Shard: Iridescent Smog Bullet

Classification: Mover/Shaker/Brute

Power: The user is a Cluster Trigger who can manifest iridescent wings on their back to fly, create smog from their body and has a skin-tight bulletproof forcefield all over their body. The user's wings don't allow them to fly very high but allows them to move very quickly from place to place. The smog generated from the user's body makes it difficult for targets stuck in it to move, as if they are stuck in molasses. And their personal forcefield can greatly resist damage from bullets and other kinds of projectile attacks, but still leaves them vulnerable to other kinds of attacks.

Shard: One Eye

Classification: Master ( Thinker/Mover/Blaster)

Power: The user can create a projection of a one-eyed floating plant-like minion that obediently follows their every order. This projection can read the thoughts of any being they lay their eye on and share it with the user. They can travel up to 1000 meters away from the user, and if threatened, can fire a beam of energy that temporarily stuns the target hit by it.

Shard: Harpula

Classification: Changer ( Mover/Thinker )

Power: The user can transform into a harpy-like being. When in this form, their senses are greatly enhanced and they possess great flight capabilities. They are, however, extremely vulnerable to electrical attacks in this form, and a strong enough electric attack can force the user back into their normal form.

Shard: Dog Days

Classification: Changer ( Brute/Mover/Thinker )

Power: The user can transform into any dog-like species they have seen before. Regardless of what type of dog they transform into, they will always have enhanced senses and bite strength, and can communicate with other dogs and dog-like species when transformed. If the user's current form is too damaged from battle, they revert back to normal, unharmed, and must wait a while to transform again.

Shard: Dust Shooter

Classification: Shaker/Blaster

Power: The user can transform any nearby dust within 200 feet of themselves into needles which can be telekinetically launched at enemies to pierce/impale them. Creating larger needles requires larger amounts of dust/sand but are much heavier than lighter needles, resulting in a loss of speed and precision when launching them. This power becomes much more effective in areas where sand/dust is abundant.