Alright my friends! Here is the second half of SkyKing01's requested weapons! And it was based around One Piece's Haki so I hope you doods like it and my friend! I hope this weapon was good for you.
Now the reason why I didn't give Kara badass looking Shikai and Bankai is because Haki in One Piece is the representation of the fighting spirit, an invisible force that drives the body as such, the entirety of Kara's ability will stem only in this invisible force, therefore the only indication that Shikai or Bankai is activated is the pressure felt.
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Name: Karada-teki enpawâmento.
Translation: Physical Empowerment.
Weapon Classification: Tri Katana
Type: Kido.
Subtype: Conceptual(Reishi).
Base Appearance: A unique and perhaps the first case of a tri themed zanpakuto, all the katanas looks rather the same except for the color of the grips, one katana of the zanpakuto has black colored grip while another of the katanas has a white colored grip and the last katana has a green colored grip, may seem curious as each katana seems different then one another but they all are the same weapon.
Shikai Command: "Exert"
Shikai Activation Design: The user explodes into a shockwave of pure invisible reishi which seems to crackle both the air and ground yet it seems the user radiates a form of power.
Shikai Appearance: No Change has occurred when Shikai has been activated.
Spirit Appearance: The Spirit of the Zanpakuto takes the form of a white and blue saber tooth tiger, the creature seems to flow as if it was a form of compressed energy into a form of a tiger, it's eyes takes the form of glowing red dots like they were peering into the users soul.
Spirit Personality: Kara is an extremely quiet creature as it's most desire is to allow the user to come up with answers to questions on their own, and this extends to growing strong through training, he will also attempt to assist with hints but only in an extremely husked and quiet whisper with the vaguest of comments, it prefers the user to come to their own conclusions, it allows them to grow as people who aren't overly reliant on others.
Shikai Abilities: Kara's ability stems from the base manipulation of Reishi, Spiritual Energy, in three very broad ways as to represent the three core parts of a life form.
The user at first can only access one part of Kara's ability however if given enough training and time, they can activate two or more part's simultaneously.
Mind.
Body.
Soul.
The user has access to widely separate abilities categorized in each of these sections which also expands to a variety of situations that the user will find themselves in.
First is Mind, or also known as Observation, expands on the concept of sensory based abilities that far expands a soul reapers ability to sense spiritual anomalies, the way to utilize/unlock mind is the user must expand their sensory/perception ability to the max which doing so, Observation will activate to enhance the users ability of perception to even greater heights.
When Observation is active, the user will have a greater reaction timing as in split moments, they would perceive the world extremely slowly to easily dodge attacks though most would assume the user to be fast, they are however reading the world at a quicker pace.
Another effect Observation grants is, the ability to sense at a far greater degree as most would need to exert their sensory prowess, Observation allows the user to sense targets even if said targets had completely remove their presence in the world because observation can see their aura or 'soul' if you will and that is something no one could do, not even Yamamoto the strongest soul reaper.
Another effect is the user can 'sense' the strength or power of individuals which is very difficult to do even when sensing spiritual energy yet the user can do so with a roughly accurate reading though extremely powerful foes can fool even this powerful ability.
The user can also sense the emotional state of the targets viewed which in turns help to either sympathize with the target or in a combat scenario use this ability to accurately predict the users moves however people with extreme control over their emotional state could easily fool this ability.
Now the trait the user can utilize is Body, also known as Armament is the spiritual application over the physical body which is used exclusively during combat situations.
Armament is a much more simple application of reishi manipulation then the like of Observation as Armament is formed from the users desire of battle and or combat in any reason, so this is a much easier form to control but also the most lethal out of all three parts of Kara's ability.
One aspect of Armament is that the user can physical arm entities that don't have a physical body which is incredibly hard to do as most with no physical body, they are immune to physical damage yet the user with Armament can do so easily.
Another ability of Armament is that they can create spiritualized armor over their living skin which has the same properties as spiritually enhanced metal like certain Zanpakuto's and strong enough to withstand a hell of a lot of damage from the likes of Kenpachi Zeraki, the armor is referred to has a state of hardening and takes the form of sleek black skin.
Another aspect of the hardening ability is that the user can imbue the ability into weapons enhancing the weapons physical structure while giving them an increased sharpness that they can cut through much tougher material
Now to the final aspect of Kara's ability is the subjugation of the soul, the true and perhaps the toughest ability to manifest in Kara, Soul or otherwise called Conqueror is an ability that isn't fully manifested when Shikai is activated as it takes a certain mentality for Conqueror to manifest, it's believed that a soul of a true leader is required to activate this particular ability.
If awakened, Conqueror is one of the strongest abilities then Observation to Armament could ever approach as it deals with inducing ones will against another.
One of the abilities that Conqueror Grants is the ability to temporarily dominate the mind of another which is incredibly powerful in a wartime scenario, only those with a powerful Will has the capability of resisting to outright ignoring the effects that domination can grant.
Another ability of conqueror allows the user to induce their will to cause people of lesser wills to fall unconscious, it's unknown how exactly this ability causes foes of less powerful willpower to fall but if strengthened enough, this ability could knock out squads of hollows or soul reapers easily with a gaze.
Another ability allows the user to use the pressure of conqueror to unleash a wave of destructive power which causes inorganic objects to be destroyed from the pressure emitted from conqueror, with enough training the radius as well as potential damage can increase immensely.
Bankai Name: Butsuri-tekina gugen-ka.
Bankai Translation: Physical Embodiment.
Bankai Release Command:(Optional) "Embrace Yourself"
Bankai Activation Design: Another shockwave is emitted from the user much like Shikai however the severity that the Bankai activation emits is far FAR greater, the very ground crumbles from the sheer of the user unleashing Bankai, the air also seems to visibly quake from the bankais spiritual pressure before everything subsided.
Bankai Design: No Change in the physical design.
Bankai Spirit Appearance: No Change.
Bankai Spirit Personality: No Change.
Bankai Abilities: while their may not be any physical changes that Bankai grants, it's known that this Bankai allows the user to have access to Shikai's abilities while granting the user a potential trait of 'Advanced Techniques' that are even stronger with the three sides of Butsu's power.
Observation gains an increased of perceptive and insight power to the point that the user gains the ability to see into the future for moments at a time which is incredibly powerful to those who can act upon the information to even counterattack enemy actions with relative ease however the user cannot be reliant on the sight of the future as during uses causes strain to the users eyes and if used too much could induce temporary blindness.
Armament gains a couple of advanced techniques that are incredibly dangerous while being equally powerful for those with the right hand and mentality as if used improperly could cause unneeded death, destruction and up to self mutilation.
One is the ability to cause armament to unleash a blast of invisible energy to strike a target without needing a medium such as the body or a weapon, this is fairly underwhelming especially for a Bankai yet this ability is incredibly dangerous as armament was designed to be a close ranged ability yet this trait could severely harm targets since it's believed to be stronger than ordinary hardening.
The last technique of the Armament class is called 'Internal Destruction' which allows the user to infuse a target with Armament Spiritual energy without needing a medium to direct that energy, this ability was specifically known to deal tremendous damage to the users internal organs which can be known to destroy, liquify to downright kill certain targets with relative ease yet this ability causes the user to feel the stress of the technique meaning the user can't use this for longer than 10 seconds because they risk tearing their muscle strands if they attempted to do so for longer AND the user can't utilize this ability in quick succession as they need at minimum 30 minutes before they can utilize internal destruction again.
Now the last trait which is Conqueror will possess the strongest of advanced techniques compared to Observation and Armament.
One is called infusion which is almost akin to Armaments Hardening except Infusion greatly bolsters the users physical body and any weapon they are using and the indication that this weapon is in use is the fact that black lightning is produced by the user, the exact increase of physical enhancement is still unknown even to the user yet it was known that this ability has the capacity to contend with Yamamoto in Bankai which is a feat no one else could even hope to gain.
