Fate Grand Order is the creation and intellectual property of Nasu Kinoko and Type Moon.

Discworld is the intellectual property of Terry Pratchett.


Still Better than Black Keys.


Chapter One Hundred Twenty Two.


Caster.

Real Name: Rincewand Rincewind.

Also Known As: Nobody has ever cared enough about him to give him any other name. Titles, he has plenty, but they all are bureaucratic ones with no meaning. He really likes being called 'Professor Rincewind'.

Gender: Male.

Alignment: True Neutral.

Attribute: Earth.

Likes: Potatoes.

Dislikes: Any kind of danger.

Natural Enemy: Nobody would debase themselves enough to become Rincewind's archenemy.

Parameters:

Strength: E

Endurance: E

Agility: C

Mana: E

Luck: EX

Noble Phantasm: A

Biography:

Rincewind was a wizard in the Unseen University of the Discworld. How he ever entered the university is a mystery since he failed every entrance test and his highest score was a 2% from spelling his name correctly. It cannot have been because of influences because nobody liked him enough either, and he had no lineage or pedigree (his parents ran out on him before he was born). Odds are everyone saw him as too inconsequential to bother punting him out, or merely overlooked him as if he wasn't there, or they took him for granted. The University had no shortage of incompetent wizards so it may have been an understandable mistake.

For a time he worked as a library assistant, a job he was pleased with since it involved sitting down while others grabbed and carried books. He also was an interpreter, a field of expertise he was actually quite good at since he was a fluid multilingual, but the value of said skill is lost as a Servant since they all appear to speak the same language as you. He can translate Heracles and Lu Bu though, but then so can Illya and Rani.

Thanks to his incompetence, Rincewind traveled through many countries in the Discworld and lived many adventures he'd rather forget. The only regularly remembered combat skill he acquired from those trips was how to kick people in the groin, a tactic that has helped him several times even as a Heroic Spirit.

Later in life, he was promoted to Professor of Cruel and Unusual Geography in the University, a position he likes since it involves sitting down looking at rocks brought from across the Discworld.

Class Skills:

Territory Creation: E

Caster is a completely incompetent mage. The Throne of Heroes may have sent him to you as a joke. Maybe the Throne of Heroes doesn't like you! Maybe it hates you, even!

Caster cannot make a decent laboratory or workshop even if his life relied on it, he'd just flee until his life didn't rely on it anymore. But he's good at hiding from you, so he can make decent temporary hideouts. Very small ones since they are harder to find. Maybe you can fit in there with him, if you squeeze yourself enough.

Item Creation: E

Caster can't even write the word 'wizard' correctly. The idea that he could forge useful magical items is laughable. He also hates weapons, so he wouldn't make them even if he could. But if you ask him nicely enough and for long, he could pull a branch from a tree and give it to you so it works as a stick. Some of his luck will rub on it and you'll be able to hit enemies who are much more powerful than you and you'll still survive it someway. Although you'll still result humiliated from the experience.

He is also a decent chef when he isn't drunk. Food counts as an ite, doesn't it?

Personal Skills:

Disengage: EX

Caster's main talent by far. No matter the odds, he always could escape danger, on light feet or on board a mount or ride. While as a Caster he lacks the Riding skill, he can always run into something or someone that will carry him around to safety, even without them noticing or wanting for it.

Many would call Rincewind a coward. Others were of the opinion that cowards should be called Rincewinds. But this too harsh a notion, since most cowards are not as Rincewind as Rincewind. Caster is useful at feeling a danger from a long distance, and then acting on it. The sole consistent magical gift he had was feeling magic and its emanations even from afar, and hostiler magic is the one he can feel the best.

If the Master is quick they might even catch up with Caster in his flight.

Friends (?) with Death: A

Caster was in dangerous situations often, and that involved a lot of frequent close brushes with Death. Death was and is very fond of Caster, but not fond enough that he would take him. In all truth, he couldn't; it wasn't his time yet, and it never was its time since Caster's hourglass of life, marking the period of his existence, wasn't shaped like an hourglass, but like a twisted abomination without discernible finish or start, confusing even Death. How Caster got to die and become a Heroic Spirit, nobody knows. Maybe he just ran away until he lost himself in the Throne of Heroes. He isn't even actually heroic in any case.

As a Heroic Spirit or whatever Caster is, he can appear dead only to pull himself back up and continue going, habitually as fast as he can in the opposite direction of whatever killed him. You cannot trust your eyes when you see Caster dead, he is likely chatting with Death until he regains enough courage to come back, so to be safe, you should batter him while he is down. Even if he is your Servant. ESPECIALLY if he happens to be your Servant. Not that it will do any good.

Mad Enhancement: E

Caster is very proud of his point wizard hat. It is the standard hat mages are meant to wear, and a symbol of prestige in the Unseen University. As the only indicator of prestige he has, Caster is fiercely protective of his hat. If it is damaged or stolen, Caster is sure to go to greath lenghts to repair or regain it, becoming shockingly vicious, callous and murderous. In this state he will achieve feats of vigor and brutality that go long after his paltry usual physical range, although it still won't make him any better at magic.

Other than such specific situations Caster has no madness about him, other than going crazy with fear, yet never delusional, when threatened.

Noble Phantasm:

The Luggage: A

Anti-Unit.

A summon living object.

A mute, large, wooden suit of luggage, rectangular and box shaped. It moves around on a myriad of tiny bare humanoid legs, and although it has no eyes, it always can sort out where it is heading. Its bottom is full of gold, but anyone trying to pull it out will have their hands bitten off. Caster could pull the gold out, and he tried when he first met the Luggage, but he is too weak to pull that much gold out.

It is fiercely protective of Caster and will ram into anyone threatening him and bite them with sharp and long teeth protruding from its insides. It also can be used to ride it, or to simply flee inside of it for even better protection, but only as long as Caster wishes it. The Luggage can withstand the onslaught of blunt and sharp instruments with ease, and it can devour people whole. It's also been shown to eat crocodiles, demons, sharks, and even assorted poisonous quasi-Australian wildlife, no worse for the wear.

The rank is lowered because Caster doesn't want it to fight, as it only would draw more enemies on Caster himself, and . It sure runs fast though, despite being always full of gold, and Caster appreciates that.

It has A ranked Magic Resistance.

Summon: "Greetings. You can call me Servant Caster, although I wish you hadn't called me. Nothing personal, rest assured. My true name? Luck is my middle name. Mind you, my first name is Bad."

Beginning of Battle:

"Who? Me? Oh, no, I was only passing by."

"The Servant you are going to fight is over there. Behind that hill. You don't see the hill? Walk long enough and you will see it."

"Oh shit oh shit oh shit I'm going to die."

Attack:

"What am I doing here?!"

"I'm hurting someone?"

"I'm no hero!"

"Do you want to throw the fight?"

"Do you want me to throw the fight?"

Damage:

"Pain! It's as painful as I remember it!"

"Please Sir, mind the hat!"

"It's a much beloved beard! Don't burn it too much!"

"RETREAT!"

Victory:

"My conscience is bothering me about you, but I'm still glad that wasn't me."

"I won a fight with someone, but that's okay since I will wake up any moment now."

"This is something to put in my resume. No! A bad idea! If I do that they'll start bringing me along for battles!"

"I feel something odd that might be pride... but is most likely a sprained back."

"What a bothersome incident."

Defeat:

"I told you we should have fled!"

"There was no need for this! I was perfectly willing to leave!"

"Couldn't you have chosen someone else to pummel today?"

"The sorry state of affairs these days..."

"I'm an academic, not any sort of brawler!"

Defeat by Noble Phantasm: "Am I any less beaten than I would have been any other way?"

Noble Phantasm Activation:

"Um, this is the Luggage."

Dialogue Samples:

"Sire. I have heard you are a wizard of great renown. That is good, as I am a supervisor of such heroes. You just do your job and I will gladly watch you from here." (When you have Rider or Caster Gandalf or Caster or Pretender Merlin).

"Magic from the Era of Gods? I have always prayed to the Gods I wouldn't have to ever see that!" (When you have Caster Medea, Caster Medea Lily, or Caster Circe).

"Ah, it's you. It took me a little effort to recognize you at first. I'm not dead, am I? That would be an awful way to ruin this day..." (When you have Assassin King Hassan).

"A book that flies around and turns into a child? I'm no good with children. I never could understand children. Especially when they can't speak yet. Even if you can, please go back to being a book." (When you have Caster Nursery Rhyme).

"D-Do you smell gold off me? No, you must be mistaken..." (When you have Lancer Scrooge Mc Duck).

"So you are a Professor! What a happy coincidence, so am I. My specialty? I am greatly gifted with the care and handle of geological specimens. A Math teacher? Oh ho ho, that is interesting as well..." (When you have Archer James Moriarty).

"Mahatma? What is a Mahatma? What? I am too stupid looking to understand? Thank you! Things that are too complicated to understand are always dangerous!" (When you have Caster or Archer Helena Blavatsky).

Birthday: "Oh, a birthday. Birthdays are good. Nice and uneventful and nobody cares enough about you to come, so everything is quiet and safe. No, wait. You're one of those well liked people! Oh goodness."

Event: "Do you want to go there? Do you really want to? Oh well, maybe a little bit. Is this close enough? Aren't you content with a peek?"

Holy Grail: "I don't know what to ask from it! Why do you put so much pressure on me? Come to think about it, I know. I would like to wish I'd never heard about it."


To be Continued.