Shard: Stasis Lock
Classification: Stranger/Striker/Brute
Power: The user can store sleeping targets inside a personal pocket dimension, that grants temporary regeneration and boosts to strength and speed, if the user takes the targets out and awakens them. This effect only works on targets that are sleeping and cannot store awake targets. The longer the user has stored that target, the longer the effects become.
Shard: Shadow Ball
Classification: Blaster/Striker
Power: The user can create and fire balls of dark energy that become stronger from richochets before exploding. The stronger the balls, the bigger they become. The user has about 20 seconds to make the most out of their richochets and can remotely detonate any dark balls prematurely if needed.
Shard: Accumulation
Classification: Brute/Striker
Power: The user can generate electric sparks whenever they land a physical blow on targets. These electrical sparks deal extra cumulative damage to oppoenents upon impact. If the user deals enough blows, the user can charge up extra electrical energy to deal a massive blow that explodes and greatly shocks the enemy upon impact.
Shard: Electro Lancer
Classification: Striker/Blaster
Power: The user can mangnetize small metal objects that fit in the palm of the user's hand and launch them at enemies. The user can deal piercing damage at enemies from a range, The user can charge up an object with magnetized energy to increase its piercing power or range.
Shard:Burning
Classification: Shaker
Power: The user can create forcefields and barriers made of fire to burn enemies and melt objects upon contact with them. The user is immune to the effects of their own power and can touch their barriers without burning. Barriers cannot be touched or destroyed but dissipate on their own after some time.
