Shard: Forcefield Breaker
Classification: Shaker/Trump
Power: The user can disable powers with protective effects within 300 meters of themselves. The user can disable existing force fields, prevent their usage in an area, and cannot be contained by such abilities. The user cannot affect force fields/protective effects generated using Tinkertech.
Shard: Branch x Charge x Precision
Classification:Tinker/Thinker/Striker/Trump
Power: The user is a Cluster Trigger who can build functional technology out of wood, amplify certain aspects of it with energy charges, and use them with superhuman precision. The user has a Tinker ability focused on building Tinkertech made with wood implements. These implements can be improved drastically with the user's second ability which allows them to enhance their tech and other object's properties using generated charges. In addition, the user is capable of superhuman precision which helps with their Tinkering.
Shard: Energy Link
Classification:Shaker/Brute/Blaster
Power: The user can absorb any type of energy within 50 feet of themselves and convert it into a different type of energy and store it. This stored energy can be used via amplifying their physical attacks , or powerful long range bursts. The user can store up to 3 different kinds of energy and can only hold a limited amount of each. Depending on the type of energy used, both their close range and long range attacks may have additional effects on targets.
Shard: Weather
Classification: Blaster
Power: The user can create balls of heat, cold, and lightning from their hands. These balls can be launched at enemies to burn, freeze, or stun them on impact. The bigger the ball, the more powerful their effects are. The user can combine generated balls together to create new types of balls such as steam balls, mist balls, wind balls, etc.
Shard: Shift
Classification: Striker/Trump
Power: The user can temporarily disable Breaker effects via contact with a target with such powers. In addition, the user gains a minor power based on whatever Breaker effect the user has negated. Affected targets, are reverted back to their normal state, and cannot access their Breaker state/abilities for an amount of time. How long this effect lasts depends on how long the user has touched the target.
