '' Are you sure my ladies''?
The Fates looking annoyed '' Yes, as you know the Magical world was declared a Neutral zone by the Creator council but Chaos has again grown bored and you know when Chaos gets bored Chaos reigns well Chaos… which is why although neutral in that all gods can freely enter and leave that plane yet not have command over it.
You may now act in it which is why we looked into the future and discovered a future threat that requires the gods of all parthenons to work together and to face this future all gods need to gain more power.
That's why we have come up with the plan for a child to be born with the destiny of uniting the magical world and through him gaining followers.
To succeed the Boy needs to have divine blood we have already selected the gods Loki and Poseidon to Avatar themselves into two bloodlines.
The Olympians looked at each other and then bowed their heads at the command the only two to stay were Hera and Zeus.
Zeus' fist clenched at the power the boy will have.
The Fates command '' Zeus, do not harm the child he shall answer only to us, and to act against him is to act against us''.
Zeus pales at that and with a quiet shudder he teleports away.
August 21, 1986
29 years later
Harry Potter was an odd boy with a massive destiny but all that is unknown to the boy. Currently, the boy was looking around in awe. As he looks down from a massive Yacht ship.
You see as primary School ended he was called up to the Headmaster's office where he was told he won a contest.
Taking the Headmaster back to the Dursleys. The headmaster made the Dursleys aware they had to take Harry with them and so they went on the Cruise and so they decided to just keep him locked up the moment they tried a wave came and forced the Dursleys overboard.
They didn't come back up.
Harry was given a royal cruise to America being fed by Can You Believe It Thetis and Other Nereids turns out his Mother was Poseidon.
From Thetis, he learned that many Parthenons exist, and they not only have children sometimes they Avatar themselves to gain a Mortal's experience.
He was descended from the Greek, Roman, and Norse Parthenons while having an Egyptian patron.
On his Father's side, he was the Son of Loki and Grandson of Thor; on his father's side, he was the Son of Poseidon and the Grandson of Hecate.
His Godfather/ Blood-Adopted Father Sirius Black was a champion of the Roman Daemon Dolos spirit of Trickery, Cunning Deception, Craftiness, Guile, and Treachery Suffice it to say they went the long way.
His Godmother and Aunt Ritual Alice Longbottom was the Grandchild of Estore the Celtic/Irish Goddess of Spring.
As they were on the Yacht the Neroids used their skills to create a specialized plan to heal all the damage done to him physically, emotionally, socially, and mentally.
With Poseidon able to personally protect and guide his son he made the time it took to make it to America take 3 Months enough time for them to undo all the damages done to Harry and start training him.
Thetis gave Harry the address of Olympus as the gods decided to make sure that Harry could complete his destiny and since they had more freedoms thanks to the Ancient laws changing they decided they would personally be involved in his life.
But to balance it Harry must make it to Olympus.
And that's where the problems will begin with the gods all wanting the boy their enemies want the boy dead or on their side as such they'd sent monsters and servants of their own to stop him.
This is where our story begins.
Stepping off a Giant cruise ship Harry gasps in Awe at the sight of Miami palming his pockets he reaches into his right pocket which contains a golden pen which contains his sword made of Uru, and in his left pocket is a Sliver pen a trident made of Atlantean sliver.
On his right wrist was a bracelet that contained Achilles's shield.
On his neck was a necklace that contained an emblem of a backpack that contained enough Extra Weapons, Food, Clothes, and Water for 6 Months and a Magical Tent which was a manor with wards capable of keeping tier 2 and below Monsters from getting 1 Mile of the Tent when it was out.
With stronger wards keeping them from entering 100 Feet of the Tent for those above tier 2.
The only monsters it can't keep out are Tier 1 and Titans and above.
Taking a breath he makes his first step into the Miami Dockyard.
Feeling the wood beneath his feet Harry with his new level of senses spreads it out feeling a small dark aura he curses 2 monsters already.
Fist-clenched Harry looks around and notices a sign which says " Bill bird Marina''.
Jumping into the sea Harry felt the familiar surge of power flooding his veins as he swam to Oleta Canoe.
Making it into the woods on the river Harry pants a few times as he tries to calm down his breathing looking around he notices the sun is almost completely down telling him the time is at least 6 PM.
Thanks to his senses he knew that the 2 Monsters had grown to 10 and they were moving towards him.
Quickly grabbing his necklace he summons his Tent emblem which glows as in a flash of light the tent appears all set.
And he felt the power pouring off the Tent and the air in waves.
The monsters he sensed all quickly ran away.
Getting into the tent Harry moans as a blast of cold air hits him.
Noticing that he entered an Entranceway Harry still jumps and with a pop sound his 5 Elves appear.
Harry groans as he sees the elves then he says '' Jeremith, please make some dinner, and please explain why you can't just teleport me to New York''?
One of the elves looks at Harry in pity then Dora answers the Monsters have had the Dark Elves keep track of any teleportation. If we were to take you they'll be able to warn the monsters where you will appear''.
Hearing the reason explain to him again Harry sighs as he heads up to his room for his shower.
Taking a 30 Min shower Harry was relieved as he stepped out of the bathroom and smelled a roast dinner.
Seeing that his dinner was done Harry thanked his elves then as he started to eat he asks'' Are there any Demigods or Magicals in the town ''?
His elves who thanks to being house elves of the demigod son of Poseidon and a house of House Potter were 5:7 and looked like the Elves of Lord of the Rings answer'' I have a sense of the divine and magical power of 3 of them and all 3 of them are homeless''.
Nodding Harry orders '' Teleport them here we'll take the demigods with us to camp while the magical one will follow us.
Nodding Jaime his Warrior elf teleports away.
Satisfied that I'll soon have some company and that my 150-room Manor Tent would soon be filled Harry lets loose a yawn and heads upstairs he has a long day tomorrow he has to make it to at least Highland Oaks Park by the end of tomorrow.
As he walks into his room he notices a note on his bed Confused Harry walks over and opens it and he reads'' Hey, Cus left something to help you at Tidal Cove Waterpark… the best god in the world Apollo God of the Sun, Prophecy, Archery, Healing, Diseases, Plagues, Music, Debates, Art, Logic, Reason, Knowledge, Intellect, Youth, and Sports.
PS: I placed Wards on it for the next 5 Days no monsters can enter so you'll have some time for some fun. Oh, and I sent 3 Satyrs, 15 Adult Demigods, and 10 of your Father's Cyclops to aid in getting yourself and whoever else you bring with you to Olympus/ Camp''.
Awe at the gift from Apollo I felt a burst of adrenaline.
Grimacing at that feeling I walked to the bathroom inside my master bedroom and after a good tooth cleaning and flossing, I went to bed.
Next Day
Waking up I groan and then shift in annoyance the wards were constantly under attack and the number of monsters in Miami alone has grown to 100 with my senses having sensed 12 Followers of Poseidon having set up camp around my camp.
With a quick shift of magic, I invite the Followers of Poseidon in.
Instantly made wards warn me of having 12 Cyclops entering my tent.
Spreading my magic through the tent I grimace again last night and used 70% of the tent's power to keep the creatures out meaning he needs to close the tent within 3 hours or the tent will collapse.
As I go to get up I also sense the presence of the 3 Demigods and 3 Magicals that I ordered the elves to summon to camp.
Slowly getting up I order '' Leonard wakes up the kids and gets them in the shower and the needed potions. While doing that find out what weapons would work the best for each of them''.
Knowing my order will be done I drag myself out of bed grab some clean clothes and jump in the shower.
As I clean myself my thoughts turn to the magical children and what I was going to do with them.
Having thought in mind I knew I needed to kill the monster in Miami so that I could have enough sacrifices to get the 3 Adopted by Minor Gods.
Maybe I could get a powerful enough Sacrifice for them to be adopted by the Olympians.
Planned I finished up my shower and headed down to eat breakfast.
As I eat breakfast I see the 6 being led down here all of them in clean clothes and carrying weapons.
Based on my senses there were 2 Boys Demigods, 2 Boy Magicals, and 2 Female Magicals.
The demigods were.
The tallest boy who I learned was 6 was named Justin Walters.
The shortest boy was 4 and his name was Curry Louis.
Then there was Oliver Mosaic.
On the Magical side was
Oliva Morone.
Joseph Morone.
Lois Kane.
2 of them were carrying swords. 1 a Spear. 1 a Bow and Hunting daggers. And 2 Long Knives.
Seeing they were satisfied with their weapons
Nodding Firmly I say '' Alright, we need to get the magicals adopted or you'll not be able to go camping with the others''.
Confusion crosses their eyes making me sigh as I realize they don't know about the world sighing I order '' House Elves, to find and trap 20 monsters and then bring them here. Naids please teach the children ''.
Hearing pops sounds and the slight sound of giggles I sigh in relief I had just realized I didn't need to hunt down the monsters and with the Naids training the children I only had to lead the children to the Theme Park.
Of course, with the town filled with monsters and quests only just being created to get us to camp we would have to stay at least 5 days.
And then spend 3 months just to make it out of Miami.
With the number of monsters after me, it'll take at least a year to make it to New York.
Camp Half-Blood
The Demigods and Chiron all listen with awe and dread then Chiron states '' You mean, this child is destined to not only save the world but something so big all the gods of every parthenons has agreed the boy must be trained and raised on Olympus and because of that he's being hunted by all the parthenons''.
Hermes nods '' Yes, which is why we have sent adult Demigods and Monsters in our service to protect him until he and whatever company he brings is brought to camp and he to Mount Olympus. But Zeus feels he needs more protection and as such he's ordered a massive quest of 20 Members from camp to aid and make certain this will happen. Exchange, for 50 Million $ and each of the 20 will be allowed to ask one thing from the gods including godhood''.
The camp erupts with excitement while they do Hermes has an idea what if he sends Harry the names of all the children of the gods over 6 and has him bring them to camp Quickly writing it down he quickly flashes there and back before the Campers even notice he was gone.
Hermes tilts his head and with a smile says '' Soteria the God of Protection and Safety offers to Ward the camp and any home/shop any child of the gods and/or nature spirit creates in or out of the camp in exchange for offers from each of you''.
At that, everyone felt a frenzy as they all quickly made offerings including those that were trophies.
Hermes felt wards appear around the Camp and 14 Miles around the place and then Demeter made the space wild once more while Hecate aids on to the protection and increased the space of the camp to 35 Miles, Hestia worked her powers to increase the power of the Barriers making them powerful enough to resist a titan.
While Hestia gives the control back to Soteria who all the gods could feel stop fading.
Shaking himself out of it Hermes watches as the Camper chosen to lead the quests for those at camp headed into the Big House.
Slightly upset it was a Child of Athena that was chosen to lead the quest.
Hermes gaining a grin states '' As you have accepted the quest Zeus has made a law. All Demigods will be brought to camp by the time they are 12 while also being given protection and child support until they are 18 in the mortal world. The Camp will have cabins built by every god and type of nature spirit meaning this camp will have 250 Cabins. Everyone will be claimed within 2 weeks of arrival''.
The Campers burst into song and then screams of joy started as the campers were being claimed left and right.
Hermes smiles at his children those who were already claimed and those newly claimed and then teleports away.
In the distance of the camp the island across from the camp was glowing the reason the gods had decided to turn it into a kingdom. And so they were making it large enough to be considered as big as South America on the island but outside it would be considered to only be the size of New York.
And only those who can see through the rapidly diminishing mist could see it.
When the mist leaves the world it'll be hidden by the power of the gods.
This is why only children, pregnant women, or the sick will be able to arrive on the land. Of those not connected to the gods.
The Roman gods were sending cohorts out of New Rome to clear out the city while giving jobs and protection to the nature spirits.
The Satyrs were being trained and taught to protect Demigods and bring them to Camp.
While the City of New Rome was being grown in size they to North America.
The bad part of the enchanted lands is there is no way to protect the villages and cities of the lands.
The rest would be open to Monsters.
Klaus Mikaelson POV
'' We'll remove your curse, and change your weakness to Divine Oak meaning Magic can not permanently remove you from play or the world longer than 10 years. And will even offer a protection charm that'll make the divine oak unable to hurt you unless you go against the gods by that I try to remove them from their throne. And that is for all those you currently have and any you add to the family. That means the Daggers won't work unless you get Divine oak ashes. We'll even upgrade the original spell on those you care about now and in the future. Which will allow you to use your powers in a way that mimics magic spells and rituals'' The Gods all say as one of the 12 different types of godly messengers.
Klaus who sits inside his Mansion in Oregon smiles cunningly'' And all I have to do is get the Boy to Olympus and anyone who follows him''?
The gods nod Zeus deciding to be honest states'' The Doppelganger has been born in Mystic Falls. If you agree will give you the power to create two kinds of hybrids
The First the Regular Hybrids- Where cutting off their heads or ripping out their heart kills them.
But unlike before these can be made without Doppelganger blood and they have a vassal bond on them or a bond where unless the King does something that is totally against their morals they would obey every command.
The Second is the Elite Hybrids- These are hybrids made from Doppelagger blood these can only be killed by being ripped apart and burned. These would obey Klaus as their Alpha. Their skins turn grey instead of a wolf when they turn.
Powers of the Originals/Vampires/ Hybrids without drinking supernatural blood.
Super Strength- The Originals are capable of Lifting an Elephant with ease. His limit is 10,000 Pounds.
Super Speed: The Originals are considered much faster than most supernatural species seen thus far. The Originals are capable of running at 3000 MPH. ( Klaus 4000 MPH)
Super Reflexes: The original reflexes allow him to dodge a Sword within an atom second away.
Super Agility: The Originals possess more superhuman agility, flexibility, and dexterity than any other known supernatural species. They can move quickly, jump 500 Ft, climb, and run incredibly fast without difficulty or exhaustion.
Super Senses: The Originals have extremely keen senses of hearing, sight, and smell that far exceed any other known supernatural species.
Super Durability: Jon can take far more trauma than any other supernatural species. No Original vampire has ever been dismembered, decapitated, or had their heart removed, nor has anyone attempted this, implying that their durability may be close to invincibility.
Danger Sense- Jon can sense Danger 4 Mins ahead of time like Spiderman but from further away.
Weather Manipulation- Jon can Control the Weather and even Summon powerful Storms or mist that could hide him. '
Telekinesis ( Kol)- Kol can lift to 6000 Pounds with his mind.
Sinner's Sight-( Finn)- Finn can see Souls and based on them know their worst actions and crimes.
Desire Allure ( Rebekah)- Can intensify her beauty and create an Aura that can seduce anyone only defense is those with a greater will than her.
Animal Summoning ( Klaus)- Any Animal can feel the originals and some like Bats, Wolves, Ravens, Crows, etc. can be summoned and they would obey him.
Elemental Manipulation- All Non-Originals can control one Element at age 100. The Originals and Jon can control them all.
Nature Manipulation- Able to Control the Earth such as Healing Plants, Creating Trees, manipulating animals to Evolve, etc. Can communicate through their mind with Any Divine beings with a domain over Nature like Lightning, Earth, Farming, etc.
Shapeshifting- Originals can Shapeshift into Ravens, Crows, and Wolf.
Necromancy- Originals can summon the souls of the dead and speak from them. If he creates a Golem or can even force the soul to possess dead bodies. That soul is revived and the body will shift to the body the Soul had or would have in its Prime. Takes the equivalent of 100 Humans to revive one soul and the equivalent of 10 Humans for One Animal soul.
(Klaus)Werewolf Form- Klaus has a Werewolf side which when unleashed either by turning or any other way like a true face increases his powers by 5x.
True Face- Originals have 2 ( 3 Klaus) True Faces One which Causes his Eyes to Glow, Amber, Which is his Upgraded Fangs form, and One Where his Eyes Glow Gold which is his Werewolf Side. And last changes his entire body to a 12 Ft tall Giant with Grey Skin, Wings, and capable of Hovering this form has two glowing orbs in his hands from one hand he can use his blood for Spells and the Other allows him to summon Mystical creatures such as Gargoyles.
Teleportation- By shifting his body to Either bats or Smoke Originals and other Vampires can Teleport.
Immortality: They are immortal just like any Original vampire. Unlike their strength and resilience, Vampires can shapeshifter cells to any age allowing them to Agetheirs Body at will. Vampires under the age of 25 will Age up to that point. Disease can't harm him. But it would taste bad to his Taste Buds.
Flight- For a limited amount of time and based on how much blood has been consumed vampires can form bat wings allowing them flight.
Healing Factor: They can heal much faster than any other known supernatural species. Even being able to heal from the soul being destroyed only if killed by either being burned on a Pyre made from White Oak while being Descciated by White Oak Stake or Valyrian Daggered reforged in a mixture of Weirwood Ashes and paste can kill you.
Enhanced Emotions: They experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows Upgraded Originals to feel emotions at their peak regardless of their age.
Emotional Control: They have a limited degree of control over their own emotions though it has been stated that this control fades over time.
Mind Compulsion: They can control and influence the thoughts, emotions, behavior, actions, and memories of humans, Original vampires/Hybrids, non-original vampires, and even Werewolves.
Animal Compulsion: All Animals Can be Compelled by Vampires.
( Klaus) Animal Empathy: Klaus/Hybrids can understand and speak to all animals.
Telepathy: They can enter the minds of others as long as theirs is stronger than theirs although, as they are more powerful than Original vampires, they have one of the strongest minds in the world.
Dream Manipulation: They can control dreams and the subconscious. They can produce and modify dreams, and bestow nightmares or lucid dreaming. Other effects of this ability are the ability to distort perceptions of reality and being able to trap someone in their dreams. Illusions: They have the power to trick the minds of others into seeing or feeling things that aren't happening.
(Klaus) Hybrid Venom- He has Venom which can kill any Kind of Immortal save those stronger than him. This can spit onto Objects which absorb the venom or anything. On humans, it's like fire. This Venom has the power to Enthrall even the Originals.
Mindscape- All Vampires hold in their Minds a Mindscape which makes it impossible to forget things unless forced to forget like through Compulsion or Magic. But it still takes thinking about something to remember…
Metamorphosis: Vampires hold dominion over the night and all its creatures. They can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords, etc. also de-materialize into bats with them. Vampires are also able to see, hear, and roar while they are in a swarm of bats. Vampires can also change parts of their bodies into bats to grab people and become intangible to attacks, among other things.
Superhuman Endurance: Vampires can take large amounts of injury from their enemies.
Superhuman Stamina: Vampires can stay physically active longer than any human.
Conventional Harm Immunity: Vampires are immune to conventional means of harm.
Mesmerism: Vampires can possess the ability to mentally dominate, coerce, and order humans to obey their desires upon eye-to-eye contact with an individual. Vampires still in the three-day transition phase can use mesmerism.
Vampirism: Vampires are turned by giving at least a Vial of Blood and placed into a human's system for 10 seconds and then within a day that subject is killed. They can get as many as 4 Powers beyond the normal vampire powers from their Sire.
Sire Line: Any Vampires born from his Line originals can command, sense, and even Summon. The Original's death will end all of his lines. If the Line is broken their power and Knowledge become his
Blood Sorting: The ability to absorb and read memories through the draining of blood.
Blood Draining: The power to gain power through blood.
Wall Crawling The Power to cling and walk into walls similar to bats by having contact with her skin: she did this when she jumped from the building and clung to the wall to escape from one of the IPU soldiers.
Sensory Synchronization: Can perceive their surroundings through sounds like a bat.
Resurrection: Through applying her blood directly to another Vampire's heart. Including Vampires who have been killed in any way.
Living Seed: Any Wiccan/Hybrid Vampire of his line including himself can have Children who would be almost as Immortal as their Immortal Parent.
Werewolves and Hybrids
Powers: Power Stealing is an ability possessed by certain supernatural and unnatural creatures to steal the powers of another, a process that is typically fatal, though surviving it is not impossible. This ability is most commonly utilized by Werewolves, as they traditionally become Alphas by stealing the power of another. When a supernatural creature steals the powers of another, their eyes usually glow even more brightly than normal to indicate the rush of power they have received; this can also be accompanied by a change in eye color to reflect a new status or species, such as a Beta Werewolf's eyes turning from gold or blue to red upon becoming an Alpha.
Super Strength: Werewolves possess superhuman levels of strength that allow them to break through chains and deadbolt locks, punch through brick and marble walls, and throw grown men across a room with ease. Werewolves have been seen using their strength to snap a person's neck with one hand, flipping overturned vehicles back on their wheels, and bending rebar with their bare hands to use as weapons.
Super Speed: Werewolves can run much faster than even the most athletic human beings, being able to keep up with vehicles such as motorcycles that are driving at top speeds. They can also run on all fours (hands and feet) in both human and Werewolf forms.
Super Agility/Reflexes: Werewolves possess supernaturally enhanced agility and reflexes that allow them to leap very high and across large distances, jump from several stories up and land lightly on their feet, and perform a multitude of acrobatic, gymnastic, and martial feats such as flips, handsprings, and spinning kicks. They can also process moving objects much better than humans can, allowing them to catch projectiles in mid-air and dodge speeding bullets before they can be hit. Their use of this power is usually instinctive, and newly turned Werewolves have been seen performing impressive gymnastic routines with no training.
Super Durability: Though Werewolves can still sustain open wounds like any other creature, they are much more durable to blunt force trauma than regular humans, allowing them to be thrown through walls and fall from tall heights without fatal injury. They can also endure a great deal more physical damage for a much longer period than an ordinary human, as Werewolves have been known to fight through dozens of gunshot wounds, stab wounds, burns, and broken bones that would normally incapacitate a regular person.
Super Senses: Werewolves, like their wolf counterparts, have extremely sensitive senses of sight, hearing, and smell. They can see in total darkness and across large distances with great clarity, track scents for up to several miles, and hear whispered conversations across great distances and from outside of buildings with ease. Using their sense of smell in particular they can interpret the chemosignals that indicate identity and emotional states, a skill that, with practice, can be developed to the point of a supernatural sense of empathy; it has also been revealed that Werewolves can even sense sexual desire through scent. These abilities help Werewolves fight at night, hear approaching enemies, and locate missing people by scent. A Werewolf's glowing eyes can also be used to see mystical or supernatural phenomena that cannot be perceived by human eyes, such as a Nemeton, or a Kitsune's aura.
Accelerated Healing: Werewolves possess an extraordinarily enhanced healing factor that allows them to heal from most mild to moderate wounds within moments. They have been shown to heal quickly from gunshots, stab wounds through the chest, abdomen, and extremities, and broken arms, legs, and spines, though most cannot heal from a broken neck; while varying among different ranks of Werewolves, broken bones can usually heal instantly after they've been reset, and depending on the severity, stab wounds, and gunshots can usually resolve themselves in minutes to hours based on how deep the wounds are and whether or not vital organs were damaged in the process. Werewolves are also immune to the majority of human illnesses and conditions such as colds, cancer, epilepsy, asthma, etc. For this reason, they cannot get high on drugs or drunk on alcohol—because the "high" is technically caused by the substance inflicting some kind of damage on the body, The Werewolf can heal this damage faster than the effects can be felt. The only toxic substances that Werewolves are not immune to are wolfsbane, mistletoe, and the modified canine distemper virus that was specifically designed to kill supernatural creatures. They are also vulnerable to the paralytic effects of Kanima venom, though, with concentration, their accelerated healing ability will allow them to process the toxin and overcome its effects much more quickly than a normal human.
Longevity: Because a Werewolf's rapid cellular healing prevents them from contracting any human illness or condition and replaces aging cells at a constant rate, Werewolves have a tremendously extended lifespan. It is unknown what the average life expectancy of a Werewolf is, but the oldest known Werewolf is Satomi Ito, an Alpha Werewolf who is over 310 years old and who maintains the physical appearance of a woman in her late 30s to early 40s. As a result, it can be assumed that Werewolves could potentially survive decades into their 400s so long as they are not injured or killed first.
Shapeshifting: Werewolves can shape their features into a partially lupine form, which involves glowing eyes, fangs, claws, a ridged brow, pointed ears, and large sideburns. With practice, Werewolves can learn how to only transform a few selective features as needed, such as only extending their claws to cut something, their fangs to bite something, or simply making their eyes glow to enhance their eyesight or display their supernatural nature.
Advanced Shapeshifting: Some Werewolves, typically Alphas (though occasionally Betas and Omegas as well), can shapeshift into more animalistic forms, such as transforming into a full wolf, or a more bestial humanoid form.
Pain Absorption: Werewolves can absorb pain from animals, humans, and other creatures through tactile contact. This is usually done by touching the person who is in pain, or the injured body part and drawing the pain into themselves, which manifests as the Werewolf's veins darkening as their body processes it. Initially, a Werewolf can only essentially "take the edge off" of a person's pain level, but with practice, they can eventually learn to take it completely.
Memory Manipulation Ritual: All Werewolves technically can perform a memory-sharing ritual, but it is most commonly performed by Alphas due to the level of control and practice required to avoid harm or death toward the target. By sticking their claws into the back of a person's neck, they can view the person's memories, share their memories with the target, or even suppress or remove memories entirely.
Animal Instincts: Werewolves are apex predators, and, as such, they can assert dominance over other animals such as dogs, cats, and deer. They can use this ability to force them to be quiet leave the area, or stand down if they are acting aggressively. As a result, these animals can often be frightened by the presence of Werewolves. They also have natural animal instincts that allow them to think as true animals do, though some Werewolves are more in tune with these instincts than others.
Unique Alpha powers
Merging: Alpha twins have shown the ability to merge into one Super-Wolf. However, this ability was unique to the twins themselves as no other Alpha has this ability. (It's this ability that'll merge Klaus's two wolves)
Healing: Alpha Werewolves can perform a ritual to heal others, but at the cost of losing the spark of power that makes them Alphas, to begin with, demoting them back to Beta or Omega status. ( For Klaus and only Klaus's bloodline it'll only make him slightly weaker.)
Power Granting: Alphas can turn regular humans into Werewolves by biting them (or, in some rare cases, by scratching them very deeply with their claws). However, this transformation is not always successful, and depending on the condition of the human, there is a risk that they could die instead of becoming a Werewolf. It is also possible that an Alpha bite or scratch can cause a human to turn into a different kind of creature, such as a Kanima or Werejaguar.
Alpha Roar: Alphas can roar so powerfully that they can scare away weaker creatures and force Betas and Omegas to submit, transform into their Werewolf forms, or return to their human forms. This roar can also empower the members of their pack, allowing them to fight through torture, serious injuries, or other painful experiences enough to access their powers, which are often weakened or inaccessible when the Werewolf is in extreme pain. This was demonstrated when Scott's roar allowed Isaac to transform enough to break the coyote trap on his ankle, ("More Bad Than Good") and allowed Liam to fight through the taser he was being injured with to defeat the Eichen House orderlies attacking him. ("Amplification")
Healing Disruption: Alphas possess a mystical energy that causes injuries they inflict on lower-ranking supernatural creatures with accelerated healing abilities to take much longer to heal than a normal wound would.
Weaknesses of an original
Broken Neck: Breaking an Upgraded Original neck will not kill them, but it will render them unconscious.
Desiccation: Being completely drained of blood or the heart-stopping will cause an Original to desiccate like any other vampire, losing most of its strength and any ability to move. The desiccated beast will appear as a corpse and can only start functioning again once it feeds on blood. This process can be replicated artificially by a witch casting a desiccation spell.
Invitation: To enter any house owned by humans Originals must be invited by a member of the family that owns the house. Once invited the vampire cannot be uninvited, only if ownership of the house is changed can they be removed until re-invited. If a vampire lives in a house, other vampires can enter freely and if a vampire is in the house without being invited in it will become disoriented and will begin to suffocate. Lords and Scion can enter the houses of their Vassals without Invitation.
Magic: Originals are susceptible to the powers of witchcraft. A witch with enough magical power at their disposal could harm her. Magic can also be used to trap an Original through the use of boundary spells, and magic can also be used to desiccate them.
Trauma: Minor physical injuries such as gunshots, stab wounds, and broken bones will cause an Upgraded Original pain and may also slow them down.
Sunlight: Sunlight will irritate them.
Wood: A wooden stake through the heart will for a minute cause Paralyzation.
Blessed White Oak: White Oak Enchanted by a Mikaelson can kill an Original. If the White Oak is stabbed into the heart.
Vanquishing potion: With the added Powers as an original that besides their other weaknesses. The fastest and best way for them to die is a potion of White Oak Ashes, Grounded Act of God ( Lightning striking sand forming an object), Vervain Liquid, a Piece of their flesh, Either Bennett, Halliwell, Or Mikaelson Blood, and Crushed Mistletoe Berries heated to 300 Degrees and then thrown at the Original in question.
To weaken him requires Mistletoe berry juice soaked into the Platinum dagger to the heart.
To Kill Him requires crushed Mistletoe berries with the juice poured on the fang of the world Serpent to the heart.
Angelic/Demonic Magic- Can banish them out of state.
Archangel Metal- Can Kill Him.
Throne Metal- Can Desiccate Him until Blood is given.
Dominion Metal- Can Kill Him.
Archdemon Metal- Can Desiccate Him until Blood is Given.
Anything equal to Archdemon can Harm or Desiccate him while anything above can kill him.
The Mikaelsons are only Seraphs in strength.
So in the way you'd understand we'll clearly define your powers and weaknesses.
Niklaus as he listens slowly smiles and then he says '' We have a deal… I'll go find him and protect him once my siblings wake up''.
The gods satisfied hung up.
Niklaus chuckles then he feels his wolf-be-released eyes glowing amber for a moment Niklaus stands up and as he moves he knows he will be able to control his turn except for the next full moon.
'' Greta, Maddox get everyone we are headed somewhere''.
The Next Day
The Originals sit around a large Dining Room Kol and Finn were playing around with balls of fire they had summoned while Elijah and Rebekah each were openly showing their new Wolf eyes alongside my own.
Katerina was on the phone talking to her large network while Sage was leaning against Finn.
Elijah pulls out his phone and works to allow Katerina access to their network.
Katerina '' Oh, seems you were right Klaus my contacts in the Strix and Kingmaker both state the same things Tristan and Lucien are working to undo the sire lines not knowing to undo it would undo the magic that keeps them alive''.
Quietly outraged Klaus orders '' Kol… Finn, I know you two are the angerest at me as such and to give you time I'm tasking the two of you to eliminate all the enemies of our family and gather more minions/followers.
While you are out there Kol I want you to find out what we can offer the Mythological world and the supernatural world and create businesses and territories to provide them.
Sage, I want you to go with them, and after you eliminate all the enemies of our family send Finn after those of the supernatural and human world that commit crimes such as Rape, Child Abuse, Child Killing, Child Molestering, and Human Traffickers.
Elijah, I want you and Katerina to take over the criminal underworld along with any business and/or property owned by our enemies and take over the Strix. For the Record, Martells, and Lucien are three of our enemies.
Rebekah, once we arrive in New York you are to learn as much as possible about Fashion, Business Management, Interior Design, and Property Management your job will be to aid Elijah in taking care of our Businesses, Repairing, and Modernizing our Properties. Place our properties into a top 100 List in each state and those not on the list have them fixed up and turned into attractions for profit, And help me take care of the children of the gods''.
Everyone slowly straightened at the task I gave them even Finn had a terrifying smile on his face once he learned what those words meant.
It was Elijah who noticed what was being silently offered causing him to question '' Your allowing us our freedom''?
Everyone hearing that pauses and looks at Klaus who looks at his family and states '' Yes and No I will no longer dagger you nor will I attempt to control instead as long as you act in the interest of our family and would protect each other with your life and danger isn't currently happening that requires daggers.
I will allow you to make mistakes. The only part of our arrangements that will be the same will be I'll be having you watched and protected from physical and magical harm''.
Hearing that Rebekah felt hope in her heart '' You mean you'll let me fall in love''.
Looking at my darling sister Klaus replies '' As long as the man isn't using you or getting you to betray the family then yes''.
Eyes shining with tears Rebekah flashes over hugs him and whispers yells '' THANK YOU, THANK YOU, THANK YOU ''!
Rolling his eyes Klaus pats her on the back getting Rebekah to let him go Klaus says '' Now, knowing your task will you aid me in getting hundreds of children under the age of 17 to a safe place''.
All of them look at Klaus in amusement Finn snorts '' Brother, that was a dick move… of course, we'll help you''.
Pleased Klaus leans back into his throne chair and then states '' For the next 2 weeks the children shall be in Miami, Florida''.
Katerina and Sage were slightly excited as Klaus got the family moving in 2 Luxury RVs.
Florida
7:30 PM
Harry pants ever since the house elves were sent out to get monster parts monsters have followed the trial only to die.
The reason Harry was panting is thanks to how many monsters were in Florida Harry was forced to move until Harry managed to find a safe spot at the fish & wildlife conservation.
But thanks to how powerful and how many sacrifices I could get each of the magical children being children of Athena.
Which is what I was doing standing about a mile from a small slant of the river I stand on top of a tree chanting an ancient chant using the sacrifices as an offering.
It took about 3 minutes to receive an offer but I got it.
Oliva Morone was accepted as the daughter of Dike. Joseph Monroe was accepted as the Son of Nike. And last Lois was accepted as the Daughter of Aekso.
The amount of power from the offerings was used to make them champions.
Oliva was the Champion of Zeus given some power over Lightning and wind.
Joseph was the champion of Hermes increasing his speed and strength to that of a newly turned Omega werewolf.
Lois had her healing powers upgraded by becoming the champion of Apollo and gaining the power to manipulate light.
The remaining offerings were collected to be put to use in the trophy room.
With the elves taking away the offerings.
Happiness in their eyes as all of the elves were proper clothes and given an instrument of their profession.
Re-entering the tent I smile glad as I see the newly made demigods singing in happiness.
Knowing that the other 3 would be getting jealous I offer '' What about tomorrow we do a ritual for all of you ''?
Grinning the 3 nodded and then went back to whatever they were doing.
Watching them move I headed to the treasury room and grimaced I had the money for the Mythological and Magical room but not the mortal world.
Deciding to add that to what I'll ask for the next day I went to the game room and started playing.
The only problem I was having was that I was slightly Annoyed that it'll take at least 2 months to make it out of Florida at this rate but with the number of evil-doers after me right now I have no choice.
The Next day
'' Lord Hermes, please accept my offering of 300 Cyclops eyes and 20 Gryphon feathers, and exchange it for Mortal Money….maybe set it up in a bank that I can use along with cash''. Harry prays as he sits in front of the trophy room.
Feeling a breeze, Harry looks up with a smile, Directly in front of him was an Open Briefcase and a Trash Bag.
Grabbing the Briefcase, Harry raises his eyes inside is a passport, multiple folders, Wallets, and Pens, along with packets of information on the Country and what Harry will need to know.
Grabbing the trash bag, Harry opens it with a gasp and then dumps what's inside revealing Stacks of Cash.
Quickly looking at the cash and counting, Harry murmurs '' This is 10 Million $ in Cash''.
Quickly grabbing the packet, Harry turns to the last page, and after a quick read laughs his Mortal Checking Account held 140 Million $.
Grabbing a wallet, Harry puts in a stack of cash along with the ID, Debit, Pay Pal, and Check Cards and then places the ID, cash, and passport into the other wallets.
Taking the briefcase and refilling the trash bag, Harry walks out of the trophy room.
Putting the rest of the Cash into the treasury vault room.
Heading back to the dining room with an envelope in hand, Harry was surprised as the 3 who still needed Demigod Blood looked up.
Harry says '' We'll do the ritual in an hour and then move''.
Getting nods from the drowsy children, Harry sits down and opens the Letter.
After opening the letter a few pictures fall out.
Turning back to the letter he reads''
'' Harry, these people were hired to protect you and any followers you bring with you''.
Looking at the pictures, Harry whispers '' The Mikaelsons''.
Endnotes:
Shadowhunters( Type Nephilim)
2 Types of Angels and Demons.
Created by Cthulhu and Melkor.
And the other version created by Yahweh is the more powerful one.
Lucifer is the King of Hell but is not evil.
There is a Hierarchy of Hell and over 50 Million different dimensions 30 Million have been claimed by the divine (Gods/ Angels)/ Infernal.
Imps ( Workers of hell such as Janitor, Torturers, Shopworkers, Crafters, Forgers, ETC. No IMP can own a business.), Foot Soldiers, Squires, Knight, Baron, Viscount, Count, Marquis, Archdemons, Duke, Princes, Archdukes, Sovereign Princes, and Kings.
Heaven's hierarchy is simpler as they are much more powerful and are the most powerful of all Deities.
Cupids, Principles, Virtues, Guardian Angels, Seraphs, Seraphim, Throne, Dominion, Archangels.
Cupid can kill IMPs.
Principles can kill Foot soldiers.
Virtues can kill Squires. Minor Gods. Chuck's Pagans.
Guardian angels can kill Squires and Knights. Chuck's Angels.
Seraphs can kill Barons and Viscount. Major Gods. Chuck's Faction Leaders/ Garrison Leaders.
Seraphim can kill Counts and Marquis. Elder Gods'. Chuck's strongest non-archangels.
Thrones can kill Archdemons, Duke, and Princes. Big Three/ Chuck's Archangels
Dominion can kill Archdukes and Grand Princes. Hestia and Titans/ Chuck's Hands of God.
Archangels can kill the sovereign. Elder Titans/ Chuck/ Amara.
Amenadiel is a Match for Minor Primordials.
Michael is the only one that can kill Lucifer. Primordials can stand against one of them and if combined in a ritual can banish them back to either heaven or hell but it takes power beyond one primordial.
Creator Council is the creator and is the most powerful and highest authority.
Chaos, God, Order, Edu Iluvater, Destiny, Death, Dream, Magic.
TVD witches/ Monsters are powered and created by the Creator Council. They are also called Nature.
Chaos is Change and Chaos.
God is Creation and Destruction.
Order is Order and Constant.
Edu Illuvater is Life and Soul.
Destiny is well Destiny (What you will become. Fate is the ending. Free Will is the choices you make to get there everyone has multiple destinies are choices on what path your fate will take and What Destiny you'll follow.)
Death is Ending and Afterlife.
Magic is Wonder, Emotions ( All of them), Joy, Belief, Thought, and Ideals.
Merlin is the son of Magic.
Morgana is the daughter of Magic with Magic possessing Uther.
They are both Immortals who travel between all the parthenons fighting monsters and going back to the wizarding world now and then.
Arthur is the son of Lugh who possessed Uther while The Morrigan possessed Igraine but it was Magic that made them Fertile and gave Arthur his soul.
Like Merlin and Morgana Arthur is immortal but Dragon swords can displace souls from the body.
Merlin destroys Arthur's body forcing the Sidhe to recreate Arthur's body Made worse is that the Knights of the Round Table and Guinevere marry him Magic made their oaths last forever so they are now like Artemis's Hunters accept they will revive from death.
Merlin and Morgana are Married.
The originals are like Monsters able to reform after death the more they revive with them the longer it takes. ( Notes at the beginning.
Tier List for Gods. ( Notes at the end.)
Tier 1- Destroy at most a Small 1-floor Building with equipment.
Tier 1.2 - Destroy at most a Small 2 Floor Building with Equipment.
Tier 1.3- Destroy at most a 2- Story Building with Equipment
Tier 2- Destroy a Large Building of at least 2 Stories and 4 Floors.
Tier 2.2- Destroy a Large Building of at least 3-7 Stories.
Tier 2.3 - Destroy a Large Building of at least 8-12 Stories.
Weak Monsters ( 4th Tier of Monsters) and Legacies of at least 8x from a Demigod who was a child of a Minor God.
Tier 3- Destroy a Street.
Tier 3.2- Destroy a Block.
Tier 3.3- Destroy a Neighborhood.
Weak Monsters of 3rd Tier and Legacies 6x to 2x
Tier 4- Destroy a Small Village ( 500 People)
Tier 4.2 - Destroy a Medium Village ( 1000 People)
Tier 4.3- Destroy a Large Village ( 2000 People)
Top list of 3rd Tier of Monsters and Legacies First Generation.
Tier 5- Destroy a Small Town ( 3000 People)
Tier 5.2 - Destroy a Medium Town ( 6000 People)
Tier 5.3- Destroy a Large Town ( 10,000)
2nd Tier of Monsters, 3rd Tier Weak Nature Spirits, and Children of Minor Gods/ Champions.
Tier 6 - Destroy a Small City ( 20,000-70,000)
Tier 6.2 - Destroy a Medium City ( 80,000-160,000)
Tier 6.3- Destroy a Large City ( 170,000- 250,00)
Tier 6.4 - Destroy a Metropolis ( 260,000- 450,000)
Top of 2nd Tier of Monsters, 2nd Tier Nature Spirits, Favored Children of Minor Gods.
Tier 7- Destroy a small State ( Vatican City)
Tier 7.2- Destroy a Medium State ( Rhode Island)
Tier 7.3- Destroy a large State ( Connecticut)
Tier 7.4 - Destroy a Massive State ( Hawaii)
1st Tier of Monsters, Top 2nd Tier of Nature Spirits, Children of the Youngest Generation of Olympians.
Tier 8- Destroy a Small Country.
Tier 8.2- Destroy a Medium-sized Country.
Tier 8.3- Destroy a Large Country
Tier 8.4- Destroy a Continental size countries
2nd Tier of Divine-level Monsters, 1st Tier of Nature Spirits, Favored Children of the Major Gods and minor Gods.
Tier 9- Destroy a small Continent ( India)
Tier 9.2- Destroy a Medium Continent ( Europe)
Tier 9.3- Destroy a Large Continent ( Asia)
Tier 9.4- Destroy a Global power Continent ( Africa, North, and South America)
1st Tier of Divine Monsters, Children of the Big Three, Minor Gods.
Tier 10 - Small Planet Destroyers
Tier 10.2 - Medium Planet Destroyers
Tier 10.3 - Large Planet Destroyers
( Asteroids, Stars, Meteors)
Major Gods, Elder Gods, Titans, Primordials
Tier 11- Without a Primordial Planet
Tier 11.2- Without Parthenons ruling
Tier 11.3- With a Single Parthenon
Elder Gods, Elder Titans, Primordials
Tier 12- Destroy small Solar Systems
Tier 12.2 - Destroy Medium Solar Systems
Tier 12.3- Destroy Large Solar Systems
Elder Titans and Primordials. Chuck/ Amara
Tier 13- Destroy Small Galaxies
Size of 3 Planets in our Milky Way.
Tier 13.2- Destroy Medium Galaxies
in The Milky Way
Tier 13.3 - Destroy Large Galaxies
3x the size of the Milky Way
Primordials/ Yahweh
Tier 14- Universe Destroyers
Creator Council
The reason why they haven't shown their power is this is their full potential after doing nothing but train and learning to control and enhance their capabilities.
Plus the Creator Council keeps them in check and because of that the only enemy the Creator Council has is the Void which neither destroys nor creators there is no point for them to train.
They can destroy Small Galaxies at a time currently.
Tier 15- Creating Multiverse
Nature which is Creator Council combining.
Tier 16- Destroying Omniverse
This is a threat or creators on the level of the Endless, Nothing, and ROB.
Tier 17- The Spark of Creation
This is the level of the Forces.
King Chaos, King Order, King Balance, Queen Love, Queen Time, Queen Destruction, Queen Soul
King Chaos creates chaos which King Order organizes into something craftable. Queen Destruction destroys it for the creator Council to use, Queen Soul gives it the ability to give life and shape, and Queen Love and Time gift them Emotions and Death. Last Balance creates the Rules and Laws of each realm for the Creators to play with.
Souls are Eternal so unless they are consumed the souls will one day merge back together.
The souls consumed are forever a part of those who consumed them.
Avalon/ Valhalla: The Hall of Heroes brought by the Fae/Valkyrie
Purgatory/Tartarus/Otherworld: The afterlife of Monsters was changed thus monsters are Immortal on these lands and should they die they are reborn. They can revive themselves and leave Purgatory. Souls sent here are sent to purge their souls by fighting to keep Monsters from returning to Earth.
Hell Dimensions: The Various home dimensions are ruled and controlled by Hell Gods. Souls can be found there.
Hell/Helheim/Netherworld/Fields of Punishment/Ammit's Stomach: Souls are sentenced and imprisoned based on crimes. There are 40 Layers of Hell each Layer is the size of Heaven and is ruled by Hell's Hierarchy. Those who commit Suicides, Make a deal for love and healing, or fall due to following Pagans serve as Imps to the Nobles and don't get tortured. Pagans can join up with nobility ruling. No Cage but Lucifer doesn't hate demons. Demons are now made from hell from the suffering of souls. Only humans who make deals become demons.
The Other Side: This is the First Step souls take on their journey to Heaven. Takes some time for Souls to ascend. Ruled by Hades, Pluto, Thanatos, Hel, Odin, Osiris, and Anubis. Some souls stay in this realm the choice is decided by the Judges who sentence souls. Court led by Uriel.
Cade's Hell: This is the Realm where souls will take on their Journey to redemption after their punishments end souls arise to Cade's Hell where they are tested and if found Worthy or needing more punishment can arise to Heaven, or be sentenced to either Purgatory or the Underworld.
The Underworld: This is the home of Demons of Charmed the souls sent here are punished for eternality unless freed.
Heaven/ Elysium/ Duat/ Isle of the Bless aka Angel's Side: This is a land eternal only Angels, Demons, Death, God, The Darkness, and The First can retrieve and revive Souls from Heaven. Heaven is an infinite space where the soul decides their heaven. For Angels heaven is a land of Joy, Wander, and Love gifting them power in exchange for protecting souls and defending heaven. Heaven is Ruled by the Archangels court when God is not in heaven.
The Ancestral Well: A cold purgatory for Witches. With the merge, it is a domain for Witches who escape Purgatory, allowing them to rule over those who follow them. Those who make here can use the power collected to revive, guide, empower, or injure those in the mortal realm.
The Wasteland: This is the Resting place of Dead Demons and Angels that deserve suffering.
Isle of the Bless: The Isle of the Bless is the Afterlife for Saints, Humans who earn the Isle, and Angels and Pagans who earn peace and happiness.
Hierarchy of Heaven Cupid, Virtues, Principles, Seraphs, Malachi, Seraphim, Throne, Dominion, Archangels.
Hierarchy of Hell Imps ( Workers), Foot Soldiers, Squires, Knights, Barons ( The king of the crossroads, War, Market, etc. are barons), Viscount, Count, Earls, Marquess, Archdemons, Dukes, Archduke, Princes of Hell, Sovereign prince of hell, The Crown Prince of Hell, King.
Cupid can kill IMPs.
Principles can kill Foot soldiers.
Virtues can kill Squires. Minor Gods
Guardian angels can kill Squires and Knights. Major Gods
Seraphs can kill Barons and Viscounts. Ruling Gods ( Olympians, Aseir, etc.)
Seraphim can kill Counts and Earls.
Thrones can kill Marquis, Archdemons, and Dukes.
Dominion can kill Archdukes and Grand Princes. Elder Gods
The Source
Hell Lords
Archangels kill the sovereign.
True God
Nexus at full Power can fight the Archangels save for Amenadiel, Michael, and Lucifer to a standstill.
Amenadiel the Crown Prince.
Avatars combined can match Michael or Lucifer
Pure Gold
Michael can kill Lucifer aka King of Hell.
Hell God
Death
God
The First
Shediem can equal Archangels in power and can kill them or be as weak as a Nature Spirit.
Leviathans pack although weaker can kill Archangels.
Cupid can kill IMPs.
They can destroy a building at full power.
Principles can kill Foot soldiers. Nature Spirits/Demigods
They can destroy a street. Nature Spirits using nature can cause more damage.
Low-Level Demon
Virtues can kill Squires. Minor Gods/Demigods
can destroy 2 Streets.
Mid-Low Level Demon
Guardian Angels can kill Squires and Knights. Demigods,
They Can Destroy a Neighborhood.
High-Low Level Demon
Gaius and Alice
Seraphs can kill Barons and Viscounts. Minor Gods/Titans
They can destroy a Village.
Upper-level Demon
Alator of the Cartha and Nimueh
Seraphim can kill Counts, Earls, and Primordials.
They can destroy a large Village.
Mid-Upper level Level Demon
Major Gods/Titans
Mordred and Morgause
Thrones can kill Marquis, Archdemons, and Dukes.
They can destroy a Large Town.
Ruling Generation ( Olympians, Aseir, Vanir, Hindu, etc.)
High-Upper level Demon
Merlin and Morgana
Dominion can kill Archdukes and Grand Princes.
They can Destroy a Large City.
The Source
Minor Elder Gods
Archangels kill the sovereign.
They Can Destroy a Country.
Nexus
Amenadiel the Crown Prince.
Avatars, Powers that Be, Hell Gods
He can destroy a Continent.
First Generation- Elder Gods
True Gods-Minor
Amara/Chuck
True Gods-Major
They can Destroy/Create a Planet.
Lucifer/Michael
True God-Kingly
They Can destroy/Create a Solar System
Death
Pure Gold
Can destroy a Galaxy at a time.
God/ The First
Can destroy/ Create a Dimension at a time.
Whitelighters- They are humans/other creatures turn Angels. Like Angels they are warriors, healers, Guardians, and guides. Seraph to Throne in power. Elders- Humans/other Immortal creatures. Like the Dominion Angels. Dominion Angels in power. They carry weapons making them capable of killing Demons.
My Divine beings are different.
The Primordials or as I'll call them in TVD Elder Gods are the element making them indestructible save destroying their domain such as Destroying the Earth for Gaea, The Sky for Ouranos, etc. They need Physical Forms to act.
The Elder Gods were the first Creations of God once he started creating on the Mortal Plane.
Chuck- Is the Light of Heaven meaning All Light was created by Chuck was created and born from him.
Amara- Is the Darkness of Hell Meaning All Darkness, Demons, Torture, etc. are created and born from her.
Neither is all good or All Evil.
Rankings of True Gods:
True God Minor- Those who can rule Planes/Planets of Existence. Gaea even though she's the earth is not a True God because she was created by Chaos another Primordial.
True God Major- These are The Gods whose bodies are used as Planes of existence/Planets
True God Kingly- Those who are Kingly True Gods Hold Authority powers in a Solar System and any plane in that Solar System.
Pure God- Rulers of Realms of Existence like Lady Chaos and Lord Order the Father and Creators of everything. Ymir the Giant is a Prue God.
Odin and his brothers, RA, Aphosis, Gaea, Nyx, and Erebus all fought with the blessing of Order and Chaos against YMIR which Chaos then used to create the 7 other realms and life in that realm.
The Blessings protected and strengthened the True Gods to the point they could kill YMIR.
Ymir only died when he gave his blessings and allowed his body and soul to be used.
YMIR wanted to die.
If YMIR didn't all of the True Gods would have died.
God
God is the Creator and Destroyer.
There are 13 Archangels
Amenadiel the Time and Wrath, Samael the Light and Will, Michael the Darkness and Hand/ Sword, Gabriel the Voice and Wind, Raphael the Healer and Matter, Uriel the Rhythm and Righteous, Zadkiel the Judgement and Decider, Arazel the Death and Endings, Jophiel the Joy and Love, Castiel the Order and Chaos, Remiel the Secret Keeper and Mysteries, Metatron the Scribe and Librarian, Sandalphon the Writer and Scholar.
God created his Children first then Heaven and Hell.
Heaven is the ultimate Afterlife where the souls of Saints and the Gods go.
Hell is the Ultimate Punishment where the souls of the worst go to the Genocide, Mass Murderers, Tyrants, Dictators, Black Magic users, Pagan/ Demon Deal Makers, and Rapists.
Samael the Lucifer or as he's now called Lucifer the Samael rebelled for Free Will and Power.
But the First Corrupted him which is why the Rebellion wasn't a series of debates.
The Combined power of Chuck and Himself cleansed Lucifer of most of his Corruption at the cost that Lucifer could never step foot in Heaven without Dying.
Amara accepted Lucifer as her King of Hell.
God allowed Lucifer to keep his Archangel Nature and Might and his domains of Light, Desire, Celestial Punishment, Music, and Sin.
Michael is the Archangel of Matter, Gravity, Darkness, War, Celestial Justice, and Fear. The Right Hand of God.
Amenadiel was picked by God to serve as his left Hand.
Angels and Demons need Vessels because the Mortal Plane was not created for them but for Mortals.
Archangels once they have their true vessels ( Soul, Blood, and Body) are merged with their true vessels and can't be removed or banished from said body.
Archangels are the only ones who will be True Vessels.
True Vessels enhance an archangel's Power, Heal the Archangel's Mind, Soul, and Body, Increase their regeneration grace factor, Increase their power by 5x, and Allow an Archangel to use their full power.
Archangels have only one.
The Titans and Gods are children of the Elder Gods so they have control over their domain but they, unlike Elder Gods, can die with the Element still Existing weakened but still existing.
Both Titans and Gods are Immortal but they can lose their physical forms if they gain a mortal injury by Divine Weapons/ Divine Metal, or Divine Magic The difference they can reform once their body heals.
Demigods- Demititans- Demielders
Is Immortal save Battle or sickness?
They hold immunity to all harm that can come from the Mortal Plane.
Only Weapons enchanted by Divine Magic, Divine metals, and Divine Power can kill a Demi-Being.
Nukes, Mortal Magic ( Magic that those not gods can use), Creature magic and Mortal Magically enchanted weapons can kill Demi-beings.
Elder Gods are all-powerful but so spread that their physical forms only hold 5% of their true power which is still a match for both the ruling Generation of Gods and Titans.
Deities:
Nature was the first thing to exist from it came Balance.
It took the combined might of the Archangels, God, and Death to Cage the First.
And even that Cage leaks power as only the three made the cage.
The First Corrupted God's Creation of the Shediem and Levithan.
It also created numerous Demons, Hell Dimensions, Hell Gods, Species, and Monsters.
It was the First's power that Corrupted Lucifer more than Samael.
The First doesn't bother the Empty as it only wants to sleep and hold the dead essences of Pagans, Gods, Angels, Demons, and Souls.
The mortal ability to use Magic was created when Prometheus gifted Humanity the Fire of Olympus aka Magic.
Nature instead of letting the power be drawn back gathered it forming Magic.
Magic, therefore, is the child of Nature.
The Pagans are children of Magic given formed and domains by Nature.
Because Pagans are the Children of Magic they are mostly Immortal unless their sources of power dry up ( Their sources are their Godhood and Prayers. Drying up is them using all the power inside them before it'll regrow.)
Because of that Pagans are Arrogant beings and many break Nature's laws believing they can.
It's why only the Greeks connected themselves to an idea.
The Norse connected themselves to Nature itself.
The Romans merged with their Greek Aspects.
And the Egyptian Gods connected themselves to Magic.
Doing that makes them pseudo-Immortal as they can lose their physical form but heal in Tartarus and then return and they use it to create their laws they call the Ancient Lawstoo to keep themselves from messing with Nature.
Hellish Vampires- are Humans turned by Vampires without Souls or Buffyverse Vampires.
Demonic Vampires- Vampires created from the Queen Vampires who are created from deals with the source of all evil. The Vampire Queens are a separate race and as long as she exists she can birthed Vampires. But should a vampire queen die her nest save the pureblood vampires are turned back to humans.
God's Vampires- The Vampires were created by the Mikaelsons.
God's Werewolves- They are the Werewolves created by Inadu.
God's Wiccans- They are the Witches who say they serve nature.
God's Monsters- They are Monsters created by God.
Following them were the many different creations and categories various other demons, angels, pagans, and gods created.
Weaknesses of an original
Broken Neck: Breaking an Upgraded Original neck will not kill them, but it will render them unconscious.
Desiccation: Being completely drained of blood or the heart-stopping will cause an Original to desiccate like any other vampire, losing most of its strength and any ability to move. The desiccated beast will appear as a corpse and can only start functioning again once it feeds on blood. This process can be replicated artificially by a witch casting a desiccation spell.
Invitation: To enter any house owned by humans Originals must be invited by a member of the family that owns the house. Once invited the vampire cannot be uninvited, only if ownership of the house is changed can they be removed until re-invited. If a vampire lives in a house, other vampires can enter freely and if a vampire is in the house without being invited in it will become disoriented and will begin to suffocate. Lords and Scion can enter the houses of their Vassals without Invitation.
Magic: Originals are susceptible to the powers of witchcraft. A witch with enough magical power at their disposal could harm her. Magic can also be used to trap an Original through the use of boundary spells, and magic can also be used to desiccate them.
Trauma: Minor physical injuries such as gunshots, stab wounds, and broken bones will cause an Upgraded Original pain and may also slow them down.
Sunlight: Sunlight will irritate them.
Wood: A wooden stake through the heart will for a minute cause Paralyzation.
Blessed White Oak: White Oak Enchanted by a Mikaelson can kill an Original. If the White Oak is stabbed into the heart.
Vanquishing potion: With the added Powers as an original that besides their other weaknesses. The fastest and best way for them to die is a potion of White Oak Ashes, Grounded Act of God ( Lightning striking sand forming an object), Vervain Liquid, a Piece of their flesh, Either Bennett, Halliwell, Or Mikaelson Blood, and Crushed Mistletoe Berries heated to 300 Degrees and then thrown at the Original in question.
To weaken him requires Mistletoe berry juice soaked into the Platinum dagger to the heart.
To Kill Him requires crushed Mistletoe berries with the juice poured on the fang of the world Serpent to the heart.
Angelic/Demonic Magic- Can banish them out of state.
Archangel Metal- Can Kill Him.
Throne Metal- Can Desiccate Him until Blood is given.
Dominion Metal- Can Kill Him.
Archdemon Metal- Can Desiccate Him until Blood is Given.
Anything equal to Archdemon can Harm or Desiccate him while anything above can kill him.
The Mikaelsons are only Seraphs in strength.
Powers of the Originals/Vampires/ Hybrids without drinking supernatural blood.
Super Strength- The Originals are capable of Lifting an Elephant with ease. His limit is 10,000 Pounds.
Super Speed: The Originals are considered much faster than most supernatural species seen thus far. The Originals are capable of running at 3000 MPH. ( Klaus 4000 MPH)
Super Reflexes: The original reflexes allow him to dodge a Sword within an atom second away.
Super Agility: The Originals possess more superhuman agility, flexibility, and dexterity than any other known supernatural species. They can move quickly, jump 500 Ft, climb, and run incredibly fast without difficulty or exhaustion.
Super Senses: The Originals have extremely keen senses of hearing, sight, and smell that far exceed any other known supernatural species.
Super Durability: Jon can take far more trauma than any other supernatural species. No Original vampire has ever been dismembered, decapitated, or had their heart removed, nor has anyone attempted this, implying that their durability may be close to invincibility.
Danger Sense- Jon can sense Danger 4 Mins ahead of time like Spiderman but from further away.
Weather Manipulation- Jon can Control the Weather and even Summon powerful Storms or mist that could hide him. '
Telekinesis ( Kol)- Kol can lift to 6000 Pounds with his mind.
Sinner's Sight-( Finn)- Finn can see Souls and based on them know their worst actions and crimes.
Desire Allure ( Rebekah)- Can intensify her beauty and create an Aura that can seduce anyone only defense is those with a greater will than her.
Animal Summoning ( Klaus)- Any Animal can feel the originals and some like Bats, Wolves, Ravens, Crows, etc. can be summoned and they would obey him.
Elemental Manipulation- All Non-Originals can control one Element at age 100. The Originals and Jon can control them all.
Nature Manipulation- Able to Control the Earth such as Healing Plants, Creating Trees, Manipulate Animals to Evolve, etc. Can communicate through their mind with Any Divine beings with a domain over Nature like Lightning, Earth, Farming, etc.
Shapeshifting- Originals can Shapeshift into Ravens, Crows, and Wolf.
Necromancy- Originals can summon the souls of the dead and speak from them. If he creates a Golem or can even force the soul to possess dead bodies. That soul is revived and the body will shift to the body the Soul had or would have in its Prime. Takes the equivalent of 100 Humans to revive one soul and the equivalent of 10 Humans for One Animal soul.
(Klaus)Werewolf Form- Klaus has a Werewolf side which when unleashed either by turning or any other way like a true face increases his powers by 5x.
True Face- Originals have 2 ( 3 Klaus) True Faces One which Causes his Eyes to Glow, Amber, Which is his Upgraded Fangs form, and One Where his Eyes Glow Gold which is his Werewolf Side. And last changes his entire body to a 12 Ft tall Giant with Grey Skin, Wings, and capable of Hovering this form has two glowing orbs in his hands from one hand he can use his blood for Spells and the Other allows him to summon Mystical creatures such as Gargoyles.
Teleportation- By shifting his body to Either bats or Smoke Originals and other Vampires can Teleport.
Immortality: They are immortal just like any Original vampire. Unlike their strength and resilience, Vampires can shapeshifter cells to any age allowing them to Agetheirs Body at will. Vampires under the age of 25 will Age up to that point. Disease can't harm him. But it would taste bad to his Taste Buds.
Flight- For a limited amount of time and based on how much blood has been consumed vampires can form bat wings allowing them flight.
Healing Factor: They can heal much faster than any other known supernatural species. Even being able to heal from the soul being destroyed only if killed by either being burned on a Pyre made from White Oak while being Descciated by White Oak Stake or Valyrian Daggered reforged in a mixture of Weirwood Ashes and paste can kill you.
Enhanced Emotions: They experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows Upgraded Originals to feel emotions at their peak regardless of their age.
Emotional Control: They have a limited degree of control over their own emotions though it has been stated that this control fades over time.
Mind Compulsion: They can control and influence the thoughts, emotions, behavior, actions, and memories of humans, Original vampires/Hybrids, non-original vampires, and even Werewolves.
Animal Compulsion: All Animals Can be Compelled by Vampires.
( Klaus) Animal Empathy: Klaus/Hybrids can understand and speak to all animals.
Telepathy: They can enter the minds of others as long as theirs is stronger than theirs although, as they are more powerful than Original vampires, they have one of the strongest minds in the world.
Dream Manipulation: They can control dreams and the subconscious. They can produce and modify dreams, and bestow nightmares or lucid dreaming. Other effects of this ability are the ability to distort perceptions of reality and being able to trap someone in their dreams. Illusions: They have the power to trick the minds of others into seeing or feeling things that aren't happening.
(Klaus) Hybrid Venom- He has Venom which can kill any Kind of Immortal save those stronger than him. This can spit onto Objects which absorb the venom or anything. On humans, it's like fire. This Venom has the power to Enthrall even the Originals.
Mindscape- All Vampires hold in their Minds a Mindscape which makes it impossible to forget things unless forced to forget like through Compulsion or Magic. But it still takes thinking about something to remember…
Metamorphosis: Vampires hold dominion over the night and all its creatures. They can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords, etc. also de-materialize into bats with them. Vampires are also able to see, hear, and roar while they are in a swarm of bats. Vampires can also change parts of their bodies into bats to grab people and become intangible to attacks, among other things.
Superhuman Endurance: Vampires can take large amounts of injury from their enemies.
Superhuman Stamina: Vampires can stay physically active longer than any human.
Conventional Harm Immunity: Vampires are immune to conventional means of harm.
Mesmerism: Vampires can possess the ability to mentally dominate, coerce, and order humans to obey their desires upon eye-to-eye contact with an individual. Vampires still in the three-day transition phase can use mesmerism.
Vampirism: Vampires are turned by giving at least a Vial of Blood and placed into a human's system for 10 seconds and then within a day that subject is killed. They can get as many as 4 Powers beyond the normal vampire powers from their Sire.
Sire Line: Any Vampires born from his Line originals can command, sense, and even Summon. The Original's death will end all of his lines. If the Line is broken their power and Knowledge become his
Blood Sorting: The ability to absorb and read memories through the draining of blood.
Blood Draining: The power to gain power through blood.
Wall Crawling The Power to cling and walk into walls similar to bats by having contact with her skin: she did this when she jumped from the building and clung to the wall to escape from one of the IPU soldiers.
Sensory Synchronization: Can perceive their surroundings through sounds like a bat.
Resurrection: Through applying her blood directly to another Vampire's heart. Including Vampires who have been killed in any way.
Living Seed: Any Wiccan/Hybrid Vampire of his line including himself can have Children who would be almost as Immortal as their Immortal Parent.
Werewolves and Hybrids
Powers: Power Stealing is an ability possessed by certain supernatural and unnatural creatures to steal the powers of another, a process that is typically fatal, though surviving it is not impossible. This ability is most commonly utilized by Werewolves, as they traditionally become Alphas by stealing the power of another. When a supernatural creature steals the powers of another, their eyes usually glow even more brightly than normal to indicate the rush of power they have received; this can also be accompanied by a change in eye color to reflect a new status or species, such as a Beta Werewolf's eyes turning from gold or blue to red upon becoming an Alpha.
Super Strength: Werewolves possess superhuman levels of strength that allow them to break through chains and deadbolt locks, punch through brick and marble walls, and throw grown men across a room with ease. Werewolves have been seen using their strength to snap a person's neck with one hand, flipping overturned vehicles back on their wheels, and bending rebar with their bare hands to use as weapons.
Super Speed: Werewolves can run much faster than even the most athletic human beings, being able to keep up with vehicles such as motorcycles that are driving at top speeds. They can also run on all fours (hands and feet) in both human and Werewolf forms.
Super Agility/Reflexes: Werewolves possess supernaturally enhanced agility and reflexes that allow them to leap very high and across large distances, jump from several stories up and land lightly on their feet, and perform a multitude of acrobatic, gymnastic, and martial feats such as flips, handsprings, and spinning kicks. They can also process moving objects much better than humans can, allowing them to catch projectiles in mid-air and dodge speeding bullets before they can be hit. Their use of this power is usually instinctive, and newly turned Werewolves have been seen performing impressive gymnastic routines with no training.
Super Durability: Though Werewolves can still sustain open wounds like any other creature, they are much more durable to blunt force trauma than regular humans, allowing them to be thrown through walls and fall from tall heights without fatal injury. They can also endure a great deal more physical damage for a much longer period than an ordinary human, as Werewolves have been known to fight through dozens of gunshot wounds, stab wounds, burns, and broken bones that would normally incapacitate a regular person.
Super Senses: Werewolves, like their wolf counterparts, have extremely sensitive senses of sight, hearing, and smell. They can see in total darkness and across large distances with great clarity, track scents for up to several miles, and hear whispered conversations across great distances and from outside of buildings with ease. Using their sense of smell in particular they can interpret the chemosignals that indicate identity and emotional states, a skill that, with practice, can be developed to the point of a supernatural sense of empathy; it has also been revealed that Werewolves can even sense sexual desire through scent. These abilities help Werewolves fight at night, hear approaching enemies, and locate missing people by scent. A Werewolf's glowing eyes can also be used to see mystical or supernatural phenomena that cannot be perceived by human eyes, such as a Nemeton, or a Kitsune's aura.
Accelerated Healing: Werewolves possess an extraordinarily enhanced healing factor that allows them to heal from most mild to moderate wounds within moments. They have been shown to heal quickly from gunshots, stab wounds through the chest, abdomen, and extremities, and broken arms, legs, and spines, though most cannot heal from a broken neck; while varying among different ranks of Werewolves, broken bones can usually heal instantly after they've been reset, and depending on the severity, stab wounds, and gunshots can usually resolve themselves in minutes to hours based on how deep the wounds are and whether or not vital organs were damaged in the process. Werewolves are also immune to the majority of human illnesses and conditions such as colds, cancer, epilepsy, asthma, etc. For this reason, they cannot get high on drugs or drunk on alcohol—because the "high" is technically caused by the substance inflicting some kind of damage on the body, The Werewolf can heal this damage faster than the effects can be felt. The only toxic substances that Werewolves are not immune to are wolfsbane, mistletoe, and the modified canine distemper virus that was specifically designed to kill supernatural creatures. They are also vulnerable to the paralytic effects of Kanima venom, though, with concentration, their accelerated healing ability will allow them to process the toxin and overcome its effects much more quickly than a normal human.
Longevity: Because a Werewolf's rapid cellular healing prevents them from contracting any human illness or condition and replaces aging cells at a constant rate, Werewolves have a tremendously extended lifespan. It is unknown what the average life expectancy of a Werewolf is, but the oldest known Werewolf is Satomi Ito, an Alpha Werewolf who is over 310 years old and who maintains the physical appearance of a woman in her late 30s to early 40s. As a result, it can be assumed that Werewolves could potentially survive decades into their 400s so long as they are not injured or killed first.
Shapeshifting: Werewolves can shape their features into a partially lupine form, which involves glowing eyes, fangs, claws, a ridged brow, pointed ears, and large sideburns. With practice, Werewolves can learn how to only transform a few selective features as needed, such as only extending their claws to cut something, their fangs to bite something, or simply making their eyes glow to enhance their eyesight or display their supernatural nature.
Advanced Shapeshifting: Some Werewolves, typically Alphas (though occasionally Betas and Omegas as well), can shapeshift into more animalistic forms, such as transforming into a full wolf, or a more bestial humanoid form.
Pain Absorption: Werewolves can absorb pain from animals, humans, and other creatures through tactile contact. This is usually done by touching the person who is in pain, or the injured body part and drawing the pain into themselves, which manifests as the Werewolf's veins darkening as their body processes it. Initially, a Werewolf can only essentially "take the edge off" of a person's pain level, but with practice, they can eventually learn to take it completely.
Memory Manipulation Ritual: All Werewolves technically can perform a memory-sharing ritual, but it is most commonly performed by Alphas due to the level of control and practice required to avoid harm or death toward the target. By sticking their claws into the back of a person's neck, they can view the person's memories, share their memories with the target, or even suppress or remove memories entirely.
Animal Instincts: Werewolves are apex predators, and, as such, they can assert dominance over other animals such as dogs, cats, and deer. They can use this ability to force them to be quiet leave the area, or stand down if they are acting aggressively. As a result, these animals can often be frightened by the presence of Werewolves. They also have natural animal instincts that allow them to think as true animals do, though some Werewolves are more in tune with these instincts than others.
Unique Alpha powers
Merging: Alpha twins have shown the ability to merge into one Super-Wolf. However, this ability was unique to the twins themselves as no other Alpha has this ability. (It's this ability that'll merge Klaus's two wolves)
Healing: Alpha Werewolves can perform a ritual to heal others, but at the cost of losing the spark of power that makes them Alphas, to begin with, demoting them back to Beta or Omega status. ( For Klaus and only Klaus's bloodline it'll only make him slightly weaker.)
Power Granting: Alphas can turn regular humans into Werewolves by biting them (or, in some rare cases, by scratching them very deeply with their claws). However, this transformation is not always successful, and depending on the condition of the human, there is a risk that they could die instead of becoming a Werewolf. It is also possible that an Alpha bite or scratch can cause a human to turn into a different kind of creature, such as a Kanima or Werejaguar.
Alpha Roar: Alphas can roar so powerfully that they can scare away weaker creatures and force Betas and Omegas to submit, transform into their Werewolf forms, or return to their human forms. This roar can also empower the members of their pack, allowing them to fight through torture, serious injuries, or other painful experiences enough to access their powers, which are often weakened or inaccessible when the Werewolf is in extreme pain. This was demonstrated when Scott's roar allowed Isaac to transform enough to break the coyote trap on his ankle, ("More Bad Than Good") and allowed Liam to fight through the taser he was being injured with to defeat the Eichen House orderlies attacking him. ("Amplification")
Healing Disruption: Alphas possess a mystical energy that causes injuries they inflict on lower-ranking supernatural creatures with accelerated healing abilities to take much longer to heal than a normal wound would.
Weaknesses of God's Werewolves
Broken Neck- Werewolves will heal from a broken neck but it'll take at least a day and any wounds gotten after will not heal.
Ripping the heart from the chest- Removing the heart will kill them.
Cutting off heart- This will kill Werewolves.
Fire- Will slow Wolf's healing.
Ripping a Wolf in Half- Will Kill a Wolf in either form.
Old Age- Wolves age by Rank A Alpha can live 1000 Years. A Beta 500 Years. Omega 200 years.
Anything else a Wolf will heal.
