My optimal creations on my youtube channel written here. The Greatermaxim up to 2023.
I. My Heaven and Hell Magic list.
Magic the Gathering Heaven and Hell. Pay 1 life then an additional life per roll each turn. D20. You may roll for as much life you can afford. Roll before your turn begins. Player maximum life: 100.
01. Exile a card from your hand. If you can not, exile the top card of your library and graveyard.
02. Gain an additional phase or step this turn.
03. Skip your combat steps this turn. Your opponents untap a permanent they control.
04. Brainstorm.
05. Skip all instances of one of your phases or steps this turn and lose one life. You can not pick upkeep or endstep.
06. Sylvan Scrying.
07. Exile the bottom seven cards of your library.
08. Create an 8/8 blue Octobus creature token with defender onto the battlefield under your control.
09. Tap two untapped permanents you control if able. Skip your untap steps this turn.
10. You gain ten life. Scry 1.
11. Exile your graveyard and lose two life.
12. Draw a card, each opponent exiles a card from the top of their library and graveyard.
13. Each opponent draws a card. You mill a card.
14. Eldamri's Call.
15. Return a nonland permanent you own to your hand. Exile your hand. At the end of your turn draw that many cards minus one. If you can not exile cards this way you lose the game.
16. Gain 2 life, each opponent mills 2, scry 2, 2 damage to each opponent, and up to 2 damage to any permanent of your choice if possible.
17. Skip two of these four this turn-all your untap steps, draw steps, main phases, and/or combat steps. You mill four cards.
18. Kodama's Reach.
19. Skip your turn unless you pay a third of your life rounded up. You mill a card.
20. Time Warp. If you roll a natural 20 during an extra turn gain 20 life instead.
II. My EDH Commander Decks.
My top five mono colored Commanders using scrying sheets, snow lands, and top library placement.
1. Isamaru, Hound of Konda. Best white weenie with equipment. 2. Kami of the Cresent Moon. Explosive draw group hug deck. 3. Braids, Arisen Nightmare. Deck with cards that want to die. 4. Ragavan, Nimble Pilferer. Turn and burn deck. 5. Reki, the History of Kamigawa. Many Legends.
My optimal dual colored Commanders in MTG.
Akiri, Fearless Voyager. Prefer 1v1. -Equipment with many creatures. Jhoira, Weatherlight Captain. Up to 4 players. -Mostly historic focused. Radha, Heart of Keld. Prefer 1v1. -Creature draw go fire focused. Mogis, God of Slaughter. Any party. -Enchantment with mass destruction focus. Jolrael, Voice of Zhalfir. Any party. -Ramp focused using creatures and instants. Sapling of Cofiner. Up to 4 players. -Creature and green enchantment focused. Captain Sisay. Any party. -Enchantment and creature heavy. Teysa, Orhzov Scion. Any party. -Enchantment and creature focused. Nymris, Oona's Trickster. Up to 4 players. -Mostly flash without Planeswalkers. Ephara, God of the Polis. Any party. -Flash, many creatures, some Planeswalkers. Horde of Notions. Any party. -Five colored elemental fun. Hope of Ghirapur. Any party. -The best artifacts and equipment.
My optimal tri colored Commanders in MTG.
Akim, the Soaring Wind. -Almighty tokens. Orolo, Ageless Ascetic. -Permanent heavy deck. Shanna, Purifying Blade. -Life of creatures.
III. My DnD Seer powers.
My DnD Seer character powers. Standard Actions. Pick three per day.
Dancing Lightning. Wis vs Ref. AB1 Creature At Will. Range 12. Hit. D6 Lightning plus wisdom mod damage and you may slide them two squares. Miss. Slide them up to one square. Fierce Fire. Wis vs Fort. AB1 Creature At Will. Range 10. Hit. 2D4 Fire plus wisdom mod damage and ongoing 3 fire damage for a turn. Ice Blast. Wis vs Ref. AB1 Creature At Will. Range 08. Hit. D10 Ice plus wisdom mod damage and they are slowed for a turn. Miss. D4 damage. Gravity Burst. Wis vs Fort. CB3 Enemy At Will. Hit. D4 Force plus wisdom mod damage and you may push targets up to three squares in burst. Miss. Push up to one square. First Judgment. Wis vs Will. One Enemy At Will. Range 06. Hit. D6 Psychic plus wisdom mod damage and dazed for a turn. Miss. Slowed for a turn. Special: Target falls unconscious on a natural 20.
Minor Actions. Seer has all. Channel Insight. At Will. If you hit a creature with an attack you may make an Insight check on it. Easy DC. Use on one creature per attack. Harvest Fear. At Will. If you hit a creature with an attack you may make an Intimidation check on it. Easy DC. The creature grants combat damage, save ends, when intimidated. Use on one creature per attack. Perceptual Barrier. At Will. Range: sight. You may make a Perception check with normal DC to find characters with any kind of concealment.
Special Actions. Seer has all. Cunning Prediction. Reaction. At Will. Range 20. Once per round you may make an Insight check against an attack. Medium DC. The attack gets -2 to hit on a successful check. Use before or after total. Force of Will. Reaction. At Will. Once per round whenever you make a Will save you may roll twice taking either result.
IV. My optimal Ogre Battle, March of the Black Queen army.
My Merchant Ticket Awesome Ogre Battle Army.
13 Day Units. Multiple or Single Units. Front / Back. Multiple. 2 Paladin / 2 Muse. Lead Princess. 2 Paladin / 2 Muse. Lead Monk. 50 Characters. Single. Gryphon / 2 Doll Master. Lead Seraphim. 3 Eagleman 1 Lead / 2 Doll Master. 3 Dragoon 1 Lead / 2 Generals. 14 Characters.
07 Night Units. Multiple or Single Units. Front / Back. Multiple. Wyvern / 3 Spellcaster. Lead Spellcaster. 24 Characters. Single. 2 Ninja Masters / Wyvern. Lead Witch. 04 Characters. 37 Front. 57 Back.
Opinion Leader: Max Mark...Level 26 HP 999 / 999 Str 255...Cha 100 Agi 255...Ali 100 Int 255...Luk 100 F: 3 Slice...B: Inainuki Leader: OK Equip: OGRE Move: Plains
Aiasha, Norn, and Rauny become three Princesses. Yushis becomes a Seraphim. Canopus gets extras. Deneb remains a Witch. Lans and Ashe become Paladins. Lyon and Gilbert become Doll Masters. Warren and Saradin become Liches. I recruited the three High Knghts and two Generals.
Millions of Goth required to purchase these items from the Merchant Ticket. 297 HP x 20,000 = 5,940,000 594 Str x 15,000 = 8,910,000 198 Agi x 17,000 = 3,366,000 892 Int x 15,000 = 13, 380,000 396 Luk x 21,000 = 8,316,000 Total: 39,912,000 I will use most of these items prior to the City of Xanadu. I will let my character stats raise naturally a few levels before using the remaining items.
V. My Elite Eagle Solider build based off of Final Fantasy Tactics.
My Elite Eagle Soldier Build. Top speed. Upper HP and Physical. Middle on other stats. Best Equipment. Black Pole. Range 2. Physical +1, Speed +1. Cancel: Holy. Absorb: Dark Holy. Attack 30. Evade: 05%. Ebony Shield. Cancel: Darkness. Physical Evade and Magic Evade: 35%. Ebony Beret. HP 80. Half: Lightning Fire Ice. Ebony Mail. HP 100. Add: Maintenance. Cancel: Dead. Death Sentence. Dark Boots. Move + 1. Add: Walk on water. Cancel: Charm.
Storm Blade. Ignores Resistances.
Name. Learn Rate. Damage. Explanation.
1. Poison Poke. 200 JP. PA x 10. Range 5. Any height. Effect 1. Low physical damage and can add Poison. 2. Rioting Shadows. 300 JP. PA x 15. Range 4. Any height. Effect 1. Fair dark damage and can add Darkness. 3. Power Zephyr. 400 JP. PA x 15. One of four directions from you. Range 6. Height 3. Fair wind damage and can add Don't Move. 4. Gale Vortex. 500 JP. PA x 20. Range 3. Any height. One target. Great wind damage and can add Don't Act. 5. Pure Petrify. 600 JP. PA x 25. Range 3. Height 3. One target. Massive earth damage and can add Petrify. 6. Tornado Dust. 800 JP. PA x 30. Range 3. Any height. One target. Best wind damage and can Dispel effects.
Reaction: Counter. Counter with physical attack. 300 JP. Whirlwind. Trigger HP damage. Return half as much damage with the possibility of adding Slow. 300 JP.
Support: Eagle Wings. Physical Evade Up 20%. 400 JP. Equip Pole. Equip Pole regardless of job. 300 JP. Gained JP Up. Gain more JP from fights. 200 JP. Monster Mash. Friendly monsters within 7 gain all abilities. 500 JP. Move: Physical + 1 and Move + 1 or Speed + 1 and Jump + 1. 400 JP. 400 JP.
Level 99 Pure Elite Eagle Soldier. HP 500-999. MP 100-200. Brave 95. Faith 75. Move 5. Jump 5. Speed 15. Physical 20. Magic 10. Class Physical Evade 10%. Class Magic Evade 05%. Sheild Evade 35% with Ebony Shield. Sheild Magic Evade 35% with Ebony Shield. Accessory Evade if equipped. Accessory Evade if equipped.
Pure Eagle. Storm Blade. Math Skill. Whirl Wind. Physical Evade Up. Speed + 1 and Jump + 1.
Blast Eagle. Storm Blade. Math Skill. Abandon. Magic Attack Up. Fly.
Dive Eagle. Storm Blade. Jump. Hamedo. Attack Up. Move HP Up.
Defense Eagle. Storm Blade. Punch Art. Blade Grasp. Magic Defend Up. Move + 3.
Music Eagle. Storm Blade. Sing. Damage Split. Short Charge. Teleport.
My top inevitable victory classes with or without Math Skill in order.
Knight. Monk. Priest. Summoner. Geomancer. Lancer. Ninja.
I play all games in optimal ways.
