Shard: Disarm

Classification: Shaker

Power: The user can prevent electronic and mechanical devices from activating just by looking at them. Using this ability on active machinery and electronic devices will result in either that device turning off or malfunctioning in some way. Simple devices and tools are unaffected by this ability.

Shard: Counter

Classification: Brute/Trump/Blaster

Power: The user's body is heavily resistant to damage from projectile attacks. The user can copy and generate esoteric/exotic blaster effects after experiencing their effects for themselves. Such effects are only half as effective when afflicted onto the user.

Shard: Windborne

Classification: Tinker ( Shaker(?)/Mover )

Power: The user is a Tinker who specializes in the creation and maintenance of Wind-Powered Tech. The user can create Tinkertech that is required to be powered up or activated via wind power. Such examples include Tinkertech windmills which generate more power than an average windmill, aero jetpacks that are powered by circulated air, and wind blasters which fire blasts of concussive wind at enemies.

Shard: Hacker

Classification:Master/Thinker/Stranger

Power: The user's body generates bio-organic nanobots that they can control. These nanobots can be controlled en masse to hack into any electronic devices within 1000 meters of the user. Information hacked is streamed to the user's brain and stored there permanently unless manually deleted by the user. Generated nanites are incredibly fragile and have little to no combat potential.

Shard: Phase x Teleport x Metallic

Classification: Striker/Breaker/Mover/Brute/Stranger/Thinker

Power: The user is a Cluster Trigger whose powers allows them to phase through objects, fuse metal to their skin, and teleport away from prying eyes.

The user can phase inorganic objects and temporarily fuse metal into their skin for some time, increasing strength and durability, making it seem like a metal man is entering through the wall. The user has awareness of the location of all targets within 500 meters that aren't looking them, and if they are about to be seen, the user gets forewarning and the option to teleport somewhere near those targets that also won't let them get seen by them.