True Name: Cu Chulainn
Class: Berserker
Master: Bazett Fraga Mcremitz
Alignment: Lawful Neutral

Strength: A+ (EX in Warp Spasm)
Endurance: B+ (EX in Warp Spasm)
Agility: B (A+ in Warp Spasm)
Mana: B (EX in Warp Spasm)
Luck: E (Still E in Warps Spasm)

Appearance:

A well-built man with his long blue haired tied behind the bottom of his neck. He mostly goes by bare-chested and bare-footed, wearing only a pair of blue leggings and a white fur pelt around his waist to cover himself up. Despite being restrained by two command seals, you can still notice some effects warp spasm upon his current state. Some of his muscles are bloated around different parts of his body, most noticeably his right shoulder. His blood vessels and veins glow an ominous crimson and his left eye is slightly sunken into his skull.

If you take away the warp spasm mutations, Berserker would look identical to his Lancer counterpart.

Identity:

Cu Chulainn, Ireland's child of light. Usually, being summoned in the Berserker class will only end up making him kill his master. But thankfully, through an unintentional exploitation of Warp Spasm's conceptual weaknesses, Bazett successfully calmed him down and restrain him to a more manageable state.

After regaining his sanity, Berserker's personality is typical to what you would expect from a standard variation of Cu Chulainn. A prideful and honorable hero with a love for battle. Though he's much more susceptible to wrath in this state due to his berserker spirit origin.

He had lost most usage of his runes besides the basics, but he's still a force to be reckoned with. Even in this condition, he's arguably the most physically capable out of all his variants. If Warp Spasm were ever to be fully unleashed, likely at the event of his current master's death. Berserker might as well be unstoppable.

Class Skills:

Madness Enhancement EX: As expected from his berserker spirit origin, Madness Enhancement constantly claws at Cu Chulainn's sanity in the back of his mind. In his current sealed state, this skill is nothing more than just an hindrance.

Divinity B: His natural birthright as the demigod son of Lugh.

Personal Skills:

Rune Magecraft C-: Cu Chulainn can use the 18 original Norse Runes, as taught to him by Scathach. However, he is unable to do anything advanced with it in his current state.

Protection From Arrows C: He can automatically dodge or deflect any incoming projectiles as long as he can track them down with his eyes. Because he's under madness enhancement, this skill is lowered by one rank.

Battle Continuation EX: Never surrenders no matter the circumstances. Even in a restrained state, Cu Chulainn can power through deadly injuries and even recover from fatal wounds. Even if you obliterate the entire top half of his body, he will continue swinging at you as if they were nothing more than bug bites. The only way to kill him for good is to completely vaporize his entire being. However, that's easier said than done.

Madness of the Spirits B: Cu Chulainn's maddened voice trembles the earth and strikes fear into his enemies. He could make enemies lose their balance or their footing just by growling. As well as temporarily decrease in STR and AGI to all enemies.

Noble Phantasms:

Gae Bolg (BB+): The signature cursed spear that Cu Chulainn wields. It was gifted to him by his teacher Scathach and carved from the remains of Curruid's skull. Its pierce version and thrown version are classified as separate Noble Phantasms that he can use.

Even with his decreased rank in Rune Magecraft, Cu remembers just enough to be able to use it to increase Gae Bolg's rank to A. Although it causes a headache to him.

Warp Spasm (EX): Cu Chulainn's signature noble phantasm in his Berserker class. It's similar to God Hand in that the noble phantasm is the servant's body.

Warp Spasm is a horrific transformation that expands and contorts Cu Chulainn's body into an unrecognizable mountain of monstrous flesh. Boosting his stats significantly and making him near unkillable in this state. Trading sanity for unstoppable power. It's the literal definition of a berserker conceptualized into a noble phantasm.

However, that is not to say that Warp Spasm has no weaknesses. Back when he was young, the women of Ulster managed to distract him in his maddened state by baring their breasts, and he's cooled down after being dunked into three barrels of cool water. This was the reason why Bazett's usage of command seals were effective against him.

Despite being sealed away, Warp Spasm is still a constant factor within Berserker's spirit origin. Should Cu Chulainn ever find himself close on the edge of death, Warp Spasm will take over and destroy anything in its path. Anyone that's close to him when such an event happens are about as good as dead.