Shard:Energy Reactor

Classification:Breaker/Blaster/Shaker

Power: The user is a living superconductor that can absorb heat and electricity and convert it into blasts of pure energy that can be shot out from anywhere on their body. The user has a limit on how much electrical and heat energy they can store safely in their body separately, and if they are not careful, may result in powerful leakages of energy that can harm everyone within 100 meters of the user.

Shard:Will O Wisp

Classification:Shaker/Striker

Power: The user can generate small amounts of smoke from their body, solidify and control it, using it in a variety of ways. The user can create small tools and weapons out of solid smoke and can even solidify any nearby smoking objects within 200 feet of themselves. Solidified smoke has high durability and does not return to normal smoke even under power neutralization effects.

Shard: Imprint

Classification: Thinker/Striker/Trump(?)

Power: The user can peer into a target's brain and know their most valuable skill. The user can then take a portion of that skill and imprint it into a nearby object that when held or on their person, grants the holder considerable amount of knowledge of that skill. If that object is held on long enough, the holder may permanently learn that skill even if said skill is not inherent to them.

Shard: Purity

Classification: Breaker/Brute/Shaker

Power: The user can enter a Breaker state where they become pure living light that can burn all enemies within 150 meters of themselves. When in this state, the user is completely stationary and can't move but is invulnerable to all damage until their Breaker state ends. This state can only be maintained for short periods of time, and the user must wait a while before entering it again.

Shard: Phaser

Classification: Breaker/Striker/Brute/Stranger

Power: The user can become electrified mist for short bursts of time. When in this state, the user is invulnerable to damage and can phase through objects and people. If this ability is used in succession, the user's time while in their Breaker state decreases further and further until the user stops for a while.