(The KiraKira cures are walking by a wooden fence, with both Pekorin and Pikario in his Rio disguise, being with them. Suddenly, Ciel stops and asks a question.)

"Everyone, is it just me or is something wrong here?" Ciel asks as the remaining cures and Pekorin and Pikario stop as well. They begin to start looking around, but finding no obvious differences, they respond in the negative.

"You're probably just imagining things sis. We are all still normal." Rio says before walking forward with the rest. After thinking it over, she follows behind.

(For those not in the know, the characters' shadows are on the wrong bodies. Specifically, the swaps are: Yukari (Akira), Ciel (Himari), Ichika (Pekorin), Pekorin (Kirarin), Rio (Ichika), Akira (Yukari), Himari (Aoi), Aoi (Rio). When the characters were doing the checks, Himari's shadow realized what was going on and pulled itself away from Ciel and went off screen.)

Before we start this turn batch, here is this chapters intro gag line:

Aoi: Please remember to look both ways before crossing the road and be present for all of my concert performances!


Turn 6/20 - Day 2/2

With 5 turns complete, turn 6 started with Akane rolling a 9. She ran to reach her destination, a blue space next to the bank, putting her current coin count at 3. Having put 3 of her coins in the bank. Internaily, she was trying to will herself to win the next minigame.

Aoi was next to roll her dice and received a 4 on her roll. She stopped on a space that had an ominous feeling: the Bowser Space.

While the Smile and DokiDoki characters knew that this meant Bowser would try to mess with Aoi, while the KiraKira cast were, understandably, confused or annoyed in Diable's case.

"Bowser space landed on, probably won't be the greatest for Aoi." Star said, deadpan, "But hey, that's Mario Party."

"Who is this 'Bowser' you speak of?" Diable asked, glaring at Star the whole time.

"That is Bowser, the self proclaimed King of the Koopas. Basically," Star said with a smug tone "he is that world's version of Noir."

"Just, trust us when we say, he will steal your coins and stars." Miyuki said with a hint of distaste in her tone.

"Ah Aoi, I've been waiting for you. Spin my wheel to determine what nefarious action will happen to you!" Bowser announced as a set of 5 options appeared.


30 Coins for Bowser

Bowser Revolution

Star Steal

20 Coins for Bowser

Bowser Revolution


"You know I've noticed that everyone has been going for coins lately… So, I've decided that the best way to deal with this is if everyone had an equal coin count!" Bowser announced and the 126 coins were divided so that all of the players had 30 coins.

"Wow! He just did a Russian Revolution." Miyuki said in awe.

"Now, everyone knows why they call it Bowser Communism." Star stated.

Aoi's turn indicator was red, meaning that a 1 vs 3 or a 2 vs 2 would be played next.

Aguri was next, before she rolled, she looked at the map, after putting it away, she rolled a 2. Landing on the bank space in front of her, she would earn the 3 coins in the bank and would have 33 coins.

Lastly was Regina. Using her mushroom to roll twice, she would get a 15 overall. In front of her was a Whomp.

"HALT! I see you want to go through here, but you can't unless you give me 5 coins." The Whomp boomed.

Regina paid the fee and was free to walk the path while the Whomp moved to block the other path. She went across the spaces and reached the star and handed over 20 of her coins to the female Toad. Moving her into second with 1 star and 5 coins.

Toad then appeared and showcased the new star space. In between a red space and a happening space, that is where they needed to go. Toad then explained that Koopa Kid had moved to the former star space, still in the same role.

Regina dashed to the only junction in her path and, after looking at the map, decided to go the other direction of the Whomp and landed on the blue space which brought her coin count to 8 coins, but at least she had a star.

Aguri's turn indicator went blue, thus leading to a 1-vs-3 minigame.


Ridiculous Relay (MP3)

Mathletes (MP5)

Smash and Crab (SMP)

Rules: Everyone has a different vehicle in this race. It's a 3-on-1 relay.

Advice: The controls vary for each vehicle. Be careful to use the controls correctly.


Aoi was alone and she saw a blue hang glider with her emblem on it. She stared at the glider and then she began to wonder something. "Wait a minute. If I have to hang-glide, then what do Akane, Regina and Aguri have to do?"

Meanwhile, the team of three saw, respectively for each member; a red shell with an oar for Akane, a Skeeter based vehicle for Regina and a Bullet Bill-esque speed boat for Aguri. The team looked over the vehicles they had to use and, after a quick chat, prepared the best they could for the minigame.

As for the watchers, they were interested in what the race could end up finishing like. However the biggest interest came from an unlikely character…

"Hang-gliders, speed boats and other assorted vehicles, huh?" Rio observed, "Okay, I'd love to try my luck at this when this is all said and done!"

"Not a chance!" Glaive responded. "There would be no way for you to win, if I was one of the opponents!"

"Oh really? Then we can test that notion at the end!" Rio replied as the two glared at each other and sparks came from their heads.

Ciel, seeing the conflict about to boil over, got in front of each male's viewpoint, not wanting a fight between former allies to occur. "Rio, Glaive, lets save any vitriol between each other for later. OK?" Both males agreed and everyone turned to the screen.

On screen, Aoi stood on a platform high up in the sky, hang-glider at the ready, while below, the team's vehicles were all in the water below. With the main focus on the team side on Akane. This sky vs water relay race was clear to begin!


Play Let's Get a Move On (Mario Party 3)

Start

Akane was quick to rapidly paddle as fast as she could in her shell boat, putting her main focus on reaching Regina, who was currently waiting in her vehicle and was watching the skies. Meanwhile, up above, Aoi was hang-gliding while deftly dodging the Bullet Bills and Paragoombas being fired at her off screen.

Regina, who was waiting to go remember, when she heard the following from behind her: "OK Regina, you can go now." The Thwomp in front of her lifted up, allowing her to begin to skeet on the water, having used the time before the minigame to practice doing this.

Above, a Bullet Bill managed to hit Aoi, sending her back and temporarily stunning her. "That hurt. I can still win this though, I just can't allow more hits like that!" the rocker said as she continued on her way.

Meanwhile, down below, Regina had reached Aguri, meaning that it was up to the sixth ranger of the DokiDoki girls to finish the job. When the Thomp lifted up, Aguri's speed boat shot off like a rocket. Aoi and Aguri were both nearing the finish. However, as close as things were, someone had to win and so it was when… Aguri reached the other side first.

Finish


Aoi had crossed soon after, but sulked when she arrived while the team each celebrated, but only Aguri's was seen on screen. All 3 received 10 coins, which put Akane at 40 coins, Regina at 18 and Aguri at 43. Aoi stayed at 30, but still led the game.

Turn 7/20 - Night 1/2

Akane decided, before her turn started, to pull out the Magic Lamp. A puff of smoke emerged from the lamp's tip. The girl was taken to a blank, white void where the only thing surrounding her was a genie with watermelon pants.

"Did you call, master?" The genie inquired as Akane turned to look at him, awed.

"Yes I did sir. May I ask who you are?" Akane asked as the non-players took in the design of the genie and, particularly the villains, wondered what his powers were.

"I am the Mushroom Genie! I see that you wanna speed up the process to reach Toadette, jump on my back and I'll fly you there!" The, now named, Mushroom Genie explained before allowing the sporty tomboy of the Smile cures to hop on. After a brief hesitation, Akane obliged.

With Akane on his back, the Mushroom Genie flew off into space and took a trip around the game world before dropping Akane off at the Star's location. Akane then transferred 20 of her 40 coins to Toadette, giving her a star and leaving Aguri being starless.

Toad reappeared to show that while Koopa Kid now inhabited the former star space, the new location was now near the start of the board, above the first bank and surrounded by a blue and a happening space. Akane then rolled her dice and received a 1 which meant she landed on a red space and only had 17 coins now.

Aoi was next in the rotation, rolling a 3 on the dice, she landed on a red space, meaning she now had 27 coins since she lost 3.

Aguri was next to go. After checking the map and doing the math, she knew what she didn't want to roll. "Anything but a 4. I'm fine with anything as long as it's not a 4." she thought and rolled a 7. Aguri wound up landing on a red space, bringing her coin count down to 40 coins.

Lastly, Regina simply chose to roll and earned a 10. As she went across the spaces, and handed 3 of her coins to the bank which meant she had 15 coins, she landed on a happening space and night became day!

Regina's green turn indicator went red, meaning that the 7th end of turn minigame would be a 4-player one.


In the Nick of Time (MP8)

Tidal Fools (MPDS)

Slot Car Derby (MP1)

Squish You Were Here (MPIT)

Coin Cache (MP5)

Rules: The first one to complete 4 laps in the Slot Car Derby wins! Don't spin out by speeding around curves!

Advice: For the most speed you can muster, step on it on straightaways!


The four players looked at the slot cars in front of them. Each one had their respective emblems on the front and were colored by turn order, so basically Akane red, Aoi blue, Aguri green and Regina yellow.

"Slot cars huh?" Regina inquired, "This is going to be an interesting experience."

Akane agreed and looked over her slot car, having just noticed her emblem in the process. The same was true for Aoi and Aguri.

As for the non-players, they were eager to see how the game would play out and who would win the race.

On screen, the players by turn order were each in their slot cars, ready to race. The track had some curves and even had a lane switcher to boot near the top of the track. Toad counted down from 3 and an offscreen female voice announced "Ready? GO!" as the race began.


Play Faster Than All (Mario Party)

Start

All four players drove in their slot cars but sparks appeared under Aoi's car. While the remaining 3 slowed down when this happened, Aoi kept going and spun out as a result. Realizing that meant she went too fast, and seeing the white and red warning stripes, she dove off to catch the other contestants in the game.

The lanes switched for the first time when Akane drove up to the lane where Regina started and everyone else followed suit doing the same. With 1 lap complete, Regina was in the lead, with Akane in second, Aguri in 3rd and, thanks to her early spin-out, Aoi was in last place. Aoi needed the racers in front of her to spin out in order to catch up.

Luckily, that was exactly what happened. "Aw dang it!" Aguri said as she spun out, allowing Aoi to breeze past her. Now that she was in last, she had to drive to get back into decent showing.

Two laps were in the books and while the bottom 2 stayed the same, Akane got the cleaner turn on the track switch, allowing her to take first over Regina. After another turn reached its end, the four racing females were in the same places as before, heading into the final lap.

The end was in sight for one of the girls, as it was clear that either Regina or Akane was going to win the race. It was close, but Akane barely managed to beat out Regina with both girls setting separate times. 1'10"21 for Akane, setting a new record in the process, and 1'10"23 for Regina. Aoi and Aguri finished one after another afterwards, with Aoi finishing with 1'12"30 and Aguri 1'14"35.

Finish


Each player reached the coins they were owed, if they finished within the top 3. Akane now had 27 coins and also set the record for the track, Regina had 18 coins, Aoi had 29 coins and Aguri stayed at 40.

Turn 8/20 - Day 2/2

Returning to board play and with their costumes in check, Akane started the turn by rolling a 3. After she dashed over the first two spaces, she looked over where she needed to go next by checking her map.

"Okay, so I don't really see any obvious ways to reach the star. I am curious what that stone pedestal that looks like an eye, for some reason, is. Maybe I could reach it!" Akane thought before putting away the map and walking in the direction of the Whomp.

Paying the 5 coins needed to get by, she landed on the blue space and now had 25 coins. She was gonna reach that star eventually, at least she hoped so.

Aoi was next and she would roll a 2 on her roll. This would lead her to land on a blue space and bring her coin count to 32.

Aguri was next to roll. Rolling a 10, she dashed over the spaces, paying 3 coins to the bank in the process, leaving her at 37 coins, she went upwards at the junction, and stumbled upon Mr. I.

The sentient blue eyeball stared at her, as if asking her if she wanted to take the fare. Aguri thought it over, before saying "I'm going to have to reject your offer for now, especially because I'm so close to the star."

Mr I disappeared and Aguri had reached Toadette with the star at the ready. The transferal of wealth had happened and now everyone had a star. Toad had returned and while Koopa Kid was now where Toadette was, Toadette was now up above at the top, surrounded by 2 blue spaces.

Aguri would finish her turn and land on a happening space, turning day to night and causing all of the Whomps to become stationary.

Regina was last to roll and she would earn herself a 2. She landed on a blue space and now had 21 coins, but knew that a minigame would get her enough for the star when it moved.

Aguri's turn indicator flashed between blue and red and finally decided on red, thus startin minigame.


Spray Anything (MP7)

Heat Stroke (MP5)

Thrash 'n' Crash (MP8)


When the minigame was revealed, Yayoi and the others immediately knew which minigame this was. "Based on your expressions, you know how this minigame works, right?" Bibury inquired.

"Yes we do," Majorina replied, "this minigame is one where the team has to skate away from the lone player."

"The team is also on skateboards - kuru. They have to skate to avoid the obstacles in front of them as well - kuru. " Candy continued to explain, sparking an inquiry from Rio.

"What exactly does the solo player do then, is there a way for them to get involved?" was that question, lucky for him, Pop held the answers.

"Absolutely - goazu! The solo player holds command of some of the obstacles and its their mission to prevent all 3 skaters from making it to the end, and they have a limit on how much time they have -goazu." Pop responded and the KiraKira cast took in the information.

On screen, everyone had turned to see the minigame intro so no one missed it, Akane, Aoi and Regina were skating away on turn order colored skateboards, as Aguri gave chase in a high flying vehicle and the perspective changed to a top-down view as a green cursor appeared and the skaters focused on what's ahead.


Play All Messed Up (Mario Party 8)

Start

Akane, trying not to repeat her previous outcome in the minigame, took the center while Aoi and Regina went to the sides. While Aguri started to activate as many traps as she could, to prevent them from finishing.

With bullet bills, rolling circles, falling canisters and Whomps and walls blocking paths, skating in this mess was not easy. Akane was doing the best, having the experience from a past run through, or should I say: skate through, of the course. Regina wasn't doing half bad herself, just barely avoiding being hit over and over again. As for Aoi, well:

"Oh man! Oh jeez! Aguri, please stop activating traps, I can't dodge more rolling circles or canons or anything else! Just stop, please!"

She was not having fun at all, being nearly hit by all of the aforementioned things and having to avoid walls and Whomps as well. Her skill on the skateboard wasn't the best if you couldn't tell.

Regina, having overheard, responded to the girl by saying: "Aoi, you can do it! We are approaching the finish as we speak, so don't lose hope we can win this!"

The girl was right, with the end in sight, everyone not playing watched as Aguri's desperation was beginning to show, and while there were some tense moments. All three had officially made it to the end.

Finish


The victorious trio celebrated on their boards, and Aoi internally breathed a sigh of relief, Aguri could do nothing but sulk in her vehicle. Akane now had 35 coins, Aoi had 42, Regina had 31 and Aguri stayed at 17 coins.

Turn 9/20 - Night 2/2

With 11 turns still left to go, Akane was certain that if she had a high enough roll, she would get her second star. She pulled out her map and internally began to count the spaces she needed to reach the star. Putting it away, she would roll a 10, meaning that she would get it for sure. After rejecting the offer from Mr I, she would pass by a manor.

The volleyball player of her cure team stared at the manor in front of her and she could tell that she was feeling the same feeling she felt whenever Manor of Escape was played. Nervously, she knocked on the door, but other than raucous laughter, no one answered. Feeling unnerved as is, she decided that it was best to not do anything more and just continued her path.

When she reached the star, she bought it no question, having 2 stars and 15 coins, her turn would end as she landed on a happening space, and it was day time once again. As for the star's new location, with Koopa Kid moving to where Toadette used to be, was between a battle and a red space on one side and blue and item space on the other side.

Aoi was next in the order, and looked at the spaces she'll land on depending on what she rolled. Rolling a 1, she would land on the bank and receive the 6 coins already in there. This meant she now had 48 coins.

Aguri was next in the lineup and she would roll an 8. She dashed on the spaces, hanging over 3 of her coins as she did, and landed on a blue space, restoring her initial coin count.

Lastly, was Regina, who looked at her map before she rolled. She put the map away and they rolled properly, earning a 2 as a result, landing on a blue space which meant she now had 34 coins.

Regina and Aguri looked at each other as both Akane and Aoi's turn indicators flashed from blue to red and back before stopping on red, thus beginning a 2-vs-2 minigame.

"Looks like we have to work with each other to win this minigame, are you ready Regina?" Aguri asked, as the minigame roulette appeared on screen.

"As ready as I'll ever be." Regina replied as they waited to see what minigame they would be playing.


Airburshers (MPDS)

Pie Hard (SMP)

ID UFO (MP5)

Rules: Launch pies at your rivals! You can hold up to two pies at once.

Advice: The best time to take aim is when your rivals are going back to the table!


"We got a food fight for this one. Literally, by the time this one ends, these players are going to be covered in pie by the end." Star summed up as the viewers watching had mixed feelings. Particularly with the KiraKira cast.

"Oh come on, how come we can't go in there and take the kirakiraru. That is a better use than throwing them." Erisio said, annoyed.

"You do realize that none of the girls would let you do that, right?" Star replied and the 5 remaining KiraKira cures all nodded while the villains just grumbled annoyed.

Meanwhile, in game, the teams were waiting to start the minigame with both sides interested in what this minigame was bringing to the table. When the minigame loaded in, Akane and Aoi were on the left and Regina and Aguri were on the right, with six pies behind them. Akane loaded in with a pie and threw it with power, however, the pie didn't hit anyone but both blue team members jumped in shock.

All 4 players would grab a pie and intended to throw them at their opponents. The minigame was clear to start!


Play Fancy Pop (Super Mario Party)

Start

The pie throwing action began in earnest, with Aoi quickly tossing her pie and nailing Regina as she was getting a second pie, earning her side 1 point, but was quickly countered when Aguri nailed both her and Akane in quick succession with pie.

Akane would get Aguri back when she threw a pie and it nailed the girl in the back, the pie throwing would be extremely competitive with most of the pies hitting their targets, though a couple of them would hit the carpet. Neither side would run out of pies either, because Toads would constantly restock the tables.

Eventually, the 30 second timer evaporated and it was time to reveal the winner! Akane and Aoi managed to earn a final point total of 25 pies landed, 10 on Aguri and 15 on Regina. Meanwhile, Aguri and Regina managed to land 26 pies, with an even 13 pies on their opponents.

Finish


The light and dark halves of the princess of the kingdom celebrated their accomplishment and grew 10 coins richer each, while the losers sulked, being covered from head to toe in pie remnants would do that to a person.

"I'm just happy that never happens while we make sweets.," Akira said after the minigame ended, " imagining all of the leftover material thrown all over the place would definitely be a mess to clean up for sure." Her teammates and the fairies all were in agreement at her statement.

Turn 10/20 - Day 2/2

Akane began the halfway point of the game by rolling her die, earning a 7. After handing over 3 coins to the bank, she would land on the item space again and would initiate Coffin Congestion once again.

For this go around the items were: the Bowser Bomb, turns Koopa Kid into whatever role Bowser is in for the board, rolls 3 dice blocks and wanders the board, bankrupting anyone he passes, the Mushroom, roll 2 dice blocks, the Golden Mushroom, roll 3 dice blocks, the Dueling Glove, starts a duel minigame and the user chooses who they face, and the Skeleton Key, allowing the owner to go paths that they couldn't beforehand.

Akane overlooked the items at stake this time, and mentally pretended that the Bowser Bomb didn't exist. Looking at the remaining 4 items, she had an idea of what she wanted.

Moving into the item shuffle room, the items and Koopa Kid each entered a coffin and all of them were shuffled. When the shuffling concluded she went up to coffin 2 and earned herself a Golden Mushroom. "You can always use more movement items!" was Akane's explanation for picking this item.

Aoi was next in the rotation in rolling, rolling another 1, she would land on a blue space and added 3 coins to her count.

The cure in red, Aguri, was the next to roll. With RNG dealing her a 4, she kept going in the direction she was going and stopped by an item shop in the process. Looking at what she could buy with her 27 coins, she was intrigued by the Skeleton Key and quickly handed over 10 coins to acquire it, wanting to be in the right position to steal a star or coins.

Aguri would finish her turn and land on a blue space, giving her 20 coins and some time to prepare for turn 11.

Lastly, Regina's turn was now on! Rolling a 2, she would land on the bank space, but received no coins, because there were no coins in the machine.

Both Akane and Regina's indicators turned blue, starting a 4 player minigame.


Trap Ease Artist (MP6)

Vicious Vending (MP5)

10 to Win (MP9)

Parasol Plummet (MP3)

Boo Tag (MPDS)

Rules: Players choose a panel and watch as the number on the back boosts them, another player, or everybody. Be the first player to raise your platform to 10 to win!


With this minigame being clearly luck based, it was time to see who was the most loved by RNGesus. Though, the villains were preferring a much more competitive and battle hardened minigame, though nothing could be done and they couldn't control it.

Eventually, the players were now sitting in pedestals, colored by turn order, with a square machine in front of each player. The camera spun around to reveal 12 cards, 3 were marked with You, 2 marked 1st, 2 marked with Last, 3 marked with Rivals and 2 marked with All. Each card had either +1, +2 or +3 and the players and viewers assumed that was the cards that would raise them.

All 12 cards flipped over and were shuffled around, thus making keeping track a challenge. Afterwards, an arrow spun around over the 4 players heads and finally stopped on Aoi, meaning that the rocker would go first. Lets see who can reach 10 the fastest!


Play Be Careful! (Mario Party 9)

Start

Aoi looked at her machine, and noticed that when she hovered her finger over a card, a hand designed like her hand with P2 under it in blue appeared. With only 8 seconds to choose left, she touched the 2nd card in the middle row and it flipped over to reveal Rivals +2. Immediately after, Akane, Aguri and Regina went up by 2 and jumped into joint 1st, while Aoi stayed in last at 0.

Aguri was prompted to go next and looked over the 11 remaining cards, and saw Aoi's emblem in the corner of the turned over card. "I think I'll choose this one." Aguri thought as she tapped the 1st card on the bottom row and an All +2 card was turned over. The players each went up by 2 and now everyone had points, but Akane, Aguri and Regina had 4 to Aoi's 2.

Speaking of the blond haired girl, she was next to go! Tapping the 3rd card on the top row, she would reveal a Last +3 card. Regina immediately facepalmed when she remembered who was in last in the minigame, as Aoi jumped to 5 and took 1st while the trio at 4 was now in joint 2nd place.

Akane was next and, hoping symbolism would work, picked the 1st card on the top row. Her hopes were answered when she pulled a You +2 card, moving her to 6 and 1st place, which, in the process, put Aoi in 2nd and Aguri and Regina in 3rd.

Aoi was up to choose again and after 4 seconds of thinking, she chose card 4 on the bottom row, which had a Rivals +3 card. This would move Akane to 9, Aguri and Regina to 7 and keep her at 5. "Really luck? REALLY? Great, now Akane is going to win the minigame." was what the rocker thought in annoyance.

Aguri was next and needed 3 more points to top Akane and steal the victory, she look at remaining cards and picked card 1 on the middle row and when she saw the card flip and a You +3 card was on the other side, she smiled while the non playing DokiDoki cures celebrated as, Aguri had won.

Finish


While Regina facepalmed and Akane and, especially Aoi, groaned, Aguri celebrated as her platform lights illuminated.

The players each own the coins for their placements, 10 coins for Aguri, 3 for Akane and 2 for Regina. As for the placement reactions: Aguri did a backflip and then struck a pose, Akane gave a thumbs up, Regina shrugged every so often and lastly Aoi sadly looked downwards and turned away from the viewers.


GAME: Mario Party 2

BOARD: Horror Land

TURN NUMBER: 11/20

MINIGAMES PLAYED: Ridiculous Relay (Akane, Aguri, Regina), Slot Car Derby (Akane), Thrash 'n' Crash (Akane, Aoi, Regina), Pie Hard (Aguri, Regina), Coffin Congestion (Golden Mushroom), 10 to Win (Aguri)

PLACEMENT: 1st Akane (2 stars, 18 coins), 2nd Aoi (1 star, 61 coins), 3rd Regina (1 star, 46 coins), 4th Aguri (1 star, 30 coins)

ITEMS HELD: Akane: Golden Mushroom, Aguri: Skeleton Key

Halfway to completion now!

Starting with this chapter, I will reveal that the next board will be from Mario Party 7. I won't give any more, but for a clue, unscramble this sentence: lyaper uncot liwl eb oublded!