Shard: Crystal Burst Aqua

Classification: Shaker/Striker/Blaster

Power: The user is a Cluster Trigger who can create crystals in an area, turn glass or crystalline objects into bombs, and fire water bullets at enemies. The user can generate crystals within 30 meters of themselves and synergizes well with their ability to turn crystalline objects into grenades that explode into sharp fragments with great force after 10 seconds. The user can generate water bullets from the tips of their fingers and fire them from a range, dealing some concussive damage to enemies upon impact.

Shard: Hijack

Classification: Tinker ( Shaker/Stranger )

Power: The user is a Tinker who specializes in the creation and maintenance of Jammer Tech. They can create tinkertech capable of jamming and/or disrupting certain specific devices depending on their function. Such examples include bug jammers, signal disruptor beams, and EMP grenades that can knock out specific electronics and excludes others.

Shard: Hunter

Classification: Striker/Thinker/Mover/Stranger

Power: The user can tag a target via touch, and become aware of their location at all times. As time goes on, the user receives more and more information about the target via the tag placed on them. Once enough information is gathered on them, the user can choose to teleport near the target's current general location and hunt them at their leisure. Only one tag can be placed and active at a time.

Shard: Metalmorph

Classification: Striker

Power: The user can transform any metal their body is touching into any shape and/or form they desire. They usually create armor and weaponry from any metal they get their hands on. Once the affected metal leaves the user's touch, they revert back to their normal state. In addition, metals affected this way become more durable than normal for as long as the user's body is touching them.

Shard: Volt

Classification: Blaster/Shaker

Power: The user can generate and fire an extremely slow moving ball of electricity that sucks in any loose objects near it. After some time, that electric ball explodes with great force, launching any objects stuck in its orbit at high speeds at any nearby target and and also potentially shocking any enemies that were too close to that ball when it exploded. The user must wait for an electric ball to explode before creating another one.