THE GAME OF DIVINITY
CHAPTER 6: The 'Cyclops', the Horse and the puny Deer
This time, when I passed through the gate I was already inside a cavern. There was sunlight coming from a hole on top of the cave and in front of me in the middle of the opposite wall was a big gate with 3 smaller corridors on either side of it. On top of the gate there was a symbol of a 12-pointer stag mid gallop and right beneath 6 holes which I can guess were meant for keys in order to unlock the gate to the boss room. If I was a betting woman then each key needed is inside these side corridors. And so i begun. Sword in one hand Ricky the 3rd in the other I went through the side passages collecting keys. They were not too hard, by the time I was done I had killed 120 grunts and 18 officers. It was time consuming but not difficult. The corridors were fucking long. I needed a full Ricky just to reach the end of the caves and another to come back, plus 3 more Rickies in order to rest because so much walking and fighting was bloody exhausting. I increased my skills and stats as well so that is always welcome. I even leveled up again.
Grunts 120x25= 2500
Officers 50x18=900
Total xp = 3400
X138 Goblin Head
Info: The head of a goblin. It's a head what do you want it to do, sing?
X138 Dirty Loincloth
Info: A loincloth worn by a goblin, the yellow patches are not lemon juice.
X138 Crude Wooden Pike
Info: A wooden pike with a sharpened end. Good for poking an eye out but not much else.
+2 VIT
+2 DEX
Sword Mastery(Lv23-Lv25): Your ability to use a sword without chopping your own hand. +35% dmg and 17,5% attack speed when wielding a sword.
Flames of War(Lv10-Lv11): 220 dmg/sec cost: 20 mp/sec
Warfyre Imbuement (Lv8-Lv9): Coat your weapons with the Flames of War and enhance their destructive capabilities. +29 dmg cost 4mp/sec.
Warfyre Napalm(Lv1- Lv3): Overcharge an item with the Flame Of War causing it to become unstable and turning it to a bomb. Blast radius: 2,2 meters Damage: 170, 25% chance of setting enemies on fire
Observe(Lv10- Lv11): Gain basic information about the target . the higher the level of the skill, the more information you gain, targets 31 levels higher than yours can hide from the skill. You can now see stats.
Leveled up
Status
Name: Alexandra Bellum
Race: Demigod
Gender: Female
Title: Street Rat
Level: 7 (1500/6400)
HP: 296 HPReg= 10 % /h
MP: 774 MPReg= 6mp/min
STR: 61 (Physical strength, how much weight you can carry)
VIT: 24 (Your health points, gives you 7 hp per 5vit * level)
DEX: 26(30) (your speed of movement, accuracy)
INT:13 (your ability to absorb and retain information as well as your Mana
6 mp per 5 in * level)
WIS: 14(18) (Mana regeneration +1 per 5 WIS)
CHA: 10 (overall attractiveness and persuasion)
LUC: 10 (Drop rate for items, money and games of chance)
Status: 30
So here I am now in front of the gate to the boss room with 6 keys in my possession and Ricky the 18th of his name ready to enter, but I hesitated. In the previous floor I went in as I was and if it wasn't for the mortal combat perk I would be dead before I even knew it. I cant't afford to halfass it. I must use my status points for this.
I used 6 on VIT to make it a round 30, more health never hurt anyone, 7 and 6 on INT and WIS respectively furthering them to 20, I can't afford to wait until I find a library. From the 11 left I used 9 on DEX and of the last 3 I used 2 in LUC and 1 in CHA. Hopefully it will be enough.
Instantly I could feel myself getting stronger, better, smarter. It was a fucking rush. Imagine being half asleep and then drinking a double espresso no sugar, no milk. And my stats look like this.
Leveled up
Status
Name: Alexandra Bellum
Race: Demigod
Gender: Female
Title: Street Rat
Level: 7 (1500/6400)
HP: 443 HPReg= 10 % /h
MP: 870 MPReg= 7mp/min
STR: 61 (Physical strength, how much weight you can carry)
VIT: 30 (Your health points, gives you 7 hp per 5vit * level)
DEX: 35(39) (your speed of movement, accuracy)
INT:20 (your ability to absorb and retain information as well as your Mana
6 mp per 5 in * level)
WIS: 20(24) (Mana regeneration +1 per 5 WIS)
CHA: 11 (overall attractiveness and persuasion)
LUC: 12 (Drop rate for items, money and games of chance)
Status: 0
With that done, I used the six skeleton keys (with skulls on the back because Cernunnos can't have enough clichés apparently) and the doors opened. On the other side there was an area as big as a European football stadium separated in two parts by a wide and deep trench in the shape of a circle. It's bottom was filled with pointy metal spikes that would be able to kill a small dragon and the two areas where connected with 6 rope and wood bridges wide enough for two African elephants to walk side by side. The ropes were 4 times the width of my forearms and were tied in trunks the size of olive trees.
What drew my attention immediately though, was the definitely-not-goblin that was sleeping on the ground inside the inner-circle. Observe
Gront - Famorian Grunt "2 nd Boss"
Race: Famorian
Gender: Male
Level: 25
MP:300
STR: 120
VIT:100
DEX: 20
INT:11
WIS:5
LUC: 1
Info: Gront is a Famorian grunt that was caged after the defeat of his kind on their war against the Tuatha De Danann. He was promised to be let free if he can defeat a Halfling that Cernunnos has taken an interest to. He was bored while waiting and fell asleep dreaming of freedom and all the humans he can eat once free.
The only thing I can say is that this escalated quickly. The Famorians were the equivalent of the Titans in Celtic mythology, just even more hated and twice as ugly. What the fuck is that deer god thinking, pulling out something like this?
The beast was around 4 meters tall wearing a loincloth( again with the loincloths, haven't anyone heard about this brilliant invention called pants), he had one big eye in the middle of his lower forehead and two tusk like teeth were coming out of his mouth. His skin was the color of a very sickly yellow and right beside him he had a club half his size made of some type of tree trunk.
Okay, okay I got this. There is no way I can defeat this one on one. His Hp is through the roof and his way stronger than me. All these wouldn't be a problem usually, I am way faster and I can do some hit and run until whoever I am fighting against is on the ground and then I would strike. The key word is 'usually'. Because this fucking thing is stupidly tall and he has a club twice my height. I wouldn't be able to go halfway near him before he stomps me like a bug. I will need to pull an Odysseus here and trick him into killing himself.
First, I removed my shoes because I didn't want the sound of my soles to wake him up. After that I put a goblin head and loincloth in the middle of one of the bridges and dripped some of my blood on top of it and around the bridge on both sides. With that done I used my sword to chip away the ropes holding the bridge and the 5 others around it (there is not such kill as overkill, there is only being prepared). I am light enough that I can cross those bridges for quite some time before I am in danger, him not so much. Now for the last part of the plan. I silently stepped near him, he was sleeping at his side, one hand beneath his head, the other scratching his butt ( I couldn't resist the eyeroll), so I pulled my mother's pistol ( 8 bullets left) and I focused my Warfyre . BANG*
Critical Hit - The Odysseus Special +100 - HP 9573/10000
His scream of pain was terrible and he started thrashing about almost crushing me with one of his hands, I didn't need an to think about it, I run as fast as my feet could carry me heading for the bridge. When I crossed it his screams had lessened into moans and he was kneeling to the ground holding his face.
Time for part two of 'The Plan'. " Hey sucker, did you like the makeover I gave you?"
"YOU, WHO IS YOU, DID YOU TAKE GRONT'S EYE"
"Of course I did, it was so ugly I couldn't look at it without puking so I decided that it needed to go, pretty neat ha!" I said in my most uncaring voice pissing him of and making him focus only on me.
"YOUUUU, I REMEMBER NOW, YOU ARE HALFLING I MUST KILL TO BE FREE, YOU TOOK GRONT'S EYE BUT GRONT'S NOSE IS JUST AS GOOD, YOU NO ESCAPE ME BUG" he shouted in rage charging at me with frightening accuracy as if he didn't lose his eye at all. And it was glorious.
" I SMELL YOUR BLOOD LITTLE HALFLING, I SMELL GOBLIN YOU KILLED ON YOU TOO, YOU WILL FEEL THE WRATH OF GRONT, YOU CAN'T ESCAPE", he crowed in glee, an ugly smile on his face and he stepped onto the bridge. His step sure and steady and so very deliciously hard, his heavy club on his back giving him more weight.
He was in the middle of the bridge and I saw the ropes straining, 'So' I thought ' Let's give him some help' and I cut the rope at one side.
The result was instantaneous, the bridge with only one rope holding it turned on it's axis and the Famorian fell ass over teakettle with a scream, right on top of the gigantic spikes.
*Squelch*
The sound of the spikes stabbing him was disgusting. He took 2 to the torso and one right inside his mouth coming all the way to the back, I don't think he even registered the pain before he died.
For a brilliantly executed plan take +1 WIS
For defeating a Boss without taking any damage at all + 2 to CHA
+1500 xp
Status
Name: Alexandra Bellum
Race: Demigod
Gender: Female
Title: Street Rat
Level: 7 (3000/6400)
HP: 443 HPReg= 10 % /h
MP: 870 MPReg= 8mp/min
STR: 61 (Physical strength, how much weight you can carry)
VIT: 30 (Your health points, gives you 7 hp per 5vit * level)
DEX: 35(39) (your speed of movement, accuracy)
INT:20 (your ability to absorb and retain information as well as your Mana
6 mp per 5 in * level)
WIS: 21(25) (Mana regeneration +1 per 5 WIS)
CHA: 13 (overall attractiveness and persuasion)
LUC: 12 (Drop rate for items, money and games of chance)
Status: 0
Three stat points and 1500 exp not bad, not bad at all.
And with that thought I watched the giant turn into yellow dust, scattering to the ground, and when the last speck disappeared I saw a chest materialize in the middle of the arena along with the next Astral Gate. With a shrug I used one of the other bridges to cross and opened the chest. Predictably, there were some more pots and the next part of the Set.
x2 Lower Health Potions
Restores your Health by 200
x2 Lower Mana Potions
Restores your Mana by 150
Huntresses Greaves
-100% to all sounds
?
Info: Uncommon grade greaves made by Cernunnos himself. Alone gives the wearer silent feet even when they are running, but if you complete the Huntresses Outfit Set, hidden enchantments will awaken. 2/5
It is a little ironic, I removed my shoes previously to prevent the sound from waking the giant and now I find boots that give me silent steps. It seems this was a bit on the nose, not that I care, useful shit are useful shit.
PING*
Astral Gate detected. Please Wait. Scanning.
Gate to Third Floor. Do you want to enter? YES/NO
I press YES and I walk to the next Floor.
And shits are starting to get weirder by the second. I think Cernunnos is having a little too much fun with this. Why do I say that? Well right in front of me is an entrance to a fucking graveyard and its giving me the creeps.
There is a light mist slightly obscuring my vision, I can feel a slight chill from the wind and the graves looked like they came out of some B-Rated horror movie (or Scooby-Doo it can be either really). 'Yep', I nodded 'Cernunnos is enjoying this'.
I walked for a minute or two when I found myself in the middle of the graveyard gazing at a big mausoleum. It was big and blocky similar to the shape of the Parthenon but with a more gothic style of architecture and on it's closed doors there was a depiction of the Grimm Reaper. I snorted, I had already seen the void, the horror of non-existence, the little underworlds of these Gods don't hold a candle to that. There are no words great enough to describe that terrifying place.
On the right side of the door I saw an inscription, it said :
" The only way ahead is through the Doors of Death, heed these words and keep a clear head for they shall open only when the dead can fully rest their heads"
Fingers crossed the "Doors of Death" is a figure of speech to give more oomph to the plot, because if they are the actual ones then I am going all kinds of nope, there is a point where bravery become stupidity and I think I am skirting the line as it is. Also the "advice" is scripted in a very peculiar way. Are the mobs zombies perhaps and he wants me to behead them. I have no idea what this means.
I didn't get any more time to ponder this because the monsters are here and what I observed surprised me.
They were floating above the ground. They looked like bodies wrapped in funeral robes with veils covering their heads all the way to the chest, they were around a dozen of them and with the way they were surrounding me I don't think they were here for hugs.
Sluaghs
Race: Spirit/Undead
Gender: None
Level 15
HP: 250
MP 10
STR: 7
VIT:0 (Spirit duh, its dead)
DEX: 15
INT:1
WIS:1
LUC:0 (Again they are dead)
Info: Sluaghs are restless spirits from irish mythology that are welcome neither in hell or heaven, so they are left to roam the lands. They are angry about their fate and so they snatch the soul of anyone with who they cross paths .
Apparently I have to fight discount dementors this time, great(Sarcasm).Drawing my blade from my inventory I coated it in Warfyre and I attacked, using a diagonal slash to kill the first one before the others could react, but what happened next left me gaping.
HP: 150/250
HP:250/250
The fucking thing regenerated instantly and now I have to play dodge with a bunch of angry spirits, what the fuck is going on here, I know the sword alone wouldn't hurt them even if it is enchanted, they are spirits after all but the warfyre was sure to do the job, it is a conceptual flame filled with the essence of War itself, not some paltry fire magic you can buy in the street corner. So how is this possible?
I have been hacking and slashing for close to 2 minutes now and still I can't kill the fuckers, they regenerate instantly. I can't keep going like this forever, I am starting to get hit more and more.
HP: 300/443
MP: 390/870
I was so fucking frustrated, I left all pretense of discipline and I started hacking like a madwoman" . ST . DIIIEE .
And that's when it happened, the flames that were only just coating my sword looking like a small ember around my blade became a freaking bonfire that flew in a horizontal line killing 4 of them instantly.
Everything stopped. I gaped like an idiot looking from my blade to the empty space the discount dementors used to occupy a moment ago and back to my blade again.
PING *
Warfyre(Lv11-Lv12): 240 dmg/sec cost: 19 mp/sec
Warfyre Imbuement (Lv9-Lv10): Coat your weapons with the Flames of War and enhance their destructive capabilities. +30 dmg cost 3mp/sec.
Warlord's Fang(Lv1): A long raged slash used by focusing your mana into a fine blade around your weapon, aim and swing. Legend says that true Master's of this skill could cut armies in twain with a single slash of their blades. + 30 dmg/per slash, cost: 20 mp. WARNING: When combining it with Warfyre this skills pulls out the whole destructive powers of the flame. Cost: 39mp
I think I need a hat. A pirate one with a feather to the side, I am also going to buy a small dagger and hang it from my neck and everytime I find some weakling monster trying to eat me I will be like "Sorry, I don't have a smaller blade' and then they would die hahahahahaha… . Ahem, focus now daydream later.
After that it was easy. I run in one direction letting them all chase me and then used the new skill to hit them at the same time. A few times of this and all them were dead, thankfully they were stupid and they just chased me around without changing strategy, the no xp annoyed me a tad but I let it go, I was too tired to care.
Warfyre(Lv12-Lv13): 260 dmg/sec cost: 18 mp/sec
Warfyre Imbuement (Lv10-Lv11): Coat your weapons with the Flames of War and enhance their destructive capabilities. +31 dmg cost 3mp/sec.
Warlord's Fang(Lv1-Lv3): A long raged slash used by focusing your mana into a fine blade around your weapon, aim and swing. Legend says that true Master's of this skill could cut armies in twain with a single slash of their blades. + 90 dmg/per slash, cost: 26 mp. WARNING: When combining it with Warfyre this skills pulls out the whole destructive powers of the flame. Cost: 38mp
HP:250/443
MP:2/870
And just on time too because I didn't want to use a potion for these scrubs. Now let's see what kind of drops I got this time.
Spirit stone(small)
Info: A stone holding a very small part of a beings soul energy, not to be confused with the actual soul stone that holds the soul itself. Spirit stones can be used in countless rituals and others schools of magic to amplify their strength. This stone is small so it's uses are limited. Combine 10 of them and upgrade them to soul stone medium. You have 12 spirit stones.
Finally something useful. If it was a loincloth again, I would have blown my stack.
You have a sufficient number of spirit stones, do you want to upgrade to the next grade? YES/NO
YES please
Spirit stone(medium)
Info: A stone holding a very small part of a beings soul energy, not to be confused with the actual soul stone that holds the soul itself. Spirit stones can be used in countless rituals and others schools of magic to amplify their strength. This stone is medium so it's uses are limited to spell amplification and medium healing rituals. Combine 10 of them or 100 small ones and upgrade them to soul stone large. You have 2 spirit stones.
Niice, if I make a top notch spirit stone maybe I can put it on a weapon or something to make my magic stronger, but this is something for future me to do. I have to rest to restore my MP before going inside, my HP was taken care of with a potion.
One hour later I was walking down the stairs inside the mausoleum until I reached an astral gate again.
Astral Gate detected. Please Wait. Scanning.
Gate to Third Floor Boss Area. Do you want to enter? YES/NO
I pressed YES and stepped in or as it seems out, because I found myself in a forest, a very dead forest. The earth was cracked and hard, almost stonelike and the trees were blackened husks without a single leaf or flower on them. It kinda looked like the place where Naruto killed Kakuzu with the Rasenshuriken move, my inner otak- fantasy genre enthusiast helpfully supplied.
.Clop
Here comes the boss I thought and I turned around to see what I will have to deal with, this time.
I deadpanned. Now the inscription on the mausoleum's gate made some sense. How stupid, how utterly moronic. The Deer God apparently except of fantasy RPG's also likes puns, tasteless horrible puns.
" The only way ahead is through the Doors of Death, heed these words and keep a clear head for they shall open only when the dead can fully rest their heads"
Dullahan "3 rd Boss"
Race: Fae
Gender: Male
Level 30
HP: 5000
MP: 800
STR: 150
VIT: 50
DEX: 40
INT: 20
WIS: 40
LUC: 10
Info: The Dullahan is a fairy that takes the form of a headless horseman. He uses the spine of a human as a whip and it is rumored that his presence can also foreshadow deaths. Legend says that as long as he rides his horse he is invincible, also if he calls out your name, you will immediately drop dead.
He didn't speak, he immediately kicked his horse and charged me. I rolled to the side to dodge his whip hurting my ribs a little and I run for where the trees where more closely assembled to prevent him from sidelining me. Now he can only charge from 2 directions and his whip is gonna be a bitch and a half to swing around so many tree trunks.
HP:433/443
I smirked at him and I could see his hands holding the rains of his horse tighter.
He threw away the whip and drew a sword from his back. For a moment I thought of using my gun to pelt him with bullets, he is a fairy after all, but I immediately discarded it, he was wearing full plate armor and from the sight of it I could see that it was professionally made, not those scraps that you see in LARPing conventions. This was the real deal ( Cough not that I would know anything about these conventions, I've never been there nope, no sir never cough).
He charged me and I dodged behind the trees, again and again I could see he was herding me to an open area without trees around and I couldn't allow that. If I let him lead me there I am as good as dead, my sword is small, it doesn't have the length or the weight necessary to take out his horses legs so I can ground him and warlords fang is a new skill and needs too much concentration to use, i won't manage it before he reaches me.
I was a few meters from the open field when an idea came to my head. I run at the very edge of the forest, pulled one of the goblin heads from my inventory and hid it behind my back. I could see the Fae coming closer, he was only half a dozen meters away when I used Warfyre Napalm and chucked the lit head to the front of the horse. The sound of the explosion along with the fire and sudden light sent the horse into a panic throwing the horseman on top of a tree with bone breaking velocity. I didn't waste time admiring my plan succeeding, I threw a second bomb to the horse making it fall to the ground and then used my sword to slice it's neck, killing it.
Perfect, now he won't have the chance to remount.
Dullahan "3 rd Boss"
Race: Fae
Gender: Male
Level 30
HP: 1200/1500
MP: 400/400
STR: 75
VIT: 20
DEX: 20
INT: 20
WIS: 40
LUC: 10
Info: The Dullahan is a fairy that takes the form of a headless horseman. He uses the spine of a human as a whip and it is rumored that his presence can also foreshadow deaths. Legend says that as long as he rides his horse he is invincible, also if he calls out your name, you will immediately drop dead. He no longer rides his horse, he can now feel his nonexistent neck starting to sweat.
After that, it was quite easy. For all his skill as a rider, when on the ground the guy was a pushover. An asskicking later and the guy was on the ground, his armor teared to shreds, the inside looking more like writhing shadows than a body.
HP: 80/1500
I was ready to put him out of his misery when he spoke for the first time.
"Wait", I paused, yes I know it was stupid of me but I couldn't help it, he surprised me, "before you kill me can I have a last request?"
My left eyebrow rose a bit conveying 'get on with it I don't have all day' (it is a very expressive eyebrow I have been practicing this move in the mirror since I was three).
"Can I know the name of the foe that defeated me before I die?" he croaked out playing it up with the supreme acting skills of a third grade porn star.
My deadpanned expression was so dry it could have turned the Amazonian rainforest into Sahara 2.0.
He shrugged his shoulders " It was worth a try" and then I stabbed him, twice.
Warfyre Napalm(Lv3-Lv4): Overcharge an item with the Flames Of War causing it to become unstable and turning it to a bomb. Blast radius: 2,3 meters Damage: 180, 25% chance of setting enemies on fire, cost :100
Level: 7 (5500/6400)
After he vanished in a shadow portal, I saw a flash of light from behind me the reward chest appearing once again.
Inside were the usual rewards .
x2 Lower Health Potions
Restores your Health by 200
x2 Lower Mana Potions
Restores your Mana by 150
Huntresses Neck Protector
-75% resistance to cutting damage
?
Info: Uncommon grade protector made by Cernunnos himself. Alone gives the wearer a very strong protection against people who want to slit your throat, but if you complete the Huntresses Outfit Set, hidden enchantments will awaken. 3/5
This set outfit thing is getting better and better, I can only wonder what kind of bonuses will I unlock when I collect all of them.
PING*
Astral Gate detected. Please Wait. Scanning.
Gate to Fourth Floor. Do you want to enter? YES/NO
I smirked. I can't wait to find out. YES let's go. And I jumped through the gate.
Status
Name: Alexandra Bellum
Race: Demigod
Gender: Female
Title: Street Rat
Level: 7 (5500/6400)
HP: 443 HPReg= 10 % /h
MP: 870 MPReg= 8mp/min
STR: 61 (Physical strength, how much weight you can carry)
VIT: 30 (Your health points, gives you 7 hp per 5vit * level)
DEX: 35(39) (your speed of movement, accuracy)
INT:20 (your ability to absorb and retain information as well as your Mana
6 mp per 5 in * level)
WIS: 21(25) (Mana regeneration +1 per 5 WIS)
CHA: 13 (overall attractiveness and persuasion)
LUC: 12 (Drop rate for items, money and games of chance)
Status: 0
Skills:
Ancient Greek Mastery (lvMAX): Your ability to comprehend Ancient Greek, It needs a certain amount of practice to come into your skill, unfortunately any other language will be hard to learn even the one you grow up in, say welcome to dyslexia
Mist Control (Locked) : Your ability to use the Mist, you need a practitioner to unlock your skill or being a child of Hecate which is naturally unlocked
Warfyre(Lv13): 260 dmg/sec cost: 18 mp/sec
Warfyre Imbuement (Lv11): Coat your weapons with the Flames of War and enhance their destructive capabilities. +31 dmg cost 3mp/sec.
Warlord's Fang(Lv3): A long raged slash used by focusing your mana into a fine blade around your weapon, aim and swing. Legend says that true Master's of this skill could cut armies in twain with a single slash of their blades. + 90 dmg/per slash, cost: 26 mp. WARNING: When combining it with Warfyre this skills pulls out the whole destructive powers of the flame. Cost: 38mp
Warfyre Napalm(Lv4): Overcharge an item with the Flames Of War causing it to become unstable and turning it to a bomb. Blast radius: 2,3 meters Damage: 180, 25% chance of setting enemies on fire cost :100
Observe(Lv11): Gain basic information about the target . the higher the level of the skill, the more information you gain, targets 31 levels higher than yours can hide from the skill. You can now see stats.
Mist Resistance(lv3): Because of your divine blood you have a natural resistance to the mist . Monsters of your level and bellow can't fool you with the mist .
Sword Mastery(Lv25): Your ability to use a sword without chopping your own hand. +35% dmg and 17,5% attack speed when wielding a sword.
Spear Mastery(Lv20): Your ability to use a spear in battle without poking your eye out. +30% dmg with and +15% attack speed when wielding spears.
*Riding skill(lv1): Your ability to ride a mount either a vehicle or living creature (bycycle)
Backstab MAX : When you stab an enemy from behind there is a 40% chance of doing triple damage and 12% chance of cripple hit.
Perks
Battle Reflexes: When in battle and life threatening situations you will not freeze, your mind and body will work faster .Makes you a natural combatant.
Godly Scent: Your godly blood makes you emit a natural aura that can be identified by all of the supernatural. It grows with age and power levels. Say hello to monsters everywhere that want to make you a chew toy.
Weapon Of War: When you hold a weapon in your hands you instinctively know how to use it (lv10) but to retain the knowledge of it if you change weapon you must level it to level 20 . All weapons can be used by you .
Rage Booster: Rage gives you strength, either your own or of others. In a 10 meters radius everyone that feels rage gives +1 STR including yourself.
Mortal Combat: +10 to all physical stats when in battle to the death
*Flames of War: You have the ability to use the Flames of War. This type of fire magic is incapable of anything but destruction .These flames are impossible to be used in forging cooking or even to give warmth in a cold night. The only thing they bring is death.
*Supreme Commander: When you lead in battle all allies gain +10 to all physical stats in a 400 meter radius
Muscle Density Refinement: The holder of this perk has every muscle in his body altered to be thrice as dense and as result more efficient. Your muscles will not easily expand but they will lose none of their strength. Sorry no S chwarzenegger body for you. -20% to all physical damage received, +1 strength to Ares heritage modifier (+8 strength per level), +2 CHA.
INVENTORY
X8 sandwich
X2 packets of biscuit
X1 cheese brick
X2 loaf of bread
X3 chocolate bar
X4 bottles of water
X1 bag with clothes
X1 lighter
X2 pistol
X2 full bullet clips
X1 bronze short sword
X1 bronze enchanted sword
X1 peacock feather pendant
X205 Goblin Head
X207 Dirty Loincloth
X206 Crude Wooden Pike
X3 Warhead of Glory
X5 Lower Health Potions
X6 Lower Mana Potions
X1 Huntresses Fingerless Gloves
X1 Huntresses Greaves
X1 Huntresses Neck Protector
X1 Spirit Stone Medium
X2 Spirit Stone Small
CURRENCY: $= 2300, D=1
~ ChildeOfWar
