Project Growler Documentation

GuR-Series Weapons-System

Department Head: Head Engineer Christopher Haversam

Lead Project Engineer: Scott Wollinski

Revision Dates:

Update 0.01 - February 2nd, 2286. (Signed by Scott Wollinski)

Update 0.02 - February 2nd, 2286. (Signed by Scott Wollinski)

Update 0.03 – February 3rd, 2286. (Signed by Scott Wollinski)

Update 0.05 – Feb. 3rd, 2286. (Signed Somah)

Update 0.1 – February 4th, 2286. (Signed by Scott Wollinski)

Update 0.25 – February 4th, 2286. (Signed by Scott Wollinski)

Update 0.25 rolled back to 0.20, February 4th, 2286. (Signed HE C. Haversam)

Update 0.4 – February 5th, 2286. (Signed by Scott Wollinski)

Update 0.6 – 02/06/2286. (Signed by Engineer Stiggs)

Update 0.7 – Saturday (R. Paulson)

Update 0.9 – February 7th, 2286. (Signed by Scott Wollinski)

Update 1.0 – February 7th, 2286. (Signed HE C. Haversam)

Summery:

Date of Feb. 1st, 2286.

C. Littlewood, Alpha.

The GuR-Series (Contraction of 'Gauss' and 'Rifle') is intended to be a durable and versatile infantry rifle, incorporating both the mass-altering properties of an Eezo-based mass accelerator and the electromagnetic coils present in the M72 gauss rifle.

The design should be modular, capable of fitting numerous after-fabrication attachments and secondary weapon and sighting systems. The option for noise suppression is essential, despite difficulties in muffling the sound of a supersonic projectile.

The design should include the capability to support multiple weapon configurations, including a heavy machinegun for vehicle-on-vehicle combat, a light machinegun for squad level supporting fire, a carbine and/or personal defence weapon for manoeuvrability in confined areas, main infantry rifle and designated marksman rifle.

Due to the proposed introduction of strength-enhancing gear and/or genetic enhancement to the user, neither weight nor recoil reduction is classed as a primary goal in the development of the GuR-Series.

Design left up to lead engineer's discretion as long as the stated requirements are met.

Engineer Notes

February 2nd, 2286

Scott Wollinski – Lead Engineer

Update 0.01

Against my recommendations, I have been assigned to the Lead Engineer position on Project 'Growler', development of the GuR-Series weapons-system.

My area of expertise is robotics and large-scale automation of production lines, not weapon design. But with Somah assigned to back-engineering Zetan tech, Stiggs on laser weaponry and Ironsides and the Big Guy on the Falcon and plasma weaponry, it falls to me by a process of elimination.

We have so much work to do in such a short amount of time that I'm not sure how we'll manage it all. The Head Engineer wants the major projects completed and signed off on at an increased pace, in preparation for the eventuality that we actually run into hostile aliens within the next month or so.

I recommended that we just move forward our departure schedule so that we complete all of this work before we leave Earth. But that decision is made so far above my head, I'm not even sure they would hear me down here.

At the moment, I'm in the design phase, trying to work out what the weapon should look like and how it should operate.

The projectile to use seems to be an obvious choice: 2mm EC is tried and tested and using that means I won't have to do much recalibration or resizing of the magnetic coils.

Initial summery and requirements specify durable. The primary materials used will need to be matter-forged composite alloys or plastics. I'll talk with Stiggs later about materials. I know he's been experimenting with different materials for use in Ironsides. Won't hurt to talk with Somah and the Big Man, either.

With reference to modular design, I haven't found a better way to accommodate modularity than a Picatinny Rail. However this is going to be designed, I will need to find a way to mount the rails over the coils.

Note: Coils will generate extreme magnetic forces in a certain, limited radius around the barrel. Materials used in construction need to be non-ferrous, non-magnetic.

Eezo-based mass-accelerator? I haven't a clue how to implement this. Need to talk with Matriarch T'Rali. I'll be seeing her at lunch. Which means I'll need to go down to the canteen rather than eating in Engineering again.

Note 2: Take shower.

February 2nd, 2286

Scott Wollinski – Lead Engineer

Update 0.02

Managed to get the Engineering team and Matriarch T'Rali all together at lunch to run through practical details.

Wasn't hard to do. Seems like everyone wanted info on how to utilise Eezo.

Think I got the essentials. Big Man chewed us out for not listening during the Matriarch's initial briefing at the same time as he asked for specifics on using Eezo in Project Falcon. I'd call him a hypocrite, but the talk going back and forth over the canteen table was so technical, I couldn't tell if she had already covered it or not.

Stiggs gave over some Matter Forge Fabricator Codes for useful materials in exchange for advice on advanced robotics. Didn't tell me what he's working on, but I can guess what 'integration between subdermal robotics and lifelike external synth-muscle' codes for.

Somah and Head Engineer Haversam also gave pointers.

I think I have a clearer idea of what the weapon should look like. Somah suggested that since it will need to be used by the trigger-pullers and wasteland mercs we've brought along with us and not just qualified engineers, the methodology of how to operate and use the weapon shouldn't differ greatly from what they are already used to.

It certainly confines me in terms of design, but it means I'm no longer floating around with no clear picture of what I need to make.

So, here goes:

I'll model it after the Armalite design common on the West coast. The R91 from back East has too much wood, but the AR is mostly metal and polymer. Perfect.

Standard trigger assembly, for ease of use.

Switch-controlled safety. How to implement? I can either break the circuit between the power-supply and the firing mechanism to prevent the gun from firing, or physically prevent the new projectiles from feeding up to the firing chamber.

Or both. Both is probably best. That way, if the circuit becomes locked in ready, a negligent discharge can only result in one bullet fired.

Ammo packs will need to be loaded through a mag-well at the bottom of the weapon. Again, ease of use with the end-user in mind.

A barrel with Picatinny Railing on top of the electromagnetic coils. Eezo-based mass reduction will need to be housed in the space where the upper and lower receivers on the Armalite were. It will make that area of the weapon a bit bulkier than the original, but that is fine.

Sighting system on top, in the usual place. Mount it on the Picatinny rails?

No need for a carry handle, or a rear-assist. Cut those out. Why was the rear assist even included in the original design for the M16?

Size weight still isn't an issue, I can shave off size by using stronger materials and making the housing thinner. Stiggs gave me a Fab Code for a tungsten-titanium alloy he managed to get by scanning a piece of the Clarabella 7 through the Matter Forge. Non-magnetic, which is important.

Doctor Dala said that Big Mountain has a lead on a substance called 'graphene' that will make a good, all-purpose material for armour and weapons.

Apparently, it wasn't used much before the Great War because of the cost of manufacture. Not a concern now with the Matter Forges. Now, the only issue is getting a sample so we can scan the material with the Matter Forges.

Big Issue: Can't find any.

Will have to wait on Big MT to make some. If the way Dala acts is any indication, that might be a while before the Brains can focus long enough to get that sorted out.

This still leaves a lot of room to play and a lot of questions in design choice.

How do I handle power for the accelerator and mass-reducer? Somah and Head Engineer Haversam are pushing for using only one type of power cell in the interests of standardisation. Need to consult with Somah about that before my first test fire.

After all, if I have no ammo packs, what am I going to shoot?

February 3rd, 2286

Scott Wollinski – Lead Engineer

Update 0.03

First day of Fabrication and testing.

I blew myself up.

Yeah…

I created the first prototype ahead of schedule.

Somah and Haversam weren't done arguing over whether to use a design based on standard Microfusion Cells or an MF Breeder. Stiggs is arguing for Energy Cells, but he's just being difficult. Ordinarily, I wouldn't be bothered. I'd just take a breather and have a look at the progress on Project War Dog.

But our deadline is set for the 10th of February.

So, I used a Microfusion Cell in the GuR Mark 1 design and went ahead with the testing. Controls are more complicated than I'd like.

They include a safety switch, a rate-of-fire selector, a knob to control the speed of the projectiles.

I have no idea how to give the user some method of knowing how many shots they have left on any particular configuration.

Both rate-of-fire and projectile speed increase and decrease the amount of power draw, which means that however-many physical projectiles we load in a standard ammo pack, we might run across an issue where there aren't enough projectiles if a user is economical about how much they use the battery, or more projectiles than they can fire if they don't watch the power usage.

At least for the moment, I would have been happy with a successful test fire.

Instead, the mass-reducer experienced a fluctuation in power draw that caused an unanticipated and uncontrolled mass effect field to form within the barrel of the weapon. This compromised the integrity of the electromagnetic coils and the magnetic forces in play caused them to unravel. Catastrophically.

Thankfully, I was wearing a full suit of T-45 power armour at the time. Less thankfully, one of the coils came into contact with the armour, which, surprise surprise, wasn't shielded against high voltages.

Apparently, Doctor Dala had to restart my heart. Good thing she was down in Engineering, talking with Stiggs. What they were talking about was never disclosed.

Again, I can guess.

I'm in medical at the moment, hooked up to an IV drip. Tercorien had me chug a bottle of some West-Coast drug called Hydra. Smelled foul, but my fingers are growing back.

I'm going to have to redesign how I implement the relationship between battery and mass-reducer. Energy draw cannot be variable on the fly, because differing voltages cause differing responses from the Eezo.

I guess I didn't get the basics as well as I thought.

Back to the drawing board.

Feb. 3rd, 2286

Somah – Contributing Engineer

Update 0.05

Hey, Scott.

Since you are in medical and Elliott says you'll need to stay the night, I took an hour and updated your designs. The Big Man and me ironed out our differences about the Microfusion and MF Breeders. We're making them both standard, but since Gauss weapons need a bullet, you'll be stuck on the Microfusion Cells, anyway.

No use having never-ending battery if you don't have bullets to throw, know what I mean?

I think you need to cut out the knobs and dials shit. These weapons need to be tough and easy to use. You have too many moving parts and controls. We need to figure out a way to control all this without adding complicated mechanisms or fly-by-wire controls.

Keep the safety and ditch the rate-of-fire and variable muzzle velocity.

You also still have to load the power cell and the ammo pack separately on this model. I think we should build an MF Breeder into the weapon and just load the caseless slugs via ammo pack, but the Big Man has other ideas.

Fabbed the new design and test fired. Didn't blow up. Thank me later.

No, really, I don't do this for free. You're going to pay me back later.

February 4th, 2286

Scott Wollinski – Lead Engineer

Update 0.1

Thank you, Somah!

Dr. Tercorien is a lucky guy to have someone like you in his corner. A day in the hospital and I haven't lost nearly as much time as I feared.

Plus, now I've got a working prototype. Now the only issue becomes simplifying it and cutting it down until it is simple to operate and hard to damage. No problem. I can do that.

First of all, how to cut out the controls?

One standard fire mode could work. Just make the weapon-system single shot, like a AER9 or the Designated Marksman variant of the Armalite platform. It comes with a few disadvantages, but also some strong pros.

Disadvantage one, it means we can't throw as much firepower downrange with the standard rifle as I would have wanted. Might have to make the variants on a different design template rather than one unified platform.

That is in direct contradiction with the brief I was given. That's a big problem.

But those areas can be handled by laser weaponry. Laser weapons are much more suited to high-fire rate in either case. No recoil to deal with.

And if I make the design single-shot, I can install a recoil compensator into the stock.

Fit the buttstock on top of a few cylinders, filled with a fluid or gas and a spring, and as the recoil impulses hit the user's shoulder, the fluid or gas inside the cylinder will compress, spreading the impact out over a longer period and reducing the felt recoil. Then the spring will force the compensator back to the resting position.

Like the hydraulics on a robot, or a power armour frame.

It wouldn't work as well with a fully automatic weapon.

Multiple recoil impulses in quick succession would lock the compression cylinders back and the felt recoil would remain the same regardless. But on semi-automatic, this might work well.

Noise suppression is another consideration. I don't have a clue how I'm meant to suppress the sound of a bullet breaking the sound barrier.

I'll add threading to the end of the barrel in either case. I'll need to work out how to make that work, later. I still have until the 10th.

Plenty of time. I'll start putting down tentative designs for the different variants after lunch. Think I might have lunch in the canteen today. See if the Wanderer is around to discuss the changes to the requirements I have in mind.

February 4th, 2286

Scott Wollinski – Lead Engineer

Update 0.25

I'm fucked.

I'm so fucked.

We made landfall on a new planet today! Lunch was the first time I'm hearing of it. Garden World, a major step forward for mankind, the sky is now the limit. Great, fine!

But now that we have firm ground to conduct testing, our deadline has been moved up to the 7th!

Head Engineer Haversam wants all of the major weapons-systems that Somah, Stiggs and me are working on finished by then so that they can test-fire them before we leave Terra Nova! In front of the rest of the crew, no less!

That leaves me with three days! Less than three days! I haven't slept for more than four hours a night since this Project was handed to me! And this isn't the only Project I'm working on, either. We're all working cross-project to get jobs and goals cleared before the deadline!

Except Stiggs. The little shithead is working on a body for Doctor Dala and mixing it in with his work on Project War Dog and Ironsides so that the Big Man doesn't suspect anything.

I was onboard with the sex-bots idea…. to a point. But this close to crunch time, he should be buckling down and working harder on the Projects we're on the hook for, not fooling around with personal projects.

So, consider this my confidential confession. I know Haversam will review my notes eventually. Serves him right.

Had a checkup with Doctor Tercorien as a follow-up to my accident yesterday. I've been having problems breathing, sharp pains in my chest. He said that my heart isn't handling the stress after the accident well. Now, on top of everything, I have to worry that I'm going to keel over of a heart attack. My anxiety is coming back.

Not sure how much more I can take. After Growler, it'll just be another Project. And another. And another. And we're heading towards who-knows what out there in the galaxy.

We aren't designing and testing weapons as a priority for nothing.

February 4th, 2286

C. Haversam – Head Engineer

Rollback Update 0.25 to 0.2

Wollinski, you need to get yourself back together. I'm reading through your notes and the changes you made to the brief. You never got authorisation to change the requirements of Project Growler! Wanderer says you never spoke with him, and the requirements are to remain the same.

That means you wasted half a day making changes to the design that can never be used in the final specifications!

I'm rolling the update number back to 0.2 and reclassifying your last working prototype to another variant of the Mark 1.

The only reason I'm not scrapping everything you've done for the last day is because the shooters I've spoken to like the prototype you asked them to test. They think semi-automatic for the main rifle is the way to go, partly due to that recoil compensator you built into the stock.

They're recording higher hit probability than with any of the old centrefire weapons. You've lucked out, smoothskin. If this idea hadn't had been so well received, I would have burned you for it.

Next, you're using official documentation like your personal diary. These are for reference for future engineers to make sure that they can understand why certain design decisions were made and so those decisions can continue to inform future designs going forward.

Not for you to talk about how hard you've got it! And yet, I open up your notes for today and half of it is personal bellyaching.

You act like you've never worked crunch-time before. Take a breath and work the problem. Think like an engineer.

First, implementing control whilst maintaining robustness and simplicity of operation is easy. You've been operating under the assumption that everything has to be built into the weapon-system itself. But we made the decision to have expendable munitions precisely for this reason.

For variability.

I've calculated a table for specific levels of power draw we can use without generating mass effect field unsuited to the purpose. With these predefined power draws, and ammo packs loaded with a Microfusion Cells that have been Over or Max Charged, we have a way to control the speed of the round without causing another accident.

Users will have the choice between loading Standard Microfusion Cells, Overcharge or MaxCharge, all of which will have a specific resister built in to govern how much power can be drawn and match it to a predefined safe range.

This way, we can control the speed and power of the shot without building in complicated controls or electronics that might fail in the field.

We can also reintroduce the light and heavy machine-gun variants and the PDW, as originally planned.

Additionally, since your idea to include recoil compensation, the shooters are asking for the GuR-Series main infantry rifle to be made to use a larger calibre slug. I asked how much larger they wanted, and they said double it. So, we're redesigning to fit a 4mm EC.

Before that, though, we'll need to actually design a 4mm EC.

Since you've been so kind as to dime on your buddy Stiggs, I've taken the liberty of doing that part myself and resizing the weapon. New prototype will be designated the GuR Mark 2 once fabricated and tested. Don't say I never do anything for you.

The PDW and light machinegun will remain in 2mm EC for reasons of recoil control.

The above changes should make things easier for you going forwards, so you can stop whining. Next time, think a problem through before losing your cool.

We're engineers.

We aren't the problem; we fix the problem.

Addendum: Drop by medical the day after tomorrow and talk with Department Head Weston Lesko. I've spoken with him and asked that he fast track you for some of the genetic enhancement he has cooking for Project Preliator. Should clear up that problem with your heart.

February 5th, 2286

Scott Wollinski – Lead Engineer

Update 0.4

GuR Mark 2 variant fabricated and tested to confirm efficacy of new design.

Limited live fire test on Terra Nova show intensified effect on target due to the increase in slug dimensions. New ammo packs also functioning well.

Adapted design for field use.

Scheduling overnight live fire testing to coincide with the testing of Project War Dog. Combat mechs will conduct the stress test to test both Projects concurrently.

New update will be designated Mark 3, or GuR3 and will be submitted to the presentation on the 7th of February as the 1.0 update.

Begun design and fabrication of platforms designated as follows:

GuP1 – PDW based on the designs tested and implemented in the GuR3 main battle rifle. Design decisions made to adapt it for the close range use it is expected to be used for. Folding stock, short barrel, higher rate-of-fire than typical, high-capacity magazine, forward grip mounted on underrail. Chambered in 2mm EC to facilitate above specifications. Lower muzzle velocity due to shorter length of barrel and the resulting loss of time under the influence of electromagnetic coils.

Submitted for overnight stress test.

GuMR1 – Designated Marksman Rifle. Fitted with advanced optics for target acquisition, lighter trigger pull (At request of C. Boone and B. Wilkes) for steadier aiming and side-mounted targeting computer.

Increased power draw stages for each ammo pack. Higher muzzle velocity due to longer barrel and coils.

Submitted to overnight stress test.

Note: Side-mounted targeting computer or variant thereof could be used to add back the variable muzzle velocity and rate-of-fire controls cut out between Updates 0.05 and 0.2. If a non-critical modular targeting computer fails in the field, the gun will remain operational. Passing onto Emily Ortal for advice on coding required.

GuR3C – Carbine variant of the GuR3. Barrel length reduced for use in close quarters but chambered in 4mm EC. Muzzle velocity midpoint between GuP1 and GuR3 (Requested by S. H. Jack).

Submitted for overnight stress test.

GuLMG1 – Light Machinegun, chambered in 2mm EC. Fully-Automatic, high-rate of fire. Specialised heavy ammo packs for increased capacity and longer power draw.

Submitted for overnight stress test.

GuS1 – Sidearm variant, chambered in 4mm EC to offset shorter barrel and resulting decrease in muzzle velocity. Can be configured for semi-automatic and fully automatic fire.

Submitted for overnight stress test.

GuMG1 – Proposed Heavy Machinegun in 4mm EC deferred by request of C. Littlewood and signed off on by HE C. Haversam. Design supplanted by results of Project Crossbones AEG-25 and Project Thunderbird GUA8.

Shelved for review.

Note: Thank you, boss.

02/06/2286

Stiggs – Contributing Engineer

Update 0.6

Scott, you're a damn traitor.

Results from overnight stress test enclosed.

Summery:

GuR3 main battle rifle, GuR3C and GuP1 all passed overnight stress test with no failures. All stated requirements met.

GuR3 listed highest average hit probability and damage per shot to target of all successful variants.

GuR3C recorded lower hit probability and muzzle velocity but performed more quickly on assault course in confined spaces than GuR3 and better on long-distance firing range than GuP1.

GuP1 performed best on confined assault course. Small dimensions of the weapon and high rate of fire make it ideal for purpose as PDW. Limited in use at long range and reduced muzzle velocity cannot guarantee penetration of thick armour at distance.

Testing suggests that at close range, sustained fire can penetrate armour if rounds impact in same general area. Effect similar to AM-180.

However, current ammo packs only last for four seconds of sustained fire before being exhausted. Recommend expanding capacity.

GuMR Mark 1 experienced short in power supply resulting from increased energy draw after two hours, five minutes of sustained usage.

Before failure, recorded extremely low scores on assault course that fall below acceptable margins. Suggested alterations to remedy this include the addition of a secondary, side-mounted sighting system and forward-mounted grip and/or bipod (Suggested by C. Boone).

Recorded highest scores of all submitted variants on long-distance range.

Incorporating proposed changes in GuMR Mark 2 and submitting for continued testing on evening of 02/06/2286.

GuLMG1 experienced failure related to heat buildup from firing mechanism after one hour fifty-eight minutes of sustained use. Recommend alterations to heat sink and addition of an air-cooling shroud adapted from the M1918 Lewis Gun.

Find secondary document enclosed entitled 'Venturi Effect', explaining muzzle pressure providing increased airflow for use in cooling.

Incorporating proposed changes in GuLMG Mark 2 and submitting for continued testing on evening of 02/06/2286.

Note: Elements of proposed air-cooling shroud design has possible applications in the construction of suppressor for entire GuR-Series weapon-system. Find prototype design proposal attached.

GuS1 performed well-under acceptable margins. No mechanical failures recorded, but muzzle velocity, hit probability at medium range and penetration deemed sub-par.

This attributed to the shorter length of coils.

Recommend increasing barrel length to 150mm and increase power draw from Microfusion Cell to increase muzzle velocity. Proposed changes reduce ammo pack capacity but theoretically achieve recommend muzzle velocity.

Fully automatic configuration experienced similar issues but deemed usable if proposed changes fix lagging margins of performance. Fitting with detachable stock and folding forward grip to manage increased recoil.

Incorporating proposed changes in GuS Mark 2 and submitting for continued testing on evening of 02/06/2286.

Saturday

Paulson

Mr. Wollinski, everyone tells me you're in with the Doctor at the moment. Hope he does right by you. Your ticker giving out is a damn poor way to go. Heard once from a sawbones friend of mine that you negro fellas get a lot of problems with your hearts. Don't know if that's true or not. I ain't a medical man by trade.

Don't quite know how to write one of these entries, but I figure I'll just do as best I can.

Me and that greaser gunslinger with the face like beef jerky got to talking. Raul and me don't like the guns you and the rest of those fancy mechanic-types have been making. They work and all, but we prefer what we're used to.

The greaser is a mighty dab hand with all those fancy tools you've got floating around, so he and I, with some help from Mrs. Tercorien, made some arrangements.

And yes, I know Mr. Tercorien and Somah haven't married proper yet, but all the negro folks I've ever know are real religious folk by nature. And Elliott is a pushover. She'll have a ring on that man's hand sooner or later, mark my words.

Anyway, we've made some proper guns for any that wants them and not this modern junk. Pump scatterguns, lever-guns, bolt-action and some well-balanced wheel-guns.

Raul says the tricky part was building the Microfusion Cell into the bullet cartridge where the powder charge used to be, whatever that means. Had to make it small to fit, but since it only needs to fire the one bullet, that don't matter none.

Actually, means the bullet is faster than the ones from the guns you've been making. Bigger, too.

Raul says it's because we're dumping all the power from the cell in a single shot. Didn't know what that meant, but he said its like stuffing a bullet full of extra powder. Wouldn't have that much powder to spare in the old days, but we can make more bullets than we'll probably ever have a mind to shoot.

Kicks like a mule, but me and the greaser are used to that. A good gun needs to have a bit of a kick to it. It's how you know it's working.

And our guns don't have all those fancy lights or switches. Just good-old fashioned American elbow-grease. And Mexican, too.

Well, mostly Mexican now I think on it, because the greaser did most of the designing.

PS: Somah told me to apologise for saying negro and greaser so much. Old habits. Didn't mean nothing by it.

February 7th, 2286

Scott Wollinski – Lead Engineer

Update 0.9

Final update before live testing later today.

Tested new additions to the proposed armoury by R. Paulson and R. Tejada.

I hesitate to call it an unorthodox design, because these designs have been in use for far longer than the technology we are now adapting.

The new additions perform reliably.

Due to the fact that the loading and extracting of the used rounds is being handled manually, there are far fewer points of failure. Added to this, the fact that the power cell and projectile is contained in one self-contained unit also eliminates much of the wiring and power channels built into the other variants.

Despite the reliability of the design, there exist several drawbacks.

Rate-of-fire is predictably very low. Each round needs to be manually cycled into chamber after each proceeding shot.

Recoil is harsh, due to the surplus of energy being dumped behind each round. I have included the recoil compensator designed for the other variants into the new designs where a stock is available to house it, as well as picatinny railing to facilitate the use of a forward grip and sighting system.

Magazine capacity is measured in the single digits. The pump shotgun is constrained by how many rounds can fit in the feeding tube, the same with the lever-gun. The bolt action is also constrained by the capacity of the magazine.

The revolver in particular is very difficult to control for an untrained shooter.

However, there exists one overriding advantage in addition to robust operation. Muzzle velocity on this range of weaponry is the highest in its class, excluding that of the GuMR2 designated marksman rifle.

We will need to conduct a thorough stress test before we submit them for use in the field, but with the already noted robustness of the design, this is sure to pass muster.

Setting Project Update to 0.9, awaiting review by the rest of the Zeta Expedition and the approval of HE Haversam to bring it up to Update 1.0.

February 7th, 2286

C. Haversam – Head Engineer

Update 1.0

Wollinski, if you ever pull a fucking stunt like you did during the Live Fire Demonstration again, I will fire you out of the nearest airlock!

But aside from that, I'm happy to say that Project Growler is now deemed fit for field use. We've done the impossible in only a little more than a week and our results exceed expectations.

I'm signing off on Growler's 1.0 update.

Glad to hear that Lesko fixed you up.

Note: Would someone please teach Paulson how to fill in documentation notes properly!